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    <title>topic Box for PS4 Controller in Fusion Design, Validate &amp; Document Forum</title>
    <link>https://forums.autodesk.com/t5/fusion-design-validate-document/box-for-ps4-controller/m-p/7336968#M192402</link>
    <description>&lt;P&gt;Hey there i'm new to fusion and 3d cad modeling.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I'm trying to make a box for my ps4 controllers, like this one &lt;A href="https://www.inventables.com/projects/xbox-one-controller-box" target="_blank"&gt;https://www.inventables.com/projects/xbox-one-controller-box&lt;SPAN&gt;14&lt;/SPAN&gt;&lt;/A&gt;&lt;BR /&gt;just for ps4.&lt;/P&gt;&lt;P&gt;now i found this step file of the controller:&lt;BR /&gt;&lt;A href="https://grabcad.com/library/dualshock-4-for-playstation-1" target="_blank" rel="nofollow noopener"&gt;https://grabcad.com/library/dualshock-4-for-playstation-1&lt;SPAN&gt;4&lt;/SPAN&gt;&lt;/A&gt;&lt;/P&gt;&lt;P&gt;I try to make a box for some controller. I have&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;So here is my progress in more detail.&lt;/P&gt;&lt;P&gt;this is the controller model i hide one of the shoulder button components to show that the inner of the controller is hollow.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;DIV class="lightbox-wrapper"&gt;&lt;A title="Bildschirmfoto 2017-08-17 um 20.35.06.png" href="https://discuss-assets.s3.amazonaws.com/original/3X/b/c/bc1d71b1f92e114d2e359104ef60afaf8849090d.png" target="_blank" rel="nofollow noopener"&gt;&lt;IMG src="https://discuss-assets.s3.amazonaws.com/optimized/3X/b/c/bc1d71b1f92e114d2e359104ef60afaf8849090d_1_690x338.png" border="0" width="690" height="338" /&gt;&lt;/A&gt;&lt;DIV class="meta"&gt;&lt;SPAN&gt;Bildschirmfoto 2017-08-17 um 20.35.06.png&lt;/SPAN&gt;&lt;SPAN&gt;794x390 175 KB&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/DIV&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;And there seam to be a little gab between the shoulder button and the controller shell.&lt;BR /&gt;And there is a hole on the underside:&lt;/P&gt;&lt;P&gt;&lt;IMG src="https://discuss-assets.s3.amazonaws.com/original/3X/d/6/d61f7323b58aa06ffd2c308d56ea81c7864dabd4.png" border="0" width="450" height="234" /&gt;&lt;BR /&gt;This hole is defined by two faces at the edge, so i can't select the hole as a circle to extrude it inwards to close this gab.&lt;/P&gt;&lt;P&gt;so when i drop this model on a box:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;DIV class="lightbox-wrapper"&gt;&lt;A title="Bildschirmfoto 2017-08-17 um 20.45.37.png" href="https://discuss-assets.s3.amazonaws.com/original/3X/5/8/583bbb0127306dffcdcf5b39d6e3f61d53d26db2.png" target="_blank" rel="nofollow noopener"&gt;&lt;IMG src="https://discuss-assets.s3.amazonaws.com/optimized/3X/5/8/583bbb0127306dffcdcf5b39d6e3f61d53d26db2_1_690x384.png" border="0" width="690" height="384" /&gt;&lt;/A&gt;&lt;DIV class="meta"&gt;&lt;SPAN&gt;Bildschirmfoto 2017-08-17 um 20.45.37.png&lt;/SPAN&gt;&lt;SPAN&gt;950x530 185 KB&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/DIV&gt;&lt;P&gt;&lt;BR /&gt;&lt;SPAN&gt;and when i cut this out with the combine tool or with the boundary tool i end up with this:&lt;/SPAN&gt;&lt;/P&gt;&lt;DIV class="lightbox-wrapper"&gt;&lt;A title="Bildschirmfoto 2017-08-17 um 20.50.52.png" href="https://discuss-assets.s3.amazonaws.com/original/3X/e/1/e1158fe5d1f436b92d2e53445977bd01f54e728c.png" target="_blank" rel="nofollow noopener"&gt;&lt;IMG src="https://discuss-assets.s3.amazonaws.com/optimized/3X/e/1/e1158fe5d1f436b92d2e53445977bd01f54e728c_1_690x315.png" border="0" width="690" height="315" /&gt;&lt;/A&gt;&lt;DIV class="meta"&gt;&lt;SPAN&gt;Bildschirmfoto 2017-08-17 um 20.50.52.png&lt;/SPAN&gt;&lt;SPAN&gt;1217x557 129 KB&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/DIV&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;this is still one body and not the thing in the middle is not a separate body as i hoped. at some points at the shoulder button parts the inner part is still connected to the outer side of the box ( because of the gabs) and there is the connection at the bottom.