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    <title>topic Re: uv mapping colors to a ball of sand in Bifrost Forum</title>
    <link>https://forums.autodesk.com/t5/bifrost-forum/uv-mapping-colors-to-a-ball-of-sand/m-p/10025505#M4344</link>
    <description>&lt;P&gt;Here is a thread that could help.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;A href="https://forums.autodesk.com/t5/bifrost-forum/point-color-from-image/td-p/8928472" target="_blank"&gt;https://forums.autodesk.com/t5/bifrost-forum/point-color-from-image/td-p/8928472&lt;/A&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;And OSL is a shading language. It could help to create the shader for the sand. Arnold does support OSL.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;A href="https://github.com/imageworks/OpenShadingLanguage/" target="_blank"&gt;https://github.com/imageworks/OpenShadingLanguage/&lt;/A&gt;&lt;/P&gt;</description>
    <pubDate>Sat, 23 Jan 2021 22:24:59 GMT</pubDate>
    <dc:creator>Christoph_Schaedl</dc:creator>
    <dc:date>2021-01-23T22:24:59Z</dc:date>
    <item>
      <title>uv mapping colors to a ball of sand</title>
      <link>https://forums.autodesk.com/t5/bifrost-forum/uv-mapping-colors-to-a-ball-of-sand/m-p/10019826#M4341</link>
      <description>&lt;P&gt;Hello experts of the world..&lt;/P&gt;&lt;P&gt;I am a gig that needs to have an apple made out of sand.. &amp;nbsp;so I would need to color map my real mesh apple maps onto the sand.. &amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;any ideas? I am new to the graph... &amp;nbsp;I can manage making the actual sand starting from apple shape and breaking down , that's easy, but shading it to look the apple .. I am clueless&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;thanks&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 21 Jan 2021 15:21:02 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/bifrost-forum/uv-mapping-colors-to-a-ball-of-sand/m-p/10019826#M4341</guid>
      <dc:creator>sulkybunny</dc:creator>
      <dc:date>2021-01-21T15:21:02Z</dc:date>
    </item>
    <item>
      <title>Re: uv mapping colors to a ball of sand</title>
      <link>https://forums.autodesk.com/t5/bifrost-forum/uv-mapping-colors-to-a-ball-of-sand/m-p/10021878#M4342</link>
      <description>&lt;P&gt;Thats a good question. It could work if you bake the color onto the appels vertex colors and them bake them to the particles.&lt;BR /&gt;&lt;BR /&gt;&lt;/P&gt;
&lt;P&gt;Or you try todo it with OSL in the Shader.&lt;/P&gt;</description>
      <pubDate>Fri, 22 Jan 2021 08:54:56 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/bifrost-forum/uv-mapping-colors-to-a-ball-of-sand/m-p/10021878#M4342</guid>
      <dc:creator>Christoph_Schaedl</dc:creator>
      <dc:date>2021-01-22T08:54:56Z</dc:date>
    </item>
    <item>
      <title>Re: uv mapping colors to a ball of sand</title>
      <link>https://forums.autodesk.com/t5/bifrost-forum/uv-mapping-colors-to-a-ball-of-sand/m-p/10025463#M4343</link>
      <description>&lt;P&gt;Thanks cg oglu&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;both of your options sound interesting but I am new to bifrost graph... please send some more details?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;you are saying there is a node that will pull vertex colour from my apple... &amp;nbsp;(I would need to convert my texture shader to vertex colour right? And then there would be a way to bake those onto the sand particles.. &amp;nbsp;?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;and what’s OSL?&amp;nbsp;&lt;BR /&gt;&lt;BR /&gt;&lt;/P&gt;&lt;P&gt;sorry for cluelessness.. &amp;nbsp;but I am a fast learner!&amp;nbsp;&lt;BR /&gt;&lt;BR /&gt;&lt;/P&gt;&lt;P&gt;s&lt;/P&gt;</description>
      <pubDate>Sat, 23 Jan 2021 21:45:02 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/bifrost-forum/uv-mapping-colors-to-a-ball-of-sand/m-p/10025463#M4343</guid>
      <dc:creator>sulkybunny</dc:creator>
