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  <channel>
    <title>topic Re: Voronoi texture/shader for Arnold in Arnold General Rendering Forum</title>
    <link>https://forums.autodesk.com/t5/arnold-general-rendering-forum/voronoi-texture-shader-for-arnold/m-p/12703841#M205</link>
    <description>&lt;P&gt;Hi Thiago,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thank you...yeah I've seen that one.&lt;/P&gt;&lt;P&gt;But does it produce the same results when used for something like a normal map?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Just some quick testing doesn't appear to, but maybe I'm doing something wrong.&lt;/P&gt;&lt;P&gt;We just get black and white values?&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="arnold_cell_noise_01.png" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1348868iADE28FCA8385D612/image-size/medium?v=v2&amp;amp;px=400" role="button" title="arnold_cell_noise_01.png" alt="arnold_cell_noise_01.png" /&gt;&lt;/span&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="arnold_cell_noise_02.png" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1348869iB003FB9E7E1008CB/image-size/medium?v=v2&amp;amp;px=400" role="button" title="arnold_cell_noise_02.png" alt="arnold_cell_noise_02.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Result I'm hoping to see. Better faceting.&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="voronoi_02.png" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1348862iA7CC11C38CDEDC7E/image-size/medium?v=v2&amp;amp;px=400" role="button" title="voronoi_02.png" alt="voronoi_02.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="voronoi_01.png" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1348863i87B8D22B90B7CF81/image-size/medium?v=v2&amp;amp;px=400" role="button" title="voronoi_01.png" alt="voronoi_01.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thank you!&lt;/P&gt;&lt;P&gt;amwilkins&lt;/P&gt;</description>
    <pubDate>Fri, 12 Apr 2024 07:41:45 GMT</pubDate>
    <dc:creator>am_wilkins</dc:creator>
    <dc:date>2024-04-12T07:41:45Z</dc:date>
    <item>
      <title>Voronoi texture/shader for Arnold</title>
      <link>https://forums.autodesk.com/t5/arnold-general-rendering-forum/voronoi-texture-shader-for-arnold/m-p/12701166#M203</link>
      <description>&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I thought I'd make a new post regarding this, since the last I've seen are from 2011 and 2020.&lt;/P&gt;&lt;P&gt;&lt;A href="https://forums.autodesk.com/t5/maya-ideas/voronoi-noise-node-and-blender-like-shader-controls/idi-p/9779886" target="_blank"&gt;https://forums.autodesk.com/t5/maya-ideas/voronoi-noise-node-and-blender-like-shader-controls/idi-p/9779886&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&lt;A href="https://forums.autodesk.com/t5/maya-shading-lighting-and/voronoi-cellular-noise-patterns-in-maya/td-p/4186190" target="_blank"&gt;https://forums.autodesk.com/t5/maya-shading-lighting-and/voronoi-cellular-noise-patterns-in-maya/td-p/4186190&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Is there a reason why Arnold doesn't have a Voronoi shader/texture node?&lt;/P&gt;&lt;P&gt;It's definitely one of the main noise required for many different setups.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Or is there a way to create one, custom plugin etc. ?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Something similar to the texture from Blender.&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="voronoi.png" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1348154i4BE8FAC1C93CA79C/image-size/medium?v=v2&amp;amp;px=400" role="button" title="voronoi.png" alt="voronoi.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;all the best,&lt;/P&gt;&lt;P&gt;amwilkins&lt;/P&gt;</description>
