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    <title>topic Re: Arnold GPU - NaN / Zero value pixels in Arnold GPU Forum</title>
    <link>https://forums.autodesk.com/t5/arnold-gpu-forum/arnold-gpu-nan-zero-value-pixels/m-p/11955968#M289</link>
    <description>&lt;P&gt;Thanks for confirming. Since this metal dragon is reflecting a pitch black background, it's not surprising it's going to have regions where most reflections only see the black background and the adaptive sampler assumes that is the expected result. I just want to caution you that this is not a GPU specific result. This finding is scene specific. You might find some CPU scenes require min AA of 8 and other GPU scenes can get by with min AA of 2. I suspect CPU is getting by with a lower min AA because you're using diffuse and specular samples of more than 1 on CPU, while GPU is fixed to 1?&lt;/P&gt;</description>
    <pubDate>Thu, 11 May 2023 03:07:53 GMT</pubDate>
    <dc:creator>thiago.ize</dc:creator>
    <dc:date>2023-05-11T03:07:53Z</dc:date>
    <item>
      <title>Arnold GPU - NaN / Zero value pixels</title>
      <link>https://forums.autodesk.com/t5/arnold-gpu-forum/arnold-gpu-nan-zero-value-pixels/m-p/11948733#M283</link>
      <description>&lt;P&gt;Good day,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;In recent render testing, I've noticed that the Arnold GPU engine is generating zero value pixels / NaN's compared to the CPU engine.&lt;/P&gt;&lt;P&gt;Is this a known issue and anyway to prevent this from happening?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;There is just one "Area Light" in the scene, nothing camera side. So there are some dark values, but the Arnold CPU engine doesn't appear to have as much of a problem with this.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;&lt;FONT size="4"&gt;Overall render example:&lt;/FONT&gt;&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="nan_issue_overall_example_01.jpg" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1211697iE4E519C066A5A5A5/image-size/medium?v=v2&amp;amp;px=400" role="button" title="nan_issue_overall_example_01.jpg" alt="nan_issue_overall_example_01.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;&lt;FONT size="4"&gt;Arnold CPU - Higher exposure (Nuke)&lt;/FONT&gt;&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="nan_arnold_cpu.jpg" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1211699iC4E436EDDBDD2C6D/image-size/large?v=v2&amp;amp;px=999" role="button" title="nan_arnold_cpu.jpg" alt="nan_arnold_cpu.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;&lt;FONT size="4"&gt;Arnold GPU - Higher exposure (Nuke)&lt;/FONT&gt;&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size="2"&gt;&lt;STRONG&gt;You could be able to see large patches of pure black values. &lt;/STRONG&gt;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size="2"&gt;&lt;STRONG&gt;Additionally, I sampled a pixel in the center of the dragon, which shows the different between CPU above and GPU below.&lt;/STRONG&gt;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="nan_arnold_gpu.jpg" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1211700iD2E34DFB16E9F3AF/image-size/large?v=v2&amp;amp;px=999" role="button" title="nan_arnold_gpu.jpg" alt="nan_arnold_gpu.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;All the best,&lt;/P&gt;&lt;P&gt;Amwilkins&lt;/P&gt;</description>
      <pubDate>Mon, 08 May 2023 11:04:30 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-gpu-forum/arnold-gpu-nan-zero-value-pixels/m-p/11948733#M283</guid>
      <dc:creator>am_wilkins</dc:creator>
      <dc:date>2023-05-08T11:04:30Z</dc:date>
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    <item>
