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    <title>topic Re: For better Arnold - Chapter 1/50:  bad texture sampling in Arnold General Rendering Forum</title>
    <link>https://forums.autodesk.com/t5/arnold-general-rendering-forum/for-better-arnold-chapter-1-50-bad-texture-sampling/m-p/11047812#M911</link>
    <description>&lt;P&gt;Find this extremely interesting. I look forward for the next posts. &lt;/P&gt;&lt;P&gt;I think would be interesting to see the shader for the leaf. Any chance you can export a FBX so I could test this in 3ds Max?&lt;/P&gt;</description>
    <pubDate>Tue, 07 Dec 2021 19:30:44 GMT</pubDate>
    <dc:creator>CiroCardoso3v</dc:creator>
    <dc:date>2021-12-07T19:30:44Z</dc:date>
    <item>
      <title>For better Arnold - Chapter 1/50:  bad texture sampling</title>
      <link>https://forums.autodesk.com/t5/arnold-general-rendering-forum/for-better-arnold-chapter-1-50-bad-texture-sampling/m-p/11047811#M910</link>
      <description>&lt;P&gt;First of all, let me say that I'm a fan of Arnold because it used to bring me joy in the past. That's why I spend time to do this things right now even though I don't use it in my production because its lackings and weakness. Days by days, months by months, years by years, I constantly express my opinion to the people who do RnD and creating Arnold on tweeter. But I don't understand why they never listen to me. Even though it's too obvious that my opinions are only because I wish the good things to Arnold and I believe your longtime big customers want the same.&lt;/P&gt;&lt;P&gt;So now I decided to do a series about 50 important flaws of Arnold in here and I will try to update gradually. I also don't understand why I have to do this when I already have better renderers but I really hope that the developers will take this matter seriously and responsibly with a product that has been considered the best in the market in the past. I hope my effort will not be ignored. Thanks!&lt;/P&gt;&lt;P&gt;* And now this is the first part of 50 posts - bad texture sampling&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper" image-alt="maple-tree-to-send-3-rederers.jpg"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1046088iE627B2DA48B77474/image-size/large?v=v2&amp;amp;px=999" role="button" title="maple-tree-to-send-3-rederers.jpg" alt="maple-tree-to-send-3-rederers.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper" image-alt="maple-tree-to-send-3-renderers-zoom-2-00000.png"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1046089iF442C0CFBD0AA603/image-size/large?v=v2&amp;amp;px=999" role="button" title="maple-tree-to-send-3-renderers-zoom-2-00000.png" alt="maple-tree-to-send-3-renderers-zoom-2-00000.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;- Arnold sample very bad texture at the surface that tends to tilt or be perpendicular to the camera&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;&lt;/P&gt;&lt;P&gt;You need to look at the .ERX file for better detail look. And this contains project + alembic also :&lt;/P&gt;&lt;P&gt;&lt;A href="https://drive.google.com/file/d/1ksJNBEt5vk2TRgbv2LdKQ61y35FFMDS3/view?usp=sharing"&gt;https://drive.google.com/file/d/1ksJNBEt5vk2TRgbv2LdKQ61y35FFMDS3/view?usp=sharing&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;&lt;/P&gt;</description>
      <pubDate>Tue, 07 Dec 2021 19:17:15 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-general-rendering-forum/for-better-arnold-chapter-1-50-bad-texture-sampling/m-p/11047811#M910</guid>
      <dc:creator>Sunny_Suppy</dc:creator>
      <dc:date>2021-12-07T19:17:15Z</dc:date>
    </item>
    <item>
      <title>Re: For better Arnold - Chapter 1/50:  bad texture sampling</title>
      <link>https://forums.autodesk.com/t5/arnold-general-rendering-forum/for-better-arnold-chapter-1-50-bad-texture-sampling/m-p/11047812#M911</link>