      <pubDate>Thu, 11 Apr 2024 07:15:04 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-general-rendering-forum/voronoi-texture-shader-for-arnold/m-p/12701166#M203</guid>
      <dc:creator>am_wilkins</dc:creator>
      <dc:date>2024-04-11T07:15:04Z</dc:date>
    </item>
    <item>
      <title>Re: Voronoi texture/shader for Arnold</title>
      <link>https://forums.autodesk.com/t5/arnold-general-rendering-forum/voronoi-texture-shader-for-arnold/m-p/12703229#M204</link>
      <description>&lt;P&gt;&lt;A href="https://help.autodesk.com/view/ARNOL/ENU/?guid=arnold_user_guide_ac_texture_shaders_ac_texture_cellnoise_html" target="_blank"&gt;https://help.autodesk.com/view/ARNOL/ENU/?guid=arnold_user_guide_ac_texture_shaders_ac_texture_cellnoise_html&lt;/A&gt; has voronoi noise.&lt;/P&gt;</description>
      <pubDate>Thu, 11 Apr 2024 23:28:04 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-general-rendering-forum/voronoi-texture-shader-for-arnold/m-p/12703229#M204</guid>
      <dc:creator>thiago.ize</dc:creator>
      <dc:date>2024-04-11T23:28:04Z</dc:date>
    </item>
    <item>
      <title>Re: Voronoi texture/shader for Arnold</title>
      <link>https://forums.autodesk.com/t5/arnold-general-rendering-forum/voronoi-texture-shader-for-arnold/m-p/12703841#M205</link>
      <description>&lt;P&gt;Hi Thiago,&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thank you...yeah I've seen that one.&lt;/P&gt;&lt;P&gt;But does it produce the same results when used for something like a normal map?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Just some quick testing doesn't appear to, but maybe I'm doing something wrong.&lt;/P&gt;&lt;P&gt;We just get black and white values?&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="arnold_cell_noise_01.png" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1348868iADE28FCA8385D612/image-size/medium?v=v2&amp;amp;px=400" role="button" title="arnold_cell_noise_01.png" alt="arnold_cell_noise_01.png" /&gt;&lt;/span&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="arnold_cell_noise_02.png" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1348869iB003FB9E7E1008CB/image-size/medium?v=v2&amp;amp;px=400" role="button" title="arnold_cell_noise_02.png" alt="arnold_cell_noise_02.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Result I'm hoping to see. Better faceting.&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="voronoi_02.png" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1348862iA7CC11C38CDEDC7E/image-size/medium?v=v2&amp;amp;px=400" role="button" title="voronoi_02.png" alt="voronoi_02.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="voronoi_01.png" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1348863i87B8D22B90B7CF81/image-size/medium?v=v2&amp;amp;px=400" role="button" title="voronoi_01.png" alt="voronoi_01.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thank you!&lt;/P&gt;&lt;P&gt;amwilkins&lt;/P&gt;</description>
      <pubDate>Fri, 12 Apr 2024 07:41:45 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-general-rendering-forum/voronoi-texture-shader-for-arnold/m-p/12703841#M205</guid>
      <dc:creator>am_wilkins</dc:creator>
      <dc:date>2024-04-12T07:41:45Z</dc:date>
    </item>
    <item>
      <title>Re: Voronoi texture/shader for Arnold</title>
      <link>https://forums.autodesk.com/t5/arnold-general-rendering-forum/voronoi-texture-shader-for-arnold/m-p/12721272#M206</link>
      <description>&lt;P&gt;You need to invert the cell_noise. Once you do that it works:&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="cell_bump.jpg" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1352349i2E1505461ABC603E/image-size/medium?v=v2&amp;amp;px=400" role="button" title="cell_bump.jpg" alt="cell_bump.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt; &lt;/P&gt;
&lt;LI-CODE lang="general"&gt;cell_noise
{
 name mycell
 pattern noise1
 additive 0
