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    <title>topic Re: How to add emission channel to carpaint shader in Arnold General Rendering Forum</title>
    <link>https://forums.autodesk.com/t5/arnold-general-rendering-forum/how-to-add-emission-channel-to-carpaint-shader/m-p/11038736#M3368</link>
    <description>&lt;P&gt;You could use a &lt;A href="https://docs.arnoldrenderer.com/display/A5AFMUG/Mix+Shader" target="_blank"&gt;Mix&lt;/A&gt; shader. I'm curious as to why you would want to do that?&lt;/P&gt;</description>
    <pubDate>Thu, 18 Oct 2018 07:33:24 GMT</pubDate>
    <dc:creator>lee_griggs</dc:creator>
    <dc:date>2018-10-18T07:33:24Z</dc:date>
    <item>
      <title>How to add emission channel to carpaint shader</title>
      <link>https://forums.autodesk.com/t5/arnold-general-rendering-forum/how-to-add-emission-channel-to-carpaint-shader/m-p/11038735#M3367</link>
      <description>&lt;P&gt;I noticed there is no emission channel in the carpaint shader. What's the best way to add emission to a shader without the channel?&lt;/P&gt;</description>
      <pubDate>Thu, 18 Oct 2018 07:13:04 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-general-rendering-forum/how-to-add-emission-channel-to-carpaint-shader/m-p/11038735#M3367</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-10-18T07:13:04Z</dc:date>
    </item>
    <item>
      <title>Re: How to add emission channel to carpaint shader</title>
      <link>https://forums.autodesk.com/t5/arnold-general-rendering-forum/how-to-add-emission-channel-to-carpaint-shader/m-p/11038736#M3368</link>
      <description>&lt;P&gt;You could use a &lt;A href="https://docs.arnoldrenderer.com/display/A5AFMUG/Mix+Shader" target="_blank"&gt;Mix&lt;/A&gt; shader. I'm curious as to why you would want to do that?&lt;/P&gt;</description>
      <pubDate>Thu, 18 Oct 2018 07:33:24 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-general-rendering-forum/how-to-add-emission-channel-to-carpaint-shader/m-p/11038736#M3368</guid>
      <dc:creator>lee_griggs</dc:creator>
      <dc:date>2018-10-18T07:33:24Z</dc:date>
    </item>
    <item>
      <title>Re: How to add emission channel to carpaint shader</title>
      <link>https://forums.autodesk.com/t5/arnold-general-rendering-forum/how-to-add-emission-channel-to-carpaint-shader/m-p/11038737#M3369</link>
      <description>&lt;P&gt;&lt;A rel="user" href="https://answers.arnoldrenderer.com/users/51/leegriggsgtkjs.html" nodeid="51"&gt;@Lee Griggs&lt;/A&gt; Would the best way to use the mixer shader be, to set the weight for all the channels in the standard shader to 0 except for the emission channel, and then add it to the carpaint shader? &lt;/P&gt;&lt;P&gt;Why wouldn't you want to do it? &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/P&gt;&lt;P&gt;Thanks!&lt;/P&gt;</description>
      <pubDate>Fri, 19 Oct 2018 03:54:26 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-general-rendering-forum/how-to-add-emission-channel-to-carpaint-shader/m-p/11038737#M3369</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-10-19T03:54:26Z</dc:date>
    </item>
    <item>
      <title>Re: How to add emission channel to carpaint shader</title>
      <link>https://forums.autodesk.com/t5/arnold-general-rendering-forum/how-to-add-emission-channel-to-carpaint-shader/m-p/11038738#M3370</link>
      <description>&lt;P&gt;Yes and add a texture to the &lt;EM&gt;Mix Weight&lt;/EM&gt; as a mask between the two.&lt;/P&gt;&lt;P&gt;&amp;gt;Why wouldn't you want to do it? &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/P&gt;&lt;P&gt;Hehe, ok you don't have to tell me why &lt;span class="lia-unicode-emoji" title=":winking_face:"&gt;😉&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Fri, 19 Oct 2018 08:08:36 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-general-rendering-forum/how-to-add-emission-channel-to-carpaint-shader/m-p/11038738#M3370</guid>
      <dc:creator>lee_griggs</dc:creator>
      <dc:date>2018-10-19T08:08:36Z</dc:date>
    </item>
    <item>
      <title>Re: How to add emission channel to carpaint shader</title>
      <link>https://forums.autodesk.com/t5/arnold-general-rendering-forum/how-to-add-emission-channel-to-carpaint-shader/m-p/11038739#M3371</link>
      <description>&lt;P&gt;you might have some overhead doing that (using a zero'ed aistandard) also that's not really necessary.&lt;/P&gt;&lt;P&gt;best workflow here is to use an aiBlackbody (in the 2nd slot of a mix shader) which is probably really there for this kind of stuff, then set mix shader to add (light is additive). eventually if you wanna know the long story have a read here ... &lt;A href="https://en.wikipedia.org/wiki/Black-body_radiation" target="test_blank"&gt;https://en.wikipedia.org/wiki/Black-body_radiation&lt;/A&gt; &lt;/P&gt;</description>
      <pubDate>Fri, 19 Oct 2018 18:06:10 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-general-rendering-forum/how-to-add-emission-channel-to-carpaint-shader/m-p/11038739#M3371</guid>
      <dc:creator>maxtarpini</dc:creator>
      <dc:date>2018-10-19T18:06:10Z</dc:date>
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