<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic Re: reducing meshes and joining bodies ? in Fusion Design, Validate &amp; Document Forum</title>
    <link>https://forums.autodesk.com/t5/fusion-design-validate-document/reducing-meshes-and-joining-bodies/m-p/9502848#M111942</link>
    <description>&lt;P&gt;I've looked at both files. Please help me understand: You took a design from FUiosn 360 which is constructed from BRep and NURBs surfaces and through .stl export turned it into a triangulated mesh(es)?&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Here's a little primer:&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;A href="https://en.wikipedia.org/wiki/STL_(file_format)" target="_blank"&gt;&lt;SPAN style="font-weight: 400;"&gt;.stl&lt;/SPAN&gt;&lt;/A&gt;&lt;SPAN style="font-weight: 400;"&gt; files were never designed to function as an input to a design process that requires accuracy. .stl files contain &lt;/SPAN&gt;&lt;STRONG&gt;triangulated mesh data&lt;/STRONG&gt;&lt;SPAN style="font-weight: 400;"&gt; and initially were devised as output to the first stereolithography 3D printers.&amp;nbsp;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&lt;SPAN style="font-weight: 400;"&gt;Note: This article does not cover quad meshes.&amp;nbsp;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&lt;SPAN style="font-weight: 400;"&gt;&amp;nbsp;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&lt;SPAN style="font-weight: 400;"&gt;Triangulated mesh files, in particular, have a finite resolution and lack &lt;/SPAN&gt;&lt;A href="https://en.wikipedia.org/wiki/Topology" target="_blank"&gt;&lt;SPAN style="font-weight: 400;"&gt;topology&lt;/SPAN&gt;&lt;/A&gt;&lt;SPAN style="font-weight: 400;"&gt; in a mathematical sense. CAD geometry, on the other hand, is represented in the form of NURBS surfaces or&amp;nbsp; &lt;/SPAN&gt;&lt;A href="https://en.wikipedia.org/wiki/Boundary_representation" target="_blank"&gt;&lt;SPAN style="font-weight: 400;"&gt;BRep&lt;/SPAN&gt;&lt;/A&gt;&lt;SPAN style="font-weight: 400;"&gt; containing &lt;/SPAN&gt;&lt;A href="https://en.wikipedia.org/wiki/Analytic_geometry" target="_blank"&gt;&lt;SPAN style="font-weight: 400;"&gt;analytic geometry&lt;/SPAN&gt;&lt;/A&gt;&lt;SPAN style="font-weight: 400;"&gt; and &lt;/SPAN&gt;&lt;A href="https://en.wikipedia.org/wiki/Non-uniform_rational_B-spline" target="_blank"&gt;&lt;SPAN style="font-weight: 400;"&gt;NURBS&lt;/SPAN&gt;&lt;/A&gt;&lt;SPAN style="font-weight: 400;"&gt; surfaces.&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&lt;SPAN style="font-weight: 400;"&gt;Those are mathematically precise, resolution free descriptions of 3D geometry and include topology.&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&lt;SPAN style="font-weight: 400;"&gt;&amp;nbsp;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&lt;SPAN style="font-weight: 400;"&gt;When a triangular mesh is created from CAD geometry information is lost and cannot be fully re-created. 3D scanning also often is a source of triangulated mesh data.&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&lt;SPAN style="font-weight: 400;"&gt;Depending on how the triangulated mesh was created and the geometry described by it, reverse engineering precise geometry from a triangulated mesh is often not trivial and can require expensive software and the skill to do so.&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Fri, 08 May 2020 21:00:23 GMT</pubDate>
    <dc:creator>TrippyLighting</dc:creator>
    <dc:date>2020-05-08T21:00:23Z</dc:date>
    <item>
      <title>reducing meshes and joining bodies ?</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/reducing-meshes-and-joining-bodies/m-p/9502327#M111940</link>
      <description>&lt;P&gt;Hi, everyone im having trouble with a stl file, so im working on a backpack in fusion i was having trouble doing some curves, so i turned it into a obj and modified it on mesh mixer, everything seemed fine i exported back to fusion, i reduced to number of mesh iterations but when it converted to a b rep, my shape changed and i have this big chunks of triangles all over it, i tried to stick them together but that did not work, could someone help me get rid of those triangles, i will post both iterations of the model the original.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I screwed up the names, but the one that only contains 1 back pack is the original. (weighs 9513 kb)&lt;/P&gt;&lt;P&gt;Thanks&lt;/P&gt;</description>
      <pubDate>Fri, 08 May 2020 17:01:42 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/reducing-meshes-and-joining-bodies/m-p/9502327#M111940</guid>
      <dc:creator>diego.nunezM32NZ</dc:creator>
      <dc:date>2020-05-08T17:01:42Z</dc:date>
    </item>
    <item>
      <title>Re: reducing meshes and joining bodies ?</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/reducing-meshes-and-joining-bodies/m-p/9502778#M111941</link>
