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    <title>topic Re: Smoothing a Seam Redux in Fusion Design, Validate &amp; Document Forum</title>
    <link>https://forums.autodesk.com/t5/fusion-design-validate-document/smoothing-a-seam-redux/m-p/9390446#M116620</link>
    <description>&lt;BLOCKQUOTE&gt;&lt;HR /&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/3503817"&gt;@rlrhett&lt;/a&gt;&amp;nbsp;wrote:&lt;BR /&gt;
&lt;P&gt;&amp;nbsp;Since this is a surface designed to be machined, I can try to eliminate this ridge from a mesh in Meshmixer, but that feels like a hack. &amp;nbsp;&lt;/P&gt;
&lt;HR /&gt;&lt;/BLOCKQUOTE&gt;
&lt;P&gt;What mesh are you talking about? The model you attached does not contain any meshes.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I can tinker around with this over the weekend.&lt;/P&gt;
&lt;P&gt;What you would really need to do is to re-create the curves, but Fusion 360 does not have the tools to do that.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;In the meantime, perhaps this screencast I made late last year in response to another thread can help you some.\\&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;IFRAME src="https://screencast.autodesk.com/Embed/Timeline/f80e0c88-2fd2-45ce-8272-815ef9a79ca7" width="696" height="685" frameborder="0" allowfullscreen="allowfullscreen" webkitallowfullscreen="webkitallowfullscreen"&gt;&lt;/IFRAME&gt;&lt;/P&gt;</description>
    <pubDate>Fri, 20 Mar 2020 20:51:29 GMT</pubDate>
    <dc:creator>TrippyLighting</dc:creator>
    <dc:date>2020-03-20T20:51:29Z</dc:date>
    <item>
      <title>Smoothing a Seam Redux</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/smoothing-a-seam-redux/m-p/9390127#M116619</link>
      <description>&lt;P&gt;I had previously posted a question on creating smooth seams joining two surfaces, and the answers were all suggestions on how to develop the original loft perimeters in the preparation of the original surface. &amp;nbsp;This time I have been given a surface that the client wants duplicated and symmetrical. &amp;nbsp;The surface was originally lofted, but I don't have the original profiles. &amp;nbsp;I don't believe it was done simply with the centerline and perimeter. Problem is that the surface edge isn't 100% horizontal and is leaving a slight ridge at one end. You can see that with the zebra analysis.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I have thought of splitting the body down the middle and trying to edit the original surface so that the edge is normalized, but I can't think of how that would be done. &amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I know some people will be tempted to advise that I go back to the client and demand a better surface, or that he contact the original designer and get files, etc. &amp;nbsp;While I appreciate that advice, that is not a useful suggestion under these circumstances. &amp;nbsp;I would genuinely like to know how to fix this for myself. Likewise, if it is not possible to do in Fusion, I would like to know so I can stop beating my head into the wall. I know there are workarounds. &amp;nbsp;Since this is a surface designed to be machined, I can try to eliminate this ridge from a mesh in Meshmixer, but that feels like a hack. &amp;nbsp;As much to deepen my own knowledge of Fusion as to solve an immediate problem, I would love to learn how to do this in Fusion.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks.&lt;/P&gt;</description>
      <pubDate>Fri, 20 Mar 2020 17:49:48 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/smoothing-a-seam-redux/m-p/9390127#M116619</guid>
      <dc:creator>rlrhett</dc:creator>
      <dc:date>2020-03-20T17:49:48Z</dc:date>
    </item>
    <item>
      <title>Re: Smoothing a Seam Redux</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/smoothing-a-seam-redux/m-p/9390446#M116620</link>
      <description>&lt;BLOCKQUOTE&gt;&lt;HR /&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/3503817"&gt;@rlrhett&lt;/a&gt;&amp;nbsp;wrote:&lt;BR /&gt;
&lt;P&gt;&amp;nbsp;Since this is a surface designed to be machined, I can try to eliminate this ridge from a mesh in Meshmixer, but that feels like a hack. &amp;nbsp;&lt;/P&gt;
&lt;HR /&gt;&lt;/BLOCKQUOTE&gt;
&lt;P&gt;What mesh are you talking about? The model you attached does not contain any meshes.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I can tinker around with this over the weekend.&lt;/P&gt;
&lt;P&gt;What you would really need to do is to re-create the curves, but Fusion 360 does not have the tools to do that.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;In the meantime, perhaps this screencast I made late last year in response to another thread can help you some.\\&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;IFRAME src="https://screencast.autodesk.com/Embed/Timeline/f80e0c88-2fd2-45ce-8272-815ef9a79ca7" width="696" height="685" frameborder="0" allowfullscreen="allowfullscreen" webkitallowfullscreen="webkitallowfullscreen"&gt;&lt;/IFRAME&gt;&lt;/P&gt;</description>