      <title>Re: Arnold GPU - NaN / Zero value pixels</title>
      <link>https://forums.autodesk.com/t5/arnold-gpu-forum/arnold-gpu-nan-zero-value-pixels/m-p/11949545#M284</link>
      <description>&lt;P&gt;I see the black pixels, but what makes you suspect there's a nan? Nans should trigger options.error_color_bad_pixel which by default is blue, not black. If you made it black, can you make it blue again just so it's more obvious this is a nan and not some other issue?&lt;/P&gt;&lt;P&gt;On the GPU, what is the camera AA set to? If you increase the AA, do these black pixels go away, or are there more of them?&lt;/P&gt;</description>
      <pubDate>Mon, 08 May 2023 17:01:28 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-gpu-forum/arnold-gpu-nan-zero-value-pixels/m-p/11949545#M284</guid>
      <dc:creator>thiago.ize</dc:creator>
      <dc:date>2023-05-08T17:01:28Z</dc:date>
    </item>
    <item>
      <title>Re: Arnold GPU - NaN / Zero value pixels</title>
      <link>https://forums.autodesk.com/t5/arnold-gpu-forum/arnold-gpu-nan-zero-value-pixels/m-p/11949990#M285</link>
      <description>&lt;P&gt;Hi Thiago,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Apologies—"NaN" was probably the technically incorrect term, but yes I mean pure black zero values which appear all over the Arnold GPU render in patches.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;The render settings are:&lt;BR /&gt;AA_Min: &lt;STRONG&gt;3&lt;/STRONG&gt;, AA_Max: &lt;STRONG&gt;26&lt;/STRONG&gt;, Threshold: &lt;STRONG&gt;0.001&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I haven't noted additional AA samples changing the result, but will do some more testing and let you know.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;All the best,&lt;/P&gt;&lt;P&gt;Amwilkins&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 08 May 2023 20:54:03 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-gpu-forum/arnold-gpu-nan-zero-value-pixels/m-p/11949990#M285</guid>
      <dc:creator>am_wilkins</dc:creator>
      <dc:date>2023-05-08T20:54:03Z</dc:date>
    </item>
    <item>
      <title>Re: Arnold GPU - NaN / Zero value pixels</title>
      <link>https://forums.autodesk.com/t5/arnold-gpu-forum/arnold-gpu-nan-zero-value-pixels/m-p/11950006#M286</link>
      <description>&lt;P&gt;What happens if you raise the AA_min? Just for testing purposes, try something large, like AA_min=6 to see if that helps. What can sometimes happen is if all the AA_min samples at that pixel and the surrounding pixels have no noise, then the adaptive sampler will assume it's supposed to be like that and stop sampling.&lt;/P&gt;</description>
      <pubDate>Mon, 08 May 2023 20:59:19 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-gpu-forum/arnold-gpu-nan-zero-value-pixels/m-p/11950006#M286</guid>
      <dc:creator>thiago.ize</dc:creator>
      <dc:date>2023-05-08T20:59:19Z</dc:date>
    </item>
    <item>
      <title>Re: Arnold GPU - NaN / Zero value pixels</title>
      <link>https://forums.autodesk.com/t5/arnold-gpu-forum/arnold-gpu-nan-zero-value-pixels/m-p/11950086#M287</link>
      <description>&lt;P&gt;Sure, here's another test with settings:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;GPU&lt;/STRONG&gt; Engine&lt;/P&gt;&lt;P&gt;AA_Min: &lt;STRONG&gt;6&lt;/STRONG&gt;, AA_Max:&amp;nbsp;&lt;STRONG&gt;40&lt;/STRONG&gt;, Threshold: &lt;STRONG&gt;0.001&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;FONT size="4"&gt;&lt;STRONG&gt;Before: &lt;/STRONG&gt;&lt;EM&gt;(previous post settings)&lt;/EM&gt;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="01.jpg" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1211950i5E447FAAA64BD919/image-size/large?v=v2&amp;amp;px=999" role="button" title="01.jpg" alt="01.jpg" /&gt;&lt;/span&gt;&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size="4"&gt;&lt;STRONG&gt;After: &lt;/STRONG&gt;&lt;EM&gt;(above settings-higher min and max AA)&lt;/EM&gt;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="02.jpg" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1211949i7F2A0695F3465481/image-size/large?v=v2&amp;amp;px=999" role="button" title="02.jpg" alt="02.jpg" /&gt;&lt;/span&gt;&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Looks like your theory is correct...the result is much better, not yet perfect though.