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    <title>topic Re: Object patterns and the timeline in Fusion Design, Validate &amp; Document Forum</title>
    <link>https://forums.autodesk.com/t5/fusion-design-validate-document/object-patterns-and-the-timeline/m-p/8617713#M141128</link>
    <description>&lt;P&gt;It's not a bug.&lt;/P&gt;
&lt;P&gt;If you create a component pattern then the patterned objects are instances of the seed object. In essence they point to the same data set. Editing one of them edits all of them.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Sun, 24 Feb 2019 22:16:27 GMT</pubDate>
    <dc:creator>TrippyLighting</dc:creator>
    <dc:date>2019-02-24T22:16:27Z</dc:date>
    <item>
      <title>Object patterns and the timeline</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/object-patterns-and-the-timeline/m-p/8617696#M141127</link>
      <description>&lt;P&gt;Hi all,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;While editing today I ran into a little unexpected behavior in Fusion 360 with the object pattern tool (not the sketch pattern tool).&amp;nbsp; I know there are "issues" with this tool, but today I was a bit surprised when I used the pattern tool within a woodworking project to duplicate a rail several times, and then later in the timeline I added a groove to one of the rails.&amp;nbsp; It modified &lt;EM&gt;all&lt;/EM&gt; of the rails!&lt;/P&gt;
&lt;P&gt;Certainly I want this behavior sometimes, but as with using the mirror tool I would have expected I'd need to roll back the timeline prior to the pattern feature for behavior like this.&amp;nbsp; This seems like a bug to me, but if not I'll adapt to it.&amp;nbsp; If it is a bug, I'd better think a little about what will happen to my design if the bug gets fixed.&amp;nbsp; Hmm....the edits I do to "repair" objects I don't want to edit will fail, I suppose.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Todd&lt;/P&gt;</description>
      <pubDate>Sun, 24 Feb 2019 21:57:36 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/object-patterns-and-the-timeline/m-p/8617696#M141127</guid>
      <dc:creator>tinglett</dc:creator>
      <dc:date>2019-02-24T21:57:36Z</dc:date>
    </item>
    <item>
      <title>Re: Object patterns and the timeline</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/object-patterns-and-the-timeline/m-p/8617713#M141128</link>
      <description>&lt;P&gt;It's not a bug.&lt;/P&gt;
&lt;P&gt;If you create a component pattern then the patterned objects are instances of the seed object. In essence they point to the same data set. Editing one of them edits all of them.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sun, 24 Feb 2019 22:16:27 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/object-patterns-and-the-timeline/m-p/8617713#M141128</guid>
      <dc:creator>TrippyLighting</dc:creator>
      <dc:date>2019-02-24T22:16:27Z</dc:date>
    </item>
    <item>
      <title>Re: Object patterns and the timeline</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/object-patterns-and-the-timeline/m-p/8617723#M141129</link>
      <description>&lt;P&gt;without the model, it's a little hard to tell.&amp;nbsp; If you can share the model here, it will be easier to figure out what is going on.&amp;nbsp; However, the most likely answer is that you have patterned a Component.&amp;nbsp; All instances of a Component share the same geometry, so any changes to one instance will be reflected in all instances of that component.&amp;nbsp; To make changes to just one instance, you'd have to use Paste New to copy that component.&amp;nbsp; This creates an independent copy of that component.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sun, 24 Feb 2019 22:23:29 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/object-patterns-and-the-timeline/m-p/8617723#M141129</guid>
      <dc:creator>jeff_strater</dc:creator>
      <dc:date>2019-02-24T22:23:29Z</dc:date>
    </item>
    <item>
      <title>Re: Object patterns and the timeline</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/object-patterns-and-the-timeline/m-p/8617749#M141130</link>
      <description>&lt;P&gt;Yeah, it occurred to me after I posted that I should have said this was a pattern of a component.&amp;nbsp; Guess I'd better learn to use Paste New or Move/Copy when I do this.&amp;nbsp; It's too bad because the pattern tool is placing them all neatly for me.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Is there a reason that Mirror of a component behaves different than pattern?&amp;nbsp; &amp;nbsp;I actually like the ability choose to edit before/after the feature work, but maybe most people don't think that way.&amp;nbsp; The timeline seems more powerful, imho.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Todd&lt;/P&gt;</description>
