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    <title>topic Re: Weird mtoa error in Arnold GPU Forum</title>
    <link>https://forums.autodesk.com/t5/arnold-gpu-forum/weird-mtoa-error/m-p/11055208#M1006</link>
    <description>&lt;P&gt;The UVs on those shapes are messed up. MtoA can't get valid UVs to give to Arnold&lt;/P&gt;</description>
    <pubDate>Sun, 22 Dec 2019 14:02:08 GMT</pubDate>
    <dc:creator>Stephen.Blair</dc:creator>
    <dc:date>2019-12-22T14:02:08Z</dc:date>
    <item>
      <title>Weird mtoa error</title>
      <link>https://forums.autodesk.com/t5/arnold-gpu-forum/weird-mtoa-error/m-p/11055206#M1004</link>
      <description>&lt;P&gt;I recently installed maya 2020 and arnold works fine except this when i open a few car models which use to work with the beta i get this error:&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;&lt;/P&gt;&lt;P&gt; // Error: [polymesh] /group1/HDM_05_003_chrome_noFBXASC045ms/HDM_05_003_chrome_noFBXASC045msShape: incorrectly defined UV coordinates, missing either uvlist or uvidxs //&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;&lt;/P&gt;&lt;P&gt;What is this ive never got this error before. Also i did pre populate my gpu cache but in other scenes too it takes longer than it used to before to get to first pixel. this error that i mentioned above makes the models not work with the cpu or gpu. These models used to work before but they dont anymore. &lt;/P&gt;</description>
      <pubDate>Sun, 22 Dec 2019 13:44:48 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-gpu-forum/weird-mtoa-error/m-p/11055206#M1004</guid>
      <dc:creator>hitecom8172</dc:creator>
      <dc:date>2019-12-22T13:44:48Z</dc:date>
    </item>
    <item>
      <title>Re: Weird mtoa error</title>
      <link>https://forums.autodesk.com/t5/arnold-gpu-forum/weird-mtoa-error/m-p/11055207#M1005</link>
      <description>&lt;P&gt;it seems like it happens in those scenes only i imported the fbx models with no previous materials and they render just fine.&lt;/P&gt;</description>
      <pubDate>Sun, 22 Dec 2019 13:54:02 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-gpu-forum/weird-mtoa-error/m-p/11055207#M1005</guid>
      <dc:creator>hitecom8172</dc:creator>
      <dc:date>2019-12-22T13:54:02Z</dc:date>
    </item>
    <item>
      <title>Re: Weird mtoa error</title>
      <link>https://forums.autodesk.com/t5/arnold-gpu-forum/weird-mtoa-error/m-p/11055208#M1006</link>
      <description>&lt;P&gt;The UVs on those shapes are messed up. MtoA can't get valid UVs to give to Arnold&lt;/P&gt;</description>
      <pubDate>Sun, 22 Dec 2019 14:02:08 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-gpu-forum/weird-mtoa-error/m-p/11055208#M1006</guid>
      <dc:creator>Stephen.Blair</dc:creator>
      <dc:date>2019-12-22T14:02:08Z</dc:date>
    </item>
    <item>
      <title>Re: Weird mtoa error</title>
      <link>https://forums.autodesk.com/t5/arnold-gpu-forum/weird-mtoa-error/m-p/11055209#M1007</link>
      <description>&lt;P&gt;it used to work before and it still does when i import the raw fbx files. they come from 2018. could that be a problem? i also have a shadow matte error can you help me out?&lt;/P&gt;&lt;P&gt;&lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Sun, 22 Dec 2019 14:26:55 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-gpu-forum/weird-mtoa-error/m-p/11055209#M1007</guid>
      <dc:creator>hitecom8172</dc:creator>
      <dc:date>2019-12-22T14:26:55Z</dc:date>
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