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    <title>topic Re: One sub-shader in a mix shader is always blank in Arnold General Rendering Forum</title>
    <link>https://forums.autodesk.com/t5/arnold-general-rendering-forum/one-sub-shader-in-a-mix-shader-is-always-blank/m-p/11041908#M1364</link>
    <description>&lt;P&gt;It works great using the LayerShader with the ColorCorrect to invert the mask, thanks!&lt;/P&gt;&lt;P&gt;Any idea why it works with the LayerShader but not with the MixShader? I've been using MixShaders because they don't require the extra step with the ColorCorrect node.&lt;/P&gt;</description>
    <pubDate>Thu, 20 Aug 2020 16:07:58 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2020-08-20T16:07:58Z</dc:date>
    <item>
      <title>One sub-shader in a mix shader is always blank</title>
      <link>https://forums.autodesk.com/t5/arnold-general-rendering-forum/one-sub-shader-in-a-mix-shader-is-always-blank/m-p/11041902#M1358</link>
      <description>&lt;P&gt;I have a mix shader combining together two sub-shaders (also mix shaders) with an alpha map like so.&lt;span class="lia-inline-image-display-wrapper"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1041201i8214A0B426258598/image-size/large?v=v2&amp;amp;px=999" title="7917-1597669820459.png" alt="7917-1597669820459.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;But when the eye_shader is applied to an object, the area that should be covered by the iris_shader is blank white.&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1041202iFFA3217A70C8D325/image-size/large?v=v2&amp;amp;px=999" title="7918-1597669873240.png" alt="7918-1597669873240.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;If I apply either one or the other of the two sub-shaders directly to an object, they render as expected.&lt;/P&gt;&lt;P&gt;iris_shader:&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1041203iF2098A2C40595EE4/image-size/large?v=v2&amp;amp;px=999" title="7919-1597669961443.png" alt="7919-1597669961443.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;eye_background:&lt;span class="lia-inline-image-display-wrapper"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1041204i09F2EA41178229BD/image-size/large?v=v2&amp;amp;px=999" title="7920-1597669999915.png" alt="7920-1597669999915.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;The alpha map is a simple transparent png with a black area.&lt;/P&gt;&lt;P&gt;I don't understand how the iris_shader can render as blank in the mix shader when it works fine on its own.&lt;/P&gt;</description>
      <pubDate>Mon, 17 Aug 2020 13:18:30 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-general-rendering-forum/one-sub-shader-in-a-mix-shader-is-always-blank/m-p/11041902#M1358</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2020-08-17T13:18:30Z</dc:date>
    </item>
    <item>
      <title>Re: One sub-shader in a mix shader is always blank</title>
      <link>https://forums.autodesk.com/t5/arnold-general-rendering-forum/one-sub-shader-in-a-mix-shader-is-always-blank/m-p/11041903#M1359</link>
      <description>&lt;P&gt;What happens if you use a .jpg instead?&lt;/P&gt;</description>
      <pubDate>Tue, 18 Aug 2020 06:05:44 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-general-rendering-forum/one-sub-shader-in-a-mix-shader-is-always-blank/m-p/11041903#M1359</guid>
      <dc:creator>lee_griggs</dc:creator>
      <dc:date>2020-08-18T06:05:44Z</dc:date>
    </item>
    <item>
      <title>Re: One sub-shader in a mix shader is always blank</title>
      <link>https://forums.autodesk.com/t5/arnold-general-rendering-forum/one-sub-shader-in-a-mix-shader-is-always-blank/m-p/11041904#M1360</link>
      <description>&lt;P&gt;Swapped to using a jpg colour channel, no change. &lt;/P&gt;</description>
      <pubDate>Tue, 18 Aug 2020 13:28:18 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-general-rendering-forum/one-sub-shader-in-a-mix-shader-is-always-blank/m-p/11041904#M1360</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2020-08-18T13:28:18Z</dc:date>
    </item>
    <item>
      <title>Re: One sub-shader in a mix shader is always blank</title>
      <link>https://forums.autodesk.com/t5/arnold-general-rendering-forum/one-sub-shader-in-a-mix-shader-is-always-blank/m-p/11041905#M1361</link>
      <description>&lt;P&gt;Can you upload a scene?&lt;/P&gt;</description>
      <pubDate>Tue, 18 Aug 2020 16:59:24 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-general-rendering-forum/one-sub-shader-in-a-mix-shader-is-always-blank/m-p/11041905#M1361</guid>
      <dc:creator>Stephen.Blair</dc:creator>
      <dc:date>2020-08-18T16:59:24Z</dc:date>
    </item>
    <item>
      <title>Re: One sub-shader in a mix shader is always blank</title>
      <link>https://forums.autodesk.com/t5/arnold-general-rendering-forum/one-sub-shader-in-a-mix-shader-is-always-blank/m-p/11041906#M1362</link>
      <description>&lt;P&gt;&lt;A rel="noopener noreferrer" href="https://easyupload.io/qe76df" target="_blank"&gt;https://easyupload.io/qe76df&lt;/A&gt; - zipped with the required textures&lt;/P&gt;</description>
      <pubDate>Tue, 18 Aug 2020 20:10:18 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-general-rendering-forum/one-sub-shader-in-a-mix-shader-is-always-blank/m-p/11041906#M1362</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2020-08-18T20:10:18Z</dc:date>
    </item>
    <item>
      <title>Re: One sub-shader in a mix shader is always blank</title>
      <link>https://forums.autodesk.com/t5/arnold-general-rendering-forum/one-sub-shader-in-a-mix-shader-is-always-blank/m-p/11041907#M1363</link>
      <description>&lt;P&gt;Here's what I got using a layer shader instead of the mix.&lt;/P&gt;&lt;P&gt;I also changed the shading tree a bit (I used pupil.png for the mix mask, and a color correct to invert it).&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1041198iF3937E649AA085F2/image-size/large?v=v2&amp;amp;px=999" title="7944-layer-mix.png" alt="7944-layer-mix.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;&lt;/P&gt;&lt;P&gt;&lt;A rel="noopener noreferrer" href="https://answers.arnoldrenderer.com/storage/attachments/7943-eyev2ma.zip" target="_blank"&gt;eye.v2.ma.zip&lt;/A&gt;&lt;/P&gt;</description>
      <pubDate>Wed, 19 Aug 2020 19:00:10 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-general-rendering-forum/one-sub-shader-in-a-mix-shader-is-always-blank/m-p/11041907#M1363</guid>
      <dc:creator>Stephen.Blair</dc:creator>
      <dc:date>2020-08-19T19:00:10Z</dc:date>
    </item>
    <item>
      <title>Re: One sub-shader in a mix shader is always blank</title>
      <link>https://forums.autodesk.com/t5/arnold-general-rendering-forum/one-sub-shader-in-a-mix-shader-is-always-blank/m-p/11041908#M1364</link>
      <description>&lt;P&gt;It works great using the LayerShader with the ColorCorrect to invert the mask, thanks!&lt;/P&gt;&lt;P&gt;Any idea why it works with the LayerShader but not with the MixShader? I've been using MixShaders because they don't require the extra step with the ColorCorrect node.&lt;/P&gt;</description>
      <pubDate>Thu, 20 Aug 2020 16:07:58 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-general-rendering-forum/one-sub-shader-in-a-mix-shader-is-always-blank/m-p/11041908#M1364</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2020-08-20T16:07:58Z</dc:date>
    </item>
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