<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic Re: TIP: Quad Mesh Workaround for ReMake users in Fusion Design, Validate &amp; Document Forum</title>
    <link>https://forums.autodesk.com/t5/fusion-design-validate-document/tip-quad-mesh-workaround-for-remake-users/m-p/6553217#M247054</link>
    <description>&lt;P&gt;Thanks for the Tip! As far as I know in previous versions of Fusion 360 there was no need to deactivate this option to import quad meshes.&lt;/P&gt;</description>
    <pubDate>Fri, 09 Sep 2016 17:18:45 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2016-09-09T17:18:45Z</dc:date>
    <item>
      <title>TIP: Quad Mesh Workaround for ReMake users</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/tip-quad-mesh-workaround-for-remake-users/m-p/6501730#M247053</link>
      <description>&lt;P&gt;Hey Fusion 360 and ReMake users!&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp; &amp;nbsp; I've seen replies&amp;nbsp;buried addressing this, and wanted to make sure to share the knowledge.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;EM&gt;Quads are still possible!&lt;/EM&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-center" image-alt="Holy_Quad!.png" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/263820iB9E60070B02501C5/image-size/large?v=v2&amp;amp;px=999" role="button" title="Holy_Quad!.png" alt="Holy_Quad!.png" /&gt;&lt;/span&gt;﻿&lt;/P&gt;
&lt;P&gt;see more at:&amp;nbsp;&lt;A href="http://forums.autodesk.com/t5/remake-general-discussion/important-message-for-fusion-users/td-p/6501456" target="_blank"&gt;http://forums.autodesk.com/t5/remake-general-discussion/important-message-for-fusion-users/td-p/6501456&lt;/A&gt;&lt;/P&gt;</description>
      <pubDate>Mon, 15 Aug 2016 21:53:18 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/tip-quad-mesh-workaround-for-remake-users/m-p/6501730#M247053</guid>
      <dc:creator>GrantHB</dc:creator>
      <dc:date>2016-08-15T21:53:18Z</dc:date>
    </item>
    <item>
      <title>Re: TIP: Quad Mesh Workaround for ReMake users</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/tip-quad-mesh-workaround-for-remake-users/m-p/6553217#M247054</link>
      <description>&lt;P&gt;Thanks for the Tip! As far as I know in previous versions of Fusion 360 there was no need to deactivate this option to import quad meshes.&lt;/P&gt;</description>
      <pubDate>Fri, 09 Sep 2016 17:18:45 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/tip-quad-mesh-workaround-for-remake-users/m-p/6553217#M247054</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-09-09T17:18:45Z</dc:date>
    </item>
  </channel>
</rss>

