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    <title>topic Re: How to do this (multi boolean, pattern, etc.) in Fusion Design, Validate &amp; Document Forum</title>
    <link>https://forums.autodesk.com/t5/fusion-design-validate-document/how-to-do-this-multi-boolean-pattern-etc/m-p/8463811#M147655</link>
    <description>&lt;BLOCKQUOTE&gt;&lt;HR /&gt;@Anonymous&amp;nbsp;wrote:
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;once obtained the desired result, what if I need to modify the cylinders or some face of these cylinders in order to do some "organic" sculpt?&lt;BR /&gt;I 'd do this way:&lt;/P&gt;
&lt;OL&gt;
&lt;LI&gt;Stop capturing design history.&lt;/LI&gt;
&lt;LI&gt;Convert the selected faces into T-Splines ("Brep to T-Splines").&lt;/LI&gt;
&lt;LI&gt;Go to "Sculpt" workspace and proceed modelling.&lt;/LI&gt;
&lt;/OL&gt;
&lt;P&gt;Is this good or should I start modelling in a totally different way?&lt;BR /&gt;I see that when I convert a face into T-Splines, that face will not simply become subdivided, but a plane is created: this introduce an extra work to "cut" away the what is not needed.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Thank you.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;HR /&gt;&lt;/BLOCKQUOTE&gt;
&lt;P&gt;No, that's a terrible idea. Trying to convert BRep surfaces to T-Splines is only useful in some borderline cases and it takes a little&amp;nbsp;forethought&amp;nbsp;in modeling&amp;nbsp;requiring some understanding of the T-Spline tools.&lt;/P&gt;
&lt;P&gt;If you need these half cylinders to be sculpted you should have modeled them as T-Spline half-cylinders from the start.&lt;/P&gt;</description>
    <pubDate>Wed, 12 Dec 2018 18:58:24 GMT</pubDate>
    <dc:creator>TrippyLighting</dc:creator>
    <dc:date>2018-12-12T18:58:24Z</dc:date>
    <item>
      <title>How to do this (multi boolean, pattern, etc.)</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/how-to-do-this-multi-boolean-pattern-etc/m-p/8457192#M147644</link>
      <description>&lt;P&gt;Hi all,&lt;BR /&gt;I need to create a "wave" by some cylinders, then half cut those cylinders.&lt;BR /&gt;5 minutes of work in Cinema4D, but no results after two hours in Fusion360 &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/P&gt;
&lt;UL&gt;
&lt;LI&gt;Problem 1: I can't use the &lt;U&gt;pattern &lt;/U&gt;tool on the first cylinder, because each of these cylinders is different. So I need to manually create and position each of them.&lt;/LI&gt;
&lt;LI&gt;Problem 2: I need half cylinders, but I can't use booleans because I can't join all these cylinders into one, in order to obtain only two bodies: the big rectangle and the combined cylinders.&lt;/LI&gt;
&lt;/UL&gt;
&lt;P&gt;So, what's the most fast and elegant way to obtain the result?&lt;/P&gt;
&lt;P&gt;Thank you!&lt;/P&gt;</description>
      <pubDate>Mon, 10 Dec 2018 14:42:05 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/how-to-do-this-multi-boolean-pattern-etc/m-p/8457192#M147644</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-12-10T14:42:05Z</dc:date>
    </item>
    <item>
      <title>Re: How to do this (multi boolean, pattern, etc.)</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/how-to-do-this-multi-boolean-pattern-etc/m-p/8457305#M147645</link>
      <description>&lt;P&gt;From the photo, looks like numerous plates standing out of the lower block.&lt;/P&gt;
&lt;P&gt;Quickest, is to revolve the curvy cylinder outline, looks like four major lobes,&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Embed half that curvy cylinder down to the top face of the block.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Side view sketch a cutter profile like fingers in a comb, Extrude cut the fingers to make the grooves.&lt;/P&gt;
&lt;P&gt;fillet the edges of the fingers that are left standing.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Late now, will check back in the morning.&lt;/P&gt;</description>
      <pubDate>Mon, 10 Dec 2018 15:18:47 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/how-to-do-this-multi-boolean-pattern-etc/m-p/8457305#M147645</guid>
      <dc:creator>davebYYPCU</dc:creator>
