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  <channel>
    <title>topic Re: Using Deadline render manager for burn (or any 3rd party render manager) in Flame Forum</title>
    <link>https://forums.autodesk.com/t5/flame-forum/using-deadline-render-manager-for-burn-or-any-3rd-party-render/m-p/13355220#M77</link>
    <description>&lt;P&gt;Ah dang yeh forgot to remove that post_job option. I'll include that file here, we were using it to create a post render job if certain criteria was met, it would create a QT from a exr write render on the SAN.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;safe to remove that from the batch_hook.py though&lt;/P&gt;&lt;P&gt;-prop PostJobScript=/Volumes/MY_SAN/Resources/Engineering/Flame/post_job.py&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;last_update_file = '%s/.flamestore/userdata/%s/%s.deadline.*' % (server, username, project_name)&lt;/P&gt;&lt;P&gt;&amp;nbsp; this is a central file location that holds the deadline "frames per task". when using&amp;nbsp;deadline_chunks.py in flame, it sets the "frames per task" to a file in the shared location.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;%s shared location root pulled from earlier in the file. (this exists since we have multiple locations / SAN vols)&lt;BR /&gt;&lt;BR /&gt;if "-location2" in host:&lt;BR /&gt;server = "/Volumes/MY_SAN2"&lt;BR /&gt;else:&lt;BR /&gt;server = "/Volumes/MY_SAN"&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;which also correlates to the deadline_chunks.py where it sets up that file.&lt;BR /&gt;if dialog == "Confirm":&lt;BR /&gt;user_id = os.getlogin()&lt;BR /&gt;last_update_file = '/Volumes/MY_SAN/.flamestore/userdata/%s/%s.deadline.%s' % (user_id, project, info['name'].split()[0])&lt;BR /&gt;try:&lt;BR /&gt;os.mkdir(os.path.dirname(last_update_file))&lt;BR /&gt;except:&lt;BR /&gt;pass&lt;BR /&gt;os.system('rm /Volumes/MY_SAN/.flamestore/userdata/%s/%s.deadline.*' % (user_id, project))&lt;BR /&gt;os.system('touch %s' % last_update_file)&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;OL&gt;&lt;LI&gt;flame.py&lt;OL&gt;&lt;LI&gt;is placed in a centralize location where a burn node can access it&lt;OL&gt;&lt;LI&gt;run flame.py&lt;OL&gt;&lt;LI&gt;syntax: python3 /path/path/flame.py [batch] [first frame] [last frame]&lt;OL&gt;&lt;LI&gt;what is batch or define the argument&lt;/LI&gt;&lt;/OL&gt;&lt;/LI&gt;&lt;/OL&gt;&lt;/LI&gt;&lt;/OL&gt;&lt;/LI&gt;&lt;/OL&gt;&lt;/LI&gt;&lt;/OL&gt;&lt;P&gt;So this flame.py command is actually what deadline is going to run on the burn node. the batch_hook.py submits the job like this:&lt;BR /&gt;os.popen("/opt/Thinkbox/Deadline10/bin/deadlinecommand -SubmitCommandLineJob -executable /Volumes/MY_SAN/Resources/Engineering/Flame/flame.py -arguments '&amp;lt;QUOTE&amp;gt;%s&amp;lt;QUOTE&amp;gt; &amp;lt;STARTFRAME&amp;gt; &amp;lt;ENDFRAME&amp;gt;' '-frames' '0-%d' -chunksize %s -name '%s' -pool %s -group %s -prop SecondaryPool=%s -prop TaskTimeoutMinutes=15 -prop PostJobScript=/Volumes/MY_SAN/Resources/Engineering/Flame/post_job.py -prop ExtraInfo0='%s'" % (xml, int(frames), chunk, description, pools[os.uname()[1]], groups[os.uname()[1]], secondary_pool, os.path.basename(batch[0]))).read()&lt;BR /&gt;&lt;BR /&gt;&lt;/P&gt;&lt;P&gt;/opt/Thinkbox/Deadline10/bin/deadlinecommand -SubmitCommandLineJob -executable /usr/local/bin/flame.py -arguments '&amp;lt;QUOTE&amp;gt;/Volumes/MY_SAN/JOBS/Engineering/.burn/Burn_GPU_mvp-flame-flame14_250305_16.06.35/Burn_GPU_mvp-flame-flame14_250305_16.06.35.xml&amp;lt;QUOTE&amp;gt; &amp;lt;STARTFRAME&amp;gt; &amp;lt;ENDFRAME&amp;gt;' '-frames' '0-178' -chunksize 05 -name 'BURN_TEST_v002' -pool pool3 -group flame -prop SecondaryPool=all -prop TaskTimeoutMinutes=15 -prop PostJobScript=/Volumes/MVP/Resources/Engineering/Flame/post_job.py -prop ExtraInfo0='5EBCE4B2 Burn_GPU_mvp-flame-flame14_250305_16.06.35'&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;deadline will then run this command on the burn node for ex:&lt;/P&gt;&lt;P&gt;&amp;nbsp;/usr/local/bin/flame.py "/Volumes/MY_SAN/JOBS/Engineering/.burn/Burn_GPU_mvp-flame-flame14_250305_16.06.35/Burn_GPU_mvp-flame-flame1_250305_16.06.35.xml" 110 114&lt;BR /&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I hope that helps!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Thu, 06 Mar 2025 01:33:01 GMT</pubDate>
