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    <title>topic Re: Toy Car body remodeling in Fusion Design, Validate &amp; Document Forum</title>
    <link>https://forums.autodesk.com/t5/fusion-design-validate-document/toy-car-body-remodeling/m-p/8417480#M149130</link>
    <description>&lt;P&gt;&lt;A href="https://forums.autodesk.com/t5/fusion-360-design-validate/toy-car-core-cavity-mold-tutorial/m-p/5151806#M107702" target="_blank"&gt;This Tutorial&lt;/A&gt;&amp;nbsp;is quite old now and doesn't use Sculpt environment - but it might get you started&lt;/P&gt;</description>
    <pubDate>Wed, 21 Nov 2018 20:41:22 GMT</pubDate>
    <dc:creator>TheCADWhisperer</dc:creator>
    <dc:date>2018-11-21T20:41:22Z</dc:date>
    <item>
      <title>Toy Car body remodeling</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/toy-car-body-remodeling/m-p/8416791#M149128</link>
      <description>&lt;P&gt;Hello,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I'm Trying to remodel a cartoon car so that i can use its bodywork for a slotcar game.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;i am failing miserably.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;- shelling doesnt work. too detailed.&lt;/P&gt;
&lt;P&gt;- i can delete faces, (like the wheels, the bottom, the seat) and thicken everything that i want. this only works up to 0.9mm, but at least a solid car body remains.&lt;/P&gt;
&lt;P&gt;the chassis with all the electronics has a lot of overhang behind the rear axle, so i wanted to reshape the tail like a thirties streamline boattail car. no chance....&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;(of course, the model from grabcad needs to be resized for the tiny car chassis)&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;is there anybody with a lot of sculpting experience who could assist me in:&lt;/P&gt;
&lt;P&gt;widening th body stance for the rear axle&lt;/P&gt;
&lt;P&gt;remodeling the tail so that the overhang is covered nicely?&lt;/P&gt;
&lt;P&gt;shutting the whole surface thing to end up again with a complete&amp;nbsp; solid body?&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Thanks.&lt;/P&gt;
&lt;P&gt;attached are the cartoon car STEP and the Chassis STEP.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Any help is appreciated.&lt;/P&gt;</description>
      <pubDate>Wed, 21 Nov 2018 16:45:15 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/toy-car-body-remodeling/m-p/8416791#M149128</guid>
      <dc:creator>ninolemann</dc:creator>
      <dc:date>2018-11-21T16:45:15Z</dc:date>
    </item>
    <item>
      <title>Re: Toy Car body remodeling</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/toy-car-body-remodeling/m-p/8416835#M149129</link>
      <description>&lt;P&gt;No step file to be found.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;But, yes, I can help with sculpting. It will be a new model though.&lt;/P&gt;
&lt;P&gt;Depending on the model, converting a STEP model (B=Rep) into a T-Spline often does not yield usable results.&lt;/P&gt;
&lt;P&gt;But where there's a will, there's a way &lt;span class="lia-unicode-emoji" title=":winking_face:"&gt;😉&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Wed, 21 Nov 2018 16:59:25 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/toy-car-body-remodeling/m-p/8416835#M149129</guid>
      <dc:creator>TrippyLighting</dc:creator>
      <dc:date>2018-11-21T16:59:25Z</dc:date>
    </item>
    <item>
      <title>Re: Toy Car body remodeling</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/toy-car-body-remodeling/m-p/8417480#M149130</link>
      <description>&lt;P&gt;&lt;A href="https://forums.autodesk.com/t5/fusion-360-design-validate/toy-car-core-cavity-mold-tutorial/m-p/5151806#M107702" target="_blank"&gt;This Tutorial&lt;/A&gt;&amp;nbsp;is quite old now and doesn't use Sculpt environment - but it might get you started&lt;/P&gt;</description>
      <pubDate>Wed, 21 Nov 2018 20:41:22 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/toy-car-body-remodeling/m-p/8417480#M149130</guid>
      <dc:creator>TheCADWhisperer</dc:creator>
      <dc:date>2018-11-21T20:41:22Z</dc:date>
    </item>
    <item>
      <title>Re: Toy Car body remodeling</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/toy-car-body-remodeling/m-p/8420328#M149131</link>
      <description>&lt;P&gt;Thanks for the assistance!&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;To explain a bit further: a friend of mine is making a parcour for kids, to learn about exoskeletons, prostethics and even BCI controls (Brain-Computer-Interface). Part of it is surpassing a computer driven slotcar with another car in a race, controlled with the output of brain activity (there are easy sci-fi-like headsets available, who measure your general brain activity as a control value).&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;The toy cars look really futuristic, and for the parcour they want something different.&lt;/P&gt;
&lt;P&gt;I had something like donald duck's 313 in mind, and i found a shape on grabcad. but the chassis i modeled will not fit at all, so i probably do it all by myself.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;this time, i'll try to attach the STEPS.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;should i try with the canvas trick? or whats the best way to capture a form?&lt;/P&gt;</description>
      <pubDate>Fri, 23 Nov 2018 10:44:18 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/toy-car-body-remodeling/m-p/8420328#M149131</guid>
      <dc:creator>ninolemann</dc:creator>
      <dc:date>2018-11-23T10:44:18Z</dc:date>
    </item>
    <item>
      <title>Re: Toy Car body remodeling</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/toy-car-body-remodeling/m-p/8420432#M149132</link>
