<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic Re: sculpt problem in Fusion Design, Validate &amp; Document Forum</title>
    <link>https://forums.autodesk.com/t5/fusion-design-validate-document/sculpt-problem/m-p/6567264#M242397</link>
    <description>&lt;P&gt;Thanks Jeff,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;When I go into the sculpt environment, the solid hardhat is grayed out and not selectable. When I turn on the mesh hardhat, I can only select the whole body using Edit Form, nothing else.&lt;/P&gt;</description>
    <pubDate>Fri, 16 Sep 2016 16:53:37 GMT</pubDate>
    <dc:creator>jwrockstarr0</dc:creator>
    <dc:date>2016-09-16T16:53:37Z</dc:date>
    <item>
      <title>sculpt problem</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/sculpt-problem/m-p/6565866#M242394</link>
      <description>&lt;P&gt;I purchased a 3D file of a hard hat (attached) and I want to lengthen the bill portion.&amp;nbsp;I cannot figure out how to edit the mesh so I converted the hardhat to a t-spline but whenever I try press-pull, Fusion 360 crashes. It also crashes with the STEP file.&amp;nbsp;At this point I would be happy just to fake it and create a larger bill to cover the existing one but I'm too inexperienced to figure it out.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I would like to know 1)&amp;nbsp;if this file is editable and/or 2) how to create a 3D bill form.&lt;/P&gt;</description>
      <pubDate>Fri, 16 Sep 2016 05:04:16 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/sculpt-problem/m-p/6565866#M242394</guid>
      <dc:creator>jwrockstarr0</dc:creator>
      <dc:date>2016-09-16T05:04:16Z</dc:date>
    </item>
    <item>
      <title>Re: sculpt problem</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/sculpt-problem/m-p/6565944#M242395</link>
      <description>&lt;P&gt;I would guess that crashes are related to your specific PC configuration, because I can edit your TS without a problem:&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="test.gif" style="width: 705px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/273433iD19D17E04D245545/image-size/large?v=v2&amp;amp;px=999" role="button" title="test.gif" alt="test.gif" /&gt;&lt;/span&gt;﻿&lt;/P&gt;</description>
      <pubDate>Fri, 16 Sep 2016 06:47:36 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/sculpt-problem/m-p/6565944#M242395</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-09-16T06:47:36Z</dc:date>
    </item>
    <item>
      <title>Re: sculpt problem</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/sculpt-problem/m-p/6566860#M242396</link>
      <description>&lt;P&gt;Hi&amp;nbsp;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/3764130"&gt;@jwrockstarr0﻿&lt;/a&gt;,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;When Fusion crashed, did you see a Crash Report dialog? &amp;nbsp;I did a search in our crash report system, and there seems to be no crashes from you since Sept 10.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;As,&amp;nbsp;@Anonymous﻿&amp;nbsp;indicates, you can edit the TSpline in this model fairly well. &amp;nbsp;However, in your post you indicate that you used "Press/Pull". &amp;nbsp;That may be part of the problem. &amp;nbsp;Press/Pull does not work with TSpline bodies. &amp;nbsp;Because you converted the mesh bodies into a TSpline, when you exited Sculpt mode, that was converted to a solid body:&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="hardhat.png" style="width: 526px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/273602iC08A9AA24C1BC7E5/image-size/large?v=v2&amp;amp;px=999" role="button" title="hardhat.png" alt="hardhat.png" /&gt;&lt;/span&gt;﻿&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;When I tried using Press/Pull on this body, I did see Fusion freeze up for a very long time. &amp;nbsp;I don't think it actually crashed, but I definitely saw it "thinking" for a very long time. &amp;nbsp;This should be investigated definitely. &amp;nbsp;But, to get the results I think you are looking for, please follow&amp;nbsp;@Anonymous﻿'s suggestions, and edit the TSpline using the Sculpt workspace.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Jeff&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Fri, 16 Sep 2016 14:20:59 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/sculpt-problem/m-p/6566860#M242396</guid>
      <dc:creator>jeff_strater</dc:creator>
      <dc:date>2016-09-16T14:20:59Z</dc:date>
    </item>
    <item>
      <title>Re: sculpt problem</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/sculpt-problem/m-p/6567264#M242397</link>