&lt;/P&gt;&lt;P&gt;Since I changed the Min and Max AA I'm not sure which improved the result more but will test that tomorrow and may post more findings.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thank you.&lt;BR /&gt;&lt;BR /&gt;&lt;/P&gt;&lt;P&gt;Amwilkins&lt;/P&gt;</description>
      <pubDate>Mon, 08 May 2023 21:36:21 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-gpu-forum/arnold-gpu-nan-zero-value-pixels/m-p/11950086#M287</guid>
      <dc:creator>am_wilkins</dc:creator>
      <dc:date>2023-05-08T21:36:21Z</dc:date>
    </item>
    <item>
      <title>Re: Arnold GPU - NaN / Zero value pixels</title>
      <link>https://forums.autodesk.com/t5/arnold-gpu-forum/arnold-gpu-nan-zero-value-pixels/m-p/11950880#M288</link>
      <description>&lt;P&gt;Hi a gain,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Just confirming that it was indeed the &lt;STRONG&gt;Min AA&lt;/STRONG&gt; samples which needed to be higher. (Max AA made no difference)&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Raising the Min AA from the initial &lt;STRONG&gt;3&lt;/STRONG&gt; to around&amp;nbsp;&lt;STRONG&gt;10&lt;/STRONG&gt; was required to remove majority of the zero pixel value patches—however there were still some pixels remaining even at a Min AA of 10.&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Min AA 10" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1212078iAB8376FB8FCD4F48/image-size/large?v=v2&amp;amp;px=999" role="button" title="01.jpg" alt="Min AA 10" /&gt;&lt;span class="lia-inline-image-caption" onclick="event.preventDefault();"&gt;Min AA 10&lt;/span&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Amwilkins&lt;/P&gt;</description>
      <pubDate>Tue, 09 May 2023 07:47:33 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-gpu-forum/arnold-gpu-nan-zero-value-pixels/m-p/11950880#M288</guid>
      <dc:creator>am_wilkins</dc:creator>
      <dc:date>2023-05-09T07:47:33Z</dc:date>
    </item>
    <item>
      <title>Re: Arnold GPU - NaN / Zero value pixels</title>
      <link>https://forums.autodesk.com/t5/arnold-gpu-forum/arnold-gpu-nan-zero-value-pixels/m-p/11955968#M289</link>
      <description>&lt;P&gt;Thanks for confirming. Since this metal dragon is reflecting a pitch black background, it's not surprising it's going to have regions where most reflections only see the black background and the adaptive sampler assumes that is the expected result. I just want to caution you that this is not a GPU specific result. This finding is scene specific. You might find some CPU scenes require min AA of 8 and other GPU scenes can get by with min AA of 2. I suspect CPU is getting by with a lower min AA because you're using diffuse and specular samples of more than 1 on CPU, while GPU is fixed to 1?&lt;/P&gt;</description>
      <pubDate>Thu, 11 May 2023 03:07:53 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-gpu-forum/arnold-gpu-nan-zero-value-pixels/m-p/11955968#M289</guid>
      <dc:creator>thiago.ize</dc:creator>
      <dc:date>2023-05-11T03:07:53Z</dc:date>
    </item>
    <item>
      <title>Re: Arnold GPU - NaN / Zero value pixels</title>
