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    <title>topic Betreff: Procedural Polygon Generation in Bifrost Forum</title>
    <link>https://forums.autodesk.com/t5/bifrost-forum/procedural-polygon-generation/m-p/11684815#M1455</link>
    <description>&lt;P style="margin: 0in; font-family: Calibri; font-size: 11.0pt;"&gt;&lt;FONT size="4"&gt;Here are some ideas for new nodes.&lt;/FONT&gt;&lt;BR /&gt;&lt;FONT size="4"&gt;Please vote.&lt;/FONT&gt;&lt;BR /&gt;&lt;FONT size="4"&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;
&lt;UL style="direction: ltr; unicode-bidi: embed; margin-top: 0in; margin-bottom: 0in;" type="disc"&gt;
&lt;LI style="margin-top: 0; margin-bottom: 0; vertical-align: middle;"&gt;&lt;SPAN&gt;Transform faces (move/rotate/scale along/around center/normal)&lt;/SPAN&gt;&lt;/LI&gt;
&lt;LI style="margin-top: 0; margin-bottom: 0; vertical-align: middle;"&gt;&lt;SPAN&gt;Chip off&lt;/SPAN&gt;&lt;/LI&gt;
&lt;LI style="margin-top: 0; margin-bottom: 0; vertical-align: middle;"&gt;&lt;SPAN&gt;Scale Edge&lt;/SPAN&gt;&lt;/LI&gt;
&lt;LI style="margin-top: 0; margin-bottom: 0; vertical-align: middle;"&gt;&lt;SPAN&gt;Wedge&lt;/SPAN&gt;&lt;/LI&gt;
&lt;LI style="margin-top: 0; margin-bottom: 0; vertical-align: middle;"&gt;&lt;SPAN&gt;Multi-Instance (a number of instances on each face, for handrails, raster)&lt;/SPAN&gt;&lt;/LI&gt;
&lt;LI style="margin-top: 0; margin-bottom: 0; vertical-align: middle;"&gt;&lt;SPAN&gt;Mult-cut + transform edges (e.g. roof)&lt;/SPAN&gt;&lt;/LI&gt;
&lt;LI style="margin-top: 0; margin-bottom: 0; vertical-align: middle;"&gt;&lt;SPAN&gt;Grow/shrink selection&lt;/SPAN&gt;&lt;/LI&gt;
&lt;/UL&gt;</description>
    <pubDate>Tue, 17 Jan 2023 10:21:31 GMT</pubDate>
    <dc:creator>Roland.Reyer</dc:creator>
    <dc:date>2023-01-17T10:21:31Z</dc:date>
    <item>
      <title>Procedural Polygon Generation</title>
      <link>https://forums.autodesk.com/t5/bifrost-forum/procedural-polygon-generation/m-p/11684440#M1454</link>
      <description>&lt;P lang="en-US"&gt;I'd like to present my latest project that I call "Procedural Polygon Generation"&lt;/P&gt;
&lt;P lang="en-US"&gt;&amp;nbsp;&lt;/P&gt;
&lt;P lang="en-US"&gt;It is heavily inspired by a presentation that Maxime Jeanmougin gave at the GDC 2022.&lt;/P&gt;
&lt;P lang="en-US"&gt;In the presentation he shows a system that can be used to procedurally create buildings at Platinum Games.&lt;/P&gt;
&lt;P lang="en-US"&gt;According to him, this system is based on the work of Akira Saito, who described the concept back in 2019.&lt;/P&gt;
&lt;P lang="en-US"&gt;&amp;nbsp;&lt;/P&gt;
&lt;P lang="en-US"&gt;My system works similar to the one Maxime described.&lt;/P&gt;
&lt;P lang="en-US"&gt;Polygons are split and extruded. The newly created polygons are assigned face tags, which are collections of faces to which further operations can be applied.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P lang="en-US"&gt;For the Extrude function I used the ingenious nodes written by the user HeyDoubleU from the Discord group "Bifrost Addicts".&lt;BR /&gt;&lt;BR /&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Untitled_Project.gif" style="width: 944px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1163536i238B39A03F9BD5D7/image-size/large?v=v2&amp;amp;px=999" role="button" title="Untitled_Project.gif" alt="Untitled_Project.gif" /&gt;&lt;/span&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="image.png" style="width: 997px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1163537i048B64F4141F9EEC/image-size/large?v=v2&amp;amp;px=999" role="button" title="image.png" alt="image.png" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P lang="en-US"&gt;&amp;nbsp;&lt;/P&gt;