    <dc:creator>danny_chambers</dc:creator>
    <dc:date>2025-03-06T01:33:01Z</dc:date>
    <item>
      <title>Using Deadline render manager for burn (or any 3rd party render manager)</title>
      <link>https://forums.autodesk.com/t5/flame-forum/using-deadline-render-manager-for-burn-or-any-3rd-party-render/m-p/13261330#M71</link>
      <description>&lt;P&gt;Why we did it?&lt;/P&gt;&lt;P&gt;Was having a lot of stability issues with backburner at scale&lt;/P&gt;&lt;P&gt;far more control over resource sharing than the simple backburner groups&lt;/P&gt;&lt;P&gt;allows other software to also use expensive GPU nodes for rendering when idle&lt;/P&gt;&lt;P&gt;ability to have post jobs run after burn, ie make a QT from exr render&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;How we did it?&lt;/P&gt;&lt;P&gt;using a flame batch hook that runs when a burn job is submitted. It grabs the burn tar file, extracts and submits a deadline job&lt;/P&gt;&lt;P&gt;Backburner is still setup and running as normal. It handles all the background caching. burn jobs still get submitted to it using a burn group with no nodes, every night we clear out the BBM queue.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;how AD can make it better in order of importance:&lt;SPAN class=""&gt;&amp;nbsp;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;have burn_gpu always complete with a exit code 0 or 1 for success or failure. currently we have to tail the burn shell log file to catch for errors to fail tasks.&lt;BR /&gt;Right now we haven't figured out how to catch background caching jobs, or timeline rendering jobs. timeline renders, we do see the same burn tars, and are able to run the burn_gpu with it which looks like it renders frames. But it never updates the flame timeline.&lt;/P&gt;&lt;P&gt;having burn_gpu output it's log to stdout. logs are a bit messy in deadline, they have the the current task logs and each previous task.&lt;/P&gt;&lt;P&gt;Ability to disable backburner completely.&lt;SPAN class=""&gt;&amp;nbsp;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;to setup:&amp;nbsp;&lt;/P&gt;&lt;P&gt;Standard Deadline setup, nothing special needed on the service side.&lt;/P&gt;&lt;P&gt;(scripts attached)&lt;/P&gt;&lt;P&gt;flame.py can live on central storage for burn nodes to call&lt;/P&gt;&lt;P&gt;batch_hook.py and deadline_chunks.py lives in flame python folder&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;on all hosts that will run burn&lt;/P&gt;&lt;P&gt;add ACL to /opt/Autodesk/log/ so calling user can write to it.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;on burn manager, edit this script to open up Jobs folder so calling user can pull burn tar's. ACL wasn't enough.&lt;/P&gt;&lt;P&gt;/opt/Autodesk/backburner/scripts/.systemd/adsk_backburner_manager.sh&lt;/P&gt;&lt;P&gt;......&lt;/P&gt;&lt;P&gt;chmod -R 777 /opt/Autodesk/backburner/Network/Jobs&lt;/P&gt;&lt;P&gt;exit 0&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Hoping to rally some support to make this function better. With the added ability to easily share render resources w/ other apps, any size company could make use of this.&lt;SPAN class=""&gt;&amp;nbsp;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Wed, 15 Jan 2025 04:44:39 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/flame-forum/using-deadline-render-manager-for-burn-or-any-3rd-party-render/m-p/13261330#M71</guid>
      <dc:creator>danny_chambers</dc:creator>
      <dc:date>2025-01-15T04:44:39Z</dc:date>
    </item>
    <item>
