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    <title>topic Re: Good practices in connecting cylinders in Fusion 360 in Fusion Design, Validate &amp; Document Forum</title>
    <link>https://forums.autodesk.com/t5/fusion-design-validate-document/good-practices-in-connecting-cylinders-in-fusion-360-question/m-p/8355854#M151561</link>
    <description>&lt;P&gt;A general rule in modeling is to first create the big shapes and then move on to smaller details.&lt;/P&gt;
&lt;P&gt;In this case you should have first created the tube in it's bent form and then add holes and cuts etc.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;The problem is two fold:&lt;/P&gt;
&lt;P&gt;1. You split the bodies and the rotated the tube around it's center point resulting in an overlap at the top and a gap at the bottom. IN order to address that yo'll have to trim off a littel more of each end so you have a clean gap between the two bodies. Then you can loft.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;2. you cannot loft a hollow structure in one go.&lt;/P&gt;
&lt;P&gt;You'll have to create two lofts and combine-cut the second, smaller one from the bigger one.&lt;/P&gt;</description>
    <pubDate>Wed, 24 Oct 2018 12:40:35 GMT</pubDate>
    <dc:creator>TrippyLighting</dc:creator>
    <dc:date>2018-10-24T12:40:35Z</dc:date>
    <item>
      <title>Good practices in connecting cylinders in Fusion 360? Question.</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/good-practices-in-connecting-cylinders-in-fusion-360-question/m-p/8355733#M151558</link>
      <description>&lt;P&gt;Hi'ya,&lt;/P&gt;&lt;P&gt;I can't wrap my&amp;nbsp;head around why Fusion isn't allowing me to loft two pipes which are at slight angles to each other.&lt;/P&gt;&lt;P&gt;In my example, I'm making a hollow&amp;nbsp;pipe that I want to bend at a certain angle.&lt;/P&gt;&lt;P&gt;And this is what I get when I split the pipe, rotate it at the point of splitting and then join the two pipes.&lt;/P&gt;&lt;P&gt;I've read suggestions that you should&amp;nbsp;start with the cylinders then loft, then shell out.&lt;/P&gt;&lt;P&gt;I cannot delete the hole running through the pipes, because&amp;nbsp;if I do and then loft the two resulting cylinder faces, there is no way to recreate the&amp;nbsp;hole with all the necessary bends.&lt;/P&gt;&lt;P&gt;I also tried the patch tool, but it only creates the outer and inner faces and doesn't fill in the missing part of the body, not even when I hit stitch.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Wed, 24 Oct 2018 12:39:57 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/good-practices-in-connecting-cylinders-in-fusion-360-question/m-p/8355733#M151558</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-10-24T12:39:57Z</dc:date>
    </item>
    <item>
      <title>Re: Good practices in connecting cylinders in Fusion 360</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/good-practices-in-connecting-cylinders-in-fusion-360-question/m-p/8355770#M151559</link>
      <description>&lt;P&gt;Can you &lt;A href="https://knowledge.autodesk.com/support/fusion-360/troubleshooting/caas/sfdcarticles/sfdcarticles/How-to-share-a-Fusion-360-design.html" target="_blank"&gt;share you model&lt;/A&gt; ?&lt;/P&gt;</description>
      <pubDate>Wed, 24 Oct 2018 12:15:09 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/good-practices-in-connecting-cylinders-in-fusion-360-question/m-p/8355770#M151559</guid>
      <dc:creator>TrippyLighting</dc:creator>
      <dc:date>2018-10-24T12:15:09Z</dc:date>
    </item>
    <item>
      <title>Re: Good practices in connecting cylinders in Fusion 360</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/good-practices-in-connecting-cylinders-in-fusion-360-question/m-p/8355817#M151560</link>
      <description>&lt;P&gt;I've updated my post and put&amp;nbsp;in the model.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Wed, 24 Oct 2018 12:28:59 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/good-practices-in-connecting-cylinders-in-fusion-360-question/m-p/8355817#M151560</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-10-24T12:28:59Z</dc:date>
    </item>
    <item>
      <title>Re: Good practices in connecting cylinders in Fusion 360</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/good-practices-in-connecting-cylinders-in-fusion-360-question/m-p/8355854#M151561</link>
      <description>&lt;P&gt;A general rule in modeling is to first create the big shapes and then move on to smaller details.&lt;/P&gt;
&lt;P&gt;In this case you should have first created the tube in it's bent form and then add holes and cuts etc.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;The problem is two fold:&lt;/P&gt;
&lt;P&gt;1. You split the bodies and the rotated the tube around it's center point resulting in an overlap at the top and a gap at the bottom. IN order to address that yo'll have to trim off a littel more of each end so you have a clean gap between the two bodies. Then you can loft.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;2. you cannot loft a hollow structure in one go.&lt;/P&gt;
&lt;P&gt;You'll have to create two lofts and combine-cut the second, smaller one from the bigger one.&lt;/P&gt;</description>
