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    <title>topic Re: Crane collision logic with Agent System in FlexSim Forum</title>
    <link>https://forums.autodesk.com/t5/flexsim-forum/crane-collision-logic-with-agent-system/m-p/13506972#M20810</link>
    <description>&lt;DIV class="fr-view clearfix"&gt;&lt;P&gt;Probably you can start with this thread &lt;A rel="noopener noreferrer" href="https://answers.flexsim.com/questions/91396/robot-collision.html" target="_blank"&gt;robot collision.&lt;/A&gt;  A crane is special construct, because the Taskexecuter is just the hook. But a collision occurs between bridges first. Maybe you are able to place the involved objects to be a part of the drawsurrogate node, which represent the bridge node. Those components are objects nodes in a tree structure of the drawsurrogate node.&lt;/P&gt;&lt;/DIV&gt;</description>
    <pubDate>Mon, 12 Apr 2021 19:59:22 GMT</pubDate>
    <dc:creator>joerg_vogel_HsH</dc:creator>
    <dc:date>2021-04-12T19:59:22Z</dc:date>
    <item>
      <title>Crane collision logic with Agent System</title>
      <link>https://forums.autodesk.com/t5/flexsim-forum/crane-collision-logic-with-agent-system/m-p/13506971#M20809</link>
      <description>&lt;P&gt;&lt;I&gt;[ FlexSim 21.0.2 ]&lt;/I&gt;&lt;/P&gt;&lt;DIV class="fr-view clearfix"&gt;
 &lt;P&gt;Hello guys.&lt;BR /&gt;&lt;BR /&gt;I've been trying to get the new agent system to work with cranes for a while but no success so far. I hope someone can help me solve this issue.&lt;BR /&gt;&lt;BR /&gt;What I need is basically what used to work before the update, which is: If one crane with higher priority comes to certain distance the crane with less priority goes away. Including if it is performing a travel task. Using a priority label I could change the priority value on load/unload tasks and it worked great.&lt;BR /&gt;&lt;BR /&gt;But now they removed the collision menu and the new Agent System doesn't seem to have been made with cranes in mind. At first sight it looks simples to just use social behavior and create a repel rule but it doesn't work on cranes, it makes the whole structure of the crane move away, not the moving part.&lt;BR /&gt;&lt;BR /&gt;So I've been trying to make it work with Proximity Detection, sending a message to the crane that needs to move and with that message make it go away by process flow. It seems promising but I'm struggling with the preemption of the travel task.&lt;BR /&gt;&lt;BR /&gt;i've attached a model with one of my tryouts. I would really appreciate any help on the matter.&lt;BR /&gt;&lt;BR /&gt;Thanks!&lt;/P&gt;
 &lt;P&gt;&lt;A rel="noopener noreferrer" href="https://answers.flexsim.com/storage/attachments/38438-crane-col-agent-system.fsm" target="_blank"&gt;Crane col agent system.fsm&lt;/A&gt;&lt;/P&gt;
&lt;/DIV&gt;</description>
      <pubDate>Mon, 12 Apr 2021 18:21:55 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/flexsim-forum/crane-collision-logic-with-agent-system/m-p/13506971#M20809</guid>
      <dc:creator>gabriel_dom2</dc:creator>
      <dc:date>2021-04-12T18:21:55Z</dc:date>
    </item>
    <item>
      <title>Re: Crane collision logic with Agent System</title>
      <link>https://forums.autodesk.com/t5/flexsim-forum/crane-collision-logic-with-agent-system/m-p/13506972#M20810</link>
      <description>&lt;DIV class="fr-view clearfix"&gt;&lt;P&gt;Probably you can start with this thread &lt;A rel="noopener noreferrer" href="https://answers.flexsim.com/questions/91396/robot-collision.html" target="_blank"&gt;robot collision.&lt;/A&gt;  A crane is special construct, because the Taskexecuter is just the hook. But a collision occurs between bridges first. Maybe you are able to place the involved objects to be a part of the drawsurrogate node, which represent the bridge node. Those components are objects nodes in a tree structure of the drawsurrogate node.&lt;/P&gt;&lt;/DIV&gt;</description>
      <pubDate>Mon, 12 Apr 2021 19:59:22 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/flexsim-forum/crane-collision-logic-with-agent-system/m-p/13506972#M20810</guid>
      <dc:creator>joerg_vogel_HsH</dc:creator>