      <description>&lt;P&gt;Hi,&amp;nbsp;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/5834329"&gt;@diego.nunezM32NZ&lt;/a&gt;. What operations did you have to do in Meshmixer? Are they related to the curves you cited before?&lt;/P&gt;</description>
      <pubDate>Fri, 08 May 2020 20:19:59 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/reducing-meshes-and-joining-bodies/m-p/9502778#M111941</guid>
      <dc:creator>LeonardoBN</dc:creator>
      <dc:date>2020-05-08T20:19:59Z</dc:date>
    </item>
    <item>
      <title>Re: reducing meshes and joining bodies ?</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/reducing-meshes-and-joining-bodies/m-p/9502848#M111942</link>
      <description>&lt;P&gt;I've looked at both files. Please help me understand: You took a design from FUiosn 360 which is constructed from BRep and NURBs surfaces and through .stl export turned it into a triangulated mesh(es)?&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Here's a little primer:&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;A href="https://en.wikipedia.org/wiki/STL_(file_format)" target="_blank"&gt;&lt;SPAN style="font-weight: 400;"&gt;.stl&lt;/SPAN&gt;&lt;/A&gt;&lt;SPAN style="font-weight: 400;"&gt; files were never designed to function as an input to a design process that requires accuracy. .stl files contain &lt;/SPAN&gt;&lt;STRONG&gt;triangulated mesh data&lt;/STRONG&gt;&lt;SPAN style="font-weight: 400;"&gt; and initially were devised as output to the first stereolithography 3D printers.&amp;nbsp;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&lt;SPAN style="font-weight: 400;"&gt;Note: This article does not cover quad meshes.&amp;nbsp;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&lt;SPAN style="font-weight: 400;"&gt;&amp;nbsp;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&lt;SPAN style="font-weight: 400;"&gt;Triangulated mesh files, in particular, have a finite resolution and lack &lt;/SPAN&gt;&lt;A href="https://en.wikipedia.org/wiki/Topology" target="_blank"&gt;&lt;SPAN style="font-weight: 400;"&gt;topology&lt;/SPAN&gt;&lt;/A&gt;&lt;SPAN style="font-weight: 400;"&gt; in a mathematical sense. CAD geometry, on the other hand, is represented in the form of NURBS surfaces or&amp;nbsp; &lt;/SPAN&gt;&lt;A href="https://en.wikipedia.org/wiki/Boundary_representation" target="_blank"&gt;&lt;SPAN style="font-weight: 400;"&gt;BRep&lt;/SPAN&gt;&lt;/A&gt;&lt;SPAN style="font-weight: 400;"&gt; containing &lt;/SPAN&gt;&lt;A href="https://en.wikipedia.org/wiki/Analytic_geometry" target="_blank"&gt;&lt;SPAN style="font-weight: 400;"&gt;analytic geometry&lt;/SPAN&gt;&lt;/A&gt;&lt;SPAN style="font-weight: 400;"&gt; and &lt;/SPAN&gt;&lt;A href="https://en.wikipedia.org/wiki/Non-uniform_rational_B-spline" target="_blank"&gt;&lt;SPAN style="font-weight: 400;"&gt;NURBS&lt;/SPAN&gt;&lt;/A&gt;&lt;SPAN style="font-weight: 400;"&gt; surfaces.&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&lt;SPAN style="font-weight: 400;"&gt;Those are mathematically precise, resolution free descriptions of 3D geometry and include topology.&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&lt;SPAN style="font-weight: 400;"&gt;&amp;nbsp;&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&lt;SPAN style="font-weight: 400;"&gt;When a triangular mesh is created from CAD geometry information is lost and cannot be fully re-created. 3D scanning also often is a source of triangulated mesh data.&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&lt;SPAN style="font-weight: 400;"&gt;Depending on how the triangulated mesh was created and the geometry described by it, reverse engineering precise geometry from a triangulated mesh is often not trivial and can require expensive software and the skill to do so.&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Fri, 08 May 2020 21:00:23 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/reducing-meshes-and-joining-bodies/m-p/9502848#M111942</guid>
      <dc:creator>TrippyLighting</dc:creator>
      <dc:date>2020-05-08T21:00:23Z</dc:date>
    </item>
    <item>
      <title>Re: reducing meshes and joining bodies ?</title>
      <link>https://forums.autodesk.com/t5/fusion-design-validate-document/reducing-meshes-and-joining-bodies/m-p/9502916#M111943</link>
      <description>&lt;P&gt;i could not the strap of the backpack so i went into mesh mixer to created, and i thought i could be an easier solution but i guess it was not.&lt;/P&gt;</description>
      <pubDate>Fri, 08 May 2020 21:38:22 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fusion-design-validate-document/reducing-meshes-and-joining-bodies/m-p/9502916#M111943</guid>
      <dc:creator>diego.nunezM32NZ</dc:creator>
      <dc:date>2020-05-08T21:38:22Z</dc:date>
    </item>
  </channel>
</rss>

