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    <title>topic Re: Mesh shell and modeling on uneven surface in Fusion Design, Validate &amp; Document Forum</title>
    <link>https://forums.autodesk.com/t5/fusion-design-validate-document/mesh-shell-and-modeling-on-uneven-surface/m-p/9241406#M121310</link>
    <description>&lt;P&gt;Hey,&lt;/P&gt;&lt;P&gt;Big Thank You for the answer. I will review it and try to apply steps without the faint of a heart &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Meanwhile answering to your question:&lt;/P&gt;&lt;P&gt;&lt;EM&gt;&amp;gt;What is it you want to do with the resulting model ?&lt;/EM&gt;&lt;/P&gt;&lt;P&gt;I want to model socket around hand and then bionic device prototype on top of it (place for engine place, battery, etc.), so I want somehow to keep 3D scanned dimensions for hand also.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Thu, 09 Jan 2020 20:35:22 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2020-01-09T20:35:22Z</dc:date>
    <item>
      <title>Mesh shell and modeling on uneven surface</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/mesh-shell-and-modeling-on-uneven-surface/m-p/9240302#M121308</link>
      <description>&lt;P&gt;Hello,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I am completely new to modeling (level: watched tons of videos and tried to model something simple). Now I am having challenge: make model around my 3D scanned hand.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;First,&lt;/STRONG&gt; what I need is create socket around hand (which is imported mesh obv) and the question is: is there a tool which allows to do it simply? I think the right term for it is "to shell model".&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;Second,&lt;/STRONG&gt; I want this socket must have some pattern, hexagonal for example.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;Third&lt;/STRONG&gt;, I want to model further on uneven surface (on a socket which is around hand). Any advices and best practices here would be much appreciated.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;What I am willing to get is:&lt;/P&gt;&lt;P&gt;-solution if its simple and wouldn't take much time&lt;/P&gt;&lt;P&gt;-links to learning sources so I will figure out myself&lt;/P&gt;&lt;P&gt;-keywords for me to google so I will figure out myself&lt;/P&gt;&lt;P&gt;-best practices in general, so I will make hopefully less stupid moves &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Regarding videos and sources, they are great now I can model simple stuff like chair, etc. But I am stuck when trying to do something specific for my case, thats why asking for help here.&lt;/P&gt;&lt;P&gt;Also I feel that this thread futher researchers in future &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Hand file: &lt;A href="https://drive.google.com/file/d/1dRwRV82yzIiScz_WcPxylNic54dSWQGQ/view?usp=sharing" target="_blank"&gt;https://drive.google.com/file/d/1dRwRV82yzIiScz_WcPxylNic54dSWQGQ/view?usp=sharing&lt;/A&gt; (can't attach)&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks in advance.&lt;/P&gt;</description>
      <pubDate>Thu, 09 Jan 2020 14:20:17 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/mesh-shell-and-modeling-on-uneven-surface/m-p/9240302#M121308</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2020-01-09T14:20:17Z</dc:date>
    </item>
    <item>
      <title>Re: Mesh shell and modeling on uneven surface</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/mesh-shell-and-modeling-on-uneven-surface/m-p/9241071#M121309</link>
      <description>&lt;BLOCKQUOTE&gt;&lt;HR /&gt;@Anonymous&amp;nbsp;wrote:&lt;BR /&gt;
&lt;P&gt;Hello,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I am completely new to modeling (level: watched tons of videos and tried to model something simple). Now I am having challenge: make model around my 3D scanned hand.&lt;/P&gt;
&lt;/BLOCKQUOTE&gt;
&lt;P&gt;I can possibly show you a relatively simple way to get you hand model re-meshed, but depending on what you want to do with it this might not be the best way to handle this.&lt;/P&gt;
&lt;P&gt;What is it you want to do with the resulting model ?&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;For the first part of this I would not use Fusion 360. The scanned 50MB file contains a triangulated mesh with over 1 million polygons. There's not much you can do with that in Fusion 360. Some folks will suggest to start creating a T-Spline and snap the T-Spline vertices to the mesh, but that's just silly!&lt;/P&gt;