      <link>https://forums.autodesk.com/t5/arnold-gpu-forum/arnold-gpu-nan-zero-value-pixels/m-p/11956294#M290</link>
      <description>&lt;P&gt;No problem.&lt;BR /&gt;&lt;BR /&gt;Yeah I'd like to do another round of tests with an additional dome light or something to reflect camera side, but I wanted to keep my test conditions very lean and clinical.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;FONT color="#808080"&gt;&lt;EM&gt;&lt;FONT size="2"&gt;I suspect CPU is getting by with a lower min AA because you're using diffuse and specular samples of more than 1 on CPU, while GPU is fixed to 1?&lt;/FONT&gt;&lt;/EM&gt;&lt;/FONT&gt;&lt;BR /&gt;Ok cool, I wasn't sure if GPU sampler was set to 1 or 2 on the sub-samples. Since in Houdini at least, the sub-samples stay visible (greyed out) and set to the default of 2. It's not very obvious they'd be set to 1 by default.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;What strikes me as interesting, is that across Arnold, Karma, Vray &amp;amp; Redshift testing—only Arnold appears to have this problem in this scene.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks,&lt;/P&gt;&lt;P&gt;Amwilkins&lt;/P&gt;</description>
      <pubDate>Thu, 11 May 2023 07:42:28 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-gpu-forum/arnold-gpu-nan-zero-value-pixels/m-p/11956294#M290</guid>
      <dc:creator>am_wilkins</dc:creator>
      <dc:date>2023-05-11T07:42:28Z</dc:date>
    </item>
    <item>
      <title>Re: Arnold GPU - NaN / Zero value pixels</title>
      <link>https://forums.autodesk.com/t5/arnold-gpu-forum/arnold-gpu-nan-zero-value-pixels/m-p/12362452#M291</link>
      <description>&lt;P&gt;Howdy!&lt;BR /&gt;Any recent developments on this front? I have a simple car scene that exhibits this exact issue. The scene is lit by an HDRi skydome. In some reflective parts I see black spots when rendering on GPU, but no issues for CPU. Notice the headlight.&lt;BR /&gt;For what is worth, my machine specs are - CPU: Ryzen 5960x; GPU: 2 x RTX3090; 128 Gb RAM&lt;/P&gt;</description>
      <pubDate>Wed, 08 Nov 2023 11:34:28 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-gpu-forum/arnold-gpu-nan-zero-value-pixels/m-p/12362452#M291</guid>
      <dc:creator>niscatmi</dc:creator>
      <dc:date>2023-11-08T11:34:28Z</dc:date>
    </item>
    <item>
      <title>Re: Arnold GPU - NaN / Zero value pixels</title>
      <link>https://forums.autodesk.com/t5/arnold-gpu-forum/arnold-gpu-nan-zero-value-pixels/m-p/12362504#M292</link>
      <description>&lt;P&gt;Hi!&lt;/P&gt;&lt;P&gt;I have this issue as well, in a simple scene lit by an HDRi skydome light.&lt;BR /&gt;Any recent news about this?&lt;/P&gt;</description>
      <pubDate>Wed, 08 Nov 2023 11:54:07 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-gpu-forum/arnold-gpu-nan-zero-value-pixels/m-p/12362504#M292</guid>
      <dc:creator>niscatmi</dc:creator>
      <dc:date>2023-11-08T11:54:07Z</dc:date>
    </item>
    <item>
      <title>Re: Arnold GPU - NaN / Zero value pixels</title>
      <link>https://forums.autodesk.com/t5/arnold-gpu-forum/arnold-gpu-nan-zero-value-pixels/m-p/12634556#M293</link>
      <description>&lt;P&gt;Hi niscatmi,&lt;/P&gt;&lt;P&gt;Sorry for the late reply.&lt;/P&gt;&lt;P&gt;Unfortunately I ran out of time to continue testing on this front, however I didn't find a solution at the end of the day. Other than trying to minimize the issue with extra min AA samples or light sources.&lt;/P&gt;</description>
      <pubDate>Tue, 12 Mar 2024 10:35:31 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-gpu-forum/arnold-gpu-nan-zero-value-pixels/m-p/12634556#M293</guid>
      <dc:creator>am_wilkins</dc:creator>
      <dc:date>2024-03-12T10:35:31Z</dc:date>
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