 amplitude .5
 scale 5 5 5
 coord_space "object"
 lacunarity 5
}

subtract
{
 name invert
 input1 1 1 1
 input2 mycell
}

bump2d
{
 name bump2d1
 bump_map invert
 bump_height 0.05
}&lt;/LI-CODE&gt;</description>
      <pubDate>Fri, 19 Apr 2024 21:28:12 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-general-rendering-forum/voronoi-texture-shader-for-arnold/m-p/12721272#M206</guid>
      <dc:creator>thiago.ize</dc:creator>
      <dc:date>2024-04-19T21:28:12Z</dc:date>
    </item>
    <item>
      <title>Re: Voronoi texture/shader for Arnold</title>
      <link>https://forums.autodesk.com/t5/arnold-general-rendering-forum/voronoi-texture-shader-for-arnold/m-p/12727124#M207</link>
      <description>&lt;P&gt;Thank you Thiago, that's interesting it's needs to be inverted and also have to use Noise1 or Noise2.&lt;BR /&gt;Surprised the Cell Noise doesn't appear to work with the same setup.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="arnold_voronoi_01.png" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1353324iEB57E1EFC49A4D25/image-size/large?v=v2&amp;amp;px=999" role="button" title="arnold_voronoi_01.png" alt="arnold_voronoi_01.png" /&gt;&lt;/span&gt;&lt;BR /&gt;&lt;BR /&gt;Another question, again trying to match some behavior to Blender here and show there is some interest in more features on these nodes if required.&lt;BR /&gt;&lt;BR /&gt;How would you smooth the sharp edges in Arnold?&lt;BR /&gt;&lt;BR /&gt;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="smooth_voronoi.gif" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1353323iC20959EFDE4FFBC8/image-size/large?v=v2&amp;amp;px=999" role="button" title="smooth_voronoi.gif" alt="smooth_voronoi.gif" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks!&lt;/P&gt;&lt;P&gt;amwilkins&lt;/P&gt;</description>
      <pubDate>Tue, 23 Apr 2024 09:10:05 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-general-rendering-forum/voronoi-texture-shader-for-arnold/m-p/12727124#M207</guid>
      <dc:creator>am_wilkins</dc:creator>
      <dc:date>2024-04-23T09:10:05Z</dc:date>
    </item>
    <item>
      <title>Re: Voronoi texture/shader for Arnold</title>
      <link>https://forums.autodesk.com/t5/arnold-general-rendering-forum/voronoi-texture-shader-for-arnold/m-p/12749828#M208</link>
      <description>&lt;P&gt;thats awesome to know,&lt;/P&gt;&lt;P&gt;years ago, when the new cell noise came out, i was told by developers, those two noise type wont work with normal/bump in general, something in code.&lt;/P&gt;&lt;P&gt;Glad i found its working, even though 4years later &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Fri, 03 May 2024 03:48:45 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-general-rendering-forum/voronoi-texture-shader-for-arnold/m-p/12749828#M208</guid>
      <dc:creator>martinkindl83</dc:creator>
      <dc:date>2024-05-03T03:48:45Z</dc:date>
    </item>
    <item>
      <title>Re: Voronoi texture/shader for Arnold</title>
      <link>https://forums.autodesk.com/t5/arnold-general-rendering-forum/voronoi-texture-shader-for-arnold/m-p/12774347#M209</link>
      <description>&lt;P&gt;Hi&amp;nbsp;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/5707768"&gt;@thiago.ize&lt;/a&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Just so we don't leave this thread hanging, is smoothing the voronoi / cell noise result possible with Arnold?&lt;/P&gt;&lt;P&gt;&lt;EM&gt;(like the "Smooth F1" mode in the Blender example above)&lt;/EM&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Would be great to get some confirmations and if not possible, to perhaps place a request for this feature.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;All the best,&lt;/P&gt;&lt;P&gt;amwilkins&lt;/P&gt;</description>
      <pubDate>Wed, 15 May 2024 08:21:08 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-general-rendering-forum/voronoi-texture-shader-for-arnold/m-p/12774347#M209</guid>