&lt;P&gt;There are much better methods and tools available.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;You can re-mesh that very dense triangulated mesh into much less dense quad mesh retaining most of the detail. This then can be imported into Fusion 360 and converted into a T-Spline. &amp;nbsp;Before you do that, however you should probably clean up the edges and make sure you don't have spurious and individual dislocated vertices so the re-mesher works properly.&lt;BR /&gt;That is something you might attempt in &lt;A href="http://www.meshmixer.com" target="_blank" rel="noopener"&gt;Meshmixer&lt;/A&gt; or &lt;A href="https://www.blender.org" target="_blank" rel="noopener"&gt;Blender&lt;/A&gt;.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Once the mesh is cleaned up you can re-mesh it with &lt;A href="https://www.autodesk.com/products/recap/overview" target="_blank" rel="noopener"&gt;Autodesk Re-Cap&lt;/A&gt; or my preference &lt;A href="https://github.com/wjakob/instant-meshes" target="_blank" rel="noopener"&gt;Instant Meshes&lt;/A&gt;.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Another method, which &amp;nbsp;however, requires a good bit of skill is to re-topologize that mesh with tools such as &lt;A href="http://www.topogun.com" target="_blank" rel="noopener"&gt;TopoGun&lt;/A&gt; or the Blender plugin &lt;A href="https://www.blendermarket.com/products/retopoflow" target="_blank" rel="noopener"&gt;Retopoflow&lt;/A&gt;.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;All the above will or should result in a quad mesh. That quad mesh can be imported into Fusion 360 and converted into a T-Spline.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;This isn't for the faint of heart, but if you have the perseverance to stick with it, we'll be here to help you along.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;This tutorial describes some of this:&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;IFRAME src="https://www.youtube.com/embed/aMZKgzBpodI" width="560" height="315" frameborder="0" allowfullscreen="allowfullscreen" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture"&gt;&lt;/IFRAME&gt;&lt;/P&gt;</description>
      <pubDate>Thu, 09 Jan 2020 18:18:10 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/mesh-shell-and-modeling-on-uneven-surface/m-p/9241071#M121309</guid>
      <dc:creator>TrippyLighting</dc:creator>
      <dc:date>2020-01-09T18:18:10Z</dc:date>
    </item>
    <item>
      <title>Re: Mesh shell and modeling on uneven surface</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/mesh-shell-and-modeling-on-uneven-surface/m-p/9241406#M121310</link>
      <description>&lt;P&gt;Hey,&lt;/P&gt;&lt;P&gt;Big Thank You for the answer. I will review it and try to apply steps without the faint of a heart &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Meanwhile answering to your question:&lt;/P&gt;&lt;P&gt;&lt;EM&gt;&amp;gt;What is it you want to do with the resulting model ?&lt;/EM&gt;&lt;/P&gt;&lt;P&gt;I want to model socket around hand and then bionic device prototype on top of it (place for engine place, battery, etc.), so I want somehow to keep 3D scanned dimensions for hand also.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 09 Jan 2020 20:35:22 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/mesh-shell-and-modeling-on-uneven-surface/m-p/9241406#M121310</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2020-01-09T20:35:22Z</dc:date>
    </item>
    <item>
      <title>Re: Mesh shell and modeling on uneven surface</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/mesh-shell-and-modeling-on-uneven-surface/m-p/9247044#M121311</link>
      <description>&lt;P&gt;Thank you again and that was pretty easy.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;As I said, my goal is to model socket around hand and then bionic device prototype on top of it (want to create place for engine, place for battery, etc.).&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I solved first problem - importing 3d scanned object, next I need to solve prolems:&lt;/P&gt;&lt;P&gt;1 - how to make socket around hand (wrap hand with some solid with offset). Also how to make pattern on this solid.&lt;/P&gt;&lt;P&gt;2 - how to model on resulting solid (socket I created). It's round and uneven surface, would be appreciate for tips here &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Mon, 13 Jan 2020 13:45:12 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/mesh-shell-and-modeling-on-uneven-surface/m-p/9247044#M121311</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2020-01-13T13:45:12Z</dc:date>
    </item>
    <item>
      <title>Re: Mesh shell and modeling on uneven surface</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/mesh-shell-and-modeling-on-uneven-surface/m-p/9252800#M121312</link>
      <description>&lt;P&gt;Successfully done what Peter adviced me to do and regarding next steps to resolve question I wrote below (also you can check my 1st message in this topic).&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;As I said, my goal is to model socket around hand and then bionic device prototype on top of it (want to create place for engine, place for battery, etc.).&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I solved first problem - importing 3d scanned object, next I need to solve prolems:&lt;/P&gt;&lt;P&gt;1 - how to make socket around hand (wrap hand with some solid with offset). Also how to make pattern on this solid.&lt;/P&gt;&lt;P&gt;2 - how to model on resulting solid (socket I created). It's round and uneven surface, would be appreciate for tips here&lt;/P&gt;</description>
      <pubDate>Wed, 15 Jan 2020 17:14:43 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/mesh-shell-and-modeling-on-uneven-surface/m-p/9252800#M121312</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2020-01-15T17:14:43Z</dc:date>
    </item>
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