      <description>&lt;P&gt;I am not sure what you are referring to with "the canvas trick" but I doubt it's needed.&lt;/P&gt;
&lt;P&gt;This vehicle was created from very simple geometric shapes and can be re-created entirely with the solid modeling tools in Fusion 360. No sculpting needed. It's not that it could not be used, but it isn't needed &lt;span class="lia-unicode-emoji" title=":winking_face:"&gt;😉&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;We'd need to have a better understanding of what exactly you want to change e.g. a pencil sketch with dimensions etc to be able to provide some guidance as to how thatch be done.&lt;/P&gt;</description>
      <pubDate>Fri, 23 Nov 2018 11:40:16 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/toy-car-body-remodeling/m-p/8420432#M149132</guid>
      <dc:creator>TrippyLighting</dc:creator>
      <dc:date>2018-11-23T11:40:16Z</dc:date>
    </item>
    <item>
      <title>Re: Toy Car body remodeling</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/toy-car-body-remodeling/m-p/8420755#M149133</link>
      <description>&lt;BLOCKQUOTE&gt;&lt;HR /&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/4406073"&gt;@ninolemann&lt;/a&gt;&amp;nbsp;wrote:&lt;BR /&gt;
&lt;P&gt;...so i probably do it all by myself.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;should i try with the canvas trick? or whats the best way to capture a form?&lt;/P&gt;
&lt;HR /&gt;&lt;/BLOCKQUOTE&gt;
&lt;P&gt;That is what I would do.&lt;/P&gt;
&lt;P&gt;If you can find some good straight-on images from top, front, side... ...you can put those on canvases to trace over.&lt;/P&gt;
&lt;P&gt;Better yet, if you can shell out $25 and use photos and caliper measurements of actual toy.&lt;/P&gt;
&lt;P&gt;Donate the toy or keep it for yourself when done.&lt;/P&gt;</description>
      <pubDate>Fri, 23 Nov 2018 14:39:48 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/toy-car-body-remodeling/m-p/8420755#M149133</guid>
      <dc:creator>JDMather</dc:creator>
      <dc:date>2018-11-23T14:39:48Z</dc:date>
    </item>
    <item>
      <title>Re: Toy Car body remodeling</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/toy-car-body-remodeling/m-p/8420789#M149134</link>
      <description>&lt;BLOCKQUOTE&gt;&lt;HR /&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/108623"&gt;@JDMather&lt;/a&gt;&amp;nbsp;wrote:&lt;BR /&gt;
&lt;BLOCKQUOTE&gt;&lt;HR /&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/4406073"&gt;@ninolemann&lt;/a&gt;&amp;nbsp;wrote:&lt;BR /&gt;
&lt;P&gt;...so i probably do it all by myself.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;should i try with the canvas trick? or whats the best way to capture a form?&lt;/P&gt;
&lt;HR /&gt;&lt;/BLOCKQUOTE&gt;
&lt;P&gt;That is what I would do.&lt;/P&gt;
&lt;P&gt;If you can find some good straight-on images from top, front, side... ...you can put those on canvases to trace over.&lt;/P&gt;
&lt;P&gt;Better yet, if you can shell out $25 and use photos and caliper measurements of actual toy.&lt;/P&gt;
&lt;P&gt;Donate the toy or keep it for yourself when done.&lt;/P&gt;
&lt;HR /&gt;&lt;/BLOCKQUOTE&gt;
&lt;P&gt;If only images were available that&amp;nbsp;would certainly my preferred method. It's worked fine so far.&lt;/P&gt;
&lt;P&gt;However one of the posts had the actual model attached. Below&amp;nbsp;is an image.&lt;/P&gt;
&lt;P&gt;I that case I'd recreate that model with parametric solids, an take measurements with the digital tools in Fusion 360.&lt;/P&gt;
&lt;P&gt;If I were to convert this into a sculpt model I'd export a .stl, open it in Blender an re-topologize the geometry either manually, or using &lt;A href="https://www.youtube.com/watch?v=966dwHnO7xo" target="_blank"&gt;Retopoflow&lt;/A&gt;. Then I'd export the resultant quad mesh into Fusion 360.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Screen Shot 2018-11-23 at 6.34.57 AM.png" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/572958i7B1D161BDA1F2055/image-size/large?v=v2&amp;amp;px=999" role="button" title="Screen Shot 2018-11-23 at 6.34.57 AM.png" alt="Screen Shot 2018-11-23 at 6.34.57 AM.png" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Fri, 23 Nov 2018 15:09:42 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/toy-car-body-remodeling/m-p/8420789#M149134</guid>
      <dc:creator>TrippyLighting</dc:creator>
      <dc:date>2018-11-23T15:09:42Z</dc:date>
    </item>
    <item>
      <title>Re: Toy Car body remodeling</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/toy-car-body-remodeling/m-p/8520285#M149135</link>
      <description>&lt;P&gt;Soo,&lt;/P&gt;
&lt;P&gt;I made a small car body that'll do.&lt;/P&gt;
&lt;P&gt;This is a side project, so i couldnt do it any faster.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;In the end, it looks like a Lotus Seven, but the guy i made it for likes it, so its good enough for me. It even has a small PMMA windscreen...! (see attached picture)&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Turns out you can do a lot in FUSION, if you are just skilled enough. Or determined...:)&lt;/P&gt;
&lt;P&gt;(it was the latter for me...)&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Thanks again for all the help and support! I guess this Thread can be considered 'closed'..&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Kind regards,&lt;/P&gt;
&lt;P&gt;Nino Lemann&lt;/P&gt;</description>
      <pubDate>Mon, 14 Jan 2019 12:35:20 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/toy-car-body-remodeling/m-p/8520285#M149135</guid>
      <dc:creator>ninolemann</dc:creator>
      <dc:date>2019-01-14T12:35:20Z</dc:date>
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