      <description>&lt;P&gt;Thanks Jeff,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;When I go into the sculpt environment, the solid hardhat is grayed out and not selectable. When I turn on the mesh hardhat, I can only select the whole body using Edit Form, nothing else.&lt;/P&gt;</description>
      <pubDate>Fri, 16 Sep 2016 16:53:37 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/sculpt-problem/m-p/6567264#M242397</guid>
      <dc:creator>jwrockstarr0</dc:creator>
      <dc:date>2016-09-16T16:53:37Z</dc:date>
    </item>
    <item>
      <title>Re: sculpt problem</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/sculpt-problem/m-p/6567986#M242398</link>
      <description>&lt;P&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/3764130"&gt;@jwrockstarr0﻿&lt;/a&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Hi,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Maybe seeing the steps in my screencast will be of some help.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;DIV id="5f0f2169-6a4f-45df-82c4-79830af03786" class="myscreencast-iframe iframe-container active-myscreencast"&gt;&lt;IFRAME src="https://screencast.autodesk.com/Embed/Timeline/5f0f2169-6a4f-45df-82c4-79830af03786" width="640" height="650" frameborder="0" scrolling="no" allowfullscreen="allowfullscreen" webkitallowfullscreen="webkitallowfullscreen" style="display: inline;"&gt;&lt;/IFRAME&gt;&lt;/DIV&gt;</description>
      <pubDate>Fri, 16 Sep 2016 23:09:49 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/sculpt-problem/m-p/6567986#M242398</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-09-16T23:09:49Z</dc:date>
    </item>
    <item>
      <title>Re: sculpt problem</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/sculpt-problem/m-p/6568010#M242399</link>
      <description>&lt;P&gt;@Anonymous﻿'s screencast shows the correct way to edit this design. Thank you for posting that - I got busy this afternoon, and never got back to this, unfortunately.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;The images you posted show a "head" model that is not in the version that you posted earlier. &amp;nbsp;My guess here (just a guess) is that you edited the Sculpt feature for the "head" model, and that is why the "hardhat" model is grayed out. &amp;nbsp;If you look in the timeline, you will probably see more than one "sculpt" feature. &amp;nbsp;Make sure that you select the correct one for the "hardhat" body and edit that one. &amp;nbsp;If you can share a more recent version of the model with us, we can show you on your current model.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Also, I would recommend that you turn off the visibility of the mesh bodies, until you need them. &amp;nbsp;They tend to clutter up the display, and because they overlap with the TSpline bodies (and look similar), that can add to the confusion.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Jeff&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Fri, 16 Sep 2016 23:49:04 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/sculpt-problem/m-p/6568010#M242399</guid>
      <dc:creator>jeff_strater</dc:creator>
      <dc:date>2016-09-16T23:49:04Z</dc:date>
    </item>
    <item>
      <title>Re: sculpt problem</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/sculpt-problem/m-p/6568536#M242400</link>
      <description>&lt;P&gt;Jeff, to answer your first question, I did not get the normal error report with the earlier crashes.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I guess part of my problem lies in confusion of the terminology: Solid, mesh, Brep and Tspline. I'm still not sure what brep is. It might help if that was listed in "properties". I thought that I would bring the mesh into sculpt, convert it, finish form, and then edit it as a solid. (rather than stay in sculpt to edit)&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Anyway, I opened a fresh file with the hardhat only, brought in into sculpt, converted it to tspline and was able to edit it, using soft modification. When I Finished Form I got an error message "failed to convert" I did finally manage to "repair body" and get it back into Model. I'm not sure what I'm supposed to do with the yellow stars, but autorepair did work.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;So I&amp;nbsp;went back to my working file and noticed that the mesh body is triangulated, not quad, so editing does not work. Not sure how this happened. I have the triangle box unchecked in preferences. I guess I'll just do a fresh upload. But at least I get the basic process now. Thanks so much.&lt;/P&gt;</description>
