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    <title>topic Re: Can MaterialX file store uv data of mesh for assigning uv when rendering? in Arnold General Rendering Forum</title>
    <link>https://forums.autodesk.com/t5/arnold-general-rendering-forum/can-materialx-file-store-uv-data-of-mesh-for-assigning-uv-when/m-p/11050979#M1822</link>
    <description>&lt;P&gt;Thank you for this enlightening clue. Where can I find some examples about the skill of osl embedded in mtlx, please?&lt;/P&gt;</description>
    <pubDate>Fri, 01 Nov 2019 03:51:49 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2019-11-01T03:51:49Z</dc:date>
    <item>
      <title>Can MaterialX file store uv data of mesh for assigning uv when rendering?</title>
      <link>https://forums.autodesk.com/t5/arnold-general-rendering-forum/can-materialx-file-store-uv-data-of-mesh-for-assigning-uv-when/m-p/11050977#M1820</link>
      <description>&lt;P&gt;I tried to export mesh's uv data into a mtlx, but it doesn't work. Then I tried to add some code in a mltx, posted below,  for assigning uv data manually, unluckily it still doesn't work. Is something wrong here, or Does Arnold's materialX operator not supoort this feature yet?&lt;/P&gt;&lt;BR /&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;  &amp;lt;geominfo name="gi5" geom="/group1/pCube1/pCubeShape1" &amp;gt;&lt;BR /&gt;&amp;lt;geomprop name="uvlist" value="1.375,0, 1.625,0, 1.375,0.25, 1.625,0.25, 1.375,0.5, 1.625,0.5, 1.375,0.75, 1.625,0.75, 1.375,1, 1.625,1, 1.875,0, 1.875,0.25, 1.125,0, 1.125,0.25" type="vector2array" /&amp;gt;&lt;BR /&gt;  &amp;lt;/geominfo&amp;gt;&lt;/P&gt;</description>
      <pubDate>Wed, 23 Oct 2019 10:33:22 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-general-rendering-forum/can-materialx-file-store-uv-data-of-mesh-for-assigning-uv-when/m-p/11050977#M1820</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-10-23T10:33:22Z</dc:date>
    </item>
    <item>
      <title>Re: Can MaterialX file store uv data of mesh for assigning uv when rendering?</title>
      <link>https://forums.autodesk.com/t5/arnold-general-rendering-forum/can-materialx-file-store-uv-data-of-mesh-for-assigning-uv-when/m-p/11050978#M1821</link>
      <description>&lt;P&gt;Why not just write some osl code you inject into the .mtlx file to maintain and do whatever you want with the UV there?&lt;/P&gt;</description>
      <pubDate>Wed, 23 Oct 2019 13:35:41 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-general-rendering-forum/can-materialx-file-store-uv-data-of-mesh-for-assigning-uv-when/m-p/11050978#M1821</guid>
      <dc:creator>madsd</dc:creator>
      <dc:date>2019-10-23T13:35:41Z</dc:date>
    </item>
    <item>
      <title>Re: Can MaterialX file store uv data of mesh for assigning uv when rendering?</title>
      <link>https://forums.autodesk.com/t5/arnold-general-rendering-forum/can-materialx-file-store-uv-data-of-mesh-for-assigning-uv-when/m-p/11050979#M1822</link>
      <description>&lt;P&gt;Thank you for this enlightening clue. Where can I find some examples about the skill of osl embedded in mtlx, please?&lt;/P&gt;</description>
      <pubDate>Fri, 01 Nov 2019 03:51:49 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-general-rendering-forum/can-materialx-file-store-uv-data-of-mesh-for-assigning-uv-when/m-p/11050979#M1822</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-11-01T03:51:49Z</dc:date>
    </item>
    <item>
      <title>Re: Can MaterialX file store uv data of mesh for assigning uv when rendering?</title>
      <link>https://forums.autodesk.com/t5/arnold-general-rendering-forum/can-materialx-file-store-uv-data-of-mesh-for-assigning-uv-when/m-p/11050980#M1823</link>
      <description>&lt;P&gt;In your DCC, export a shader chain from a plane or a sphere.&lt;BR /&gt;Make sure you use a closure and just hook any kind of osl map to the diffuse slot first.&lt;BR /&gt;&lt;BR /&gt;The export will print the osl code into the .mtlx file and you can read out of that how you need to build it up.&lt;BR /&gt;&lt;BR /&gt;&lt;/P&gt;</description>
      <pubDate>Fri, 01 Nov 2019 08:10:43 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-general-rendering-forum/can-materialx-file-store-uv-data-of-mesh-for-assigning-uv-when/m-p/11050980#M1823</guid>
      <dc:creator>madsd</dc:creator>
      <dc:date>2019-11-01T08:10:43Z</dc:date>
    </item>
    <item>
      <title>Re: Can MaterialX file store uv data of mesh for assigning uv when rendering?</title>
      <link>https://forums.autodesk.com/t5/arnold-general-rendering-forum/can-materialx-file-store-uv-data-of-mesh-for-assigning-uv-when/m-p/11050981#M1824</link>
      <description>&lt;P&gt;Opened a case like mentioned above.&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1046229i0F1FFC60206BB549/image-size/large?v=v2&amp;amp;px=999" title="5043-ccc.png" alt="5043-ccc.png" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Fri, 01 Nov 2019 12:36:32 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-general-rendering-forum/can-materialx-file-store-uv-data-of-mesh-for-assigning-uv-when/m-p/11050981#M1824</guid>
      <dc:creator>madsd</dc:creator>
      <dc:date>2019-11-01T12:36:32Z</dc:date>
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