&lt;P lang="en-US"&gt;&lt;div class="video-embed-center video-embed"&gt;&lt;iframe class="embedly-embed" src="https://cdn.embedly.com/widgets/media.html?src=https%3A%2F%2Fwww.youtube.com%2Fembed%2FRvn_0FIJ5c4%3Ffeature%3Doembed&amp;amp;display_name=YouTube&amp;amp;url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DRvn_0FIJ5c4&amp;amp;image=https%3A%2F%2Fi.ytimg.com%2Fvi%2FRvn_0FIJ5c4%2Fhqdefault.jpg&amp;amp;type=text%2Fhtml&amp;amp;schema=youtube" width="600" height="337" scrolling="no" title="Maya Bifrost Procedural Polygon Generator" frameborder="0" allow="autoplay; fullscreen; encrypted-media; picture-in-picture;" allowfullscreen="true"&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;/P&gt;</description>
      <pubDate>Tue, 17 Jan 2023 07:33:41 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/bifrost-forum/procedural-polygon-generation/m-p/11684440#M1454</guid>
      <dc:creator>Roland.Reyer</dc:creator>
      <dc:date>2023-01-17T07:33:41Z</dc:date>
    </item>
    <item>
      <title>Betreff: Procedural Polygon Generation</title>
      <link>https://forums.autodesk.com/t5/bifrost-forum/procedural-polygon-generation/m-p/11684815#M1455</link>
      <description>&lt;P style="margin: 0in; font-family: Calibri; font-size: 11.0pt;"&gt;&lt;FONT size="4"&gt;Here are some ideas for new nodes.&lt;/FONT&gt;&lt;BR /&gt;&lt;FONT size="4"&gt;Please vote.&lt;/FONT&gt;&lt;BR /&gt;&lt;FONT size="4"&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;
&lt;UL style="direction: ltr; unicode-bidi: embed; margin-top: 0in; margin-bottom: 0in;" type="disc"&gt;
&lt;LI style="margin-top: 0; margin-bottom: 0; vertical-align: middle;"&gt;&lt;SPAN&gt;Transform faces (move/rotate/scale along/around center/normal)&lt;/SPAN&gt;&lt;/LI&gt;
&lt;LI style="margin-top: 0; margin-bottom: 0; vertical-align: middle;"&gt;&lt;SPAN&gt;Chip off&lt;/SPAN&gt;&lt;/LI&gt;
&lt;LI style="margin-top: 0; margin-bottom: 0; vertical-align: middle;"&gt;&lt;SPAN&gt;Scale Edge&lt;/SPAN&gt;&lt;/LI&gt;
&lt;LI style="margin-top: 0; margin-bottom: 0; vertical-align: middle;"&gt;&lt;SPAN&gt;Wedge&lt;/SPAN&gt;&lt;/LI&gt;
&lt;LI style="margin-top: 0; margin-bottom: 0; vertical-align: middle;"&gt;&lt;SPAN&gt;Multi-Instance (a number of instances on each face, for handrails, raster)&lt;/SPAN&gt;&lt;/LI&gt;
&lt;LI style="margin-top: 0; margin-bottom: 0; vertical-align: middle;"&gt;&lt;SPAN&gt;Mult-cut + transform edges (e.g. roof)&lt;/SPAN&gt;&lt;/LI&gt;
&lt;LI style="margin-top: 0; margin-bottom: 0; vertical-align: middle;"&gt;&lt;SPAN&gt;Grow/shrink selection&lt;/SPAN&gt;&lt;/LI&gt;
&lt;/UL&gt;</description>
      <pubDate>Tue, 17 Jan 2023 10:21:31 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/bifrost-forum/procedural-polygon-generation/m-p/11684815#M1455</guid>
      <dc:creator>Roland.Reyer</dc:creator>
      <dc:date>2023-01-17T10:21:31Z</dc:date>
    </item>
    <item>
      <title>Betreff: Procedural Polygon Generation</title>
      <link>https://forums.autodesk.com/t5/bifrost-forum/procedural-polygon-generation/m-p/11685717#M1456</link>
      <description>&lt;UL type="disc"&gt;
&lt;LI&gt;&lt;SPAN&gt;Chip off&lt;/SPAN&gt;&lt;/LI&gt;
&lt;LI&gt;&lt;SPAN&gt;Wedge&lt;/SPAN&gt;&lt;/LI&gt;
&lt;/UL&gt;
&lt;P&gt;&lt;SPAN&gt;Those two sound most interesting.&lt;/SPAN&gt;&lt;/P&gt;</description>
      <pubDate>Tue, 17 Jan 2023 16:09:00 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/bifrost-forum/procedural-polygon-generation/m-p/11685717#M1456</guid>
      <dc:creator>Christoph_Schaedl</dc:creator>
      <dc:date>2023-01-17T16:09:00Z</dc:date>
    </item>
    <item>
      <title>Re: Procedural Polygon Generation</title>
      <link>https://forums.autodesk.com/t5/bifrost-forum/procedural-polygon-generation/m-p/11699046#M1457</link>
      <description>&lt;P&gt;- Chip Off&amp;nbsp;&lt;/P&gt;&lt;P&gt;- Grow/Shrink Selection&lt;/P&gt;</description>
      <pubDate>Mon, 23 Jan 2023 14:59:54 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/bifrost-forum/procedural-polygon-generation/m-p/11699046#M1457</guid>
      <dc:creator>Polytikal1</dc:creator>
      <dc:date>2023-01-23T14:59:54Z</dc:date>
    </item>
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