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    <title>topic Behavior of asrs vehicles in FlexSim Forum</title>
    <link>https://forums.autodesk.com/t5/flexsim-forum/behavior-of-asrs-vehicles/m-p/13578861#M77432</link>
    <description>&lt;P&gt;&lt;I&gt;[ FlexSim 24.0.4 ]&lt;/I&gt;&lt;/P&gt;&lt;DIV class="fr-view clearfix"&gt;
 &lt;P&gt;&lt;A rel="noopener noreferrer" href="https://answers.flexsim.com/storage/attachments/87688-asrs-onresourceavailable-model-20241028.fsm" target="_blank"&gt;asrs_OnResourceAvailable_model_20241028.fsm&lt;/A&gt;&lt;BR /&gt;&lt;A rel="noopener noreferrer" href="https://answers.flexsim.com/storage/attachments/87689-%E7%94%BB%E9%9D%A2%E9%8C%B2%E7%94%BB-2024-10-28-182006.mp4" target="_blank"&gt;画面録画 2024-10-28 182006.mp4&lt;/A&gt;&lt;BR /&gt;If I return to the home location when a task is available in the object's trigger, ASRS would move all the time.&lt;BR /&gt;Is this movement intended? I want it to stay there, unmoving.&lt;BR /&gt;Please let me know if you have a solution.&lt;/P&gt;
&lt;/DIV&gt;</description>
    <pubDate>Mon, 28 Oct 2024 09:28:49 GMT</pubDate>
    <dc:creator>yoshinaka_yuito</dc:creator>
    <dc:date>2024-10-28T09:28:49Z</dc:date>
    <item>
      <title>Behavior of asrs vehicles</title>
      <link>https://forums.autodesk.com/t5/flexsim-forum/behavior-of-asrs-vehicles/m-p/13578861#M77432</link>
      <description>&lt;P&gt;&lt;I&gt;[ FlexSim 24.0.4 ]&lt;/I&gt;&lt;/P&gt;&lt;DIV class="fr-view clearfix"&gt;
 &lt;P&gt;&lt;A rel="noopener noreferrer" href="https://answers.flexsim.com/storage/attachments/87688-asrs-onresourceavailable-model-20241028.fsm" target="_blank"&gt;asrs_OnResourceAvailable_model_20241028.fsm&lt;/A&gt;&lt;BR /&gt;&lt;A rel="noopener noreferrer" href="https://answers.flexsim.com/storage/attachments/87689-%E7%94%BB%E9%9D%A2%E9%8C%B2%E7%94%BB-2024-10-28-182006.mp4" target="_blank"&gt;画面録画 2024-10-28 182006.mp4&lt;/A&gt;&lt;BR /&gt;If I return to the home location when a task is available in the object's trigger, ASRS would move all the time.&lt;BR /&gt;Is this movement intended? I want it to stay there, unmoving.&lt;BR /&gt;Please let me know if you have a solution.&lt;/P&gt;
&lt;/DIV&gt;</description>
      <pubDate>Mon, 28 Oct 2024 09:28:49 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/flexsim-forum/behavior-of-asrs-vehicles/m-p/13578861#M77432</guid>
      <dc:creator>yoshinaka_yuito</dc:creator>
      <dc:date>2024-10-28T09:28:49Z</dc:date>
    </item>
    <item>
      <title>Re: Behavior of asrs vehicles</title>
      <link>https://forums.autodesk.com/t5/flexsim-forum/behavior-of-asrs-vehicles/m-p/13578862#M77433</link>
      <description>&lt;DIV class="fr-view clearfix"&gt;&lt;P&gt;I assume it's not intended, but that's how the code works for task executers without navigator. If the last time the code was called was longer than 0.01 model time units ago (which makes an implicit assumption that seconds are used) a task to move to the target location is dispatched. Because the ASRS will first retract the slide before extending it again to reach the target location, the movement takes longer than this time and is repeat again indefinitely.&lt;/P&gt;&lt;P&gt;To fix this, either use coordinates that lie along the centerline of the ASRS' track as the home location or adjust the code to automatically only travel along the track and don't extend the slide.&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper" image-alt="capture1.png"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1525704i6618CC3037D6412B/image-size/large?v=v2&amp;amp;px=999" role="button" title="capture1.png" alt="capture1.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;PRE&gt;...