      <description>&lt;P&gt;Find this extremely interesting. I look forward for the next posts. &lt;/P&gt;&lt;P&gt;I think would be interesting to see the shader for the leaf. Any chance you can export a FBX so I could test this in 3ds Max?&lt;/P&gt;</description>
      <pubDate>Tue, 07 Dec 2021 19:30:44 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-general-rendering-forum/for-better-arnold-chapter-1-50-bad-texture-sampling/m-p/11047812#M911</guid>
      <dc:creator>CiroCardoso3v</dc:creator>
      <dc:date>2021-12-07T19:30:44Z</dc:date>
    </item>
    <item>
      <title>Re: For better Arnold - Chapter 1/50:  bad texture sampling</title>
      <link>https://forums.autodesk.com/t5/arnold-general-rendering-forum/for-better-arnold-chapter-1-50-bad-texture-sampling/m-p/11047813#M912</link>
      <description>&lt;P&gt;Thank you. I just update the chap2/50 .&lt;/P&gt;&lt;P&gt;About the model, I send you link of alembic:&lt;/P&gt;&lt;P&gt;&lt;A href="https://drive.google.com/file/d/1X_O1R3iEbwHodjGxP59JVgrhdP2qP95F/view?usp=sharing"&gt;https://drive.google.com/file/d/1X_O1R3iEbwHodjGxP59JVgrhdP2qP95F/view?usp=sharing&lt;/A&gt;&lt;/P&gt;</description>
      <pubDate>Tue, 07 Dec 2021 19:50:41 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-general-rendering-forum/for-better-arnold-chapter-1-50-bad-texture-sampling/m-p/11047813#M912</guid>
      <dc:creator>Sunny_Suppy</dc:creator>
      <dc:date>2021-12-07T19:50:41Z</dc:date>
    </item>
    <item>
      <title>Re: For better Arnold - Chapter 1/50:  bad texture sampling</title>
      <link>https://forums.autodesk.com/t5/arnold-general-rendering-forum/for-better-arnold-chapter-1-50-bad-texture-sampling/m-p/11047814#M913</link>
      <description>&lt;P&gt;I'm not sure what the issue is with anisotropy that you're reporting. Is it that the same settings in c4dtoa produce different results in corona/3delight vs arnold? Or that arnold is unable to generate anisotropy? By adjusting the specular anisotropy setting in the Leaf shader, I can get results that match corona/3delight. Here's my render where I made the anisotropy=0.&lt;BR /&gt;&lt;span class="lia-inline-image-display-wrapper" image-alt="anisoptropy-0.png"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1046079i577F8E310DCE1868/image-size/large?v=v2&amp;amp;px=999" role="button" title="anisoptropy-0.png" alt="anisoptropy-0.png" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Tue, 07 Dec 2021 23:07:36 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-general-rendering-forum/for-better-arnold-chapter-1-50-bad-texture-sampling/m-p/11047814#M913</guid>
      <dc:creator>thiago.ize</dc:creator>
      <dc:date>2021-12-07T23:07:36Z</dc:date>
    </item>
    <item>
      <title>Re: For better Arnold - Chapter 1/50:  bad texture sampling</title>
      <link>https://forums.autodesk.com/t5/arnold-general-rendering-forum/for-better-arnold-chapter-1-50-bad-texture-sampling/m-p/11047815#M914</link>
      <description>&lt;P&gt;For the veins issue, I switched your render from using blackman harris filter to gaussian and that sharpened it up. Here's gaussian plus specular anisotropy=0. &lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper" image-alt="anisotropy-0-gaussian.png"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1046080iD37DC014488BBF15/image-size/large?v=v2&amp;amp;px=999" role="button" title="anisotropy-0-gaussian.png" alt="anisotropy-0-gaussian.png" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Tue, 07 Dec 2021 23:13:53 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-general-rendering-forum/for-better-arnold-chapter-1-50-bad-texture-sampling/m-p/11047815#M914</guid>
      <dc:creator>thiago.ize</dc:creator>
      <dc:date>2021-12-07T23:13:53Z</dc:date>
    </item>
    <item>
      <title>Re: For better Arnold - Chapter 1/50:  bad texture sampling</title>
      <link>https://forums.autodesk.com/t5/arnold-general-rendering-forum/for-better-arnold-chapter-1-50-bad-texture-sampling/m-p/11047816#M915</link>