      <pubDate>Wed, 24 Oct 2018 12:40:35 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/good-practices-in-connecting-cylinders-in-fusion-360-question/m-p/8355854#M151561</guid>
      <dc:creator>TrippyLighting</dc:creator>
      <dc:date>2018-10-24T12:40:35Z</dc:date>
    </item>
    <item>
      <title>Re: Good practices in connecting cylinders in Fusion 360</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/good-practices-in-connecting-cylinders-in-fusion-360-question/m-p/8355923#M151562</link>
      <description>&lt;P&gt;Thank you for explaining.&lt;/P&gt;&lt;P&gt;I guess, instead of pipes I should have used cylinders. An inner and outer cylinder combined-cut with two lofts for each.&lt;/P&gt;&lt;P&gt;Funny thing is when I just remove the hollowing&amp;nbsp;of the pipes in this given model, lofting at the splits works fine when I join the overlapping bodies.&lt;/P&gt;&lt;P&gt;...it's like using pipes but not using pipes ...&lt;/P&gt;</description>
      <pubDate>Wed, 24 Oct 2018 13:08:46 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/good-practices-in-connecting-cylinders-in-fusion-360-question/m-p/8355923#M151562</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-10-24T13:08:46Z</dc:date>
    </item>
    <item>
      <title>Re: Good practices in connecting cylinders in Fusion 360</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/good-practices-in-connecting-cylinders-in-fusion-360-question/m-p/8356065#M151563</link>
      <description>&lt;P&gt;Yes, you can certainly loft that wedge to fill that area but the geometry is not exactly nice &lt;span class="lia-unicode-emoji" title=":winking_face:"&gt;😉&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Wed, 24 Oct 2018 13:55:52 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/good-practices-in-connecting-cylinders-in-fusion-360-question/m-p/8356065#M151563</guid>
      <dc:creator>TrippyLighting</dc:creator>
      <dc:date>2018-10-24T13:55:52Z</dc:date>
    </item>
    <item>
      <title>Re: Good practices in connecting cylinders in Fusion 360</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/good-practices-in-connecting-cylinders-in-fusion-360-question/m-p/8356084#M151564</link>
      <description>&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;DIV class="iframe-container"&gt;&lt;IFRAME width="640" height="590" src="https://screencast.autodesk.com/Embed/Timeline/db871e1c-375d-43d4-8d8f-6bac8e10f605" frameborder="0" scrolling="no" allowfullscreen="allowfullscreen" webkitallowfullscreen="webkitallowfullscreen"&gt;&lt;/IFRAME&gt;&lt;/DIV&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Wed, 24 Oct 2018 14:00:49 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/good-practices-in-connecting-cylinders-in-fusion-360-question/m-p/8356084#M151564</guid>
      <dc:creator>chrisplyler</dc:creator>
      <dc:date>2018-10-24T14:00:49Z</dc:date>
    </item>
    <item>
      <title>Re: Good practices in connecting cylinders in Fusion 360</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/good-practices-in-connecting-cylinders-in-fusion-360-question/m-p/9145219#M151565</link>
      <description>&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;Can any of you help me with connecting cylinders, I don't how to create those circles from&amp;nbsp;&lt;SPAN class=""&gt;&lt;A href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/736670" target="_self"&gt;chrisplyler&lt;/A&gt;'s video? Also, I would really appreciate help with splitting one cylinder into two. I want to make a vein model with a branch, image attached.&amp;nbsp;&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;/P&gt;</description>
      <pubDate>Wed, 13 Nov 2019 23:09:07 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/good-practices-in-connecting-cylinders-in-fusion-360-question/m-p/9145219#M151565</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-11-13T23:09:07Z</dc:date>
    </item>
    <item>
      <title>Re: Good practices in connecting cylinders in Fusion 360</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/good-practices-in-connecting-cylinders-in-fusion-360-question/m-p/9149127#M151566</link>
      <description>&lt;BLOCKQUOTE&gt;&lt;HR /&gt;@Anonymous&amp;nbsp;wrote:&lt;BR /&gt;&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;Can any of you help me with connecting cylinders, I don't how to create those circles from&amp;nbsp;&lt;SPAN class=""&gt;&lt;A href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/736670" target="_self"&gt;chrisplyler&lt;/A&gt;'s video? Also, I would really appreciate help with splitting one cylinder into two. I want to make a vein model with a branch, image attached. &lt;/SPAN&gt;&lt;/P&gt;&lt;HR /&gt;&lt;/BLOCKQUOTE&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;What do you mean you don't know how to create those circles? You claim to have gone through the tutorials already. I don't think you have.&lt;BR /&gt;&lt;BR /&gt;I like to help people who are trying, but come on man, help yourself a little bit first.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Fri, 15 Nov 2019 14:53:33 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/good-practices-in-connecting-cylinders-in-fusion-360-question/m-p/9149127#M151566</guid>
      <dc:creator>chrisplyler</dc:creator>
      <dc:date>2019-11-15T14:53:33Z</dc:date>
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