      <dc:date>2021-04-12T19:59:22Z</dc:date>
    </item>
    <item>
      <title>Re: Crane collision logic with Agent System</title>
      <link>https://forums.autodesk.com/t5/flexsim-forum/crane-collision-logic-with-agent-system/m-p/13506973#M20811</link>
      <description>&lt;DIV class="fr-view clearfix"&gt;
 &lt;P&gt;Thanks for the answer. &lt;BR /&gt;I've seen the post about robot collision but it doesn't quite fit my situation. &lt;BR /&gt;&lt;BR /&gt;It can detect correctly the collision on the hook, if you open my model you'll see the collision circle works great. &lt;BR /&gt;The problem is how to make the preemption work.&lt;BR /&gt;&lt;BR /&gt;I was hopping for a simpler solution than to have to remodel all of the crane's behavior. &lt;BR /&gt;&lt;BR /&gt;It seems the devs don't care too much about cranes and heavy indrustry since most of the new updates focus mainly on Health Care. The sad part isn't that I'm not getting any new features, I just wanted the old ones to still exist... &lt;/P&gt;
&lt;/DIV&gt;</description>
      <pubDate>Mon, 12 Apr 2021 20:14:33 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/flexsim-forum/crane-collision-logic-with-agent-system/m-p/13506973#M20811</guid>
      <dc:creator>gabriel_dom2</dc:creator>
      <dc:date>2021-04-12T20:14:33Z</dc:date>
    </item>
    <item>
      <title>Re: Crane collision logic with Agent System</title>
      <link>https://forums.autodesk.com/t5/flexsim-forum/crane-collision-logic-with-agent-system/m-p/13506974#M20812</link>
      <description>&lt;DIV class="fr-view clearfix"&gt;&lt;P&gt;If you have still access to an older version, you can copy the source code of the crane collision logic and adjust them to the agent triggers responses. The main idea of the older logic was to send the crane with a lower priority away from the collision area. The mechanism was a preempted Tasksequence to let travel the low priority crane some meters in opposite direction by a &lt;EM&gt;travel to location&lt;/EM&gt; task wether in absolute coordinates or relatively. To prevent an immediate collision the higher priority crane gets a preempted Tasksequence, too. This Tasksequence let the crane wait some time to deactivate the collision state. The mechanism works without superior control unit, because each involved object knows his priority in relation to any other object. The object, that has to leave the collision area, sets his preempted Tasksequence a bit higher in priority in relation to the other crane, but the adjustment is not to the same level of the other crane. It is just as high as it is necessary if a collision in the future occurs,  to let finish the transport job. &lt;/P&gt;&lt;/DIV&gt;</description>
      <pubDate>Mon, 12 Apr 2021 21:40:03 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/flexsim-forum/crane-collision-logic-with-agent-system/m-p/13506974#M20812</guid>
      <dc:creator>joerg_vogel_HsH</dc:creator>
      <dc:date>2021-04-12T21:40:03Z</dc:date>
    </item>
    <item>
      <title>Re: Crane collision logic with Agent System</title>
      <link>https://forums.autodesk.com/t5/flexsim-forum/crane-collision-logic-with-agent-system/m-p/13506975#M20813</link>
      <description>&lt;DIV class="fr-view clearfix"&gt;
 &lt;P&gt;Thank you for the help Vogel!&lt;BR /&gt;&lt;BR /&gt;Ok I understand how it should work. But can you help me to model this whole preemption logic by process flow? &lt;BR /&gt;&lt;BR /&gt;I don't know if you have seem the model I've attached. But what you said is exactly what I'm trying but no success with this preemption logic so far.&lt;/P&gt;
&lt;/DIV&gt;</description>
      <pubDate>Tue, 13 Apr 2021 17:47:27 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/flexsim-forum/crane-collision-logic-with-agent-system/m-p/13506975#M20813</guid>
      <dc:creator>gabriel_dom2</dc:creator>
      <dc:date>2021-04-13T17:47:27Z</dc:date>
    </item>
    <item>
      <title>Re: Crane collision logic with Agent System</title>
      <link>https://forums.autodesk.com/t5/flexsim-forum/crane-collision-logic-with-agent-system/m-p/13506976#M20814</link>
