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    <title>topic Instance geometry without displaying base object in Arnold General Rendering Forum</title>
    <link>https://forums.autodesk.com/t5/arnold-general-rendering-forum/instance-geometry-without-displaying-base-object/m-p/11049468#M4543</link>
    <description>&lt;P&gt;I want to instance a polymesh, so I am creating it using an AtNode and instance it x times applying different matrices.&lt;/P&gt;&lt;P&gt;The instances are well displayed, but the initial reference mesh too. However I don't want the initial reference mesh to be displayed. How can I prevent this ?&lt;/P&gt;&lt;P&gt;AtNode *mesh= AiNode("polymesh");&lt;/P&gt;&lt;P&gt;... adding geometry to it ...&lt;/P&gt;&lt;P&gt;for (int u=0;u&amp;lt;10;u++)&lt;/P&gt;&lt;P&gt;{&lt;/P&gt;&lt;P&gt;    currentInstance = AiNode("ginstance");&lt;/P&gt;&lt;P&gt;    AiNodeSetPtr(currentInstance, "node", mesh);&lt;/P&gt;&lt;P&gt;    ... define transformation matrix mat...&lt;/P&gt;&lt;P&gt;    AiNodeSetMatrix( currentInstance, "matrix", mat);&lt;/P&gt;&lt;P&gt;}&lt;/P&gt;&lt;P&gt;--&amp;gt; 10 instances are properly displayed at the proper location, however the initial "mesh" node is displayed too, so I have 11 elements displayed.&lt;/P&gt;</description>
    <pubDate>Fri, 05 Jan 2018 20:11:15 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2018-01-05T20:11:15Z</dc:date>
    <item>
      <title>Instance geometry without displaying base object</title>
      <link>https://forums.autodesk.com/t5/arnold-general-rendering-forum/instance-geometry-without-displaying-base-object/m-p/11049468#M4543</link>
      <description>&lt;P&gt;I want to instance a polymesh, so I am creating it using an AtNode and instance it x times applying different matrices.&lt;/P&gt;&lt;P&gt;The instances are well displayed, but the initial reference mesh too. However I don't want the initial reference mesh to be displayed. How can I prevent this ?&lt;/P&gt;&lt;P&gt;AtNode *mesh= AiNode("polymesh");&lt;/P&gt;&lt;P&gt;... adding geometry to it ...&lt;/P&gt;&lt;P&gt;for (int u=0;u&amp;lt;10;u++)&lt;/P&gt;&lt;P&gt;{&lt;/P&gt;&lt;P&gt;    currentInstance = AiNode("ginstance");&lt;/P&gt;&lt;P&gt;    AiNodeSetPtr(currentInstance, "node", mesh);&lt;/P&gt;&lt;P&gt;    ... define transformation matrix mat...&lt;/P&gt;&lt;P&gt;    AiNodeSetMatrix( currentInstance, "matrix", mat);&lt;/P&gt;&lt;P&gt;}&lt;/P&gt;&lt;P&gt;--&amp;gt; 10 instances are properly displayed at the proper location, however the initial "mesh" node is displayed too, so I have 11 elements displayed.&lt;/P&gt;</description>
      <pubDate>Fri, 05 Jan 2018 20:11:15 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-general-rendering-forum/instance-geometry-without-displaying-base-object/m-p/11049468#M4543</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-01-05T20:11:15Z</dc:date>
    </item>
    <item>
      <title>Re: Instance geometry without displaying base object</title>
      <link>https://forums.autodesk.com/t5/arnold-general-rendering-forum/instance-geometry-without-displaying-base-object/m-p/11049469#M4544</link>
      <description>&lt;P&gt;Set visibility 0 on the master object, and visibility 255 on the ginstances&lt;/P&gt;</description>
      <pubDate>Mon, 08 Jan 2018 17:25:03 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-general-rendering-forum/instance-geometry-without-displaying-base-object/m-p/11049469#M4544</guid>
      <dc:creator>Stephen.Blair</dc:creator>
      <dc:date>2018-01-08T17:25:03Z</dc:date>
    </item>
    <item>
      <title>Re: Instance geometry without displaying base object</title>
      <link>https://forums.autodesk.com/t5/arnold-general-rendering-forum/instance-geometry-without-displaying-base-object/m-p/11049470#M4545</link>
      <description>&lt;P&gt;Works perfectly, thanks !!&lt;/P&gt;</description>
      <pubDate>Mon, 08 Jan 2018 17:39:10 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-general-rendering-forum/instance-geometry-without-displaying-base-object/m-p/11049470#M4545</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-01-08T17:39:10Z</dc:date>
    </item>
    <item>
      <title>Re: Instance geometry without displaying base object</title>
      <link>https://forums.autodesk.com/t5/arnold-general-rendering-forum/instance-geometry-without-displaying-base-object/m-p/11049471#M4546</link>
      <description>&lt;P&gt;Hi , in reference to the person who asked about visibility of instances, and not the base mesh, is this solution for C4d as well? I can not seem to find the AiNode, that was referenced above , can someone please help with this,? thx PS where is the "visibility" switch/slider , thx &lt;/P&gt;</description>
      <pubDate>Mon, 12 Aug 2019 17:23:36 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-general-rendering-forum/instance-geometry-without-displaying-base-object/m-p/11049471#M4546</guid>
      <dc:creator>cpz</dc:creator>
      <dc:date>2019-08-12T17:23:36Z</dc:date>
    </item>
    <item>
      <title>Re: Instance geometry without displaying base object</title>
      <link>https://forums.autodesk.com/t5/arnold-general-rendering-forum/instance-geometry-without-displaying-base-object/m-p/11049472#M4547</link>
      <description>&lt;P&gt;&lt;A rel="user" href="https://answers.arnoldrenderer.com/users/403/cpz.html" nodeid="403"&gt;@Craig Zuckerman&lt;/A&gt; This is more of a code-level question. Plugins like C4DtoA would do all that for you; often a plugin will use the base mesh as one of the instances, so it depends on what exactly you are rendering. Can you ask a new question on the C4DtoA space?&lt;/P&gt;</description>
      <pubDate>Mon, 12 Aug 2019 20:47:19 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-general-rendering-forum/instance-geometry-without-displaying-base-object/m-p/11049472#M4547</guid>
      <dc:creator>Stephen.Blair</dc:creator>
      <dc:date>2019-08-12T20:47:19Z</dc:date>
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