      <dc:creator>am_wilkins</dc:creator>
      <dc:date>2024-05-15T08:21:08Z</dc:date>
    </item>
    <item>
      <title>Re: Voronoi texture/shader for Arnold</title>
      <link>https://forums.autodesk.com/t5/arnold-general-rendering-forum/voronoi-texture-shader-for-arnold/m-p/12776351#M210</link>
      <description>&lt;P&gt;Sorry, I have not tried creating a shader network to do this. I assume it should be possible maybe through clever use of ramps or clamps? Building all of this into a shader that ships with Arnold would of course be nice.&lt;/P&gt;</description>
      <pubDate>Thu, 16 May 2024 01:03:50 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-general-rendering-forum/voronoi-texture-shader-for-arnold/m-p/12776351#M210</guid>
      <dc:creator>thiago.ize</dc:creator>
      <dc:date>2024-05-16T01:03:50Z</dc:date>
    </item>
    <item>
      <title>Re: Voronoi texture/shader for Arnold</title>
      <link>https://forums.autodesk.com/t5/arnold-general-rendering-forum/voronoi-texture-shader-for-arnold/m-p/12777272#M211</link>
      <description>&lt;P&gt;Ok, thanks for the update!&lt;/P&gt;&lt;P&gt;Let me know if you get a chance, I've built some pretty cool looking stuff in Blender using this technique and would love to do the same in Arnold/port it over.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;FONT color="#808080"&gt;&lt;EM&gt;"Building all of this into a shader that ships with Arnold would of course be nice."&lt;/EM&gt;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;100% gets my vote, for what it's worth.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;amwilkins&lt;/P&gt;</description>
      <pubDate>Thu, 16 May 2024 08:52:15 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-general-rendering-forum/voronoi-texture-shader-for-arnold/m-p/12777272#M211</guid>
      <dc:creator>am_wilkins</dc:creator>
      <dc:date>2024-05-16T08:52:15Z</dc:date>
    </item>
    <item>
      <title>Re: Voronoi texture/shader for Arnold</title>
      <link>https://forums.autodesk.com/t5/arnold-general-rendering-forum/voronoi-texture-shader-for-arnold/m-p/12833769#M212</link>
      <description>&lt;P&gt;Hi,&amp;nbsp;&lt;BR /&gt;I've been playing around and trying to do some testing with blender set up in maya and found that aiRange is a good node to use to control the fall off of aiCellNoise.&lt;/P&gt;</description>
      <pubDate>Wed, 12 Jun 2024 04:33:03 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-general-rendering-forum/voronoi-texture-shader-for-arnold/m-p/12833769#M212</guid>
      <dc:creator>stella_ng24GWZ</dc:creator>
      <dc:date>2024-06-12T04:33:03Z</dc:date>
    </item>
    <item>
      <title>Re: Voronoi texture/shader for Arnold</title>
      <link>https://forums.autodesk.com/t5/arnold-general-rendering-forum/voronoi-texture-shader-for-arnold/m-p/12846403#M213</link>
      <description>&lt;P&gt;Cool!&lt;/P&gt;&lt;P&gt;Unfortunately, still doesn't smooth the edges of the voronoi pattern.&lt;/P&gt;</description>
      <pubDate>Tue, 18 Jun 2024 10:31:36 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-general-rendering-forum/voronoi-texture-shader-for-arnold/m-p/12846403#M213</guid>
      <dc:creator>am_wilkins</dc:creator>
      <dc:date>2024-06-18T10:31:36Z</dc:date>
    </item>
    <item>
      <title>Re: Voronoi texture/shader for Arnold</title>
      <link>https://forums.autodesk.com/t5/arnold-general-rendering-forum/voronoi-texture-shader-for-arnold/m-p/13424008#M214</link>
