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    <title>topic Re: aiCurvature on GPU??? in Arnold GPU Forum</title>
    <link>https://forums.autodesk.com/t5/arnold-gpu-forum/aicurvature-on-gpu/m-p/11055045#M1079</link>
    <description>&lt;P&gt;happy that is working now.. thank you again&lt;/P&gt;</description>
    <pubDate>Tue, 08 Oct 2019 00:51:29 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2019-10-08T00:51:29Z</dc:date>
    <item>
      <title>aiCurvature on GPU???</title>
      <link>https://forums.autodesk.com/t5/arnold-gpu-forum/aicurvature-on-gpu/m-p/11055041#M1075</link>
      <description>&lt;P&gt;Hi, is aiCurvature suppose to work in GPU? can't really find a specific answer.&lt;/P&gt;&lt;P&gt;at the moment it freezes maya when I try to use it even on a simple cube.&lt;/P&gt;</description>
      <pubDate>Mon, 07 Oct 2019 22:25:21 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-gpu-forum/aicurvature-on-gpu/m-p/11055041#M1075</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-10-07T22:25:21Z</dc:date>
    </item>
    <item>
      <title>Re: aiCurvature on GPU???</title>
      <link>https://forums.autodesk.com/t5/arnold-gpu-forum/aicurvature-on-gpu/m-p/11055042#M1076</link>
      <description>&lt;P&gt;&lt;A href="https://docs.arnoldrenderer.com/display/A5ARP/Supported+Features+and+Known+Limitations" target="test_blank"&gt;https://docs.arnoldrenderer.com/display/A5ARP/Supported+Features+and+Known+Limitations&lt;/A&gt; Says that it is supported, with the exception of using it with trace sets.&lt;/P&gt;&lt;P&gt;When you say it freezes maya, could it be that it's just doing the one time compiling of the GPU shaders? Let it continue for 5 or so minutes. If that doesn't help, see if you can open up the Arnold log so you can see what it's actually doing (make sure to also enable info verbosity level).&lt;/P&gt;</description>
      <pubDate>Mon, 07 Oct 2019 22:45:46 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-gpu-forum/aicurvature-on-gpu/m-p/11055042#M1076</guid>
      <dc:creator>thiago.ize</dc:creator>
      <dc:date>2019-10-07T22:45:46Z</dc:date>
    </item>
    <item>
      <title>Re: aiCurvature on GPU???</title>
      <link>https://forums.autodesk.com/t5/arnold-gpu-forum/aicurvature-on-gpu/m-p/11055043#M1077</link>
      <description>&lt;P&gt;So giving Arnold those 5 minutes did the trick. thank you very much.&lt;/P&gt;&lt;P&gt;But the weird thing is that like it says in the docs, doing the Pre-Populate GPU cache from the Utilities menu should avoid the waiting and I kept thinking that maya was just hanging. So I was restarting it and trying new things for the pas 2 hours. being used to GPU renderer engine, 2 minutes to load a cube there is definitely something wrong or something I'm missing.&lt;/P&gt;&lt;P&gt;They should really update the docs and say that first time render takes 5 minute no matter what you do.&lt;/P&gt;</description>
      <pubDate>Tue, 08 Oct 2019 00:14:43 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-gpu-forum/aicurvature-on-gpu/m-p/11055043#M1077</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-10-08T00:14:43Z</dc:date>
    </item>
    <item>
      <title>Re: aiCurvature on GPU???</title>
      <link>https://forums.autodesk.com/t5/arnold-gpu-forum/aicurvature-on-gpu/m-p/11055044#M1078</link>
      <description>&lt;P&gt;The pre-population only does a subset of the most common shader/object combinations. This particular combination is not covered by it. If we handled all combinations the pre-population would take hours. You are definitely right, we should make this more clear in the documentation.&lt;/P&gt;</description>
      <pubDate>Tue, 08 Oct 2019 00:29:32 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-gpu-forum/aicurvature-on-gpu/m-p/11055044#M1078</guid>
      <dc:creator>thiago.ize</dc:creator>
      <dc:date>2019-10-08T00:29:32Z</dc:date>
    </item>
    <item>
      <title>Re: aiCurvature on GPU???</title>
      <link>https://forums.autodesk.com/t5/arnold-gpu-forum/aicurvature-on-gpu/m-p/11055045#M1079</link>
      <description>&lt;P&gt;happy that is working now.. thank you again&lt;/P&gt;</description>
      <pubDate>Tue, 08 Oct 2019 00:51:29 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-gpu-forum/aicurvature-on-gpu/m-p/11055045#M1079</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-10-08T00:51:29Z</dc:date>
    </item>
    <item>
      <title>Re: aiCurvature on GPU???</title>
      <link>https://forums.autodesk.com/t5/arnold-gpu-forum/aicurvature-on-gpu/m-p/11055046#M1080</link>
      <description>&lt;P&gt;I've just realized, does this means that every time I render a new shader combination in GPU it needs to be populated? or is it only for every node used for the first time?&lt;/P&gt;</description>
      <pubDate>Tue, 08 Oct 2019 18:46:21 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-gpu-forum/aicurvature-on-gpu/m-p/11055046#M1080</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-10-08T18:46:21Z</dc:date>
    </item>
    <item>
      <title>Re: aiCurvature on GPU???</title>
      <link>https://forums.autodesk.com/t5/arnold-gpu-forum/aicurvature-on-gpu/m-p/11055047#M1081</link>
      <description>&lt;P&gt;It's not every node, but only certain nodes that cause this to happen (usually the ones that trace rays, which the curvature shader, ambient occlusion, and a few others do). Since we save these in a cache on your hard drive, it'll become increasingly less likely that you'll need a JIT compile the longer you use this version of Arnold. I suspect you'll only have this slow JIT compile happen maybe at most a few more times for the curvature shader and then you'll be good.&lt;/P&gt;</description>
      <pubDate>Tue, 08 Oct 2019 19:01:28 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-gpu-forum/aicurvature-on-gpu/m-p/11055047#M1081</guid>
      <dc:creator>thiago.ize</dc:creator>
      <dc:date>2019-10-08T19:01:28Z</dc:date>
    </item>
    <item>
      <title>Re: aiCurvature on GPU???</title>
      <link>https://forums.autodesk.com/t5/arnold-gpu-forum/aicurvature-on-gpu/m-p/11055048#M1082</link>
      <description>&lt;P&gt;thanks for the explanation. in fact the curvature node still take is time before it starts rendering, but I'm just at day 2 with Arnold.&lt;/P&gt;</description>
      <pubDate>Tue, 08 Oct 2019 19:16:47 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-gpu-forum/aicurvature-on-gpu/m-p/11055048#M1082</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-10-08T19:16:47Z</dc:date>
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