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    <title>topic Re: Convert Entities Workaround? in Fusion Design, Validate &amp; Document Forum</title>
    <link>https://forums.autodesk.com/t5/fusion-design-validate-document/convert-entities-workaround/m-p/7176718#M199578</link>
    <description>&lt;P&gt;I still haven't identified what your trouble is, fillet part of an edge?&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;you can split the body at the end of proposed fillet, add the fillet and then combine back to single body, no sketches.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Project then Break Link?&amp;nbsp; Line or curve will take modification but not move unless you move it.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;as for -&lt;EM&gt;&lt;STRONG&gt; I am intrigued by the zero offset surface body you show, it looks a bit more involved than Convert Entities,&amp;nbsp;&lt;/STRONG&gt;&lt;/EM&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Can't be more simple than starting the commnad then clicking on the side of the block, set size - defaults to zero, and then OK.&amp;nbsp; Hide the solid block to see it.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Sun, 25 Jun 2017 07:53:49 GMT</pubDate>
    <dc:creator>davebYYPCU</dc:creator>
    <dc:date>2017-06-25T07:53:49Z</dc:date>
    <item>
      <title>Convert Entities Workaround?</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/convert-entities-workaround/m-p/7176623#M199575</link>
      <description>&lt;P&gt;Howdy&amp;nbsp;Fusion360 Community -&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;While I laud the Fusion360 team for knocking off a lot of issues thereby making the package much more functional and easy to use - this topic pertains to a Solidworks&amp;nbsp;function that I really&amp;nbsp;miss and don't expect to see in Fusion any time soon (if ever) so I'm looking for a Fusion360 workaround.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;What I'd like to do is be able to capture the profile of some geometry in the sketching plane, and then be able to modify that profile. I routinely did this in Solidworks with the "Convert Entities" (essentially a zero value offset) command and while I know the Fusion mantra is "You shouldn't need to trim geometry in Fusion." I'm struggling to find a good clean (easy) way to replicate the utility&amp;nbsp;of Convert Entities.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;To give a very simple example of where this approach would be handy, I've inlined a screenshot of a simple F360 model, were I want to filet the corners of a rectangular extrusion, but only partway along the lengths of the corner - it was a simple CAM demo file.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;As you can see, I was able to accomplish what I wanted, but the way I did it was not very clean - I offset the geometry in the sketcher, then added filets, which broke the constraint to the model geometry, and I then used the co-linear tool on the sketch palette to constrain the line segments to the edges of the geometry. &amp;nbsp;While this method can be made to work - albeit with a lot more steps - &amp;nbsp;on simple geometry, if you try this on more complex geometry, with arcs and splines, especially if it is say a STEP import, it&amp;nbsp;really won't work well.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I'm sure there are a number of better ways to do this in Fusion - any thoughts would be appreciated.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="profile.png" style="width: 705px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/371138i5549BFAD3699D4C1/image-size/large?v=v2&amp;amp;px=999" role="button" title="profile.png" alt="profile.png" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Sun, 25 Jun 2017 02:47:44 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/convert-entities-workaround/m-p/7176623#M199575</guid>
      <dc:creator>CruftMeister</dc:creator>
      <dc:date>2017-06-25T02:47:44Z</dc:date>
    </item>
    <item>
      <title>Re: Convert Entities Workaround?</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/convert-entities-workaround/m-p/7176664#M199576</link>
      <description>&lt;P&gt;As a Fusion self taught user, never used Solidworks,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;you have only slightly confused me, but there are a nmber of ways to make that block in Fusion, as stated, without &lt;EM&gt;&lt;STRONG&gt;Convert Entities, &lt;/STRONG&gt;&lt;/EM&gt;&lt;/P&gt;
&lt;P&gt;which I presume is our Project command/s.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;The easiest way with one sketch, filleted corners with the square sides extended, extrude the filleted section up, and the square section down, with second extrude as Join.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;If the sketch is on either top or bottom of the block, extrude half way, then new extrude new body, them Model fillet the top block, and combine Join for a single result.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I didn't see&amp;nbsp;a need for the Project Command in this example, hence my little bit of confusion.&lt;/P&gt;