&lt;/P&gt;&lt;P&gt;The only way i came come up with, is to patch the holes with the patch tool and to make them to a body use the thicken tool.&lt;/P&gt;&lt;P&gt;But when i try to cut with this patted holes i get this error&lt;/P&gt;&lt;P&gt;So im still started with fusion but i don't know how to separate the inner section or an other way to close the gabs without patching.&lt;/P&gt;&lt;P&gt;I'm thankful for every suggestion.&lt;/P&gt;&lt;P&gt;Kind regards&lt;/P&gt;&lt;P&gt;Foxx&lt;/P&gt;</description>
    <pubDate>Tue, 29 Aug 2017 18:59:21 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2017-08-29T18:59:21Z</dc:date>
    <item>
      <title>Box for PS4 Controller</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/box-for-ps4-controller/m-p/7336968#M192402</link>
      <description>&lt;P&gt;Hey there i'm new to fusion and 3d cad modeling.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I'm trying to make a box for my ps4 controllers, like this one &lt;A href="https://www.inventables.com/projects/xbox-one-controller-box" target="_blank"&gt;https://www.inventables.com/projects/xbox-one-controller-box&lt;SPAN&gt;14&lt;/SPAN&gt;&lt;/A&gt;&lt;BR /&gt;just for ps4.&lt;/P&gt;&lt;P&gt;now i found this step file of the controller:&lt;BR /&gt;&lt;A href="https://grabcad.com/library/dualshock-4-for-playstation-1" target="_blank" rel="nofollow noopener"&gt;https://grabcad.com/library/dualshock-4-for-playstation-1&lt;SPAN&gt;4&lt;/SPAN&gt;&lt;/A&gt;&lt;/P&gt;&lt;P&gt;I try to make a box for some controller. I have&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;So here is my progress in more detail.&lt;/P&gt;&lt;P&gt;this is the controller model i hide one of the shoulder button components to show that the inner of the controller is hollow.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;DIV class="lightbox-wrapper"&gt;&lt;A title="Bildschirmfoto 2017-08-17 um 20.35.06.png" href="https://discuss-assets.s3.amazonaws.com/original/3X/b/c/bc1d71b1f92e114d2e359104ef60afaf8849090d.png" target="_blank" rel="nofollow noopener"&gt;&lt;IMG src="https://discuss-assets.s3.amazonaws.com/optimized/3X/b/c/bc1d71b1f92e114d2e359104ef60afaf8849090d_1_690x338.png" border="0" width="690" height="338" /&gt;&lt;/A&gt;&lt;DIV class="meta"&gt;&lt;SPAN&gt;Bildschirmfoto 2017-08-17 um 20.35.06.png&lt;/SPAN&gt;&lt;SPAN&gt;794x390 175 KB&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/DIV&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;And there seam to be a little gab between the shoulder button and the controller shell.&lt;BR /&gt;And there is a hole on the underside:&lt;/P&gt;&lt;P&gt;&lt;IMG src="https://discuss-assets.s3.amazonaws.com/original/3X/d/6/d61f7323b58aa06ffd2c308d56ea81c7864dabd4.png" border="0" width="450" height="234" /&gt;&lt;BR /&gt;This hole is defined by two faces at the edge, so i can't select the hole as a circle to extrude it inwards to close this gab.&lt;/P&gt;&lt;P&gt;so when i drop this model on a box:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;DIV class="lightbox-wrapper"&gt;&lt;A title="Bildschirmfoto 2017-08-17 um 20.45.37.png" href="https://discuss-assets.s3.amazonaws.com/original/3X/5/8/583bbb0127306dffcdcf5b39d6e3f61d53d26db2.png" target="_blank" rel="nofollow noopener"&gt;&lt;IMG src="https://discuss-assets.s3.amazonaws.com/optimized/3X/5/8/583bbb0127306dffcdcf5b39d6e3f61d53d26db2_1_690x384.png" border="0" width="690" height="384" /&gt;&lt;/A&gt;&lt;DIV class="meta"&gt;&lt;SPAN&gt;Bildschirmfoto 2017-08-17 um 20.45.37.png&lt;/SPAN&gt;&lt;SPAN&gt;950x530 185 KB&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/DIV&gt;&lt;P&gt;&lt;BR /&gt;&lt;SPAN&gt;and when i cut this out with the combine tool or with the