      <description>&lt;DIV class="fr-view clearfix"&gt;
 &lt;P&gt;Hi &lt;A rel="user" href="https://answers.flexsim.com/users/11919/gabrieldom2.html" nodeid="11919"&gt;@Gabriel Morgante&lt;/A&gt;, as Jörg suggested, you can get and adjust the crane collision logic available in previous versions of FlexSim. I believe the easiest and fastest solution at the moment would be to use this logic directly as a trigger in the agent proximity system. So you don't need to define a preemption logic using processflow.&lt;/P&gt;
 &lt;P&gt;The following model uses this strategy. If it is applicable to your case, you can copy the proximity trigger.&lt;/P&gt;
 &lt;P&gt;&lt;A rel="noopener noreferrer" href="https://answers.flexsim.com/storage/attachments/38499-crane-collision-with-agent-system.fsm" target="_blank"&gt;crane collision with agent system.fsm&lt;/A&gt;&lt;/P&gt;
 &lt;P&gt;You may change the following parameters, which are mostly the same as those from the previous version.&lt;/P&gt;
 &lt;P&gt;&lt;span class="lia-inline-image-display-wrapper" image-alt="38508-parameters.jpg"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1505605i0CAF0667A4D41070/image-size/large?v=v2&amp;amp;px=999" role="button" title="38508-parameters.jpg" alt="38508-parameters.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;
 &lt;P&gt;The only additional parameter is &lt;U&gt;collisionradius&lt;/U&gt;. While the agent system proximity radius defines a detection sphere (or cylinder), the collision radius defines the minimum desired distance between cranes &lt;U&gt;within the proximity radius and &lt;/U&gt;&lt;U&gt;along the chosen axis&lt;/U&gt;. For your case, with that logic, I think the proximity radius should be approx. half the distance between both crane rails (~15m) and the collision radius = 5m (considering the value you've already chosen). The crane will move apart if the distance along the chosen axis is less than the collision radius. Clearly, it is not a completely efficient solution in terms of logic processing, but it should work. Perhaps other colleagues can suggest alternatives.&lt;/P&gt;
 &lt;P&gt;It is important to follow the instructions provided at &lt;A rel="nofollow noopener noreferrer" href="https://answers.flexsim.com/questions/39773/how-to-avoid-colision-in-cranes.html" target="_blank"&gt;how to avoid colision in cranes&lt;/A&gt;.&lt;/P&gt;
 &lt;P&gt;I also changed your model according to this suggestion:&lt;/P&gt;
 &lt;P&gt;&lt;A rel="noopener noreferrer" href="https://answers.flexsim.com/storage/attachments/38512-crane-col-agent-system.fsm" target="_blank"&gt;crane-col-agent-system.fsm&lt;/A&gt;&lt;/P&gt;
 &lt;P&gt;Sucesso em seu modelo!&lt;/P&gt;
&lt;/DIV&gt;</description>
      <pubDate>Wed, 14 Apr 2021 13:41:53 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/flexsim-forum/crane-collision-logic-with-agent-system/m-p/13506976#M20814</guid>
      <dc:creator>afonso_teberga</dc:creator>
      <dc:date>2021-04-14T13:41:53Z</dc:date>
    </item>
    <item>
      <title>Re: Crane collision logic with Agent System</title>
      <link>https://forums.autodesk.com/t5/flexsim-forum/crane-collision-logic-with-agent-system/m-p/13506977#M20815</link>
      <description>&lt;DIV class="fr-view clearfix"&gt;
 &lt;P&gt;&lt;A rel="user" href="https://answers.flexsim.com/users/2247/afonso.t.html" nodeid="2247"&gt;@Afonso Teberga&lt;/A&gt;&lt;BR /&gt;&lt;BR /&gt;Brilliant! This is exactly the solution I wanted! &lt;BR /&gt;&lt;BR /&gt;Also thank you for making the extra effort to make it understandable for me with all the explanations inside the code! &lt;BR /&gt;&lt;BR /&gt;I could not have asked for more. Case closed! &lt;BR /&gt;&lt;BR /&gt;Muito obrigado amigo, facilitou a minha vida demais! Abraço!&lt;BR /&gt;&lt;BR /&gt;&lt;/P&gt;
&lt;/DIV&gt;</description>
      <pubDate>Wed, 14 Apr 2021 18:04:51 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/flexsim-forum/crane-collision-logic-with-agent-system/m-p/13506977#M20815</guid>
      <dc:creator>gabriel_dom2</dc:creator>
      <dc:date>2021-04-14T18:04:51Z</dc:date>
    </item>
    <item>
      <title>Re: Crane collision logic with Agent System</title>