&lt;P&gt;I have also taken a Zero Offset surface body from the side of the block, shows the text above in one pic.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Might help....&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="ZeroOffset.PNG" style="width: 705px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/371143i1B4D37A7DD27049B/image-size/large?v=v2&amp;amp;px=999" role="button" title="ZeroOffset.PNG" alt="ZeroOffset.PNG" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Sun, 25 Jun 2017 04:28:23 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/convert-entities-workaround/m-p/7176664#M199576</guid>
      <dc:creator>davebYYPCU</dc:creator>
      <dc:date>2017-06-25T04:28:23Z</dc:date>
    </item>
    <item>
      <title>Re: Convert Entities Workaround?</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/convert-entities-workaround/m-p/7176674#M199577</link>
      <description>&lt;P&gt;Hi Dave,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks, those are certainly viable workarounds to build the same end result, but, the methodology sort of misses my goal&amp;nbsp;of modifying existing geometry, vs making&amp;nbsp;the desired shape from a starting point. &amp;nbsp;The reasoning is subtle, and not well evidenced by the simple example sketch I used, but imagine trying to do this with more complex geometry, especially if it is imported say from a STEP file. In that case, you would really like the ability to modify the existing geometry because you can't go back and start midway through.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Regarding the need for Project, I started with a square block of geometry and wanted to add the filets, not build the geometry from scratch, hence Project. &amp;nbsp;As I said the geometry I used was simple to illustrate the question, but try to imagine something more complex, say with splines.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I am intrigued by the zero offset surface body you show, it looks a bit more involved than Convert Entities, but it might work for the complex and/or imported geometry I mentioned, I will give that a shot. &amp;nbsp;If it works, that is exactly the sort of thing I am looking for.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks -&lt;/P&gt;</description>
      <pubDate>Sun, 25 Jun 2017 04:55:00 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/convert-entities-workaround/m-p/7176674#M199577</guid>
      <dc:creator>CruftMeister</dc:creator>
      <dc:date>2017-06-25T04:55:00Z</dc:date>
    </item>
    <item>
      <title>Re: Convert Entities Workaround?</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/convert-entities-workaround/m-p/7176718#M199578</link>
      <description>&lt;P&gt;I still haven't identified what your trouble is, fillet part of an edge?&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;you can split the body at the end of proposed fillet, add the fillet and then combine back to single body, no sketches.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Project then Break Link?&amp;nbsp; Line or curve will take modification but not move unless you move it.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;as for -&lt;EM&gt;&lt;STRONG&gt; I am intrigued by the zero offset surface body you show, it looks a bit more involved than Convert Entities,&amp;nbsp;&lt;/STRONG&gt;&lt;/EM&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Can't be more simple than starting the commnad then clicking on the side of the block, set size - defaults to zero, and then OK.&amp;nbsp; Hide the solid block to see it.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sun, 25 Jun 2017 07:53:49 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/convert-entities-workaround/m-p/7176718#M199578</guid>
      <dc:creator>davebYYPCU</dc:creator>
      <dc:date>2017-06-25T07:53:49Z</dc:date>
    </item>
    <item>
      <title>Re: Convert Entities Workaround?</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/convert-entities-workaround/m-p/7177093#M199579</link>
      <description>&lt;P&gt;Thanks for your response. I had tried splitting but didn't get the results I wanted. &amp;nbsp;I tried it again and now realize I must have split the faces not the body - splitting the body does indeed work.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;On the zero offset surface body, I can see how it would easily replicate the original geometry (in this case a rectangle), but not sure how to modify the&amp;nbsp;resulting&amp;nbsp;surface (e.g. add the radiuses) so that the result could be projected into a sketch so as to accomplish the desired geometry modifications.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;In&amp;nbsp;the actual cases where I needed to modify an existing profile of&amp;nbsp;complex&amp;nbsp;imported surfaces, I ended up spending hours manually breaking links and replacing multiple segments of projected geometry because otherwise you can't touch them in Fusion. &amp;nbsp;I don't like doing this as it is a huge time suck and results in a brittle model downstream - but yes it can be done.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;To me the&amp;nbsp;question is, given that both Pro-E/Creo and Solidworks offer this functionality, what is it that makes the Fusion team so reluctant to add the ability to project geometry that can then be edited. . .&lt;/P&gt;</description>