      <description>&lt;P&gt;Very interesting thread! The noise being used here is not Voronoi noise but rather inverted Worley noise. So instead of creating bubbles, it creates dents. Voronoi noise would be the cel noise.&amp;nbsp;The reason cel noise does not work as a height map is that it gives back flat cel values rather than ranges. However, for this cartoon look you kind of want that. The idea is to flatten the normals with the cels. An approach that I found worked for this:&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;1) celnoise&lt;/STRONG&gt; "out" into "in" of &lt;STRONG&gt;randomColor&lt;/STRONG&gt; this gives random colors in the cels.&lt;/P&gt;&lt;P&gt;2) The random colors are in the range ([0, 1]) for (R, G, B) channels. Normal directions range from ([-1, 1]), so the random values need to be remapped.&lt;BR /&gt;To do this &lt;STRONG&gt;multiply&lt;/STRONG&gt; by 2 then &lt;STRONG&gt;subtract&lt;/STRONG&gt; 1&lt;/P&gt;&lt;P&gt;3) Normals must be unit vectors (length = 1).&lt;/P&gt;&lt;P&gt;You can do this with a &lt;STRONG&gt;normalize&lt;/STRONG&gt; vector.&lt;BR /&gt;4) You then combine this with the world space normals using a lerp. The world space normals you can get in Arnold with a&lt;STRONG&gt; state vector &lt;/STRONG&gt;set to&lt;STRONG&gt; N.&lt;/STRONG&gt; Then blend that&amp;nbsp; with an &lt;STRONG&gt;aiRange&lt;/STRONG&gt; for Arnold&amp;nbsp; or in materialX you can use a&lt;STRONG&gt; mix.&lt;/STRONG&gt; The mix value of 0.8 worked pretty good for me&lt;STRONG&gt;.&lt;BR /&gt;&lt;/STRONG&gt;5) The final result goes into the geo normal input of the surface shader&lt;STRONG&gt;.&lt;BR /&gt;&lt;/STRONG&gt;&lt;STRONG&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="dflood_0-1744601748485.png" style="width: 600px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1488940i6E99C00A32EBA56A/image-size/medium?v=v2&amp;amp;px=400" role="button" title="dflood_0-1744601748485.png" alt="dflood_0-1744601748485.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;&amp;nbsp;&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 14 Apr 2025 16:41:54 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-general-rendering-forum/voronoi-texture-shader-for-arnold/m-p/13424008#M214</guid>
      <dc:creator>dflood</dc:creator>
      <dc:date>2025-04-14T16:41:54Z</dc:date>
    </item>
    <item>
      <title>Re: Voronoi texture/shader for Arnold</title>
      <link>https://forums.autodesk.com/t5/arnold-general-rendering-forum/voronoi-texture-shader-for-arnold/m-p/13431774#M215</link>
      <description>&lt;P&gt;We've an incredible amount of noises coming with rtoa 1.6&amp;nbsp;&lt;span class="lia-unicode-emoji" title=":face_savoring_food:"&gt;😋&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Screenshot from 2025-04-17 23-55-38.png" style="width: 999px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1490763iE1F95880AE428EFF/image-size/large?v=v2&amp;amp;px=999" role="button" title="Screenshot from 2025-04-17 23-55-38.png" alt="Screenshot from 2025-04-17 23-55-38.png" /&gt;&lt;/span&gt;&lt;BR /&gt;Voronoi with edge smoothing for example.&lt;/P&gt;&lt;P&gt;&lt;span class="lia-unicode-emoji" title=":sign_of_the_horns:"&gt;🤘&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Thu, 17 Apr 2025 21:58:37 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-general-rendering-forum/voronoi-texture-shader-for-arnold/m-p/13431774#M215</guid>
      <dc:creator>maxtarpini</dc:creator>
      <dc:date>2025-04-17T21:58:37Z</dc:date>
    </item>
    <item>
      <title>Re: Voronoi texture/shader for Arnold</title>
      <link>https://forums.autodesk.com/t5/arnold-general-rendering-forum/voronoi-texture-shader-for-arnold/m-p/13635021#M216</link>
      <description>&lt;P&gt;Yes, maybe it can be used, but it is charged.&lt;BR /&gt;I mean, yes, you developed this, and your charge is understandable.&lt;BR /&gt;But we have already paid for arnold. Should they be provided to us for such general functions? Instead of asking us to buy other plug-ins to supplement arnold's ontology? This is very unreasonable.&lt;/P&gt;</description>