      <pubDate>Sat, 17 Sep 2016 16:32:17 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/sculpt-problem/m-p/6568536#M242400</guid>
      <dc:creator>jwrockstarr0</dc:creator>
      <dc:date>2016-09-17T16:32:17Z</dc:date>
    </item>
    <item>
      <title>Re: sculpt problem</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/sculpt-problem/m-p/6571396#M242401</link>
      <description>&lt;P&gt;Hi&amp;nbsp;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/3764130"&gt;@jwrockstarr0﻿&lt;/a&gt;,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Good question about the different body types. &amp;nbsp;I agree that this is not crystal-clear in Fusion today. &amp;nbsp;We have:&lt;/P&gt;
&lt;UL&gt;
&lt;LI&gt;BRep bodies. &amp;nbsp;"BRep" stands for "boundary representation". &amp;nbsp;This is a precise mathematical model of a body. &amp;nbsp;So, a Cylinder is represented as the mathematical definition of a cylinder (axis, radius, length). &amp;nbsp;There are two types of BRep bodies in Fusion. &amp;nbsp;Solid and Surface. &amp;nbsp;Solid models tend to be edited in the "Model" workspace, and define a closed region of material. &amp;nbsp;You can do things like Shell on a solid. &amp;nbsp;Surface bodies are infinitely thin bodies. &amp;nbsp;They can be open or closed, but have no solid material properties (you cannot shell them, for instance)&lt;/LI&gt;
&lt;LI&gt;TSpline bodies are available only in the Sculpt workspace. &amp;nbsp;These bodies are primarily used to define "organic" (curvy) shapes. &amp;nbsp;You can convert a TSpline body into a BRep (surface or solid), and this happens automatically, in a parametric design, when you exit the Sculpt workspace&lt;/LI&gt;
&lt;LI&gt;Mesh bodies are more imprecise descriptions, containing a number of simple facets, usually triangles or quads. &amp;nbsp;Mesh bodies (today) cannot be converted to another type,&amp;nbsp;&lt;U&gt;unless&lt;/U&gt; it is a quad mesh, in which case you can convert to a TSpline body&lt;/LI&gt;
&lt;/UL&gt;
&lt;P&gt;Glad that you were able to get your hardhat converted to TSpline, and eventually converted back to a BRep body. &amp;nbsp;I'm not sure why it would not convert. &amp;nbsp;If you want to share it, I'd take a look.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I'm not sure what happened with your original model. &amp;nbsp;The one I have, the hardhat model is definitely quads, so I'm not sure how it got turned into triangles. &amp;nbsp;Again, if you want to share that design, I'd also take a look at it&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Jeff&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 19 Sep 2016 18:59:42 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/sculpt-problem/m-p/6571396#M242401</guid>
      <dc:creator>jeff_strater</dc:creator>
      <dc:date>2016-09-19T18:59:42Z</dc:date>
    </item>
    <item>
      <title>Re: sculpt problem</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/sculpt-problem/m-p/6571569#M242402</link>
      <description>&lt;P&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/226105"&gt;@jeff_strater﻿&lt;/a&gt;&lt;/P&gt;
&lt;UL&gt;
&lt;LI&gt;"Mesh bodies are more imprecise descriptions, containing a number of simple facets, usually triangles or quads. &amp;nbsp;Mesh bodies (today) cannot be converted to another type,&amp;nbsp;&lt;U&gt;unless&lt;/U&gt; it is a quad mesh, in which case you can convert to a TSpline body"&lt;/LI&gt;
&lt;/UL&gt;
&lt;P&gt;Mesh bodies (triangulated or quad) can be converted into B-reps....&lt;img id="smileywink" class="emoticon emoticon-smileywink" src="https://forums.autodesk.com/i/smilies/16x16_smiley-wink.png" alt="Smiley Wink" title="Smiley Wink" /&gt;&lt;/P&gt;</description>
      <pubDate>Mon, 19 Sep 2016 20:12:15 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/sculpt-problem/m-p/6571569#M242402</guid>
      <dc:creator>PhilProcarioJr</dc:creator>
      <dc:date>2016-09-19T20:12:15Z</dc:date>
    </item>
    <item>
      <title>Re: sculpt problem</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/sculpt-problem/m-p/6571856#M242403</link>
      <description>&lt;P&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/3263311"&gt;@PhilProcarioJr﻿&lt;/a&gt;. &amp;nbsp;This is certainly true. &amp;nbsp;But, IMO, it's a bad idea. &amp;nbsp;The idea of taking each triangle in a mesh body, and turning that into a BRep face can lead to problems. &amp;nbsp;Some performance problems can result if you try to convert too big of a mesh to BRep. &amp;nbsp;I wish, sometimes, we had not put this in, but you are right - it is there.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Jeff&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 19 Sep 2016 22:34:18 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/sculpt-problem/m-p/6571856#M242403</guid>