      <pubDate>Sun, 25 Jun 2017 18:10:35 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/convert-entities-workaround/m-p/7177093#M199579</guid>
      <dc:creator>CruftMeister</dc:creator>
      <dc:date>2017-06-25T18:10:35Z</dc:date>
    </item>
    <item>
      <title>Re: Convert Entities Workaround?</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/convert-entities-workaround/m-p/7177233#M199580</link>
      <description>&lt;P&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/3644934"&gt;@CruftMeister&lt;/a&gt;,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Here is yet another way to do this:&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;IFRAME src="https://screencast.autodesk.com/Embed/Timeline/87e2fa39-795c-4c91-a7f7-48ef1b8168ec" width="696" height="685" frameborder="0" allowfullscreen="allowfullscreen" webkitallowfullscreen="webkitallowfullscreen"&gt;&lt;/IFRAME&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;As to whether we will ever implement editable projected geometry, I can't say. &amp;nbsp;It's possible. &amp;nbsp;It's not particularly high priority right now, because&amp;nbsp;we are focusing on things for which there is no other way to achieve the result. &amp;nbsp;Because fusion is very flexible about how profiles are picked for sketch-based features, there are often a lot of ways to draw your sketch so that trimming in general is not needed.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Jeff&lt;/P&gt;</description>
      <pubDate>Sun, 25 Jun 2017 21:36:17 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/convert-entities-workaround/m-p/7177233#M199580</guid>
      <dc:creator>jeff_strater</dc:creator>
      <dc:date>2017-06-25T21:36:17Z</dc:date>
    </item>
    <item>
      <title>Re: Convert Entities Workaround?</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/convert-entities-workaround/m-p/7177236#M199581</link>
      <description>&lt;P&gt;Hi Jeff,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Understood that it is not a priority, though nice to hear it could be implemented at some point down the road.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Your technique is clever, I'm assuming that you just change the offset in the method you show to change the filet size.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks -&lt;/P&gt;</description>
      <pubDate>Sun, 25 Jun 2017 21:50:43 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/convert-entities-workaround/m-p/7177236#M199581</guid>
      <dc:creator>CruftMeister</dc:creator>
      <dc:date>2017-06-25T21:50:43Z</dc:date>
    </item>
    <item>
      <title>Re: Convert Entities Workaround?</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/convert-entities-workaround/m-p/7562497#M199582</link>
      <description>&lt;P&gt;Have you tried starting sketch on the body, then&amp;nbsp;click sketch/ "project/ include" / project?&amp;nbsp; &amp;nbsp;it works great for me.&amp;nbsp; my goal was to export a body to DXF.&amp;nbsp; But I think fusion limits you to only be able to export a sketch to dxf.&amp;nbsp; I'm drawing parts to be cut from sheets of carbon fiber.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Here is where i learned about this function -&amp;nbsp;&lt;A href="https://forums.autodesk.com/t5/fusion-360-design-validate/quot-convert-entities-quot-in-fusion-360/td-p/5672661" target="_blank"&gt;https://forums.autodesk.com/t5/fusion-360-design-validate/quot-convert-entities-quot-in-fusion-360/td-p/5672661&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Hope this helps you as much as it did me!&lt;/P&gt;</description>
      <pubDate>Tue, 21 Nov 2017 16:35:20 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/convert-entities-workaround/m-p/7562497#M199582</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-11-21T16:35:20Z</dc:date>
    </item>
    <item>
      <title>Re: Convert Entities Workaround?</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/convert-entities-workaround/m-p/7895564#M199583</link>
      <description>&lt;P&gt;I am new to Fusion, after a 2 year break from 2-1/2 years of intensive use of SW, and I miss Convert Entities already.&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 29 Mar 2018 20:33:05 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/convert-entities-workaround/m-p/7895564#M199583</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-03-29T20:33:05Z</dc:date>
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