boundary tool i end up with this:&lt;/SPAN&gt;&lt;/P&gt;&lt;DIV class="lightbox-wrapper"&gt;&lt;A title="Bildschirmfoto 2017-08-17 um 20.50.52.png" href="https://discuss-assets.s3.amazonaws.com/original/3X/e/1/e1158fe5d1f436b92d2e53445977bd01f54e728c.png" target="_blank" rel="nofollow noopener"&gt;&lt;IMG src="https://discuss-assets.s3.amazonaws.com/optimized/3X/e/1/e1158fe5d1f436b92d2e53445977bd01f54e728c_1_690x315.png" border="0" width="690" height="315" /&gt;&lt;/A&gt;&lt;DIV class="meta"&gt;&lt;SPAN&gt;Bildschirmfoto 2017-08-17 um 20.50.52.png&lt;/SPAN&gt;&lt;SPAN&gt;1217x557 129 KB&lt;/SPAN&gt;&lt;/DIV&gt;&lt;/DIV&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;this is still one body and not the thing in the middle is not a separate body as i hoped. at some points at the shoulder button parts the inner part is still connected to the outer side of the box ( because of the gabs) and there is the connection at the bottom.&lt;/P&gt;&lt;P&gt;The only way i came come up with, is to patch the holes with the patch tool and to make them to a body use the thicken tool.&lt;/P&gt;&lt;P&gt;But when i try to cut with this patted holes i get this error&lt;/P&gt;&lt;P&gt;So im still started with fusion but i don't know how to separate the inner section or an other way to close the gabs without patching.&lt;/P&gt;&lt;P&gt;I'm thankful for every suggestion.&lt;/P&gt;&lt;P&gt;Kind regards&lt;/P&gt;&lt;P&gt;Foxx&lt;/P&gt;</description>
      <pubDate>Tue, 29 Aug 2017 18:59:21 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/box-for-ps4-controller/m-p/7336968#M192402</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-08-29T18:59:21Z</dc:date>
    </item>
    <item>
      <title>Re: Box for PS4 Controller</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/box-for-ps4-controller/m-p/7337368#M192403</link>
      <description>&lt;P&gt;Many&amp;nbsp;of the small openings in that the controller body don't have to be patches, they can simply be deleted. Some of the larger, more complicated openings will have to get patched.&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 29 Aug 2017 21:48:53 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/box-for-ps4-controller/m-p/7337368#M192403</guid>
      <dc:creator>TrippyLighting</dc:creator>
      <dc:date>2017-08-29T21:48:53Z</dc:date>
    </item>
    <item>
      <title>Re: Box for PS4 Controller</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/box-for-ps4-controller/m-p/7337801#M192404</link>
      <description>&lt;P&gt;I've downloaded that looked at the GrabCAD model. While the project you have in mind appears to be easy to the beginners eye, this is not a beginners project by any means.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;IN order to combine/cut the controller away from the box yo'll first have to make sure you have a solid body that is not a shell, does not have ant nooks and devices where sliders of material are left after combining. I've been able with a lot of work to get the important&amp;nbsp;bottom half to a solid&amp;nbsp;body but it took a several&amp;nbsp;approaches to get this into a solid with no openings and without unnecessary features.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Screen Shot 2017-08-29 at 10.28.27 PM.png" style="width: 705px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/395548i0AB46B1DF8D53E28/image-size/large?v=v2&amp;amp;px=999" role="button" title="Screen Shot 2017-08-29 at 10.28.27 PM.png" alt="Screen Shot 2017-08-29 at 10.28.27 PM.png" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Wed, 30 Aug 2017 02:29:40 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/box-for-ps4-controller/m-p/7337801#M192404</guid>
      <dc:creator>TrippyLighting</dc:creator>
      <dc:date>2017-08-30T02:29:40Z</dc:date>
    </item>
    <item>
      <title>Re: Box for PS4 Controller</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/box-for-ps4-controller/m-p/7338643#M192405</link>
