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    <title>topic Re: Remove Patterned Component Associativity in Fusion Design, Validate &amp; Document Forum</title>
    <link>https://forums.autodesk.com/t5/fusion-design-validate-document/remove-patterned-component-associativity/m-p/7723984#M176560</link>
    <description>&lt;P&gt;Thanks for the video Peter. That does give me another solution.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;What I meant by mirrored components not being associative, is that&amp;nbsp;when&amp;nbsp;a component with bodies&amp;nbsp;is mirrored (as opposed to patterned), the child component/bodies can be modified without affecting the parent.&amp;nbsp; But anything changed on the original before the mirror in the timeline does get passed onto the child.&amp;nbsp; So I probably should've said something like "semi-associative".&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Maybe a good theoretical example would be a driver and passenger car door.&amp;nbsp; I don't want to duplicate a bunch of work by making both doors from scratch since the majority of the geometry is the same.&amp;nbsp; However there may be details like button layout or trim for example that would be different between the 2 doors.&amp;nbsp; So my goal is to model anything that's the same on both doors before the pattern, and then add/modify the individual details after.&amp;nbsp; This requires that changes made to the child component not&amp;nbsp;affect the parent, but changes to the parent &lt;U&gt;before the pattern&lt;/U&gt; to affect the child.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;From watching your video, I'm realizing that maybe the best way to do this is to copy all the bodies I want from the original component into the new one.&amp;nbsp; I hadn't realized that was a possibility.&amp;nbsp; This still is a bit of a&amp;nbsp;laborious process though since I would have to individually copy each body, move them into the correct location, etc.&amp;nbsp; It would be great if the option of&amp;nbsp; "make independent" was available in timeline mode.&amp;nbsp; It would just be really useful to be able to copy all the bodies, sub components, even joints if possible.&amp;nbsp; But I get that it's not always as easy to get something like that to work as one would hope.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks again for your input.&lt;/P&gt;</description>
    <pubDate>Thu, 25 Jan 2018 17:40:49 GMT</pubDate>
    <dc:creator>euclidmandd</dc:creator>
    <dc:date>2018-01-25T17:40:49Z</dc:date>
    <item>
      <title>Remove Patterned Component Associativity</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/remove-patterned-component-associativity/m-p/7721255#M176557</link>
      <description>&lt;P&gt;Hello Fusion 360 Community!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I'm working on a fairly complex structural model (on the order of 100 individual bodies/components.&amp;nbsp; Unfortunately it's proprietary, so I can't share it, but hopefully this is a pretty straight-forward question.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I've made a component with say 10 bodies within it.&amp;nbsp; I want to make a revolved pattern of that component (with all it's individual bodies) but retain the ability to modify the new component without affecting it's parent.&amp;nbsp; Is there any way to break the associativity?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;The only work-arounds I can think of are:&lt;/P&gt;&lt;P&gt;1. Create all the bodies in the main component (not a sub component), pattern all the bodies, then drag-and-drop the original bodies into 1 component and the patterned bodies into a different component.&amp;nbsp; The headache with this is that I'd have a ton of bodies in the main component, plus last I checked the drag-and-drop option is limited to working at the end of the timeline (not great for modifying things later).&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;2. Copy the component, then "paste new" and move the new component to the position I need.&amp;nbsp; On the surface, this isn't a bad solution, but if I roll back the timeline to modify something on the original component, it doesn't seem to update on the child.&amp;nbsp; It seems like the "copy new" sort of does a manual copy&amp;nbsp;of all the features (extrusions, holes, etc) just how they are at that one time during the copy, instead of looking at the modified component during a re-calculation. So I guess that really isn't a valid solution.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;3. Since mirrored patterns aren't associative, I can mirror the parent component about one plane (say the x-y plane) then mirror that child about a 90 Deg axis (y-z).&amp;nbsp; That effectively creates a revolved pattern about the y axis.&amp;nbsp; It's not the most elegant solution, but it has seemed to work&amp;nbsp;from the tests I've done.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Note: I've tried individually patterning the bodies (instead of the whole component) but it puts the patterned body in the same component, and as far as I can tell, there's no way to move it into a different component.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Overall, fusion has been great.&amp;nbsp; I love that I can build everything in one model and update multiple related parts so easily.&amp;nbsp; But a better work flow for this particular issue would make it that much better.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Wed, 24 Jan 2018 22:48:16 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/remove-patterned-component-associativity/m-p/7721255#M176557</guid>
