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    <title>topic Re: SVG import - broken paths in Fusion Design, Validate &amp; Document Forum</title>
    <link>https://forums.autodesk.com/t5/fusion-design-validate-document/svg-import-broken-paths/m-p/8394840#M149997</link>
    <description>&lt;P&gt;Hi Linus and welcome to the forums!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;When you are selecting geometry you can pick where you want the cutting area to be. If you are selecting a circle it can be either inside or outside of it. The blue field indicates the cutting area. You&amp;nbsp;can inverse the cutting area&amp;nbsp;by clicking on&amp;nbsp;the&amp;nbsp;red arrow besides the blue contour line. Fusion is smart enough to choose the right cutting area most of the time but sometimes you have to change it manually.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Watch the video below that I made for you.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;DIV class="iframe-container"&gt;&lt;IFRAME width="640" height="590" src="https://screencast.autodesk.com/Embed/Timeline/7806a4d6-f632-41c3-8a7a-3125f1d1dc35" frameborder="0" scrolling="no" allowfullscreen="allowfullscreen" webkitallowfullscreen="webkitallowfullscreen"&gt;&lt;/IFRAME&gt;&lt;/DIV&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;DIV class="iframe-container"&gt;&amp;nbsp;&lt;/DIV&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Sun, 11 Nov 2018 21:54:28 GMT</pubDate>
    <dc:creator>vid.kok</dc:creator>
    <dc:date>2018-11-11T21:54:28Z</dc:date>
    <item>
      <title>SVG import - broken paths</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/svg-import-broken-paths/m-p/8394739#M149996</link>
      <description>&lt;P&gt;I'm trying to pocket 2d-mill a somewhat complex pattern. When I select&amp;nbsp;the&amp;nbsp;pockets I want to mill some of them lead to crazy results. The pattern is created in Illustrator. I then export to SVG (with maximum precision). Since the shape in illustrator is the inverse of what I want I surround it with a box and get this:&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="import-is-ok.JPG" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/568335iC53A875E80B342F8/image-size/large?v=v2&amp;amp;px=999" role="button" title="import-is-ok.JPG" alt="import-is-ok.JPG" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;I then extrude what is marked as blue (do I have to extrude to be able to mill btw?)&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;In CAM-mode i add a setup and start selecting things i want to mill. This picture is what it looks like when things are ok (or at least when i perceive them to be, I'm pretty new at this).&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="pocket-ok.JPG" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/568336iA12AD57B3AC1E5DD/image-size/large?v=v2&amp;amp;px=999" role="button" title="pocket-ok.JPG" alt="pocket-ok.JPG" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I then add a single pocket to my selection (the one to the left of the arrow in the upper middle part of the overview).&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="add-single.JPG" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/568337i091B01C196FB8DAF/image-size/large?v=v2&amp;amp;px=999" role="button" title="add-single.JPG" alt="add-single.JPG" /&gt;&lt;/span&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;When i click ok the following tool-path is rendered&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="crazy.JPG" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/568338iC8E4520E47AE0D04/image-size/large?v=v2&amp;amp;px=999" role="button" title="crazy.JPG" alt="crazy.JPG" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Am I doing something apparently wrong? If the answer is that I have to repair the paths in 2d (would make sense), how do I detect the problematic ones and how do I repair them?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sun, 11 Nov 2018 19:56:20 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/svg-import-broken-paths/m-p/8394739#M149996</guid>
      <dc:creator>linus.nikander</dc:creator>
      <dc:date>2018-11-11T19:56:20Z</dc:date>
    </item>
    <item>
      <title>Re: SVG import - broken paths</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/svg-import-broken-paths/m-p/8394840#M149997</link>
      <description>&lt;P&gt;Hi Linus and welcome to the forums!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;When you are selecting geometry you can pick where you want the cutting area to be. If you are selecting a circle it can be either inside or outside of it. The blue field indicates the cutting area. You&amp;nbsp;can inverse the cutting area&amp;nbsp;by clicking on&amp;nbsp;the&amp;nbsp;red arrow besides the blue contour line. Fusion is smart enough to choose the right cutting area most of the time but sometimes you have to change it manually.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Watch the video below that I made for you.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;DIV class="iframe-container"&gt;&lt;IFRAME width="640" height="590" src="https://screencast.autodesk.com/Embed/Timeline/7806a4d6-f632-41c3-8a7a-3125f1d1dc35" frameborder="0" scrolling="no" allowfullscreen="allowfullscreen" webkitallowfullscreen="webkitallowfullscreen"&gt;&lt;/IFRAME&gt;&lt;/DIV&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;DIV class="iframe-container"&gt;&amp;nbsp;&lt;/DIV&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sun, 11 Nov 2018 21:54:28 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/svg-import-broken-paths/m-p/8394840#M149997</guid>
      <dc:creator>vid.kok</dc:creator>
      <dc:date>2018-11-11T21:54:28Z</dc:date>
    </item>
    <item>
      <title>Re: SVG import - broken paths</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/svg-import-broken-paths/m-p/8394872#M149998</link>
      <description>&lt;P&gt;What a lifesaver thank you!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;A couple of follow-up question (or maybe I should start a new thread?).&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;Does it matter if i select the bottom or top circle of a particular pocket? As the shape is extruded there is a top and bottom available&lt;/LI&gt;&lt;LI&gt;Is there any way to force the tool to mill/drill a hole even though the diameter of the pocket is smaller than the bit diameter? Or do I have to solve that by enlarging the pockets?&lt;/LI&gt;&lt;LI&gt;And if I have a 1mm bit, which parameters do I set, and to which value(s), in order to allow pockets of exactly 1mm? I'm having trouble milling holes of the same diameter as the bit. I get the following error "&lt;P&gt;&lt;EM&gt;One or more pockets were not machined because they are too small to be reached with given ramping constraints!&lt;/EM&gt;" . I've tried changing the constraints but can't seem to get it to accept something which has the exact same diameter.&amp;nbsp;&lt;/P&gt;&lt;/LI&gt;&lt;/UL&gt;</description>
      <pubDate>Sun, 11 Nov 2018 22:16:56 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/svg-import-broken-paths/m-p/8394872#M149998</guid>
      <dc:creator>linus.nikander</dc:creator>
      <dc:date>2018-11-11T22:16:56Z</dc:date>
    </item>
    <item>
      <title>Re: SVG import - broken paths</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/svg-import-broken-paths/m-p/8394875#M149999</link>
      <description>&lt;P&gt;What material are you machining?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;If you can share the file I can&amp;nbsp;go over your questions in a video.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Go to File &amp;gt; Export &amp;gt; Save to my computer &amp;gt; Save.&lt;/P&gt;</description>
      <pubDate>Sun, 11 Nov 2018 22:25:59 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/svg-import-broken-paths/m-p/8394875#M149999</guid>
      <dc:creator>vid.kok</dc:creator>
      <dc:date>2018-11-11T22:25:59Z</dc:date>
    </item>
    <item>
      <title>Re: SVG import - broken paths</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/svg-import-broken-paths/m-p/8394889#M150000</link>
      <description>&lt;P&gt;Haven't made up my mind but wood, mdf or acrylic.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Here's the file.&lt;/P&gt;</description>
      <pubDate>Sun, 11 Nov 2018 22:45:35 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/svg-import-broken-paths/m-p/8394889#M150000</guid>
      <dc:creator>linus.nikander</dc:creator>
      <dc:date>2018-11-11T22:45:35Z</dc:date>
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