      <title>Re: Using Deadline render manager for burn (or any 3rd party render manager)</title>
      <link>https://forums.autodesk.com/t5/flame-forum/using-deadline-render-manager-for-burn-or-any-3rd-party-render/m-p/13262083#M72</link>
      <description>&lt;P&gt;WOW!&amp;nbsp; This is very impressive! That would make a great Logik Live event!&lt;/P&gt;</description>
      <pubDate>Wed, 15 Jan 2025 12:57:48 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/flame-forum/using-deadline-render-manager-for-burn-or-any-3rd-party-render/m-p/13262083#M72</guid>
      <dc:creator>slabrie</dc:creator>
      <dc:date>2025-01-15T12:57:48Z</dc:date>
    </item>
    <item>
      <title>Re: Using Deadline render manager for burn (or any 3rd party render manager)</title>
      <link>https://forums.autodesk.com/t5/flame-forum/using-deadline-render-manager-for-burn-or-any-3rd-party-render/m-p/13326548#M73</link>
      <description>&lt;P&gt;Hi Danny..... this is my response from the Logik forum. &amp;nbsp;I presented some of our in-house infrastructure tools centered around BackBurner at the Flame UG meeting last week.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;Interesting… but we also use Backburner to render Nuke, Maya, and other things, all of which can also utilize the renders nodes and with GPU. Now yes, Backburner doesn’t have much fancy resource utilization, and we aren’t huge scale. ~20 render nodes and ~12 workstations, and all can participate in a render job. I get why Danny did that, but he also has much more financial/development resources than most other places. I really appreciate BackBurner’s simplicity and flexibility, even if it is missing some fancier features. With our in-house toolset, we’ve been able to expand it just enough, to make it kind of perfect for our use case.&lt;/SPAN&gt;&lt;/P&gt;</description>
      <pubDate>Tue, 18 Feb 2025 22:43:50 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/flame-forum/using-deadline-render-manager-for-burn-or-any-3rd-party-render/m-p/13326548#M73</guid>
      <dc:creator>AlanINS</dc:creator>
      <dc:date>2025-02-18T22:43:50Z</dc:date>
    </item>
    <item>
      <title>Re: Using Deadline render manager for burn (or any 3rd party render manager)</title>
      <link>https://forums.autodesk.com/t5/flame-forum/using-deadline-render-manager-for-burn-or-any-3rd-party-render/m-p/13346369#M74</link>
      <description>&lt;P&gt;Is the flame.py file only for flame2025 or can it run on flame2024?&lt;/P&gt;</description>
      <pubDate>Sat, 01 Mar 2025 03:11:54 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/flame-forum/using-deadline-render-manager-for-burn-or-any-3rd-party-render/m-p/13346369#M74</guid>
      <dc:creator>richard_kimUJXAV</dc:creator>
      <dc:date>2025-03-01T03:11:54Z</dc:date>
    </item>
    <item>
      <title>Re: Using Deadline render manager for burn (or any 3rd party render manager)</title>
      <link>https://forums.autodesk.com/t5/flame-forum/using-deadline-render-manager-for-burn-or-any-3rd-party-render/m-p/13346372#M75</link>
      <description>&lt;P&gt;Hey Richard, you can mod the files to work w/ 2024, or 2026.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;just change this to match whatever burnGPURenderer you have in&amp;nbsp;/opt/Autodesk/backburner/Adapters/&lt;BR /&gt;# Set the burnGPURenderer file to use burnGPURenderer_2025.1&lt;BR /&gt;adapter_dir = '/opt/Autodesk/backburner/Adapters/'&lt;BR /&gt;renderer_file = os.path.join(adapter_dir, 'burnGPURenderer_2025.1')&lt;/P&gt;</description>
      <pubDate>Sat, 01 Mar 2025 03:17:59 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/flame-forum/using-deadline-render-manager-for-burn-or-any-3rd-party-render/m-p/13346372#M75</guid>
      <dc:creator>danny_chambers</dc:creator>
      <dc:date>2025-03-01T03:17:59Z</dc:date>
    </item>
    <item>
      <title>Re: Using Deadline render manager for burn (or any 3rd party render manager)</title>