      <dc:creator>jeff_strater</dc:creator>
      <dc:date>2016-09-19T22:34:18Z</dc:date>
    </item>
    <item>
      <title>Re: sculpt problem</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/sculpt-problem/m-p/6572183#M242404</link>
      <description>&lt;P&gt;Jeff, thanks for the clear explanation. I was able to modify the original mesh but, as you say, meshes are rather imprecise. I found that the coarseness of the facets made it difficult to get a smooth transition, at least&amp;nbsp;at my level.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;For what it's worth, I attached a screen shot of the one helmet file that I thought looked more like triangles than quads. I don't need this file anymore, but I would like to know what&amp;nbsp;it is.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Jay&lt;/P&gt;</description>
      <pubDate>Tue, 20 Sep 2016 04:28:18 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/sculpt-problem/m-p/6572183#M242404</guid>
      <dc:creator>jwrockstarr0</dc:creator>
      <dc:date>2016-09-20T04:28:18Z</dc:date>
    </item>
    <item>
      <title>Re: sculpt problem</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/sculpt-problem/m-p/6574411#M242405</link>
      <description>&lt;P&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/226105"&gt;@jeff_strater﻿&lt;/a&gt;&lt;/P&gt;
&lt;P&gt;That is one of the most useful tools in Fusion....don't you dare remove it.&amp;nbsp;&lt;img id="smileymad" class="emoticon emoticon-smileymad" src="https://forums.autodesk.com/i/smilies/16x16_smiley-mad.png" alt="Smiley Mad" title="Smiley Mad" /&gt;&lt;/P&gt;
&lt;P&gt;I would be a very unhappy camper.&amp;nbsp;&lt;img id="smileyhappy" class="emoticon emoticon-smileyhappy" src="https://forums.autodesk.com/i/smilies/16x16_smiley-happy.png" alt="Smiley Happy" title="Smiley Happy" /&gt;&lt;/P&gt;
&lt;P&gt;I agree that one needs to use caution with it but it is an essential tool.&lt;/P&gt;</description>
      <pubDate>Tue, 20 Sep 2016 23:06:07 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/sculpt-problem/m-p/6574411#M242405</guid>
      <dc:creator>PhilProcarioJr</dc:creator>
      <dc:date>2016-09-20T23:06:07Z</dc:date>
    </item>
    <item>
      <title>Re: sculpt problem</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/sculpt-problem/m-p/6574527#M242406</link>
      <description>&lt;P&gt;OK,&amp;nbsp;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/3263311"&gt;@PhilProcarioJr﻿&lt;/a&gt;, thanks for chiming in. &amp;nbsp;I can see that it is useful. &amp;nbsp;I don't have the power to take it out anyway&amp;nbsp;&lt;img id="smileyhappy" class="emoticon emoticon-smileyhappy" src="https://forums.autodesk.com/i/smilies/16x16_smiley-happy.png" alt="Smiley Happy" title="Smiley Happy" /&gt;, so no need for concern. &amp;nbsp;It's not going away. &amp;nbsp;As you say, maybe it should come with a "use with caution" warning.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Jeff&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Wed, 21 Sep 2016 00:50:49 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/sculpt-problem/m-p/6574527#M242406</guid>
      <dc:creator>jeff_strater</dc:creator>
      <dc:date>2016-09-21T00:50:49Z</dc:date>
    </item>
    <item>
      <title>Re: sculpt problem</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/sculpt-problem/m-p/6574533#M242407</link>
      <description>&lt;P&gt;yes,&amp;nbsp;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/3764130"&gt;@jwrockstarr0﻿&lt;/a&gt;, you are right. &amp;nbsp;Those are definitely triangles. &amp;nbsp;Somewhere along the line, the mesh got "triangulated", which does, as you point out, make it not useful for conversion to TSplines. &amp;nbsp;I'm not sure how it happened, but if it comes up again, let me know. &amp;nbsp;In theory, this should only happen if you have the "triangulate on import" option on, but there may be a bug where this can happen in other places.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Jeff&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Wed, 21 Sep 2016 00:54:07 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/sculpt-problem/m-p/6574533#M242407</guid>
      <dc:creator>jeff_strater</dc:creator>
      <dc:date>2016-09-21T00:54:07Z</dc:date>
    </item>
  </channel>
</rss>