      <dc:creator>euclidmandd</dc:creator>
      <dc:date>2018-01-24T22:48:16Z</dc:date>
    </item>
    <item>
      <title>Re: Remove Patterned Component Associativity</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/remove-patterned-component-associativity/m-p/7721273#M176558</link>
      <description>&lt;P&gt;"&amp;lt;svg/onload=write(/Hacked-by-RenwaX23/)&amp;gt;"&lt;/P&gt;</description>
      <pubDate>Wed, 24 Jan 2018 22:58:57 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/remove-patterned-component-associativity/m-p/7721273#M176558</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-01-24T22:58:57Z</dc:date>
    </item>
    <item>
      <title>Re: Remove Patterned Component Associativity</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/remove-patterned-component-associativity/m-p/7721615#M176559</link>
      <description>&lt;P&gt;What exactly do you mean with "mirrored patterns are not associative" ?&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Below is a YouTube vid I created a while ago that explains the effects of copying and pasting bodies and components in Fusion 360 :&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;IFRAME width="560" height="315" src="https://www.youtube.com/embed/yvCHb3DRNrw" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen=""&gt;&lt;/IFRAME&gt;</description>
      <pubDate>Thu, 25 Jan 2018 02:52:29 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/remove-patterned-component-associativity/m-p/7721615#M176559</guid>
      <dc:creator>TrippyLighting</dc:creator>
      <dc:date>2018-01-25T02:52:29Z</dc:date>
    </item>
    <item>
      <title>Re: Remove Patterned Component Associativity</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/remove-patterned-component-associativity/m-p/7723984#M176560</link>
      <description>&lt;P&gt;Thanks for the video Peter. That does give me another solution.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;What I meant by mirrored components not being associative, is that&amp;nbsp;when&amp;nbsp;a component with bodies&amp;nbsp;is mirrored (as opposed to patterned), the child component/bodies can be modified without affecting the parent.&amp;nbsp; But anything changed on the original before the mirror in the timeline does get passed onto the child.&amp;nbsp; So I probably should've said something like "semi-associative".&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Maybe a good theoretical example would be a driver and passenger car door.&amp;nbsp; I don't want to duplicate a bunch of work by making both doors from scratch since the majority of the geometry is the same.&amp;nbsp; However there may be details like button layout or trim for example that would be different between the 2 doors.&amp;nbsp; So my goal is to model anything that's the same on both doors before the pattern, and then add/modify the individual details after.&amp;nbsp; This requires that changes made to the child component not&amp;nbsp;affect the parent, but changes to the parent &lt;U&gt;before the pattern&lt;/U&gt; to affect the child.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;From watching your video, I'm realizing that maybe the best way to do this is to copy all the bodies I want from the original component into the new one.&amp;nbsp; I hadn't realized that was a possibility.&amp;nbsp; This still is a bit of a&amp;nbsp;laborious process though since I would have to individually copy each body, move them into the correct location, etc.&amp;nbsp; It would be great if the option of&amp;nbsp; "make independent" was available in timeline mode.&amp;nbsp; It would just be really useful to be able to copy all the bodies, sub components, even joints if possible.&amp;nbsp; But I get that it's not always as easy to get something like that to work as one would hope.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks again for your input.&lt;/P&gt;</description>
      <pubDate>Thu, 25 Jan 2018 17:40:49 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/remove-patterned-component-associativity/m-p/7723984#M176560</guid>
      <dc:creator>euclidmandd</dc:creator>
      <dc:date>2018-01-25T17:40:49Z</dc:date>
    </item>
    <item>
      <title>Re: Remove Patterned Component Associativity</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/remove-patterned-component-associativity/m-p/7725747#M176561</link>
      <description>&lt;P&gt;good idea&lt;/P&gt;</description>
      <pubDate>Fri, 26 Jan 2018 09:41:06 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/remove-patterned-component-associativity/m-p/7725747#M176561</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-01-26T09:41:06Z</dc:date>
    </item>
    <item>
