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    <title>topic load object with uvw unwrap into three.js in FBX Forum</title>
    <link>https://forums.autodesk.com/t5/fbx-forum/load-object-with-uvw-unwrap-into-three-js/m-p/10433132#M528</link>
    <description>&lt;DIV class="s-prose js-post-body"&gt;&lt;P&gt;I've got a 3D object with an unwrapped uvw map, done in 3ds max, and saved as an .fbx. When I load the object into a 3js scene and apply a texture, the mapping is lost. How do I keep the uvw mapping on the object? Many thanks.&lt;/P&gt;&lt;/DIV&gt;&lt;DIV class="mt24 mb12"&gt;&lt;DIV class="post-taglist grid gs4 gsy fd-column"&gt;&lt;DIV class="grid ps-relative"&gt;&amp;nbsp;&lt;/DIV&gt;&lt;/DIV&gt;&lt;/DIV&gt;</description>
    <pubDate>Wed, 30 Jun 2021 17:46:46 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2021-06-30T17:46:46Z</dc:date>
    <item>
      <title>load object with uvw unwrap into three.js</title>
      <link>https://forums.autodesk.com/t5/fbx-forum/load-object-with-uvw-unwrap-into-three-js/m-p/10433132#M528</link>
      <description>&lt;DIV class="s-prose js-post-body"&gt;&lt;P&gt;I've got a 3D object with an unwrapped uvw map, done in 3ds max, and saved as an .fbx. When I load the object into a 3js scene and apply a texture, the mapping is lost. How do I keep the uvw mapping on the object? Many thanks.&lt;/P&gt;&lt;/DIV&gt;&lt;DIV class="mt24 mb12"&gt;&lt;DIV class="post-taglist grid gs4 gsy fd-column"&gt;&lt;DIV class="grid ps-relative"&gt;&amp;nbsp;&lt;/DIV&gt;&lt;/DIV&gt;&lt;/DIV&gt;</description>
      <pubDate>Wed, 30 Jun 2021 17:46:46 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fbx-forum/load-object-with-uvw-unwrap-into-three-js/m-p/10433132#M528</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2021-06-30T17:46:46Z</dc:date>
    </item>
    <item>
      <title>Re: load object with uvw unwrap into three.js</title>
      <link>https://forums.autodesk.com/t5/fbx-forum/load-object-with-uvw-unwrap-into-three-js/m-p/10436428#M529</link>
      <description>&lt;P&gt;&lt;SPAN&gt;&amp;nbsp;&lt;/SPAN&gt;think your problem might be more related to 3DS Max.&lt;/P&gt;&lt;P&gt;Have you applied the UVW modifier ?&lt;/P&gt;&lt;P&gt;Are your Uv on the good channel ? (Threejs use first uv channel for Map, bump, roughness, metalness, etc. And second channel for lightmap and Ao) &lt;A href="https://www.lithiumbatterychina.com" target="_blank" rel="noopener"&gt;&lt;FONT color="#FeF3E3"&gt;jbbattery&lt;/FONT&gt;&lt;/A&gt;&lt;/P&gt;&lt;P&gt;When you import your FBX model into 3DSMax or Blender, have you checked the model exported still have UVs ?&lt;/P&gt;</description>
      <pubDate>Thu, 01 Jul 2021 17:25:24 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/fbx-forum/load-object-with-uvw-unwrap-into-three-js/m-p/10436428#M529</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2021-07-01T17:25:24Z</dc:date>
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