      <description>&lt;P&gt;You really cannot see the different ? This is what I want to say:&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper" image-alt="262515071-431592475235469-7778543287314736362-n.jpg"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1046081iC2139237EFE6260E/image-size/large?v=v2&amp;amp;px=999" role="button" title="262515071-431592475235469-7778543287314736362-n.jpg" alt="262515071-431592475235469-7778543287314736362-n.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Wed, 08 Dec 2021 02:12:28 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-general-rendering-forum/for-better-arnold-chapter-1-50-bad-texture-sampling/m-p/11047816#M915</guid>
      <dc:creator>Sunny_Suppy</dc:creator>
      <dc:date>2021-12-08T02:12:28Z</dc:date>
    </item>
    <item>
      <title>Re: For better Arnold - Chapter 1/50:  bad texture sampling</title>
      <link>https://forums.autodesk.com/t5/arnold-general-rendering-forum/for-better-arnold-chapter-1-50-bad-texture-sampling/m-p/11047817#M916</link>
      <description>&lt;P&gt;There was a mistake when I went through the old file from version 6 and forget to check the parameter. Thanks for check it for me. I comfirm that anisotropy works good but texture sampling still fail.&lt;/P&gt;</description>
      <pubDate>Wed, 08 Dec 2021 02:22:50 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-general-rendering-forum/for-better-arnold-chapter-1-50-bad-texture-sampling/m-p/11047817#M916</guid>
      <dc:creator>Sunny_Suppy</dc:creator>
      <dc:date>2021-12-08T02:22:50Z</dc:date>
    </item>
    <item>
      <title>Re: For better Arnold - Chapter 1/50:  bad texture sampling</title>
      <link>https://forums.autodesk.com/t5/arnold-general-rendering-forum/for-better-arnold-chapter-1-50-bad-texture-sampling/m-p/11047818#M917</link>
      <description>&lt;P&gt;Whatever sampling method you use Black Harris or Gaussian, and whatever level of shapern/blur, the results get same issue. &lt;/P&gt;&lt;P&gt;For those cannot see the difference due to low quality compressed image :&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper" image-alt="262515071-431592475235469-7778543287314736362-n.jpg"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1046082iC7CE41CAED8208B4/image-size/large?v=v2&amp;amp;px=999" role="button" title="262515071-431592475235469-7778543287314736362-n.jpg" alt="262515071-431592475235469-7778543287314736362-n.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Wed, 08 Dec 2021 02:26:08 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-general-rendering-forum/for-better-arnold-chapter-1-50-bad-texture-sampling/m-p/11047818#M917</guid>
      <dc:creator>Sunny_Suppy</dc:creator>
      <dc:date>2021-12-08T02:26:08Z</dc:date>
    </item>
    <item>
      <title>Re: For better Arnold - Chapter 1/50:  bad texture sampling</title>
      <link>https://forums.autodesk.com/t5/arnold-general-rendering-forum/for-better-arnold-chapter-1-50-bad-texture-sampling/m-p/11047819#M918</link>
      <description>&lt;P&gt;If you want sharper textures, &lt;A href="https://docs.arnoldrenderer.com/display/A5AFCUG/Sample+Filtering"&gt;https://docs.arnoldrenderer.com/display/A5AFCUG/Sample+Filtering&lt;/A&gt; points out you can try raising the texture_max_sharpen. I don't know if c4dtoa exposes this directly, but you can still do it by typing the following into the "user options". &lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper" image-alt="texture-max-sharpen.png"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1046083iD193D883A06FE92A/image-size/large?v=v2&amp;amp;px=999" role="button" title="texture-max-sharpen.png" alt="texture-max-sharpen.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;A small increase usually does the trick (I found raising it from the default 1.5 to 3 worked here). It's set to a low value so that textures don't consume too much memory.&lt;/P&gt;</description>