      <pubDate>Fri, 20 Mar 2020 20:51:29 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/smoothing-a-seam-redux/m-p/9390446#M116620</guid>
      <dc:creator>TrippyLighting</dc:creator>
      <dc:date>2020-03-20T20:51:29Z</dc:date>
    </item>
    <item>
      <title>Re: Smoothing a Seam Redux</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/smoothing-a-seam-redux/m-p/9390577#M116621</link>
      <description>&lt;P&gt;There is no mesh. &amp;nbsp;I am saying that I can deliver what the client wants by exporting an STL to Meshmixer and smoothing the surface there. &amp;nbsp;The resulting STL can then be directly machined.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;However, I would like to know if there is a solution to be had in Fusion that potentially would produce a better quality surface and rely less on my "eye". Cutting a hole and re-patching it, perhaps? Is there a way to join two surfaces and specify that they be tangential? A setting or workflow I'm unfamiliar with? Perhaps something in the Stitch command?&lt;/P&gt;</description>
      <pubDate>Fri, 20 Mar 2020 22:20:23 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/smoothing-a-seam-redux/m-p/9390577#M116621</guid>
      <dc:creator>rlrhett</dc:creator>
      <dc:date>2020-03-20T22:20:23Z</dc:date>
    </item>
    <item>
      <title>Re: Smoothing a Seam Redux</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/smoothing-a-seam-redux/m-p/9390667#M116622</link>
      <description>&lt;P&gt;FWIW, I have tried following your tutorial by redrawing the perimeter and backbone of this surface from the surfaces I was given and trying to rebuild the surface from scratch. Unfortunately I don't seem to be able to loft it the way you did with Tangent curvature to the horizontal helper surfaces. &amp;nbsp;I suspect that the "horn" is causing problems. &amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I don't want to sidetrack my own thread. &amp;nbsp; I'm not always going to be able to recreate some curves and re-loft a surface. &amp;nbsp;But I liked your idea of helper surfaces and was hoping to get that working. &amp;nbsp;I'm not sure why this won't loft.&lt;/P&gt;</description>
      <pubDate>Sat, 21 Mar 2020 00:18:24 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/smoothing-a-seam-redux/m-p/9390667#M116622</guid>
      <dc:creator>rlrhett</dc:creator>
      <dc:date>2020-03-21T00:18:24Z</dc:date>
    </item>
    <item>
      <title>Re: Smoothing a Seam Redux</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/smoothing-a-seam-redux/m-p/9390914#M116623</link>
      <description>&lt;P&gt;How familiar are you with the nature of NURBS surfaces?&lt;/P&gt;
&lt;P&gt;Here is a &lt;A href="https://knowledge.autodesk.com/support/alias-products/getting-started/caas/CloudHelp/cloudhelp/2020/ENU/Alias-Tutorials/files/GUID-B0AAF7CA-FDBD-49FC-88BA-4F1609BC61CE-htm.html" target="_blank" rel="noopener"&gt;link to the Autodesk Alias Theory Builders&lt;/A&gt;. While Fusion 360 surfacing toolset is different and does not provide the level of control over surfaces Alias does, the underlying concepts and math are the same.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;When done reading that you'll understand that the shape of a NURBS surface is controlled by a quadrilateral mesh of control points. In Fusion 360 and most other mainstream CAD software e.g. Autodesk Inventor, Solid Works(or so I believe) &amp;nbsp;etc. usually the user does not have control over individual NURBS surface control points and surfaces are created exclusively by lofting, sweeping splines.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;The geometry provided to you by the customer was not created by lofting, but most likely by manipulating individual NURBS control points, similar, for example to how this can be done with T-Splines in Fusion 360 or with a Sub-D mesh.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;The "grid" you see is the original untrimmed NURBS control mesh (the screenshot is from Autodesk Alias). If this would have been created by commonly available lofting methods this would look very different. I assume that this originally was created in Rhino.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Guitar CV mesh.PNG" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/743767i83A77C8834EF4247/image-size/large?v=v2&amp;amp;px=999" role="button" title="Guitar CV mesh.PNG" alt="Guitar CV mesh.PNG" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Alas, the user who created this did so clumsily and made some mistakes resulting in the very obvious crease toward the neck of the Guitar.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;So to answer your initial question whether there are tools in Fusion 360, which allow you to manipulate an imported surface without having to re-loft or re-create curves. NO those do not exist.&lt;/P&gt;
