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    <title>topic Re: Moving/aligning objects which have linked revolute joints in Fusion Design, Validate &amp; Document Forum</title>
    <link>https://forums.autodesk.com/t5/fusion-design-validate-document/moving-aligning-objects-which-have-linked-revolute-joints/m-p/6903142#M214717</link>
    <description>&lt;P&gt;Perhaps you can make a screencast and explain that better.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;The way you currently have designed this the top surface of the Component1 block and the bottom &amp;nbsp;surface of your Component2 are already 30mm apart in positive Z (up) direction, but only wen the joint angle is exactly 90 degrees. I am not sure why you would need to drive the joint to an arbitrary angle to do this.&lt;/P&gt;</description>
    <pubDate>Sat, 25 Feb 2017 11:45:41 GMT</pubDate>
    <dc:creator>TrippyLighting</dc:creator>
    <dc:date>2017-02-25T11:45:41Z</dc:date>
    <item>
      <title>Moving/aligning objects which have linked revolute joints</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/moving-aligning-objects-which-have-linked-revolute-joints/m-p/6902976#M214716</link>
      <description>&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I have a problem in which I have two linked revolute joints. It's kind of hard to explain in words, so I have attached an example file.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I have two "blocks" in this file, one bigger and one smaller, each attached to a cylinder coming out of one side. The revolute joints are configured with a motion link in such&amp;nbsp;that the two cylinders are basically rolling around each other, keeping faces of both blocks&amp;nbsp;parallel no matter what angle the joint is driven at.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I'm trying to make&amp;nbsp;clearance distance between the two blocks exactly 30mm in the positive Z direction, without deleting the revolute joints or the link. This would require driving the revolute joints to an arbitrary angle. I know how to do this in inventor (easily!), but I cannot for the life of me work out how to do it in fusion 360.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;My latest idea was to use the align tool to align the two inner large faces of the blocks, and then use the move tool to translate&amp;nbsp;it up by Z=30mm. Then I could use an as-built joint. However, using the align tool doesn't actually do anything when I select the two faces. (I've never actually used the align tool, so I am not sure how this is supposed to work).&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I have considered two unacceptable solutions:&lt;/P&gt;&lt;P&gt;- calculating the angle by hand; I don't want to hardcode the angle.&lt;/P&gt;&lt;P&gt;- creating a large spacer of thickness 30mm; I don't want to have a spacer in my design which is not a real part, and it will certainly confuse people who look at it later.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Can anyone please help me with this?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks,&lt;/P&gt;&lt;P&gt;Jeremy&lt;/P&gt;</description>
      <pubDate>Sat, 25 Feb 2017 06:55:32 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/moving-aligning-objects-which-have-linked-revolute-joints/m-p/6902976#M214716</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-02-25T06:55:32Z</dc:date>
    </item>
    <item>
      <title>Re: Moving/aligning objects which have linked revolute joints</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/moving-aligning-objects-which-have-linked-revolute-joints/m-p/6903142#M214717</link>
      <description>&lt;P&gt;Perhaps you can make a screencast and explain that better.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;The way you currently have designed this the top surface of the Component1 block and the bottom &amp;nbsp;surface of your Component2 are already 30mm apart in positive Z (up) direction, but only wen the joint angle is exactly 90 degrees. I am not sure why you would need to drive the joint to an arbitrary angle to do this.&lt;/P&gt;</description>
      <pubDate>Sat, 25 Feb 2017 11:45:41 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/moving-aligning-objects-which-have-linked-revolute-joints/m-p/6903142#M214717</guid>
      <dc:creator>TrippyLighting</dc:creator>
      <dc:date>2017-02-25T11:45:41Z</dc:date>
    </item>
    <item>
      <title>Re: Moving/aligning objects which have linked revolute joints</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/moving-aligning-objects-which-have-linked-revolute-joints/m-p/6903214#M214718</link>
      <description>&lt;P&gt;Whoops, that's what you get for writing while you are tired! I meant that the spacing should be 25mm, not 30mm.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;But still, the problem I am interested in solving is: how do I tell fusion 360 to move the faces apart by a linear distance, and have it automatically compute the angle for the joints?&amp;nbsp;In inventor, you would just create a&amp;nbsp;flush/mate constraint&amp;nbsp;between the two faces and set the offset to 25mm (or 30mm, or 24.36346mm, etc) and it would do it for you.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I will try to do a screencast tomorrow if I get a chance.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks,&lt;/P&gt;&lt;P&gt;Jeremy&lt;/P&gt;</description>
      <pubDate>Sat, 25 Feb 2017 13:23:16 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/moving-aligning-objects-which-have-linked-revolute-joints/m-p/6903214#M214718</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-02-25T13:23:16Z</dc:date>
    </item>
    <item>
      <title>Re: Moving/aligning objects which have linked revolute joints</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/moving-aligning-objects-which-have-linked-revolute-joints/m-p/6903221#M214719</link>
      <description>&lt;P&gt;Aha, so if you constrain these faces to be apart a static 25mm ad the joints are 30mm apart you'd get a resultant angle.&lt;/P&gt;
&lt;P&gt;I am wondering why you cannot do that with a simple parametric sketch ?&lt;/P&gt;</description>
      <pubDate>Sat, 25 Feb 2017 13:29:22 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/moving-aligning-objects-which-have-linked-revolute-joints/m-p/6903221#M214719</guid>
      <dc:creator>TrippyLighting</dc:creator>
      <dc:date>2017-02-25T13:29:22Z</dc:date>
    </item>
    <item>
      <title>Re: Moving/aligning objects which have linked revolute joints</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/moving-aligning-objects-which-have-linked-revolute-joints/m-p/6903222#M214720</link>
      <description>&lt;P&gt;Is it possible to constrain separate components using&amp;nbsp;a sketch? I was not aware of this. I will try to have a look.&lt;/P&gt;</description>
      <pubDate>Sat, 25 Feb 2017 13:33:16 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/moving-aligning-objects-which-have-linked-revolute-joints/m-p/6903222#M214720</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-02-25T13:33:16Z</dc:date>
    </item>
    <item>
      <title>Re: Moving/aligning objects which have linked revolute joints</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/moving-aligning-objects-which-have-linked-revolute-joints/m-p/6904958#M214721</link>
      <description>&lt;P&gt;&amp;gt;&amp;nbsp;&lt;SPAN&gt;I am wondering why you cannot do that with a simple parametric sketch ?&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Do you mean go back and recreate the components using such a sketch, or is there a way to constrain components to a sketch created after they were?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I'm just starting to work on juggling created and imported components within an assembly and was wondering if I could use sketches to maintain minimum clearances, as joints seem more suited to parts that fit together.&lt;/P&gt;</description>
      <pubDate>Mon, 27 Feb 2017 02:35:12 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/moving-aligning-objects-which-have-linked-revolute-joints/m-p/6904958#M214721</guid>
      <dc:creator>Noah_Katz</dc:creator>
      <dc:date>2017-02-27T02:35:12Z</dc:date>
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