      <pubDate>Wed, 08 Dec 2021 03:38:11 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-general-rendering-forum/for-better-arnold-chapter-1-50-bad-texture-sampling/m-p/11047819#M918</guid>
      <dc:creator>thiago.ize</dc:creator>
      <dc:date>2021-12-08T03:38:11Z</dc:date>
    </item>
    <item>
      <title>Re: For better Arnold - Chapter 1/50:  bad texture sampling</title>
      <link>https://forums.autodesk.com/t5/arnold-general-rendering-forum/for-better-arnold-chapter-1-50-bad-texture-sampling/m-p/11047820#M919</link>
      <description>&lt;P&gt;Thanks so much to find out. That works. Setting options.texture_max_sharpen to 4 make me satisfied. Anyway this is very important for detail look, but also a secret. Because it's hard to know that it exists in diagnostic section when I cannot access to &lt;A rel="nofollow" href="https://trac.solidangle.com/arnoldpedia/wiki/texture_max_sharpen"&gt;https://trac.solidangle.com/arnoldpedia/wiki/texture_max_sharpen&lt;/A&gt; to read it. Ok this problem is solved.&lt;/P&gt;</description>
      <pubDate>Wed, 08 Dec 2021 04:29:31 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-general-rendering-forum/for-better-arnold-chapter-1-50-bad-texture-sampling/m-p/11047820#M919</guid>
      <dc:creator>Sunny_Suppy</dc:creator>
      <dc:date>2021-12-08T04:29:31Z</dc:date>
    </item>
    <item>
      <title>Re: For better Arnold - Chapter 1/50:  bad texture sampling</title>
      <link>https://forums.autodesk.com/t5/arnold-general-rendering-forum/for-better-arnold-chapter-1-50-bad-texture-sampling/m-p/11047821#M920</link>
      <description>&lt;P&gt;We've updated the documentation so that it now links to the proper page.&lt;/P&gt;</description>
      <pubDate>Thu, 09 Dec 2021 00:34:19 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-general-rendering-forum/for-better-arnold-chapter-1-50-bad-texture-sampling/m-p/11047821#M920</guid>
      <dc:creator>thiago.ize</dc:creator>
      <dc:date>2021-12-09T00:34:19Z</dc:date>
    </item>
    <item>
      <title>Re: For better Arnold - Chapter 1/50:  bad texture sampling</title>
      <link>https://forums.autodesk.com/t5/arnold-general-rendering-forum/for-better-arnold-chapter-1-50-bad-texture-sampling/m-p/11047822#M921</link>
      <description>&lt;P&gt;This is interesting.&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;Is this with mip-mapping in all 3 engines? Or is mip-mapping turned off?&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;looks like you are getting a low res image. You could try to force Arnold to pick a more high res tile.&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;&lt;span class="lia-inline-image-display-wrapper" image-alt="11791-586ca8c4-b24d-43f2-ad14-ddb0b5e00fc7.jpeg"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1046535i62017ED36FA92C7E/image-size/large?v=v2&amp;amp;px=999" role="button" title="11791-586ca8c4-b24d-43f2-ad14-ddb0b5e00fc7.jpeg" alt="11791-586ca8c4-b24d-43f2-ad14-ddb0b5e00fc7.jpeg" /&gt;&lt;/span&gt;&lt;BR /&gt;&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;&lt;/P&gt;</description>
      <pubDate>Thu, 09 Dec 2021 07:29:19 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-general-rendering-forum/for-better-arnold-chapter-1-50-bad-texture-sampling/m-p/11047822#M921</guid>
      <dc:creator>marcus.jungerstam</dc:creator>
      <dc:date>2021-12-09T07:29:19Z</dc:date>
    </item>
    <item>
      <title>Re: For better Arnold - Chapter 1/50:  bad texture sampling</title>
      <link>https://forums.autodesk.com/t5/arnold-general-rendering-forum/for-better-arnold-chapter-1-50-bad-texture-sampling/m-p/11047823#M922</link>
      <description>Corona doesn't support Mip-mapping.</description>
      <pubDate>Thu, 09 Dec 2021 08:49:13 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-general-rendering-forum/for-better-arnold-chapter-1-50-bad-texture-sampling/m-p/11047823#M922</guid>
      <dc:creator>CiroCardoso3v</dc:creator>
      <dc:date>2021-12-09T08:49:13Z</dc:date>
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