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    <title>topic MPM field diffusion? in Bifrost Forum</title>
    <link>https://forums.autodesk.com/t5/bifrost-forum/mpm-field-diffusion/m-p/12707007#M470</link>
    <description>&lt;P&gt;Hello!&lt;BR /&gt;&lt;BR /&gt;Is it possible to diffuse fields? Particularly the proxy kind.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I'm trying to emulate heat diffusion in temperature-based melting animation, for which I pair MPM fluid simulation with an influence chain. Volumes have&amp;nbsp;&lt;EM&gt;smooth_voxel_property&lt;/EM&gt; node for similar purposes, but &lt;EM&gt;simulate_mpm&lt;/EM&gt;&amp;nbsp;seems to work with fields instead (at least in fluids' case) and sample them directly at particle positions.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Couple options I tried were sampling the field with offset particles for (X, -X, Y, -Y, Z, -Z) and calculating the mean, as well as using geo query &lt;EM&gt;get_points_in_radius.&lt;/EM&gt; But both slowed Maya to a crawl.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;So I was wondering if there was there was some other way of smoothing fields?&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks in advance!&amp;nbsp;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Sun, 14 Apr 2024 00:28:07 GMT</pubDate>
    <dc:creator>ona.petraityte</dc:creator>
    <dc:date>2024-04-14T00:28:07Z</dc:date>
    <item>
      <title>MPM field diffusion?</title>
      <link>https://forums.autodesk.com/t5/bifrost-forum/mpm-field-diffusion/m-p/12707007#M470</link>
      <description>&lt;P&gt;Hello!&lt;BR /&gt;&lt;BR /&gt;Is it possible to diffuse fields? Particularly the proxy kind.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I'm trying to emulate heat diffusion in temperature-based melting animation, for which I pair MPM fluid simulation with an influence chain. Volumes have&amp;nbsp;&lt;EM&gt;smooth_voxel_property&lt;/EM&gt; node for similar purposes, but &lt;EM&gt;simulate_mpm&lt;/EM&gt;&amp;nbsp;seems to work with fields instead (at least in fluids' case) and sample them directly at particle positions.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Couple options I tried were sampling the field with offset particles for (X, -X, Y, -Y, Z, -Z) and calculating the mean, as well as using geo query &lt;EM&gt;get_points_in_radius.&lt;/EM&gt; But both slowed Maya to a crawl.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;So I was wondering if there was there was some other way of smoothing fields?&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks in advance!&amp;nbsp;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sun, 14 Apr 2024 00:28:07 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/bifrost-forum/mpm-field-diffusion/m-p/12707007#M470</guid>
      <dc:creator>ona.petraityte</dc:creator>
      <dc:date>2024-04-14T00:28:07Z</dc:date>
    </item>
    <item>
      <title>Re: MPM field diffusion?</title>
      <link>https://forums.autodesk.com/t5/bifrost-forum/mpm-field-diffusion/m-p/12711077#M471</link>
      <description>&lt;P&gt;If I understand correctly what you want you could emulate something like that as a post process in another solver just by transferring the point data that you need into and accumulating where the pts collide then smoothing out the properties that you want. There is an example in Discord if you want to have a look.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;A href="https://discord.com/channels/872260298508222534/876728834504937482/1016754601975890031" target="_blank" rel="noopener"&gt;https://discord.com/channels/872260298508222534/876728834504937482/1016754601975890031&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Wed, 17 Apr 2024 15:06:20 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/bifrost-forum/mpm-field-diffusion/m-p/12711077#M471</guid>
      <dc:creator>sepu6</dc:creator>
      <dc:date>2024-04-17T15:06:20Z</dc:date>
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