      <dc:date>2018-12-10T15:18:47Z</dc:date>
    </item>
    <item>
      <title>Re: How to do this (multi boolean, pattern, etc.)</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/how-to-do-this-multi-boolean-pattern-etc/m-p/8457324#M147646</link>
      <description>&lt;P&gt;Whatever technique you use, you will not be able&amp;nbsp;to join all these half/cylinders into one body.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Depending on what you want to do going forward it might make sense to collect them in a component.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 10 Dec 2018 15:25:42 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/how-to-do-this-multi-boolean-pattern-etc/m-p/8457324#M147646</guid>
      <dc:creator>TrippyLighting</dc:creator>
      <dc:date>2018-12-10T15:25:42Z</dc:date>
    </item>
    <item>
      <title>Re: How to do this (multi boolean, pattern, etc.)</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/how-to-do-this-multi-boolean-pattern-etc/m-p/8457432#M147647</link>
      <description>&lt;P&gt;Unless the outer faces do look straight, I would do it like this:&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="10-12-2018 17-01-59.png" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/579562iD8C5FF636F6E3170/image-size/large?v=v2&amp;amp;px=999" role="button" title="10-12-2018 17-01-59.png" alt="10-12-2018 17-01-59.png" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Mon, 10 Dec 2018 16:03:13 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/how-to-do-this-multi-boolean-pattern-etc/m-p/8457432#M147647</guid>
      <dc:creator>lichtzeichenanlage</dc:creator>
      <dc:date>2018-12-10T16:03:13Z</dc:date>
    </item>
    <item>
      <title>Re: How to do this (multi boolean, pattern, etc.)</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/how-to-do-this-multi-boolean-pattern-etc/m-p/8457826#M147648</link>
      <description>&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;DIV class="iframe-container"&gt;&lt;IFRAME width="640" height="590" src="https://screencast.autodesk.com/Embed/Timeline/a63a670b-5bb8-4df7-a8b1-521f1ec6bc9c" frameborder="0" scrolling="no" allowfullscreen="allowfullscreen" webkitallowfullscreen="webkitallowfullscreen"&gt;&lt;/IFRAME&gt;&lt;/DIV&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 10 Dec 2018 18:53:07 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/how-to-do-this-multi-boolean-pattern-etc/m-p/8457826#M147648</guid>
      <dc:creator>chrisplyler</dc:creator>
      <dc:date>2018-12-10T18:53:07Z</dc:date>
    </item>
    <item>
      <title>Re: How to do this (multi boolean, pattern, etc.)</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/how-to-do-this-multi-boolean-pattern-etc/m-p/8458653#M147649</link>
      <description>&lt;P&gt;Takes a but longer in Fusion, here's what I said last night....&lt;/P&gt;
&lt;P&gt;Two bodies, are each in their own component,&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="FBrd1.PNG" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/579755i29E0E4ADC8303746/image-size/large?v=v2&amp;amp;px=999" role="button" title="FBrd1.PNG" alt="FBrd1.PNG" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;the block is quick, making a one piece set of fingers needs some planning.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="FBrd2.PNG" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/579756iBFD53D421A61A753/image-size/large?v=v2&amp;amp;px=999" role="button" title="FBrd2.PNG" alt="FBrd2.PNG" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Effectively the joiner bar is inside the block.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Had no dimensions, so made it look right,&amp;nbsp;&lt;/P&gt;
&lt;P&gt;File attached, let me know if you get stuck.....&lt;/P&gt;</description>
      <pubDate>Tue, 11 Dec 2018 02:00:52 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/how-to-do-this-multi-boolean-pattern-etc/m-p/8458653#M147649</guid>
      <dc:creator>davebYYPCU</dc:creator>
      <dc:date>2018-12-11T02:00:52Z</dc:date>
    </item>
    <item>