      <link>https://forums.autodesk.com/t5/flexsim-forum/crane-collision-logic-with-agent-system/m-p/13506978#M20816</link>
      <description>&lt;DIV class="fr-view clearfix"&gt;Hello Afonso, I've been working for a week on a crane collision avoidance logic but it doesn't work so I decided to use yours.  But it doesn't work all the time either. Sometimes the avoidance works and sometimes they go right through each other.&lt;P&gt;I can't send you the model here because it is confidential. I'd have to create a new private question.&lt;/P&gt;&lt;P&gt;But 2 things:&lt;/P&gt;&lt;P&gt;- My model is in millimeters instead of meters so I changed the parameters accordingly.&lt;/P&gt;&lt;P&gt;- All the tasks that the cranes do are controlled by a Process Flow (acquire, load, unload, release).&lt;/P&gt;&lt;P&gt;Could any of these explain my problem?&lt;/P&gt;&lt;P&gt;Or let me know if you have time to look at it and I will create a new private question to send you the model.&lt;/P&gt;&lt;P&gt;Thanks,&lt;/P&gt;&lt;/DIV&gt;</description>
      <pubDate>Mon, 10 Jan 2022 21:44:23 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/flexsim-forum/crane-collision-logic-with-agent-system/m-p/13506978#M20816</guid>
      <dc:creator>patrickABAWF</dc:creator>
      <dc:date>2022-01-10T21:44:23Z</dc:date>
    </item>
    <item>
      <title>Re: Crane collision logic with Agent System</title>
      <link>https://forums.autodesk.com/t5/flexsim-forum/crane-collision-logic-with-agent-system/m-p/13506979#M20817</link>
      <description>&lt;DIV class="fr-view clearfix"&gt;I think the problem is that the crane Load Time can't be preempted.  Is that possible?&lt;P&gt;I have a 15 seconds Load Time and Unload Time.&lt;/P&gt;&lt;/DIV&gt;</description>
      <pubDate>Tue, 11 Jan 2022 01:44:43 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/flexsim-forum/crane-collision-logic-with-agent-system/m-p/13506979#M20817</guid>
      <dc:creator>patrickABAWF</dc:creator>
      <dc:date>2022-01-11T01:44:43Z</dc:date>
    </item>
    <item>
      <title>Re: Crane collision logic with Agent System</title>
      <link>https://forums.autodesk.com/t5/flexsim-forum/crane-collision-logic-with-agent-system/m-p/13506980#M20818</link>
      <description>&lt;DIV class="fr-view clearfix"&gt;Please consider, that you can implement load and unload times by a different construct in a model. You can replace those executed functions by utilize task sequences or just delay tasks. Then you would be able to preempt them. In real world you are not allowed to preempt those times because it is an enclosed process, that has got its own error handling routine. &lt;/DIV&gt;</description>
      <pubDate>Tue, 11 Jan 2022 08:49:45 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/flexsim-forum/crane-collision-logic-with-agent-system/m-p/13506980#M20818</guid>
      <dc:creator>joerg_vogel_HsH</dc:creator>
      <dc:date>2022-01-11T08:49:45Z</dc:date>
    </item>
    <item>
      <title>Re: Crane collision logic with Agent System</title>
      <link>https://forums.autodesk.com/t5/flexsim-forum/crane-collision-logic-with-agent-system/m-p/13506981#M20819</link>
      <description>&lt;DIV class="fr-view clearfix"&gt;
 Patrick, 
 &lt;P&gt;&lt;BR /&gt;Have you checked if the collision radius that you have set is enough to prevent them from crossing each other being side by side? &lt;BR /&gt;What I mean is: if the width of the crane is 10meter and your collision radius is 3m, they could be crossing without collision if they are in opposite sides of the crane. It has happened to me. &lt;/P&gt;
&lt;/DIV&gt;</description>
      <pubDate>Tue, 11 Jan 2022 13:22:36 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/flexsim-forum/crane-collision-logic-with-agent-system/m-p/13506981#M20819</guid>
      <dc:creator>gabriel_dom2</dc:creator>
      <dc:date>2022-01-11T13:22:36Z</dc:date>
    </item>
    <item>
      <title>Re: Crane collision logic with Agent System</title>
      <link>https://forums.autodesk.com/t5/flexsim-forum/crane-collision-logic-with-agent-system/m-p/13506982#M20820</link>
