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    <title>topic Re: Maya Bifrost feedback port VS houdini sop solver: Develop a particle solver in Bifrost Forum</title>
    <link>https://forums.autodesk.com/t5/bifrost-forum/maya-bifrost-feedback-port-vs-houdini-sop-solver-develop-a/m-p/9736391#M5766</link>
    <description>&lt;P&gt;Thank you Bruce for very useful tutorial&lt;BR /&gt;Btw is it possible to stop updating elements of array into state port. I mean if particles reached wanted position then stop them moving at certain position?&lt;/P&gt;</description>
    <pubDate>Tue, 08 Sep 2020 23:13:37 GMT</pubDate>
    <dc:creator>to-to-ro</dc:creator>
    <dc:date>2020-09-08T23:13:37Z</dc:date>
    <item>
      <title>Maya Bifrost feedback port VS houdini sop solver: Develop a particle solver</title>
      <link>https://forums.autodesk.com/t5/bifrost-forum/maya-bifrost-feedback-port-vs-houdini-sop-solver-develop-a/m-p/9732607#M5765</link>
      <description>&lt;P&gt;Hi,&lt;BR /&gt;This is a tutorial to develop a solver using the feedback port.&lt;BR /&gt;The Bifrost feedback port is very powerful and flexible. If you want to develop a solver, then you will use it. It is similar to Houdini's sop solver, but more flexible. The feedback port can not only give feedback to the object, but also any data, such as string matrix data.&lt;/P&gt;&lt;P&gt;Please enjoy!&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;div class="video-embed-center video-embed"&gt;&lt;iframe class="embedly-embed" src="https://cdn.embedly.com/widgets/media.html?src=https%3A%2F%2Fwww.youtube.com%2Fembed%2FunsUlvKEzIw%3Fstart%3D80%26feature%3Doembed%26start%3D80&amp;amp;display_name=YouTube&amp;amp;url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DunsUlvKEzIw&amp;amp;image=https%3A%2F%2Fi.ytimg.com%2Fvi%2FunsUlvKEzIw%2Fhqdefault.jpg&amp;amp;type=text%2Fhtml&amp;amp;schema=youtube" width="200" height="112" scrolling="no" title="Maya Bifrost feedback port VS houdini sop solver: Develop a particle solver" frameborder="0" allow="autoplay; fullscreen; encrypted-media; picture-in-picture;" allowfullscreen="true"&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;/P&gt;</description>
      <pubDate>Mon, 07 Sep 2020 05:37:17 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/bifrost-forum/maya-bifrost-feedback-port-vs-houdini-sop-solver-develop-a/m-p/9732607#M5765</guid>
      <dc:creator>Bruce.Lee.</dc:creator>
      <dc:date>2020-09-07T05:37:17Z</dc:date>
    </item>
    <item>
      <title>Re: Maya Bifrost feedback port VS houdini sop solver: Develop a particle solver</title>
      <link>https://forums.autodesk.com/t5/bifrost-forum/maya-bifrost-feedback-port-vs-houdini-sop-solver-develop-a/m-p/9736391#M5766</link>
      <description>&lt;P&gt;Thank you Bruce for very useful tutorial&lt;BR /&gt;Btw is it possible to stop updating elements of array into state port. I mean if particles reached wanted position then stop them moving at certain position?&lt;/P&gt;</description>
      <pubDate>Tue, 08 Sep 2020 23:13:37 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/bifrost-forum/maya-bifrost-feedback-port-vs-houdini-sop-solver-develop-a/m-p/9736391#M5766</guid>
      <dc:creator>to-to-ro</dc:creator>
      <dc:date>2020-09-08T23:13:37Z</dc:date>
    </item>
    <item>
      <title>Re: Maya Bifrost feedback port VS houdini sop solver: Develop a particle solver</title>
      <link>https://forums.autodesk.com/t5/bifrost-forum/maya-bifrost-feedback-port-vs-houdini-sop-solver-develop-a/m-p/9736487#M5767</link>
      <description>&lt;P&gt;Hi,&lt;BR /&gt;Of course, you only need to create a for_each in the solver, and then you can set any conditions to stop the solution. The feedback port is very flexible and powerful. &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Wed, 09 Sep 2020 01:00:28 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/bifrost-forum/maya-bifrost-feedback-port-vs-houdini-sop-solver-develop-a/m-p/9736487#M5767</guid>