      <title>Re: How to do this (multi boolean, pattern, etc.)</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/how-to-do-this-multi-boolean-pattern-etc/m-p/8459062#M147650</link>
      <description>&lt;P&gt;Hi all,&lt;BR /&gt;I have selected a solution but &lt;U&gt;I have to thank you all for your answers&lt;/U&gt;.&lt;BR /&gt;The lower block in my picture was placed just to substract it from the cylinders, but your solutions show how to directly obtain half cylinders.&lt;/P&gt;
&lt;P&gt;&lt;BR /&gt;P.S. Maybe I'm too used with the flexibility of Cinema4D, but as a long-term 3D user ("3DStudio 4", 1994) I am perplexed to see that Fusion360 won't permit to substract a body from a group of bodies. This software is a breath of fresh air in the 3D panorama, but in my humble opinion the timeline and the multiple workspace are prone to introduce confusion and a "mined", twisted, workflow.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 11 Dec 2018 07:56:36 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/how-to-do-this-multi-boolean-pattern-etc/m-p/8459062#M147650</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-12-11T07:56:36Z</dc:date>
    </item>
    <item>
      <title>Re: How to do this (multi boolean, pattern, etc.)</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/how-to-do-this-multi-boolean-pattern-etc/m-p/8459782#M147651</link>
      <description>&lt;BLOCKQUOTE&gt;&lt;HR /&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/2768685"&gt;@TrippyLighting&lt;/a&gt;&amp;nbsp;wrote:&lt;BR /&gt;
&lt;P&gt;Whatever technique you use, you will not be able&amp;nbsp;to join all these half/cylinders into one body.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Depending on what you want to do going forward it might make sense to collect them in a component.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;HR /&gt;&lt;/BLOCKQUOTE&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;He can make it all one body as soon as they are all touching the block.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 11 Dec 2018 13:28:19 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/how-to-do-this-multi-boolean-pattern-etc/m-p/8459782#M147651</guid>
      <dc:creator>chrisplyler</dc:creator>
      <dc:date>2018-12-11T13:28:19Z</dc:date>
    </item>
    <item>
      <title>Re: How to do this (multi boolean, pattern, etc.)</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/how-to-do-this-multi-boolean-pattern-etc/m-p/8459882#M147652</link>
      <description>&lt;BLOCKQUOTE&gt;&lt;HR /&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/736670"&gt;@chrisplyler&lt;/a&gt;&amp;nbsp;wrote:&lt;BR /&gt;
&lt;BLOCKQUOTE&gt;&lt;HR /&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/2768685"&gt;@TrippyLighting&lt;/a&gt;&amp;nbsp;wrote:&lt;BR /&gt;
&lt;P&gt;Whatever technique you use, you will not be able&amp;nbsp;to join all these half/cylinders into one body.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Depending on what you want to do going forward it might make sense to collect them in a component.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;HR /&gt;&lt;/BLOCKQUOTE&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;He can make it all one body as soon as they are all touching the block.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;HR /&gt;&lt;/BLOCKQUOTE&gt;
&lt;P&gt;I know that, but I was under the impression that all these separate entities needed to be ... separate.&lt;/P&gt;
&lt;P&gt;In C4D and other Sub-D modelers one object can contain many separate meshes. In Fusion 360 the equivalent would be the Component/body relationship.&lt;/P&gt;</description>
      <pubDate>Tue, 11 Dec 2018 14:06:41 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/how-to-do-this-multi-boolean-pattern-etc/m-p/8459882#M147652</guid>
      <dc:creator>TrippyLighting</dc:creator>
      <dc:date>2018-12-11T14:06:41Z</dc:date>
    </item>
    <item>
      <title>Re: How to do this (multi boolean, pattern, etc.)</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/how-to-do-this-multi-boolean-pattern-etc/m-p/8463028#M147653</link>
