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    <title>topic Re: boolean operation failed on two hollow objects in Fusion Design, Validate &amp; Document Forum</title>
    <link>https://forums.autodesk.com/t5/fusion-design-validate-document/boolean-operation-failed-on-two-hollow-objects/m-p/7220755#M198108</link>
    <description>&lt;P&gt;You can also simply select the body, or component in the browser and then shell. That will also make a closed but hollow shape.&lt;/P&gt;</description>
    <pubDate>Tue, 11 Jul 2017 21:33:52 GMT</pubDate>
    <dc:creator>TrippyLighting</dc:creator>
    <dc:date>2017-07-11T21:33:52Z</dc:date>
    <item>
      <title>boolean operation failed on two hollow objects</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/boolean-operation-failed-on-two-hollow-objects/m-p/7219937#M198106</link>
      <description>&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;I ran into some issues when joining two bodies that share a common surface.&amp;nbsp;&lt;/P&gt;&lt;P&gt;In general I generate hollow shelled objects: I generate the desired shape, split the object at a given plane, shell both halfs on the split Plane and join the 2 bodies into one shelled body. the last operations (boolean join) fails from time to time.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Since both object have been split in the past, they should simply join. Is thera another method to create an hollow object without a hole in the shell? I tried to dublicate the body, push the surface and subtract - works but the pushing failed from time to time.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Big Thanks,&lt;/P&gt;&lt;P&gt;Stefan&lt;/P&gt;</description>
      <pubDate>Tue, 11 Jul 2017 16:07:31 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/boolean-operation-failed-on-two-hollow-objects/m-p/7219937#M198106</guid>
      <dc:creator>designingberlin</dc:creator>
      <dc:date>2017-07-11T16:07:31Z</dc:date>
    </item>
    <item>
      <title>Re: boolean operation failed on two hollow objects</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/boolean-operation-failed-on-two-hollow-objects/m-p/7220275#M198107</link>
      <description>&lt;P&gt;Hi Stefan,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;You can Shell a solid body without removing any faces.&amp;nbsp; So you can skip the steps where you split the body in two, then rejoin them.&amp;nbsp; When you have the shell command active, simple click on an edge of the body in order to select the whole body rather than individual faces.&amp;nbsp; Then specify the thickness and you're done.&lt;/P&gt;</description>
      <pubDate>Tue, 11 Jul 2017 18:26:48 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/boolean-operation-failed-on-two-hollow-objects/m-p/7220275#M198107</guid>
      <dc:creator>tyler_henderson</dc:creator>
      <dc:date>2017-07-11T18:26:48Z</dc:date>
    </item>
    <item>
      <title>Re: boolean operation failed on two hollow objects</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/boolean-operation-failed-on-two-hollow-objects/m-p/7220755#M198108</link>
      <description>&lt;P&gt;You can also simply select the body, or component in the browser and then shell. That will also make a closed but hollow shape.&lt;/P&gt;</description>
      <pubDate>Tue, 11 Jul 2017 21:33:52 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/boolean-operation-failed-on-two-hollow-objects/m-p/7220755#M198108</guid>
      <dc:creator>TrippyLighting</dc:creator>
      <dc:date>2017-07-11T21:33:52Z</dc:date>
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