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    <title>topic Re: Flicker occurred when using VR in FlexSim Forum</title>
    <link>https://forums.autodesk.com/t5/flexsim-forum/flicker-occurred-when-using-vr/m-p/13554448#M58346</link>
    <description>&lt;P&gt;If by "flicker" you actually mean "&lt;A href="http://blogs.valvesoftware.com/abrash/why-virtual-isnt-real-to-your-brain-judder/"&gt;judder&lt;/A&gt;" (laggy motion as you move your head), then the issue is that your framerate dropped below the required 90 FPS for the HTC Vive.&lt;/P&gt;&lt;P&gt;You must maintain a frame rate of 90 FPS in VR on the HTC Vive. You can show the framerate in FlexSim's 3D view by enabling File &amp;gt; Global Preferences &amp;gt; Show FPS Counter.&lt;/P&gt;&lt;P&gt;If the framerate of your model is less than 90 FPS, then you need to optimize your model to render faster to use the HTC Vive.&lt;/P&gt;&lt;P&gt;The Oculus Rift uses asynchronous spacewarp to compensate for judder when below 90 FPS, but the HTC Vive does not, so you &lt;STRONG&gt;must &lt;/STRONG&gt;maintain 90 FPS for the HTC Vive.&lt;/P&gt;&lt;P&gt;You can improve your framerate in FlexSim by &lt;A href="https://archive.flexsim.com/showthread.php?t=3207"&gt;optimizing your 3D shapes&lt;/A&gt; by merging meshes with the same material together before importing the shape into FlexSim.&lt;/P&gt;</description>
    <pubDate>Wed, 10 Jul 2019 17:55:44 GMT</pubDate>
    <dc:creator>philboboADSK</dc:creator>
    <dc:date>2019-07-10T17:55:44Z</dc:date>
    <item>
      <title>Flicker occurred when using VR</title>
      <link>https://forums.autodesk.com/t5/flexsim-forum/flicker-occurred-when-using-vr/m-p/13554444#M58342</link>
      <description>&lt;P&gt;&lt;I&gt;[ FlexSim 19.1.0 ]&lt;/I&gt;&lt;/P&gt;&lt;P&gt;Hi,I build up a model which import my own 3D Object, and also upgrade graphic card to improve performance.&lt;/P&gt;
&lt;P&gt;But still have serious flicker when using HTC VIVE.&lt;/P&gt;
&lt;P&gt;Could you help me to know how to solve this problem?&lt;/P&gt;
&lt;P&gt;My graphic card is GEFORCE RTX 2080.&lt;/P&gt;</description>
      <pubDate>Thu, 04 Jul 2019 02:35:45 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/flexsim-forum/flicker-occurred-when-using-vr/m-p/13554444#M58342</guid>
      <dc:creator>yi_ting_c</dc:creator>
      <dc:date>2019-07-04T02:35:45Z</dc:date>
    </item>
    <item>
      <title>Re: Flicker occurred when using VR</title>
      <link>https://forums.autodesk.com/t5/flexsim-forum/flicker-occurred-when-using-vr/m-p/13554445#M58343</link>
      <description>&lt;P&gt;Hi &lt;A rel="user" href="https://answers.flexsim.com/users/15964/yi-tingc.html" nodeid="15964"&gt;@yi ting C&lt;/A&gt;,&lt;/P&gt;&lt;P&gt;Can you attach your model? Make sure to tag &lt;A rel="user" href="https://answers.flexsim.com/users/206/phil.b.html" nodeid="206"&gt;@phil.bobo&lt;/A&gt; to look at.&lt;/P&gt;</description>
      <pubDate>Fri, 05 Jul 2019 16:39:16 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/flexsim-forum/flicker-occurred-when-using-vr/m-p/13554445#M58343</guid>
      <dc:creator>benjamin_w2</dc:creator>
      <dc:date>2019-07-05T16:39:16Z</dc:date>
    </item>
    <item>
      <title>Re: Flicker occurred when using VR</title>
      <link>https://forums.autodesk.com/t5/flexsim-forum/flicker-occurred-when-using-vr/m-p/13554446#M58344</link>
      <description>&lt;P&gt;Hi &lt;A rel="user" href="https://answers.flexsim.com/users/13461/benjaminw2.html" nodeid="13461"&gt;@Benjamin W2&lt;/A&gt; and &lt;A rel="user" href="https://answers.flexsim.com/users/206/phil.b.html" nodeid="206"&gt;@phil.bobo&lt;/A&gt; ,&lt;/P&gt;
&lt;P&gt;Consider of technical secret of my company，is it possible to provide the model by email ? Thank you.&lt;/P&gt;</description>
      <pubDate>Wed, 10 Jul 2019 07:48:42 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/flexsim-forum/flicker-occurred-when-using-vr/m-p/13554446#M58344</guid>