      <description>&lt;P&gt;Hi,&lt;BR /&gt;I just needed to obtain half cylinders, so I was trying to do a single substraction between those separate entities (as a group) and the lower block. So the choice to treat those cylinders as a single thing or not it's dipends only by modelling needs.&lt;BR /&gt;&lt;BR /&gt;&lt;/P&gt;
&lt;P&gt;Moreover,&lt;BR /&gt;once obtained the desired result, what if I need to modify the cylinders or some face of these cylinders in order to do some "organic" sculpt?&lt;BR /&gt;I 'd do this way:&lt;/P&gt;
&lt;OL&gt;
&lt;LI&gt;Stop capturing design history.&lt;/LI&gt;
&lt;LI&gt;Convert the selected faces into T-Splines ("Brep to T-Splines").&lt;/LI&gt;
&lt;LI&gt;Go to "Sculpt" workspace and proceed modelling.&lt;/LI&gt;
&lt;/OL&gt;
&lt;P&gt;Is this good or should I start modelling in a totally different way?&lt;BR /&gt;I see that when I convert a face into T-Splines, that face will not simply become subdivided, but a plane is created: this introduce an extra work to "cut" away the what is not needed.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Thank you.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Wed, 12 Dec 2018 14:42:43 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/how-to-do-this-multi-boolean-pattern-etc/m-p/8463028#M147653</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-12-12T14:42:43Z</dc:date>
    </item>
    <item>
      <title>Re: How to do this (multi boolean, pattern, etc.)</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/how-to-do-this-multi-boolean-pattern-etc/m-p/8463057#M147654</link>
      <description>&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;They can't all be one body, but you can perform some actions on them all at once.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;For example, you could extrude/CUT the block through them all at once. Or you could Split Body all of them using the block as the splitting tool.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;But really, why don't you just create them as half cylinders in the first place?&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Wed, 12 Dec 2018 14:50:14 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/how-to-do-this-multi-boolean-pattern-etc/m-p/8463057#M147654</guid>
      <dc:creator>chrisplyler</dc:creator>
      <dc:date>2018-12-12T14:50:14Z</dc:date>
    </item>
    <item>
      <title>Re: How to do this (multi boolean, pattern, etc.)</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/how-to-do-this-multi-boolean-pattern-etc/m-p/8463811#M147655</link>
      <description>&lt;BLOCKQUOTE&gt;&lt;HR /&gt;@Anonymous&amp;nbsp;wrote:
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;once obtained the desired result, what if I need to modify the cylinders or some face of these cylinders in order to do some "organic" sculpt?&lt;BR /&gt;I 'd do this way:&lt;/P&gt;
&lt;OL&gt;
&lt;LI&gt;Stop capturing design history.&lt;/LI&gt;
&lt;LI&gt;Convert the selected faces into T-Splines ("Brep to T-Splines").&lt;/LI&gt;
&lt;LI&gt;Go to "Sculpt" workspace and proceed modelling.&lt;/LI&gt;
&lt;/OL&gt;
&lt;P&gt;Is this good or should I start modelling in a totally different way?&lt;BR /&gt;I see that when I convert a face into T-Splines, that face will not simply become subdivided, but a plane is created: this introduce an extra work to "cut" away the what is not needed.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Thank you.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;HR /&gt;&lt;/BLOCKQUOTE&gt;
&lt;P&gt;No, that's a terrible idea. Trying to convert BRep surfaces to T-Splines is only useful in some borderline cases and it takes a little&amp;nbsp;forethought&amp;nbsp;in modeling&amp;nbsp;requiring some understanding of the T-Spline tools.&lt;/P&gt;
&lt;P&gt;If you need these half cylinders to be sculpted you should have modeled them as T-Spline half-cylinders from the start.&lt;/P&gt;</description>
      <pubDate>Wed, 12 Dec 2018 18:58:24 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/how-to-do-this-multi-boolean-pattern-etc/m-p/8463811#M147655</guid>
      <dc:creator>TrippyLighting</dc:creator>
      <dc:date>2018-12-12T18:58:24Z</dc:date>
    </item>
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