      <pubDate>Sat, 17 May 2025 05:18:19 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-general-rendering-forum/voronoi-texture-shader-for-arnold/m-p/13635021#M216</guid>
      <dc:creator>2689081964</dc:creator>
      <dc:date>2025-05-17T05:18:19Z</dc:date>
    </item>
    <item>
      <title>Re: Voronoi texture/shader for Arnold</title>
      <link>https://forums.autodesk.com/t5/arnold-general-rendering-forum/voronoi-texture-shader-for-arnold/m-p/13726351#M5097</link>
      <description>&lt;P&gt;Those talking like you, never spent a dime on software in their whole life.&amp;nbsp;&lt;/P&gt;&lt;P&gt;Shut up, take the shader and get lost.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;A href="https://www.rombo.tools/downloads/romboNoiseCellularSmooth.zip" target="_blank" rel="noopener"&gt;https://www.rombo.tools/downloads/romboNoiseCellularSmooth.zip&lt;/A&gt;&lt;/P&gt;</description>
      <pubDate>Tue, 15 Jul 2025 20:12:36 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-general-rendering-forum/voronoi-texture-shader-for-arnold/m-p/13726351#M5097</guid>
      <dc:creator>maxtarpini</dc:creator>
      <dc:date>2025-07-15T20:12:36Z</dc:date>
    </item>
    <item>
      <title>Re: Voronoi texture/shader for Arnold</title>
      <link>https://forums.autodesk.com/t5/arnold-general-rendering-forum/voronoi-texture-shader-for-arnold/m-p/13731748#M5098</link>
      <description>&lt;P&gt;No, I don't think there is anything wrong with my statement.&lt;BR /&gt;I think I made it very clear that you have developed this plug-in, so it is not a problem for you to charge, which is completely reasonable.&lt;BR /&gt;I'm talking about the routine functions like this. We paid for arnold, but arnold didn't provide them, which is a bit unreasonable.&lt;BR /&gt;Let me give you an example. It's like you bought a car, and then they told you that the wheels and steering wheel need to be bought separately. Yes, if I really need to buy the wheels and steering wheel, it's reasonable for us to pay for it. However, it's reasonable to say that I bought a car, and the wheels and steering wheel should be attached to it.&lt;BR /&gt;For example, you buy a mobile phone, and then they tell you that the battery and charging cable need to be purchased separately. Battery and charging cable are the basic accessories for the normal use of this mobile phone, shouldn't they be included? As a result, they want you to buy them separately.&lt;BR /&gt;If your mobile phone is a modular mobile phone, and then you want to enhance your camera lens on the basis of the original function of the mobile phone, then a company has developed this extra lens, so it is reasonable for us to pay for it, and no one will say anything.&lt;/P&gt;</description>
      <pubDate>Sat, 19 Jul 2025 05:29:07 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-general-rendering-forum/voronoi-texture-shader-for-arnold/m-p/13731748#M5098</guid>
      <dc:creator>2689081964</dc:creator>
      <dc:date>2025-07-19T05:29:07Z</dc:date>
    </item>
    <item>
      <title>Re: Voronoi texture/shader for Arnold</title>
      <link>https://forums.autodesk.com/t5/arnold-general-rendering-forum/voronoi-texture-shader-for-arnold/m-p/13732511#M5100</link>
      <description>&lt;P&gt;&lt;a href="https://forums.autodesk.com/t5/user/viewprofilepage/user-id/17302416"&gt;@2689081964&lt;/a&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;are you dense? A simple thank you, very appreciated is all to reply here. Please stop cluttering this forum with your nonsense.&lt;/P&gt;</description>
      <pubDate>Sun, 20 Jul 2025 08:06:01 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-general-rendering-forum/voronoi-texture-shader-for-arnold/m-p/13732511#M5100</guid>
      <dc:creator>daniel</dc:creator>
      <dc:date>2025-07-20T08:06:01Z</dc:date>
    </item>
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