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    <title>topic Re: Reverse ARRAYS to control visibility states  (version 2) in Dynamic Blocks Forum</title>
    <link>https://forums.autodesk.com/t5/dynamic-blocks-forum/reverse-arrays-to-control-visibility-states-version-2/m-p/7832012#M20372</link>
    <description>&lt;P&gt;Still not sure what you are after.&amp;nbsp;Could we try for just one thing first?&lt;/P&gt;</description>
    <pubDate>Tue, 06 Mar 2018 18:11:31 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2018-03-06T18:11:31Z</dc:date>
    <item>
      <title>Reverse ARRAYS to control visibility states  (version 2)</title>
      <link>https://forums.autodesk.com/t5/dynamic-blocks-forum/reverse-arrays-to-control-visibility-states-version-2/m-p/7608473#M20371</link>
      <description>&lt;P&gt;There are two blocks which probably both need the same requirements.&lt;/P&gt;&lt;P&gt;Reverse Array Block&lt;/P&gt;&lt;P&gt;Boundary&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;U&gt;RAB&lt;/U&gt;&lt;/P&gt;&lt;P&gt;After reviewing the file and the question posted at &lt;A href="https://forums.autodesk.com/t5/dynamic-blocks/reverse-arrays-to-control-visibility-states/m-p/7487746#M24373" target="_blank"&gt;Reverse ARRAYS to control visibility states &lt;/A&gt;&amp;nbsp;, even though I understand what I was after I would have to agree that someone else won't. I also feel in some&amp;nbsp; ways I was also complicating some aspects of the block. The idea&amp;nbsp;behind the block is short and simple.&lt;SPAN&gt;I have narrowed it down to 4 questions as I can't see any other problems off hand. I hope this is more explanatory&amp;nbsp;of the&amp;nbsp;&lt;/SPAN&gt;requirements.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Anyway after some thought I have decided to simplify it with 2 controls only (see sketch below). The top being the overall quantity. The bottom being the Future Quantity. I do have some issues though.&amp;nbsp;Q4&amp;nbsp;can probably be skipped as this more of a OCD (Obsessive Compulsive Disorder) question. Because of the way the block is set up this would be impossible to do unless you edited the block accordingly. in the block editor by making these stretch triangles visible.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;&lt;SPAN&gt;&lt;IMG src="https://forums.autodesk.com/t5/image/serverpage/image-id/418040i55E5DEF2339A8FA1/image-size/large?v=1.0&amp;amp;px=705" border="0" alt="reverse qty.JPG" title="reverse qty.JPG" /&gt;&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Notes: In question below you will see for example (1B)... this refers to a sketch in the drawing. Some of the blocks have been purposely shown with the required outcome.&amp;nbsp;Origional block=White, Incorrect Block=Red, Correct Block=Green&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;(1) as you will see in V2 at Q-box 1 you have a Qty with the X set to zero (1A). When you set the overall quantity (top pull down) lower the Bottom remains the same qty as before (1B). so as per example my original overall qty is 4 when I make the overall qty 3 the bottom qty still stays as 4(1B). If change&amp;nbsp;top overall&amp;nbsp;qty to 2 or 1 the bottom qty is still&amp;nbsp;4. Requirement is that when X= 0 the bottom quantity cannot be more than the overall quantity (1C)&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;(2) If the original overall top qty is say 3 and the X qty is 1 (2A) when I increase the overall top qty it increases the X Qty (2B) I wish that the x qty would remain 1 (2C). If I had an overall top&amp;nbsp; qty of 5 with the X qty as 2 and then changed the overall top qty to 11 then X qty would still remain 2 until changed.... (SIDE NOTE:This is probably functioning and one would then be required to lower the X value accordingly)&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;(3) The X Qty can go over the overall top qty (3A &amp;amp; 3B). The requirement is that at most X qty must always be at one less then the overall qty so if TQ=2 then X=1 if TQ17 then X=16 if TQ=million and one then X=million....... (3C &amp;amp; 3D &amp;amp; 3E)&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;(4) I have copied the block and renamed it, This version allows you to use stretch triangles to control the bottom X and bottom square(BS) quantities. I have it working that you can control the bottom squares by using the X stretcher. The problem though is that if you have say an overall quantity of 10 and stretch the bottom square to qty 3 you have a gap. Controlling the X will keep this gap the same so X=3 BS=3 then X=4 BS=2 then X=5 BS=1. Another issued with this is I notice that if I then stretch the X to the BS the bottom squares extend beyond the overall quantity. This over extension should stop at the last square and not over extend. And&amp;nbsp;again as explained in&amp;nbsp;problem 2 above by changing the overall qty it updates the X qty&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;U&gt;Boundary&lt;/U&gt;&lt;/P&gt;&lt;P&gt;This Block contains a flip which might complicate things a bit as shown in the following post about&amp;nbsp;&lt;A href="https://forums.autodesk.com/t5/dynamic-blocks/stretch-and-flip/m-p/5165513/highlight/true#M16946" target="_blank"&gt;Stretching &amp;amp; Flipping&lt;/A&gt;. The little&amp;nbsp;&amp;nbsp;square at the side must have a limit whereby it cannot go beyond the boundary as shown in "over limit" example.&amp;nbsp; The "Max&amp;nbsp;@ Bot" versions is fine because this is based off a 0(zero) restriction.&amp;nbsp; The issues is that the Top&amp;nbsp;has a variable Height. I have shown 2 version where the Top Limit should be without going over if set at the maximum height in connection with the top of the boundary. As for the top of the&amp;nbsp;boundary height this maximum can remain undefined while the minimum height of the boundary is set to 4&lt;/P&gt;</description>
      <pubDate>Fri, 08 Dec 2017 15:00:42 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/dynamic-blocks-forum/reverse-arrays-to-control-visibility-states-version-2/m-p/7608473#M20371</guid>
      <dc:creator>wr.marshall</dc:creator>
      <dc:date>2017-12-08T15:00:42Z</dc:date>
    </item>
    <item>
      <title>Re: Reverse ARRAYS to control visibility states  (version 2)</title>
      <link>https://forums.autodesk.com/t5/dynamic-blocks-forum/reverse-arrays-to-control-visibility-states-version-2/m-p/7832012#M20372</link>
      <description>&lt;P&gt;Still not sure what you are after.&amp;nbsp;Could we try for just one thing first?&lt;/P&gt;</description>
      <pubDate>Tue, 06 Mar 2018 18:11:31 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/dynamic-blocks-forum/reverse-arrays-to-control-visibility-states-version-2/m-p/7832012#M20372</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-03-06T18:11:31Z</dc:date>
    </item>
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