else {  // task executers without navigators (like the crane)&lt;BR /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // this prevents stack overflow (I only want to travel there if I'm not there yet)
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; if (fabs(Model.time - current.labels.assert("f_travelhome_time", 0).value) &amp;gt; seconds(0.01)) {
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; current.f_travelhome_time = Model.time; &amp;nbsp; &amp;nbsp;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; TaskSequence ts = TaskSequence.create(resource);
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;// use offset travel instead of regular travel tasks
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Vec3 destLoc = dest.getLocation(0, 0, 0).project(dest.up, current);
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; destLoc.y = -current.size.y/2;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; destLoc = destLoc.project(current, current.up);
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; ts.addTask(TASKTYPE_TRAVELTOLOC, NULL, NULL, destLoc.x, destLoc.y, destLoc.z);
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; ts.dispatch();
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; return 1;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; }
&amp;nbsp; &amp;nbsp; }&lt;/PRE&gt;&lt;P&gt;&lt;A rel="user" href="https://answers.flexsim.com/users/24344/jeanettef.html" nodeid="24344"&gt;@Jeanette F&lt;/A&gt; Could you please pass this along to the team, so this might get improved in one of the next versions?&lt;/P&gt;&lt;/DIV&gt;</description>
      <pubDate>Mon, 28 Oct 2024 10:32:24 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/flexsim-forum/behavior-of-asrs-vehicles/m-p/13578862#M77433</guid>
      <dc:creator>moehlmann_fe</dc:creator>
      <dc:date>2024-10-28T10:32:24Z</dc:date>
    </item>
    <item>
      <title>Re: Behavior of asrs vehicles</title>
      <link>https://forums.autodesk.com/t5/flexsim-forum/behavior-of-asrs-vehicles/m-p/13578863#M77434</link>
      <description>&lt;DIV class="fr-view clearfix"&gt;
 &lt;P&gt;Hi, Felix&lt;/P&gt;
 &lt;P&gt;Thank you for your answer.&lt;BR /&gt;We were able to solve the problem by the method you gave us.&lt;BR /&gt;&lt;BR /&gt;However, this solution did not work for the other side of the same trigger, moving to x,y,z.&lt;BR /&gt;Please let me know how to solve this one.&lt;BR /&gt;&lt;BR /&gt;Best regards.&lt;/P&gt;
&lt;/DIV&gt;</description>
      <pubDate>Tue, 29 Oct 2024 01:23:42 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/flexsim-forum/behavior-of-asrs-vehicles/m-p/13578863#M77434</guid>
      <dc:creator>yoshinaka_yuito</dc:creator>
      <dc:date>2024-10-29T01:23:42Z</dc:date>
    </item>
    <item>
      <title>Re: Behavior of asrs vehicles</title>
      <link>https://forums.autodesk.com/t5/flexsim-forum/behavior-of-asrs-vehicles/m-p/13578864#M77435</link>
      <description>&lt;DIV class="fr-view clearfix"&gt;You will just have to make sure to choose coordinates along the center of the ASRS track. Or you use similar code to above to project the coordinates to the ASRS' local coordinates system, set the y-coordinate to lie in the center and project the new vector back to the model coordinates.&lt;/DIV&gt;</description>
      <pubDate>Tue, 29 Oct 2024 06:58:23 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/flexsim-forum/behavior-of-asrs-vehicles/m-p/13578864#M77435</guid>
      <dc:creator>moehlmann_fe</dc:creator>
      <dc:date>2024-10-29T06:58:23Z</dc:date>
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