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    <title>topic Re: Can't resolve a t-spline error in Fusion Design, Validate &amp; Document Forum</title>
    <link>https://forums.autodesk.com/t5/fusion-design-validate-document/can-t-resolve-a-t-spline-error/m-p/8837551#M134149</link>
    <description>&lt;P&gt;That model has a lot of self intersecting geometry. If you remove those self intersections it should convert.&lt;/P&gt;
&lt;P&gt;Also as a beginner you should model only with quad faces meaning polygons that have only 4 edges and vertices.&lt;/P&gt;</description>
    <pubDate>Thu, 06 Jun 2019 21:57:02 GMT</pubDate>
    <dc:creator>TrippyLighting</dc:creator>
    <dc:date>2019-06-06T21:57:02Z</dc:date>
    <item>
      <title>Can't resolve a t-spline error</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/can-t-resolve-a-t-spline-error/m-p/8837271#M134148</link>
      <description>&lt;P&gt;Hi ! well, I have a problem in my model in sculpt mode, I cannot convert it to a body in order to 3d print it because of an t-spline error that is "invisible" in repair mode, I am completely stuck. I would be very thankful from your help, and would very happy to learn how to fix efficiently these errors !&lt;/P&gt;</description>
      <pubDate>Thu, 06 Jun 2019 19:40:15 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/can-t-resolve-a-t-spline-error/m-p/8837271#M134148</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-06-06T19:40:15Z</dc:date>
    </item>
    <item>
      <title>Re: Can't resolve a t-spline error</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/can-t-resolve-a-t-spline-error/m-p/8837551#M134149</link>
      <description>&lt;P&gt;That model has a lot of self intersecting geometry. If you remove those self intersections it should convert.&lt;/P&gt;
&lt;P&gt;Also as a beginner you should model only with quad faces meaning polygons that have only 4 edges and vertices.&lt;/P&gt;</description>
      <pubDate>Thu, 06 Jun 2019 21:57:02 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/can-t-resolve-a-t-spline-error/m-p/8837551#M134149</guid>
      <dc:creator>TrippyLighting</dc:creator>
      <dc:date>2019-06-06T21:57:02Z</dc:date>
    </item>
    <item>
      <title>Re: Can't resolve a t-spline error</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/can-t-resolve-a-t-spline-error/m-p/8838349#M134150</link>
      <description>&lt;P&gt;okay so I will redo the "wings" without welding the edges to it, is that a solution ?&lt;/P&gt;</description>
      <pubDate>Fri, 07 Jun 2019 09:39:35 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/can-t-resolve-a-t-spline-error/m-p/8838349#M134150</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-06-07T09:39:35Z</dc:date>
    </item>
    <item>
      <title>Re: Can't resolve a t-spline error</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/can-t-resolve-a-t-spline-error/m-p/8838497#M134151</link>
      <description>&lt;P&gt;I've looked at the model a little closer and it looks like you creased all edges.&lt;/P&gt;
&lt;P&gt;Hard edged low polygon modeling is not what T-Splines were designed for , although that can be done.&lt;/P&gt;
&lt;P&gt;However as a beginner I'd not follow a "cease all edges" workflow.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;What I thought to be self-intersecting geometry is actually separate "boxes. and is Ok. However, in the center piece you have an internal vertical face between the segments. That creates a non-manifold and is what really prevents Fusion 360 from converting the T-Spline bodies into solid bodies (BRep).&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;IFRAME src="https://screencast.autodesk.com/Embed/Timeline/1b605244-2d48-4582-8bb2-553d6abd2585" width="696" height="685" frameborder="0" allowfullscreen="allowfullscreen" webkitallowfullscreen="webkitallowfullscreen"&gt;&lt;/IFRAME&gt;&lt;/P&gt;</description>
      <pubDate>Fri, 07 Jun 2019 11:14:11 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/can-t-resolve-a-t-spline-error/m-p/8838497#M134151</guid>
      <dc:creator>TrippyLighting</dc:creator>
      <dc:date>2019-06-07T11:14:11Z</dc:date>
    </item>
    <item>
      <title>Re: Can't resolve a t-spline error</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/can-t-resolve-a-t-spline-error/m-p/8838635#M134152</link>
      <description>So I shouldn't use the sculpt environment to do it ? (I'm sorry I learn using the soft by practicing)&lt;BR /&gt;</description>
      <pubDate>Fri, 07 Jun 2019 12:13:31 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/can-t-resolve-a-t-spline-error/m-p/8838635#M134152</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-06-07T12:13:31Z</dc:date>
    </item>
    <item>
      <title>Re: Can't resolve a t-spline error</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/can-t-resolve-a-t-spline-error/m-p/8838644#M134153</link>
      <description>&lt;P&gt;Perhaps you might want to go through some the tutorials on the Learn &amp;amp; Support section to familiarize yourself with the basic workflows.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Maybe also explain what "it" is that you want to model.&lt;/P&gt;</description>
      <pubDate>Fri, 07 Jun 2019 12:16:47 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/can-t-resolve-a-t-spline-error/m-p/8838644#M134153</guid>
      <dc:creator>TrippyLighting</dc:creator>
      <dc:date>2019-06-07T12:16:47Z</dc:date>
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