      <description>&lt;DIV class="fr-view clearfix"&gt;At first I had this problem but I changed the radius and that is no longer the problem.&lt;/DIV&gt;</description>
      <pubDate>Wed, 12 Jan 2022 15:23:44 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/flexsim-forum/crane-collision-logic-with-agent-system/m-p/13506982#M20820</guid>
      <dc:creator>patrickABAWF</dc:creator>
      <dc:date>2022-01-12T15:23:44Z</dc:date>
    </item>
    <item>
      <title>Re: Crane collision logic with Agent System</title>
      <link>https://forums.autodesk.com/t5/flexsim-forum/crane-collision-logic-with-agent-system/m-p/13506983#M20821</link>
      <description>&lt;DIV class="fr-view clearfix"&gt;Lead times are a problem but another more important is that for the logic to work, I need to set the Lift Radius to a high number so that the crane doesn't go up and down.  But that makes the model unrealistic because the cranes should spend a lot of time going up and down.  I'm really stuck at a dead end...&lt;/DIV&gt;</description>
      <pubDate>Wed, 12 Jan 2022 15:29:53 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/flexsim-forum/crane-collision-logic-with-agent-system/m-p/13506983#M20821</guid>
      <dc:creator>patrickABAWF</dc:creator>
      <dc:date>2022-01-12T15:29:53Z</dc:date>
    </item>
    <item>
      <title>Re: Crane collision logic with Agent System</title>
      <link>https://forums.autodesk.com/t5/flexsim-forum/crane-collision-logic-with-agent-system/m-p/13506984#M20822</link>
      <description>&lt;DIV class="fr-view clearfix"&gt;
 Are you using acceleration for the cranes? It can cause trouble with the collisions. 
 &lt;P&gt;&lt;BR /&gt;As a rule of thumb I always use ZERO acceleration and deceleration for the Gantry, Trolley and Hoist and I also set the lift and drop very quick (like 2m/s). The difference in time from the real lifting/drop I just add to the load/unload task. &lt;BR /&gt;&lt;BR /&gt;&lt;/P&gt;
&lt;/DIV&gt;</description>
      <pubDate>Wed, 12 Jan 2022 15:40:36 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/flexsim-forum/crane-collision-logic-with-agent-system/m-p/13506984#M20822</guid>
      <dc:creator>gabriel_dom2</dc:creator>
      <dc:date>2022-01-12T15:40:36Z</dc:date>
    </item>
    <item>
      <title>Re: Crane collision logic with Agent System</title>
      <link>https://forums.autodesk.com/t5/flexsim-forum/crane-collision-logic-with-agent-system/m-p/13506985#M20823</link>
      <description>&lt;DIV class="fr-view clearfix"&gt;
 &lt;P&gt;&lt;A rel="user" href="https://answers.flexsim.com/users/2247/afonso.t.html" nodeid="2247"&gt;@Afonso Teberga&lt;/A&gt;&lt;BR /&gt;It is exactly &lt;SPAN id="isPasted" style="color: rgb(65, 65, 65); font-family: sans-serif; font-size: 15px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-indent: 0px; text-transform: none; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; white-space: normal; background-color: rgb(255, 255, 255); text-decoration-thickness: initial; text-decoration-style: initial; text-decoration-color: initial; display: inline !important; float: none;"&gt;I was looking for, And now this logic works perfectly when I have 2 cranes but in my case, I need 6 cranes in the same line. I have implemented the same logic as well and I can see(time stamp =80) ghosting on cranes 5 &amp;amp; 4. I tried to check the proximity radius and "Collisionradius" but is not working. Is there anything I missed?&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN id="isPasted"&gt;Thanks&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN id="isPasted"&gt;Arun&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN id="isPasted"&gt;&lt;A rel="noopener noreferrer" href="https://answers.flexsim.com/storage/attachments/83359-crane-collision-test-1.fsm" target="_blank"&gt;Crane Collision Test_1.fsm&lt;/A&gt;&lt;/SPAN&gt;&lt;/P&gt;
&lt;/DIV&gt;</description>
      <pubDate>Sun, 02 Jun 2024 07:37:05 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/flexsim-forum/crane-collision-logic-with-agent-system/m-p/13506985#M20823</guid>
      <dc:creator>Arun4</dc:creator>
      <dc:date>2024-06-02T07:37:05Z</dc:date>