      <link>https://forums.autodesk.com/t5/flame-forum/using-deadline-render-manager-for-burn-or-any-3rd-party-render/m-p/13355187#M76</link>
      <description>&lt;P&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/4863509"&gt;@danny_chambers&lt;/a&gt;Thank you for this.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;to clarify:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;OL&gt;&lt;LI&gt;place deadline_chunks.py and batch_hook.py to /opt/Autodesk/shared/python&lt;OL&gt;&lt;LI&gt;change path&lt;OL&gt;&lt;LI&gt;deadline.py&lt;BR /&gt;&lt;OL&gt;&lt;LI&gt;last_update_file&amp;nbsp; to /INSTALLS/ADSK/.flamestore/userdata/%s/%s.deadline.*' (any depdencies?)&lt;/LI&gt;&lt;LI&gt;os.system('rm /INSTALLS/ADSK/.flamestore/userdata/%s/%s.deadline.*' % (user_id, project))&lt;/LI&gt;&lt;/OL&gt;&lt;/LI&gt;&lt;LI&gt;batch_hook.py&lt;OL&gt;&lt;LI&gt;is looking for post_job.py (missing on your .zip)&lt;/LI&gt;&lt;/OL&gt;&lt;/LI&gt;&lt;/OL&gt;&lt;/LI&gt;&lt;LI&gt;flame.py&lt;OL&gt;&lt;LI&gt;is placed in a centralize location where a burn node can access it&lt;OL&gt;&lt;LI&gt;run flame.py&lt;OL&gt;&lt;LI&gt;syntax: python3 /path/path/flame.py [batch] [first frame] [last frame]&lt;OL&gt;&lt;LI&gt;what is batch or define the argument?&lt;/LI&gt;&lt;/OL&gt;&lt;/LI&gt;&lt;/OL&gt;&lt;/LI&gt;&lt;/OL&gt;&lt;/LI&gt;&lt;/OL&gt;&lt;/LI&gt;&lt;/OL&gt;&lt;/LI&gt;&lt;/OL&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 06 Mar 2025 01:06:43 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/flame-forum/using-deadline-render-manager-for-burn-or-any-3rd-party-render/m-p/13355187#M76</guid>
      <dc:creator>aoflame</dc:creator>
      <dc:date>2025-03-06T01:06:43Z</dc:date>
    </item>
    <item>
      <title>Re: Using Deadline render manager for burn (or any 3rd party render manager)</title>
      <link>https://forums.autodesk.com/t5/flame-forum/using-deadline-render-manager-for-burn-or-any-3rd-party-render/m-p/13355220#M77</link>
      <description>&lt;P&gt;Ah dang yeh forgot to remove that post_job option. I'll include that file here, we were using it to create a post render job if certain criteria was met, it would create a QT from a exr write render on the SAN.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;safe to remove that from the batch_hook.py though&lt;/P&gt;&lt;P&gt;-prop PostJobScript=/Volumes/MY_SAN/Resources/Engineering/Flame/post_job.py&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;last_update_file = '%s/.flamestore/userdata/%s/%s.deadline.*' % (server, username, project_name)&lt;/P&gt;&lt;P&gt;&amp;nbsp; this is a central file location that holds the deadline "frames per task". when using&amp;nbsp;deadline_chunks.py in flame, it sets the "frames per task" to a file in the shared location.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;%s shared location root pulled from earlier in the file. (this exists since we have multiple locations / SAN vols)&lt;BR /&gt;&lt;BR /&gt;if "-location2" in host:&lt;BR /&gt;server = "/Volumes/MY_SAN2"&lt;BR /&gt;else:&lt;BR /&gt;server = "/Volumes/MY_SAN"&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;which also correlates to the deadline_chunks.py where it sets up that file.&lt;BR /&gt;if dialog == "Confirm":&lt;BR /&gt;user_id = os.getlogin()&lt;BR /&gt;last_update_file = '/Volumes/MY_SAN/.flamestore/userdata/%s/%s.deadline.%s' % (user_id, project, info['name'].split()[0])&lt;BR /&gt;try:&lt;BR /&gt;os.mkdir(os.path.dirname(last_update_file))&lt;BR /&gt;except:&lt;BR /&gt;pass&lt;BR /&gt;os.system('rm /Volumes/MY_SAN/.flamestore/userdata/%s/%s.deadline.