      <dc:date>2021-01-23T21:45:02Z</dc:date>
    </item>
    <item>
      <title>Re: uv mapping colors to a ball of sand</title>
      <link>https://forums.autodesk.com/t5/bifrost-forum/uv-mapping-colors-to-a-ball-of-sand/m-p/10025505#M4344</link>
      <description>&lt;P&gt;Here is a thread that could help.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;A href="https://forums.autodesk.com/t5/bifrost-forum/point-color-from-image/td-p/8928472" target="_blank"&gt;https://forums.autodesk.com/t5/bifrost-forum/point-color-from-image/td-p/8928472&lt;/A&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;And OSL is a shading language. It could help to create the shader for the sand. Arnold does support OSL.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;A href="https://github.com/imageworks/OpenShadingLanguage/" target="_blank"&gt;https://github.com/imageworks/OpenShadingLanguage/&lt;/A&gt;&lt;/P&gt;</description>
      <pubDate>Sat, 23 Jan 2021 22:24:59 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/bifrost-forum/uv-mapping-colors-to-a-ball-of-sand/m-p/10025505#M4344</guid>
      <dc:creator>Christoph_Schaedl</dc:creator>
      <dc:date>2021-01-23T22:24:59Z</dc:date>
    </item>
    <item>
      <title>Re: uv mapping colors to a ball of sand</title>
      <link>https://forums.autodesk.com/t5/bifrost-forum/uv-mapping-colors-to-a-ball-of-sand/m-p/10026275#M4345</link>
      <description>&lt;P&gt;Hi&lt;/P&gt;&lt;P&gt;I made a video a while ago showing how you can bake&amp;nbsp; vertex colours onto mpm.&lt;/P&gt;&lt;P&gt;Should help you get started.&lt;/P&gt;&lt;P&gt;I made it in a previous version of bifrost so some of the connections may have changed or may not have, I haven't checked, but the work flow will be the same.&lt;/P&gt;&lt;P&gt;&lt;A href="https://www.youtube.com/watch?v=4ch3Tmvpl44&amp;amp;t=2s" target="_blank"&gt;https://www.youtube.com/watch?v=4ch3Tmvpl44&amp;amp;t=2s&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Hope it helps&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sun, 24 Jan 2021 11:43:56 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/bifrost-forum/uv-mapping-colors-to-a-ball-of-sand/m-p/10026275#M4345</guid>
      <dc:creator>JMM71</dc:creator>
      <dc:date>2021-01-24T11:43:56Z</dc:date>
    </item>
    <item>
      <title>Re: uv mapping colors to a ball of sand</title>
      <link>https://forums.autodesk.com/t5/bifrost-forum/uv-mapping-colors-to-a-ball-of-sand/m-p/10026533#M4346</link>
      <description>&lt;P&gt;thank you&amp;nbsp;&lt;SPAN&gt;Plastic Egg&amp;nbsp;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;this is exactly what&amp;nbsp;I was looking for.. &amp;nbsp;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;super simple solution .!&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sun, 24 Jan 2021 15:03:27 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/bifrost-forum/uv-mapping-colors-to-a-ball-of-sand/m-p/10026533#M4346</guid>
      <dc:creator>sulkybunny</dc:creator>
      <dc:date>2021-01-24T15:03:27Z</dc:date>
    </item>
    <item>
      <title>Re: uv mapping colors to a ball of sand</title>
      <link>https://forums.autodesk.com/t5/bifrost-forum/uv-mapping-colors-to-a-ball-of-sand/m-p/10034824#M4347</link>
      <description>&lt;P&gt;Hey JMM7&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;thanks for the solution...&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;did you run into any issues with getting the mpm snow to render subsurface with Arnold? for some reason when I dial it up the particles go black.. my color is working fine with the Aiusercolor node...&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;and weirdly, when I change my particle type to cube in the mpm settings, subsurface works.. its the spheres and all the other types that turn black? &amp;nbsp;any ideas?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;thanks &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Wed, 27 Jan 2021 11:02:13 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/bifrost-forum/uv-mapping-colors-to-a-ball-of-sand/m-p/10034824#M4347</guid>
