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    <title>topic How to paint weights on points to be used in Bifrost graph in Bifrost Forum</title>
    <link>https://forums.autodesk.com/t5/bifrost-forum/how-to-paint-weights-on-points-to-be-used-in-bifrost-graph/m-p/8998222#M8301</link>
    <description>&lt;P&gt;Hi everybody,&lt;/P&gt;&lt;P&gt;I am new to Maya and wondering how to paint a weight per point to be used in a Bifrost graph?&lt;/P&gt;&lt;P&gt;I have seen that it is possible to paint weights for Maya's stock deformers, but I do not know where that data is stored. I do not know how to access it in the outliner or in the node editor. And I don't know how to create a weight map not associated to a deformer.&lt;/P&gt;&lt;P&gt;I know I could paint a color set and use that in Bifrost, but this seems like a workaround, I do not want to create rgba channels. What is the correct workflow to paint a custom weight map?&lt;/P&gt;&lt;P&gt;Thanks in advance! &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/P&gt;</description>
    <pubDate>Fri, 30 Aug 2019 17:24:20 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2019-08-30T17:24:20Z</dc:date>
    <item>
      <title>How to paint weights on points to be used in Bifrost graph</title>
      <link>https://forums.autodesk.com/t5/bifrost-forum/how-to-paint-weights-on-points-to-be-used-in-bifrost-graph/m-p/8998222#M8301</link>
      <description>&lt;P&gt;Hi everybody,&lt;/P&gt;&lt;P&gt;I am new to Maya and wondering how to paint a weight per point to be used in a Bifrost graph?&lt;/P&gt;&lt;P&gt;I have seen that it is possible to paint weights for Maya's stock deformers, but I do not know where that data is stored. I do not know how to access it in the outliner or in the node editor. And I don't know how to create a weight map not associated to a deformer.&lt;/P&gt;&lt;P&gt;I know I could paint a color set and use that in Bifrost, but this seems like a workaround, I do not want to create rgba channels. What is the correct workflow to paint a custom weight map?&lt;/P&gt;&lt;P&gt;Thanks in advance! &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Fri, 30 Aug 2019 17:24:20 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/bifrost-forum/how-to-paint-weights-on-points-to-be-used-in-bifrost-graph/m-p/8998222#M8301</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-08-30T17:24:20Z</dc:date>
    </item>
    <item>
      <title>Re: How to paint weights on points to be used in Bifrost graph</title>
      <link>https://forums.autodesk.com/t5/bifrost-forum/how-to-paint-weights-on-points-to-be-used-in-bifrost-graph/m-p/8999017#M8302</link>
      <description>&lt;P&gt;You could create color set, paint the weight, and use that data to feed into your bifrost graph. Check 'My Oh Maya' video:&amp;nbsp;&lt;A href="https://www.youtube.com/watch?v=zYg0rNr44pA&amp;amp;app=desktop" target="_blank"&gt;https://www.youtube.com/watch?v=zYg0rNr44pA&amp;amp;app=desktop&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;You could also create custom attribute, make it paintable and play with that&lt;/P&gt;</description>
      <pubDate>Sat, 31 Aug 2019 08:11:20 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/bifrost-forum/how-to-paint-weights-on-points-to-be-used-in-bifrost-graph/m-p/8999017#M8302</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-08-31T08:11:20Z</dc:date>
    </item>
    <item>
      <title>Re: How to paint weights on points to be used in Bifrost graph</title>
      <link>https://forums.autodesk.com/t5/bifrost-forum/how-to-paint-weights-on-points-to-be-used-in-bifrost-graph/m-p/9003823#M8303</link>
      <description>&lt;P&gt;Hi armanmusovic, thank you for your answer!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Yeah, the "color set" method is what I do right now, but it feels like a workaround to drag extra float channels when all I need is one.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Making an attribute paintable is really what I am looking for, thank you for suggesting that. I have googled that and found this :&amp;nbsp;&lt;A href="https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/Maya/files/GUID-FE4A41B8-BBBC-46A3-B334-9C1023452012-htm.html" target="_blank"&gt;https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/Maya/files/GUID-FE4A41B8-BBBC-46A3-B334-9C1023452012-htm.html&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Is this really the only way to make an attribute paintable? Through a scripting command?&lt;/P&gt;&lt;P&gt;Or is using a "color set" the genreally accepted method of doing this in Maya? (I am used to create a "weight map" property in softimage or a point attribute in Houdini)&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks in advance!&lt;/P&gt;</description>
      <pubDate>Tue, 03 Sep 2019 17:13:56 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/bifrost-forum/how-to-paint-weights-on-points-to-be-used-in-bifrost-graph/m-p/9003823#M8303</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-09-03T17:13:56Z</dc:date>
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