*' % (user_id, project))&lt;BR /&gt;os.system('touch %s' % last_update_file)&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;OL&gt;&lt;LI&gt;flame.py&lt;OL&gt;&lt;LI&gt;is placed in a centralize location where a burn node can access it&lt;OL&gt;&lt;LI&gt;run flame.py&lt;OL&gt;&lt;LI&gt;syntax: python3 /path/path/flame.py [batch] [first frame] [last frame]&lt;OL&gt;&lt;LI&gt;what is batch or define the argument&lt;/LI&gt;&lt;/OL&gt;&lt;/LI&gt;&lt;/OL&gt;&lt;/LI&gt;&lt;/OL&gt;&lt;/LI&gt;&lt;/OL&gt;&lt;/LI&gt;&lt;/OL&gt;&lt;P&gt;So this flame.py command is actually what deadline is going to run on the burn node. the batch_hook.py submits the job like this:&lt;BR /&gt;os.popen("/opt/Thinkbox/Deadline10/bin/deadlinecommand -SubmitCommandLineJob -executable /Volumes/MY_SAN/Resources/Engineering/Flame/flame.py -arguments '&amp;lt;QUOTE&amp;gt;%s&amp;lt;QUOTE&amp;gt; &amp;lt;STARTFRAME&amp;gt; &amp;lt;ENDFRAME&amp;gt;' '-frames' '0-%d' -chunksize %s -name '%s' -pool %s -group %s -prop SecondaryPool=%s -prop TaskTimeoutMinutes=15 -prop PostJobScript=/Volumes/MY_SAN/Resources/Engineering/Flame/post_job.py -prop ExtraInfo0='%s'" % (xml, int(frames), chunk, description, pools[os.uname()[1]], groups[os.uname()[1]], secondary_pool, os.path.basename(batch[0]))).read()&lt;BR /&gt;&lt;BR /&gt;&lt;/P&gt;&lt;P&gt;/opt/Thinkbox/Deadline10/bin/deadlinecommand -SubmitCommandLineJob -executable /usr/local/bin/flame.py -arguments '&amp;lt;QUOTE&amp;gt;/Volumes/MY_SAN/JOBS/Engineering/.burn/Burn_GPU_mvp-flame-flame14_250305_16.06.35/Burn_GPU_mvp-flame-flame14_250305_16.06.35.xml&amp;lt;QUOTE&amp;gt; &amp;lt;STARTFRAME&amp;gt; &amp;lt;ENDFRAME&amp;gt;' '-frames' '0-178' -chunksize 05 -name 'BURN_TEST_v002' -pool pool3 -group flame -prop SecondaryPool=all -prop TaskTimeoutMinutes=15 -prop PostJobScript=/Volumes/MVP/Resources/Engineering/Flame/post_job.py -prop ExtraInfo0='5EBCE4B2 Burn_GPU_mvp-flame-flame14_250305_16.06.35'&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;deadline will then run this command on the burn node for ex:&lt;/P&gt;&lt;P&gt;&amp;nbsp;/usr/local/bin/flame.py "/Volumes/MY_SAN/JOBS/Engineering/.burn/Burn_GPU_mvp-flame-flame14_250305_16.06.35/Burn_GPU_mvp-flame-flame1_250305_16.06.35.xml" 110 114&lt;BR /&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I hope that helps!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 06 Mar 2025 01:33:01 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/flame-forum/using-deadline-render-manager-for-burn-or-any-3rd-party-render/m-p/13355220#M77</guid>
      <dc:creator>danny_chambers</dc:creator>
      <dc:date>2025-03-06T01:33:01Z</dc:date>
    </item>
    <item>
      <title>Re: Using Deadline render manager for burn (or any 3rd party render manager)</title>
      <link>https://forums.autodesk.com/t5/flame-forum/using-deadline-render-manager-for-burn-or-any-3rd-party-render/m-p/13611616#M78</link>
      <description>&lt;P&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/4863509"&gt;@danny_chambers&lt;/a&gt;thanks for this.&lt;/P&gt;</description>
      <pubDate>Fri, 02 May 2025 20:00:56 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/flame-forum/using-deadline-render-manager-for-burn-or-any-3rd-party-render/m-p/13611616#M78</guid>
      <dc:creator>aoflame</dc:creator>
      <dc:date>2025-05-02T20:00:56Z</dc:date>
    </item>
    <item>
      <title>Re: Using Deadline render manager for burn (or any 3rd party render manager)</title>
      <link>https://forums.autodesk.com/t5/flame-forum/using-deadline-render-manager-for-burn-or-any-3rd-party-render/m-p/13634766#M79</link>
      <description>&lt;P&gt;Made some updates to the scripts. Biggest one being no longer having to tail the burn logs to try and catch errors. It can now pull a proper 0/1 exit from the burn_gpu process for failures. Otherwise, cleaned up the batch hook to provide a bit more commenting, uses functions and more error reporting/catching.&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Fri, 16 May 2025 23:45:44 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/flame-forum/using-deadline-render-manager-for-burn-or-any-3rd-party-render/m-p/13634766#M79</guid>
      <dc:creator>danny_chambers</dc:creator>
      <dc:date>2025-05-16T23:45:44Z</dc:date>
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