      <description>&lt;P&gt;Hey Peter&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Huge Thanks for the modified model !!!!!&lt;/P&gt;&lt;P&gt;I tried my best for the last couple days and couldn't get around the problem.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;How do you bathed the gabs at the shoulder buttons?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Kind regards&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Foxx&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Wed, 30 Aug 2017 11:00:13 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/box-for-ps4-controller/m-p/7338643#M192405</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-08-30T11:00:13Z</dc:date>
    </item>
    <item>
      <title>Re: Box for PS4 Controller</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/box-for-ps4-controller/m-p/13237561#M192407</link>
      <description>&lt;P&gt;hey ive been trying to model a ps4 controller too but instead of on fusion i plan to attempt it on solidworks would it be possible to get some kind of tutorial on how to start i myself am also a beginner&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Wed, 01 Jan 2025 14:20:45 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/box-for-ps4-controller/m-p/13237561#M192407</guid>
      <dc:creator>uche_echieh</dc:creator>
      <dc:date>2025-01-01T14:20:45Z</dc:date>
    </item>
    <item>
      <title>Re: Box for PS4 Controller</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/box-for-ps4-controller/m-p/13237609#M192408</link>
      <description>&lt;P&gt;1. This is a FUSION forum, so for question like this, please refer to the SOLIDWORKS forum or reddit page, but for the sake of answering your question my way is:&lt;/P&gt;&lt;P&gt;To model a PS4 controller in SolidWorks, start by gathering reference images from multiple angles and accurate dimensions. Begin with the &lt;STRONG&gt;Front Plane&lt;/STRONG&gt;, sketching the basic outline of the controller using the &lt;STRONG&gt;Spline Tool&lt;/STRONG&gt; for smooth curves. Extrude the sketch symmetrically to create the body. Use &lt;STRONG&gt;Cut Extrude&lt;/STRONG&gt; to add button recesses and thumbstick holes. For ergonomic grips, apply &lt;STRONG&gt;Loft Boss/Base&lt;/STRONG&gt; between sketches that define the grip's shape. Model individual buttons, joysticks, and triggers as separate parts using &lt;STRONG&gt;Revolve&lt;/STRONG&gt; or &lt;STRONG&gt;Extrude&lt;/STRONG&gt;, then assemble them using &lt;STRONG&gt;Insert Components&lt;/STRONG&gt; in the assembly environment. Finally, smooth edges with &lt;STRONG&gt;Fillet Tool&lt;/STRONG&gt;, and apply realistic materials and appearances.&lt;/P&gt;&lt;P&gt;I know it's a bit vague but For something like this I personally would do this in Fusion as specialise in other parts of Solidworks.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Happy 2025&lt;/P&gt;&lt;P&gt;Ricky&lt;/P&gt;</description>
      <pubDate>Wed, 01 Jan 2025 15:06:47 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/box-for-ps4-controller/m-p/13237609#M192408</guid>
      <dc:creator>TimelesslyTiredYouth</dc:creator>
      <dc:date>2025-01-01T15:06:47Z</dc:date>
    </item>
    <item>
      <title>Re: Box for PS4 Controller</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/box-for-ps4-controller/m-p/13237610#M192409</link>
      <description>&lt;P&gt;While it might take time and practice to get the ergonomic curves and details accurate, with proper reference images, dimensions, and careful use of tools, you can create a detailed and realistic model.&lt;/P&gt;</description>
      <pubDate>Wed, 01 Jan 2025 15:07:40 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/box-for-ps4-controller/m-p/13237610#M192409</guid>
      <dc:creator>TimelesslyTiredYouth</dc:creator>
      <dc:date>2025-01-01T15:07:40Z</dc:date>
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