      <dc:creator>yi_ting_c</dc:creator>
      <dc:date>2019-07-10T07:48:42Z</dc:date>
    </item>
    <item>
      <title>Re: Flicker occurred when using VR</title>
      <link>https://forums.autodesk.com/t5/flexsim-forum/flicker-occurred-when-using-vr/m-p/13554447#M58345</link>
      <description>&lt;P&gt; &lt;A rel="user" href="https://answers.flexsim.com/users/15964/yi-tingc.html" nodeid="15964"&gt;@yi ting C&lt;/A&gt;, we have a couple of options. You could send it to my email which is &lt;A href="mailto:ben.wolfley@flexsim.com"&gt;ben.wolfley@flexsim.com&lt;/A&gt; or you could ask new question and make it a private question. Only FlexSim employees can see private questions.&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper" image-alt="20533-2019-07-10-09-27-31-ask-a-question-flexsim-communi.png"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1499571i3F3C0929476C064C/image-size/large?v=v2&amp;amp;px=999" role="button" title="20533-2019-07-10-09-27-31-ask-a-question-flexsim-communi.png" alt="20533-2019-07-10-09-27-31-ask-a-question-flexsim-communi.png" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Wed, 10 Jul 2019 14:35:27 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/flexsim-forum/flicker-occurred-when-using-vr/m-p/13554447#M58345</guid>
      <dc:creator>benjamin_w2</dc:creator>
      <dc:date>2019-07-10T14:35:27Z</dc:date>
    </item>
    <item>
      <title>Re: Flicker occurred when using VR</title>
      <link>https://forums.autodesk.com/t5/flexsim-forum/flicker-occurred-when-using-vr/m-p/13554448#M58346</link>
      <description>&lt;P&gt;If by "flicker" you actually mean "&lt;A href="http://blogs.valvesoftware.com/abrash/why-virtual-isnt-real-to-your-brain-judder/"&gt;judder&lt;/A&gt;" (laggy motion as you move your head), then the issue is that your framerate dropped below the required 90 FPS for the HTC Vive.&lt;/P&gt;&lt;P&gt;You must maintain a frame rate of 90 FPS in VR on the HTC Vive. You can show the framerate in FlexSim's 3D view by enabling File &amp;gt; Global Preferences &amp;gt; Show FPS Counter.&lt;/P&gt;&lt;P&gt;If the framerate of your model is less than 90 FPS, then you need to optimize your model to render faster to use the HTC Vive.&lt;/P&gt;&lt;P&gt;The Oculus Rift uses asynchronous spacewarp to compensate for judder when below 90 FPS, but the HTC Vive does not, so you &lt;STRONG&gt;must &lt;/STRONG&gt;maintain 90 FPS for the HTC Vive.&lt;/P&gt;&lt;P&gt;You can improve your framerate in FlexSim by &lt;A href="https://archive.flexsim.com/showthread.php?t=3207"&gt;optimizing your 3D shapes&lt;/A&gt; by merging meshes with the same material together before importing the shape into FlexSim.&lt;/P&gt;</description>
      <pubDate>Wed, 10 Jul 2019 17:55:44 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/flexsim-forum/flicker-occurred-when-using-vr/m-p/13554448#M58346</guid>
      <dc:creator>philboboADSK</dc:creator>
      <dc:date>2019-07-10T17:55:44Z</dc:date>
    </item>
    <item>
      <title>Re: Flicker occurred when using VR</title>
      <link>https://forums.autodesk.com/t5/flexsim-forum/flicker-occurred-when-using-vr/m-p/13554449#M58347</link>
      <description>&lt;P&gt;&lt;A rel="user" href="https://answers.flexsim.com/users/15964/yi-tingc.html" nodeid="15964"&gt;@yi ting C&lt;/A&gt; &lt;/P&gt;&lt;P&gt;Did this answer help you? If so, could you please accept it? If not, could you let us know what else we can do to help you? Thanks!&lt;/P&gt;</description>
      <pubDate>Wed, 14 Aug 2019 22:24:18 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/flexsim-forum/flicker-occurred-when-using-vr/m-p/13554449#M58347</guid>
      <dc:creator>braydn_t</dc:creator>
      <dc:date>2019-08-14T22:24:18Z</dc:date>
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