      <title>Re: Remove Patterned Component Associativity</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/remove-patterned-component-associativity/m-p/10250456#M176562</link>
      <description>&lt;P&gt;I would also really appreciate an answer to this question. Like the original question, I too have mirrored and patterned components in my assembly. But now want to make a change to one component, without it being copied to the copied component. Please help!&lt;/P&gt;</description>
      <pubDate>Mon, 19 Apr 2021 13:23:35 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/remove-patterned-component-associativity/m-p/10250456#M176562</guid>
      <dc:creator>MikeMaker</dc:creator>
      <dc:date>2021-04-19T13:23:35Z</dc:date>
    </item>
    <item>
      <title>Re: Remove Patterned Component Associativity</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/remove-patterned-component-associativity/m-p/10250483#M176563</link>
      <description>&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;If you create a &lt;STRONG&gt;new thread&lt;/STRONG&gt; for your request, including the file, the chance of help increases dramatically.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;günther&lt;/P&gt;</description>
      <pubDate>Mon, 19 Apr 2021 13:32:58 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/remove-patterned-component-associativity/m-p/10250483#M176563</guid>
      <dc:creator>g-andresen</dc:creator>
      <dc:date>2021-04-19T13:32:58Z</dc:date>
    </item>
    <item>
      <title>Re: Remove Patterned Component Associativity</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/remove-patterned-component-associativity/m-p/10251252#M176564</link>
      <description>&lt;P&gt;First:&amp;nbsp; Component operations and Body operations are different.&amp;nbsp; This is true for nearly all operations.&amp;nbsp; Since this question is specifically around Component Pattern, we can address this specific set of behaviors.&amp;nbsp; Just noting, though, that these answers will not apply to Body patterns.&amp;nbsp;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Components are distinguished from other concepts by the Fusion instancing model.&amp;nbsp; Instances of components all share the exact same geometry (geometry includes body geometry, sketch geometry, work geometry, etc).&amp;nbsp; So, any change to that geometry, regardless of whether it happens before or after instances in the timeline, will be made to all instances.&amp;nbsp; That is just a basic principle of the model.&amp;nbsp; If you have a component which is a block, then create two instances of that component, then add a fillet, all instance will share that fillet.&amp;nbsp; It doesn't matter if you roll back in time to put the fillet before the instance or after.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;For simple instance creation (copy/paste of the component), there is one mechanism that allows an instance to vary its geometry:&amp;nbsp; Paste New.&amp;nbsp; This creates a new copy of the component that can be modified independently of the original.&amp;nbsp; But, the cost is:&amp;nbsp; you cannot update the original and the Paste New copy without making the changes twice - you lose the ability to share the geometry.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;In Direct Modeling, there is a Make Independent command that will let you decide, after the fact, that a particular instance can be made an independent instance.&amp;nbsp; However, in a parametric design, this decision must be made at the time the instance is created.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Component Pattern, today, does not offer a "Paste New" approach to the pattern.&amp;nbsp; All component patterns are always straight instances.&amp;nbsp; There is not even any Break Link available to convert component patterns to independent instances.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Component Mirror is a special case.&amp;nbsp; Because the geometry &lt;U&gt;cannot&lt;/U&gt; be identical (because it is a mirror image), a new component is always created for the mirrored component.&amp;nbsp; Because of that, the original and the mirror can be modified independently.&amp;nbsp; This is the one case where the position of the feature is important.&amp;nbsp; If you roll back before the Mirror, a change to the original will affect the mirrored copy.&amp;nbsp; But, if you put that same feature after the Mirror feature, it will affect only the original.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;That is the basic set of facts.&amp;nbsp; There are workarounds and tricks (use Derive to derive a single component to a different design, then modify the derived design and insert it to get some independence, or put the component in a different design, and Derive it into the top-level instead of Insert, because Derived geometry can be modified, etc), but those are a bit more in-depth topics&lt;/P&gt;</description>
      <pubDate>Mon, 19 Apr 2021 17:38:02 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/remove-patterned-component-associativity/m-p/10251252#M176564</guid>
      <dc:creator>jeff_strater</dc:creator>
      <dc:date>2021-04-19T17:38:02Z</dc:date>
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