      <pubDate>Sun, 24 Feb 2019 22:51:14 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/object-patterns-and-the-timeline/m-p/8617749#M141130</guid>
      <dc:creator>tinglett</dc:creator>
      <dc:date>2019-02-24T22:51:14Z</dc:date>
    </item>
    <item>
      <title>Re: Object patterns and the timeline</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/object-patterns-and-the-timeline/m-p/8617754#M141131</link>
      <description>&lt;P&gt;If you post a model I could be convinced to show you a trick or two &lt;span class="lia-unicode-emoji" title=":winking_face:"&gt;😉&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;You can still use a component pattern , but simply remove those instances you don't need.&lt;/P&gt;
&lt;P&gt;There is a suppress feature in the pattern tool that theoretically allows you to suppress a pattern instance.&lt;/P&gt;
&lt;P&gt;Unfortunately it's got a bug and when you edit the pattern id does not remember which instances you had previously suppressed.&lt;BR /&gt;So remove (not delete) the unneeded instance e and then you could copy-paste-new that component and that way create an independently editable copy of that component.&lt;/P&gt;</description>
      <pubDate>Sun, 24 Feb 2019 22:57:33 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/object-patterns-and-the-timeline/m-p/8617754#M141131</guid>
      <dc:creator>TrippyLighting</dc:creator>
      <dc:date>2019-02-24T22:57:33Z</dc:date>
    </item>
    <item>
      <title>Re: Object patterns and the timeline</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/object-patterns-and-the-timeline/m-p/8617762#M141132</link>
      <description>&lt;P&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/5264908"&gt;@tinglett&lt;/a&gt;&amp;nbsp;- Mirror Component behaves differently because the body is a mirror image of the original.&amp;nbsp; Because the geometry is different, Fusion cannot just create another instance of the same component.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sun, 24 Feb 2019 23:02:54 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/object-patterns-and-the-timeline/m-p/8617762#M141132</guid>
      <dc:creator>jeff_strater</dc:creator>
      <dc:date>2019-02-24T23:02:54Z</dc:date>
    </item>
    <item>
      <title>Re: Object patterns and the timeline</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/object-patterns-and-the-timeline/m-p/8617854#M141133</link>
      <description>&lt;P&gt;Peter,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I certainly can (and will) post my model, but this time I think I'll save the opportunity until next time around.&amp;nbsp; I'm sure more questions are coming! :).&amp;nbsp; I'm really trying to learn how to do various things for woodworking after seeing a few nice videos on youtube and after a number of questions being so kindly answered by folks like yourself!&amp;nbsp; Thank you!&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I also realized for this particular case I could use the pattern tool to replicate the &lt;STRONG&gt;body&lt;/STRONG&gt; in my component.&amp;nbsp; I renamed the existing component to "Side Rails" (plural) and then did a "create component from bodies" for each of the generated bodies.&amp;nbsp; They ended up as children of "Side Rails", which is actually what I wanted, and so I renamed them "Top Rail", "Middle Rail 1", "Middle Rail 2", ... "Bottom Rail."&amp;nbsp; &amp;nbsp;Worked like a champ.&amp;nbsp; Now I can customize each the way I want from here on.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;In fact, I went back in the timeline to add top/bottom grooves on each (for panels).&amp;nbsp; Going forward in the timeline the grooves appeared on a 5 instances, so then I went to the top rail and extruded the top (unnecessary) groove to remove it, and did the same to the bottom rail and also added an arch.&amp;nbsp; Anyway, it worked nice.&amp;nbsp; Right now I'm really just screwing around trying things different ways to see what seems to work best for me.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Todd&lt;/P&gt;</description>
      <pubDate>Mon, 25 Feb 2019 00:42:39 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/object-patterns-and-the-timeline/m-p/8617854#M141133</guid>
      <dc:creator>tinglett</dc:creator>
      <dc:date>2019-02-25T00:42:39Z</dc:date>
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