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    <title>topic Re: Make bifrost liquid stick to wall in Bifrost Forum</title>
    <link>https://forums.autodesk.com/t5/bifrost-forum/make-bifrost-liquid-stick-to-wall/m-p/10637129#M2902</link>
    <description>&lt;P&gt;Hello,&lt;/P&gt;
&lt;P&gt;Sorry for the delay in responding.&lt;/P&gt;
&lt;P&gt;A way to remove the bumps along the sides is to CSG subtract the collider/container geometry that holds the liquid from the liquid mesh. To do this there are a couple of things you can try:&lt;/P&gt;
&lt;P&gt;(1) Try to use Maya's mesh boolean (note: I'm not an expert in this workflow so I don't know how well it performs).&lt;/P&gt;
&lt;P&gt;(2) If you cache out the mesh to alembic you can load the alembic into the bifrost graph. In the bifrost graph you can convert the mesh to a volume. Then use merge volumes to subtract the two volumes. Finally you can convert the volume back to a mesh.&lt;/P&gt;
&lt;P&gt;(3) You might be able to get a smoother appearance near the walls of the container holding the liquid by increasing the mesh smoothing and/or increasing the particle count. But note that this may also change the look of your sim.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Hope this helps.&lt;/P&gt;
&lt;P&gt;Cheers,&lt;/P&gt;
&lt;P&gt;Michael&lt;/P&gt;</description>
    <pubDate>Tue, 21 Sep 2021 13:59:38 GMT</pubDate>
    <dc:creator>michael_nielsen</dc:creator>
    <dc:date>2021-09-21T13:59:38Z</dc:date>
    <item>
      <title>Make bifrost liquid stick to wall</title>
      <link>https://forums.autodesk.com/t5/bifrost-forum/make-bifrost-liquid-stick-to-wall/m-p/10625290#M2901</link>
      <description>&lt;P&gt;Hi there,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Untitled.png" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/965731i54962947883CD8EB/image-size/large?v=v2&amp;amp;px=999" role="button" title="Untitled.png" alt="Untitled.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;I want the walls to be perfectly flat, not bubbly like in the photo. How can I achieve that?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thank you&lt;/P&gt;</description>
      <pubDate>Wed, 15 Sep 2021 19:43:44 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/bifrost-forum/make-bifrost-liquid-stick-to-wall/m-p/10625290#M2901</guid>
      <dc:creator>Cobra_2o1o</dc:creator>
      <dc:date>2021-09-15T19:43:44Z</dc:date>
    </item>
    <item>
      <title>Re: Make bifrost liquid stick to wall</title>
      <link>https://forums.autodesk.com/t5/bifrost-forum/make-bifrost-liquid-stick-to-wall/m-p/10637129#M2902</link>
      <description>&lt;P&gt;Hello,&lt;/P&gt;
&lt;P&gt;Sorry for the delay in responding.&lt;/P&gt;
&lt;P&gt;A way to remove the bumps along the sides is to CSG subtract the collider/container geometry that holds the liquid from the liquid mesh. To do this there are a couple of things you can try:&lt;/P&gt;
&lt;P&gt;(1) Try to use Maya's mesh boolean (note: I'm not an expert in this workflow so I don't know how well it performs).&lt;/P&gt;
&lt;P&gt;(2) If you cache out the mesh to alembic you can load the alembic into the bifrost graph. In the bifrost graph you can convert the mesh to a volume. Then use merge volumes to subtract the two volumes. Finally you can convert the volume back to a mesh.&lt;/P&gt;
&lt;P&gt;(3) You might be able to get a smoother appearance near the walls of the container holding the liquid by increasing the mesh smoothing and/or increasing the particle count. But note that this may also change the look of your sim.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Hope this helps.&lt;/P&gt;
&lt;P&gt;Cheers,&lt;/P&gt;
&lt;P&gt;Michael&lt;/P&gt;</description>
      <pubDate>Tue, 21 Sep 2021 13:59:38 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/bifrost-forum/make-bifrost-liquid-stick-to-wall/m-p/10637129#M2902</guid>
      <dc:creator>michael_nielsen</dc:creator>
      <dc:date>2021-09-21T13:59:38Z</dc:date>
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