      <dc:creator>sulkybunny</dc:creator>
      <dc:date>2021-01-27T11:02:13Z</dc:date>
    </item>
    <item>
      <title>Re: uv mapping colors to a ball of sand</title>
      <link>https://forums.autodesk.com/t5/bifrost-forum/uv-mapping-colors-to-a-ball-of-sand/m-p/10035087#M4348</link>
      <description>&lt;P&gt;Hi&lt;/P&gt;&lt;P&gt;I just tried it and have the same problem, might be a bug.&lt;/P&gt;&lt;P&gt;If it is a bug, you can do a work around where you instance spheres onto the mpm and apply the shader to the instances. I tried it and it works(ive attached a simple scene showing the workflow). If thats not suitable for your project, then I think its a question for the bifrost team.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;J&lt;/P&gt;</description>
      <pubDate>Wed, 27 Jan 2021 12:57:15 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/bifrost-forum/uv-mapping-colors-to-a-ball-of-sand/m-p/10035087#M4348</guid>
      <dc:creator>JMM71</dc:creator>
      <dc:date>2021-01-27T12:57:15Z</dc:date>
    </item>
    <item>
      <title>Re: uv mapping colors to a ball of sand</title>
      <link>https://forums.autodesk.com/t5/bifrost-forum/uv-mapping-colors-to-a-ball-of-sand/m-p/10035265#M4349</link>
      <description>&lt;P&gt;Thanks J&lt;/P&gt;&lt;P&gt;ill try that&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Do u have a website / email for business contact?&amp;nbsp;&lt;BR /&gt;&lt;BR /&gt;&lt;/P&gt;&lt;P&gt;saul&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Wed, 27 Jan 2021 13:50:49 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/bifrost-forum/uv-mapping-colors-to-a-ball-of-sand/m-p/10035265#M4349</guid>
      <dc:creator>sulkybunny</dc:creator>
      <dc:date>2021-01-27T13:50:49Z</dc:date>
    </item>
    <item>
      <title>Re: uv mapping colors to a ball of sand</title>
      <link>https://forums.autodesk.com/t5/bifrost-forum/uv-mapping-colors-to-a-ball-of-sand/m-p/10099523#M4350</link>
      <description>&lt;P&gt;Hello again clever people&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;ball of sand is nice... how ever I am struggling with getting it to do exactly what I want.. :). &amp;nbsp;I managed to make it fall apart like dry sand ,, and I managed to break it up into three or four big chunks (firmness way up)&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;how would u go about making it crumble like a rock face? Imagine a ball being tapped from the top and then breaking apart slowly.. &amp;nbsp;? Any ideas? &amp;nbsp;I tried using vary node on different properties but really doing it? &amp;nbsp; Is there a way to control the clumping of it? &amp;nbsp;&amp;nbsp;&lt;BR /&gt;&lt;BR /&gt;&lt;/P&gt;&lt;P&gt;would love any ideas,, thanks&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sun, 21 Feb 2021 10:19:09 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/bifrost-forum/uv-mapping-colors-to-a-ball-of-sand/m-p/10099523#M4350</guid>
      <dc:creator>sulkybunny</dc:creator>
      <dc:date>2021-02-21T10:19:09Z</dc:date>
    </item>
    <item>
      <title>Re: uv mapping colors to a ball of sand</title>
      <link>https://forums.autodesk.com/t5/bifrost-forum/uv-mapping-colors-to-a-ball-of-sand/m-p/10101435#M4351</link>
      <description>&lt;P&gt;I followed the video. I also baked the texture. While painting vertex color mine do not flood to white but I imported the map and I saw it in editor and changed it to color. My problem is at frame 33 I am not seeing bifrost object. The graph is fine. any help is appreciated.&lt;/P&gt;</description>
      <pubDate>Mon, 22 Feb 2021 10:17:38 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/bifrost-forum/uv-mapping-colors-to-a-ball-of-sand/m-p/10101435#M4351</guid>
      <dc:creator>mihirsbcc</dc:creator>
      <dc:date>2021-02-22T10:17:38Z</dc:date>
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