    </item>
    <item>
      <title>Re: Crane collision logic with Agent System</title>
      <link>https://forums.autodesk.com/t5/flexsim-forum/crane-collision-logic-with-agent-system/m-p/13506986#M20824</link>
      <description>&lt;DIV class="fr-view clearfix"&gt;&lt;P&gt;The proximity system uses a radius around the object (the hook) to detect proximity. If the trolleys are at different y-positions, this will allow the gantries to get much closer to each other than they should. In the screenshot below you can see that the cranes enter each others proximity radius only slightly before their gantries are on top of each other.&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper" image-alt="capture1.png"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1505611i5E0D062FC76DFD73/image-size/large?v=v2&amp;amp;px=999" role="button" title="capture1.png" alt="capture1.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;Instead of using the proximity system, you could just use the same code in a Custom Code activity in Process Flow that gets called regularly. The code checks the distance along the primary axis anyway.&lt;/P&gt;&lt;P&gt;Though continuously running a function, checking some condition, will make the simulation run quite slow (as you can tell in the case of using the proximity system already). This can be improved by calculated when the check needs to done again at the earliest based on the current distance between the two cranes. For example, if they are still 5m farther apart than the collision distance, then no check needs to happen until that distance could have been travelled by the cranes).&lt;/P&gt;&lt;P&gt;&lt;A rel="noopener noreferrer" href="https://answers.flexsim.com/storage/attachments/83372-crane-collision-test-fm.fsm" target="_blank"&gt;crane-collision-test-fm.fsm&lt;/A&gt;&lt;/P&gt;&lt;/DIV&gt;</description>
      <pubDate>Mon, 03 Jun 2024 08:00:58 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/flexsim-forum/crane-collision-logic-with-agent-system/m-p/13506986#M20824</guid>
      <dc:creator>moehlmann_fe</dc:creator>
      <dc:date>2024-06-03T08:00:58Z</dc:date>
    </item>
    <item>
      <title>Re: Crane collision logic with Agent System</title>
      <link>https://forums.autodesk.com/t5/flexsim-forum/crane-collision-logic-with-agent-system/m-p/13506987#M20825</link>
      <description>&lt;DIV class="fr-view clearfix"&gt;
 &lt;P&gt;&lt;A rel="noopener noreferrer" href="https://answers.flexsim.com/storage/attachments/90581-simple-test.fsm" target="_blank"&gt;simple test.fsm&lt;/A&gt;hi , thanks for sharing your code and your complete explanation . i created a simple model and copied your code . would you please help me why it does not work ?&lt;/P&gt;
&lt;/DIV&gt;</description>
      <pubDate>Mon, 03 Mar 2025 09:08:31 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/flexsim-forum/crane-collision-logic-with-agent-system/m-p/13506987#M20825</guid>
      <dc:creator>mohammad_esmaeilian_79</dc:creator>
      <dc:date>2025-03-03T09:08:31Z</dc:date>
    </item>
    <item>
      <title>Re: Crane collision logic with Agent System</title>
      <link>https://forums.autodesk.com/t5/flexsim-forum/crane-collision-logic-with-agent-system/m-p/13506988#M20826</link>
      <description>&lt;DIV class="fr-view clearfix"&gt;&lt;A rel="user" href="https://answers.flexsim.com/users/44882/mohammadesmaeilian.html" nodeid="44882"&gt;@ms&lt;/A&gt;, &lt;A rel="noopener noreferrer" href="https://answers.flexsim.com/comments/174141/view.html" target="_blank"&gt;here is another recent thread&lt;/A&gt;. Examples FlexSim are from 23 and 24.2.  Hint: If you ask a new question, you can add your flexsim version and get more suited answers. Naturally you can reference other answers or questions.&lt;/DIV&gt;</description>
      <pubDate>Mon, 03 Mar 2025 10:05:04 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/flexsim-forum/crane-collision-logic-with-agent-system/m-p/13506988#M20826</guid>
      <dc:creator>joerg_vogel_HsH</dc:creator>
      <dc:date>2025-03-03T10:05:04Z</dc:date>
    </item>
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