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    <title>topic Re: Everything in my rendering is shiny, even when reflectivity is put to zero in Fusion Design, Validate &amp; Document Forum</title>
    <link>https://forums.autodesk.com/t5/fusion-design-validate-document/everything-in-my-rendering-is-shiny-even-when-reflectivity-is/m-p/8371828#M151076</link>
    <description>&lt;P&gt;Reflectance is related to the count of light that is reflected, but not necessarily the kind of reflection.&lt;/P&gt;
&lt;P&gt;What you want to do is modify the roughness value to change from specular reflection to diffuse reflection.&lt;/P&gt;</description>
    <pubDate>Wed, 31 Oct 2018 17:52:47 GMT</pubDate>
    <dc:creator>TrippyLighting</dc:creator>
    <dc:date>2018-10-31T17:52:47Z</dc:date>
    <item>
      <title>Everything in my rendering is shiny, even when reflectivity is put to zero</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/everything-in-my-rendering-is-shiny-even-when-reflectivity-is/m-p/8371785#M151075</link>
      <description>&lt;P&gt;Everything in my rendering is shiny, even when materials have the reflectance turned down to zero, how do I turn off the shiny? The ground is a block with a decal. I assigned a matte plastic and turned doun the reflectance to zero and it is refelcting the fusion back ground. If I change the background, still shiny, if I change the decal and/or the block, still shiny, change the material on the block, still shiny.&amp;nbsp; Did I hit some&amp;nbsp;hidden button to make everything shiny no matter what?&amp;nbsp; How do I turn it off?&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="the ground is shiny" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/564032iFE6FB335DA43DB29/image-size/large?v=v2&amp;amp;px=999" role="button" title="plan view v14.png" alt="the ground is shiny" /&gt;&lt;span class="lia-inline-image-caption" onclick="event.preventDefault();"&gt;the ground is shiny&lt;/span&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Wed, 31 Oct 2018 17:35:46 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/everything-in-my-rendering-is-shiny-even-when-reflectivity-is/m-p/8371785#M151075</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-10-31T17:35:46Z</dc:date>
    </item>
    <item>
      <title>Re: Everything in my rendering is shiny, even when reflectivity is put to zero</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/everything-in-my-rendering-is-shiny-even-when-reflectivity-is/m-p/8371828#M151076</link>
      <description>&lt;P&gt;Reflectance is related to the count of light that is reflected, but not necessarily the kind of reflection.&lt;/P&gt;
&lt;P&gt;What you want to do is modify the roughness value to change from specular reflection to diffuse reflection.&lt;/P&gt;</description>
      <pubDate>Wed, 31 Oct 2018 17:52:47 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/everything-in-my-rendering-is-shiny-even-when-reflectivity-is/m-p/8371828#M151076</guid>
      <dc:creator>TrippyLighting</dc:creator>
      <dc:date>2018-10-31T17:52:47Z</dc:date>
    </item>
    <item>
      <title>Re: Everything in my rendering is shiny, even when reflectivity is put to zero</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/everything-in-my-rendering-is-shiny-even-when-reflectivity-is/m-p/8371925#M151077</link>
      <description>&lt;P&gt;Thank you Trippylighting.&amp;nbsp; That worked on the objects, but not on the decal, oddly.&amp;nbsp; The block the decal is applied to is the same shader as the trees, the trees are now non reflective, but the decal still is.&amp;nbsp; It is reflecting the sky, trees, and the yellow/red. The decal is a iphone photo of a printed piece of paper that has no reflectivity.&amp;nbsp; I do not find any controls for the decal itself to change roughness.&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="plan view v13.png" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/564057i7CA1B3EFD8569413/image-size/large?v=v2&amp;amp;px=999" role="button" title="plan view v13.png" alt="plan view v13.png" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Wed, 31 Oct 2018 18:51:26 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/everything-in-my-rendering-is-shiny-even-when-reflectivity-is/m-p/8371925#M151077</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-10-31T18:51:26Z</dc:date>
    </item>
    <item>
      <title>Re: Everything in my rendering is shiny, even when reflectivity is put to zero</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/everything-in-my-rendering-is-shiny-even-when-reflectivity-is/m-p/8371932#M151078</link>
      <description>&lt;P&gt;There decal itself does not really have any material settings. As such you might have to define a new material and use the decal as an image texture in that material.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Or, it might be enough to modify the material of the object/face the decal is applied to.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Wed, 31 Oct 2018 18:53:57 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/everything-in-my-rendering-is-shiny-even-when-reflectivity-is/m-p/8371932#M151078</guid>
      <dc:creator>TrippyLighting</dc:creator>
      <dc:date>2018-10-31T18:53:57Z</dc:date>
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