&lt;P&gt;Before you run off and try manipulating that surface in Rhino (I don't use Rhino but assume that this is possible in Rhino), I would not recommend creating this shape this way at all.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;This next image shows the curvature comb of the spine in Fusion 360. The wavy nature is a result of manipulating individual NURBS control points without paying attention to curvature.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Screen Shot 2020-03-21 at 5.11.26 AM.png" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/743771i0AC6F9D1386D872E/image-size/large?v=v2&amp;amp;px=999" role="button" title="Screen Shot 2020-03-21 at 5.11.26 AM.png" alt="Screen Shot 2020-03-21 at 5.11.26 AM.png" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;The curvature of the perimeter is very bad and is the result of trimming - likely with a spline that also has wavy curvature - &amp;nbsp;across an already not so great multi-span surface. (See the Alias Theory Builders for the explanation what a span is)&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Screen Shot 2020-03-21 at 5.16.45 AM.png" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/743774iAE7EB8138427BD7E/image-size/large?v=v2&amp;amp;px=999" role="button" title="Screen Shot 2020-03-21 at 5.16.45 AM.png" alt="Screen Shot 2020-03-21 at 5.16.45 AM.png" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;This next screenshot shows the curvature of the spine sketch you created with a control point spline. You might be surprised to see that this curvature comb has a very distinct sharp point in the curvature comb.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Screen Shot 2020-03-21 at 5.26.14 AM.png" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/743775iAB07F1C34F7DE660/image-size/large?v=v2&amp;amp;px=999" role="button" title="Screen Shot 2020-03-21 at 5.26.14 AM.png" alt="Screen Shot 2020-03-21 at 5.26.14 AM.png" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Control point splines allow you to control curvature better than fit point splines, but only if used properly. The predominant use of control point splines in surfacing is to create single-span curves.&lt;/P&gt;
&lt;P&gt;A 3-degree spline should contain 4 points (again, read through these Alias theory builders). You created this spline curve using a 3-degree spline with 6 points, resulting in a multi-span curve. Multi-span curves are not generally bad, but it is easy to create these breaks in curvature when controlling individual CV-spline control points. It would take a bit of finagling to smoothen this out.&lt;/P&gt;
&lt;P&gt;In this case, you might have been better off using a 5-degree curve. With 6 points it would result in a single-span curve with smooth curvature.&lt;/P&gt;
&lt;P&gt;Just in case you are wondering how you would create a 4-degree curve. Simply use a 5-degree curve with 5 points. The degree will then drop to 4.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Also, the fit point splines in Fusion 360 are 5-degree multi-span splines. They can create very nice curves and surfaces if you keep the number of fit points to a minimum and use the tangent handles to control the shape. And, as always, check your curvature.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;In the end, there isn't really much you can do with this in Fusion 360 other than trying to re-build this from scratch with good curves and that isn't trivial. Creating good surfaces for such deceptively simple-looking surfaces is never really trivial &lt;span class="lia-unicode-emoji" title=":winking_face:"&gt;😉&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;My suggestion would be to make your customer aware of this surface flaw and manage his expectations.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sat, 21 Mar 2020 10:05:20 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/smoothing-a-seam-redux/m-p/9390914#M116623</guid>
      <dc:creator>TrippyLighting</dc:creator>
      <dc:date>2020-03-21T10:05:20Z</dc:date>
    </item>
    <item>
      <title>Re: Smoothing a Seam Redux</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/smoothing-a-seam-redux/m-p/9391457#M116624</link>
      <description>&lt;P&gt;Thank you for that explanation. &amp;nbsp;It turns out this surface was, in fact, developed in Rhino.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Fortunately, recreating the curves and lofting them (at least within the tolerances of the client) was not difficult. &amp;nbsp;I had to add a couple of helper rails, but overall it wasn't difficult to simply use the original surface as a template.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I don't know how many times this may come up, but at least now I know that if I can't recreate the surface in Fusion I really won't be able to fix it. &amp;nbsp;If it does come up again, I'll know what to tell the client.&lt;/P&gt;</description>
      <pubDate>Sat, 21 Mar 2020 18:53:52 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/smoothing-a-seam-redux/m-p/9391457#M116624</guid>
      <dc:creator>rlrhett</dc:creator>
      <dc:date>2020-03-21T18:53:52Z</dc:date>
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