      <dc:creator>Bruce.Lee.</dc:creator>
      <dc:date>2020-09-09T01:00:28Z</dc:date>
    </item>
    <item>
      <title>Re: Maya Bifrost feedback port VS houdini sop solver: Develop a particle solver</title>
      <link>https://forums.autodesk.com/t5/bifrost-forum/maya-bifrost-feedback-port-vs-houdini-sop-solver-develop-a/m-p/9736497#M5768</link>
      <description>&lt;P&gt;Or, don’t create for_each, the same can be.&lt;/P&gt;</description>
      <pubDate>Wed, 09 Sep 2020 01:08:49 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/bifrost-forum/maya-bifrost-feedback-port-vs-houdini-sop-solver-develop-a/m-p/9736497#M5768</guid>
      <dc:creator>Bruce.Lee.</dc:creator>
      <dc:date>2020-09-09T01:08:49Z</dc:date>
    </item>
    <item>
      <title>Re: Maya Bifrost feedback port VS houdini sop solver: Develop a particle solver</title>
      <link>https://forums.autodesk.com/t5/bifrost-forum/maya-bifrost-feedback-port-vs-houdini-sop-solver-develop-a/m-p/9737680#M5769</link>
      <description>&lt;P&gt;Thank you once again&lt;/P&gt;</description>
      <pubDate>Wed, 09 Sep 2020 14:17:15 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/bifrost-forum/maya-bifrost-feedback-port-vs-houdini-sop-solver-develop-a/m-p/9737680#M5769</guid>
      <dc:creator>to-to-ro</dc:creator>
      <dc:date>2020-09-09T14:17:15Z</dc:date>
    </item>
    <item>
      <title>Re: Maya Bifrost feedback port VS houdini sop solver: Develop a particle solver</title>
      <link>https://forums.autodesk.com/t5/bifrost-forum/maya-bifrost-feedback-port-vs-houdini-sop-solver-develop-a/m-p/9737708#M5770</link>
      <description>&lt;P&gt;Very cool project and beautiful results! I hope this will inspire others to go a level deeper and build their own systems in Bifrost.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;One minor suggestion - anti-aliasing in your viewport :). It matters a lot for very small points.&lt;/P&gt;</description>
      <pubDate>Wed, 09 Sep 2020 14:27:59 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/bifrost-forum/maya-bifrost-feedback-port-vs-houdini-sop-solver-develop-a/m-p/9737708#M5770</guid>
      <dc:creator>jonah.friedman</dc:creator>
      <dc:date>2020-09-09T14:27:59Z</dc:date>
    </item>
    <item>
      <title>Re: Maya Bifrost feedback port VS houdini sop solver: Develop a particle solver</title>
      <link>https://forums.autodesk.com/t5/bifrost-forum/maya-bifrost-feedback-port-vs-houdini-sop-solver-develop-a/m-p/9737715#M5771</link>
      <description>&lt;P&gt;Yes, after turning on anti-aliasing, the viewport will provide a more beautiful picture.&amp;nbsp;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Wed, 09 Sep 2020 14:32:33 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/bifrost-forum/maya-bifrost-feedback-port-vs-houdini-sop-solver-develop-a/m-p/9737715#M5771</guid>
      <dc:creator>Bruce.Lee.</dc:creator>
      <dc:date>2020-09-09T14:32:33Z</dc:date>
    </item>
    <item>
      <title>回复： Maya Bifrost feedback port VS houdini sop solver: Develop a particle solver</title>
      <link>https://forums.autodesk.com/t5/bifrost-forum/maya-bifrost-feedback-port-vs-houdini-sop-solver-develop-a/m-p/9967415#M5772</link>
      <description>&lt;P&gt;可不可以加你的微信&amp;nbsp; 有不懂得问你呀 大神...&lt;/P&gt;</description>
      <pubDate>Tue, 29 Dec 2020 13:19:55 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/bifrost-forum/maya-bifrost-feedback-port-vs-houdini-sop-solver-develop-a/m-p/9967415#M5772</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2020-12-29T13:19:55Z</dc:date>
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