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    <title>topic Transporter running through walls in FlexSim Forum</title>
    <link>https://forums.autodesk.com/t5/flexsim-forum/transporter-running-through-walls/m-p/13525675#M35580</link>
    <description>&lt;P&gt;&lt;I&gt;[ FlexSim 22.2.3 ]&lt;/I&gt;&lt;/P&gt;&lt;DIV class="fr-view clearfix"&gt;
 &lt;P&gt;&lt;A rel="noopener noreferrer" href="https://answers.flexsim.com/storage/attachments/62387-trash-and-cardboard-project.fsm" target="_blank"&gt;Trash and cardboard project.fsm&lt;/A&gt;. Attached is a project I am working on to find the best path to the queues and then deliver to the sink. How can I do this and not have the transporter run through walls and rack. I know I can use a travel network, but I want the transporter to decide the fastest path to take. &lt;/P&gt;
&lt;/DIV&gt;</description>
    <pubDate>Tue, 20 Dec 2022 14:01:15 GMT</pubDate>
    <dc:creator>chandler_s</dc:creator>
    <dc:date>2022-12-20T14:01:15Z</dc:date>
    <item>
      <title>Transporter running through walls</title>
      <link>https://forums.autodesk.com/t5/flexsim-forum/transporter-running-through-walls/m-p/13525675#M35580</link>
      <description>&lt;P&gt;&lt;I&gt;[ FlexSim 22.2.3 ]&lt;/I&gt;&lt;/P&gt;&lt;DIV class="fr-view clearfix"&gt;
 &lt;P&gt;&lt;A rel="noopener noreferrer" href="https://answers.flexsim.com/storage/attachments/62387-trash-and-cardboard-project.fsm" target="_blank"&gt;Trash and cardboard project.fsm&lt;/A&gt;. Attached is a project I am working on to find the best path to the queues and then deliver to the sink. How can I do this and not have the transporter run through walls and rack. I know I can use a travel network, but I want the transporter to decide the fastest path to take. &lt;/P&gt;
&lt;/DIV&gt;</description>
      <pubDate>Tue, 20 Dec 2022 14:01:15 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/flexsim-forum/transporter-running-through-walls/m-p/13525675#M35580</guid>
      <dc:creator>chandler_s</dc:creator>
      <dc:date>2022-12-20T14:01:15Z</dc:date>
    </item>
    <item>
      <title>Re: Transporter running through walls</title>
      <link>https://forums.autodesk.com/t5/flexsim-forum/transporter-running-through-walls/m-p/13525676#M35581</link>
      <description>&lt;DIV class="fr-view clearfix"&gt;&lt;P&gt;Consider using the &lt;A href="https://docs.flexsim.com/en/23.0/WorkingWithTasks/Travel/WorkingWithAStar/WorkingWithAStar.html"&gt;Astar navigator&lt;/A&gt; which will save you having to set up a travel network. You will have to add members/barriers.&lt;/P&gt;&lt;P&gt;I would not recommend the use of a proximity or social force based agent system for your model as they are slow, hard to set up correctly and often don't yield the correct emergent behaviors.&lt;/P&gt;&lt;/DIV&gt;</description>
      <pubDate>Tue, 20 Dec 2022 14:46:38 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/flexsim-forum/transporter-running-through-walls/m-p/13525676#M35581</guid>
      <dc:creator>jason_lightfoot_adsk</dc:creator>
      <dc:date>2022-12-20T14:46:38Z</dc:date>
    </item>
    <item>
      <title>Re: Transporter running through walls</title>
      <link>https://forums.autodesk.com/t5/flexsim-forum/transporter-running-through-walls/m-p/13525677#M35582</link>
      <description>&lt;DIV class="fr-view clearfix"&gt;&lt;P&gt;&lt;SPAN style="caret-color: rgb(65, 65, 65); color: rgb(65, 65, 65); font-family: sans-serif; font-size: 15px;"&gt;A model emulates only reality. &lt;/SPAN&gt;FlexSim Features haven’t a physical engine yet. If you want to prevent collisions you find such a feature in agent system module. Another option is an A*Star grid mentioned by &lt;A rel="user" href="https://answers.flexsim.com/users/226/jason.l.html" nodeid="226"&gt;@Jason Lightfoot&lt;/A&gt;. You can also evaluate possible collisions and tell a taskexecuter to travel over some locations to a destination by Type &lt;A rel="noopener noreferrer" href="https://docs.flexsim.com/en/22.2/Reference/TaskSequences/TaskSequenceTypes/TaskSequenceTypes.html#travelToLoc" target="_blank"&gt;TASKTYPE_TRAVELTOLOC&lt;/A&gt; before loading or unloading items. You would &lt;A rel="noopener noreferrer" href="https://docs.flexsim.com/en/22.2/Reference/TaskSequences/TaskSequenceConcepts/TaskSequenceConcepts.html" target="_blank"&gt;customize a tasksequence&lt;/A&gt; to get a more realistic travel path.&lt;/P&gt;&lt;/DIV&gt;</description>
      <pubDate>Wed, 21 Dec 2022 08:29:46 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/flexsim-forum/transporter-running-through-walls/m-p/13525677#M35582</guid>
      <dc:creator>joerg_vogel_HsH</dc:creator>
      <dc:date>2022-12-21T08:29:46Z</dc:date>
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