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  <channel>
    <title>topic Re: How can I connect the Ambient Occlusion Shader to a textured Arnold Standard Shader? in Arnold for Maya Forum</title>
    <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/how-can-i-connect-the-ambient-occlusion-shader-to-a-textured/m-p/11057294#M9228</link>
    <description>&lt;P&gt;If somebody else wants to use that with Arnold 4 ...&lt;/P&gt;</description>
    <pubDate>Thu, 08 Aug 2019 20:49:19 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2019-08-08T20:49:19Z</dc:date>
    <item>
      <title>How can I connect the Ambient Occlusion Shader to a textured Arnold Standard Shader?</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/how-can-i-connect-the-ambient-occlusion-shader-to-a-textured/m-p/11057285#M9219</link>
      <description>&lt;P&gt;Hi everyone,&lt;/P&gt;&lt;P&gt;I was wondering if it's possible to get Ambient Occlusion connected to a Standard Arnold Shader that has texture files connected to it? Basically would like to get the dark shadow AO added onto my textured environment.&lt;/P&gt;&lt;P&gt;Is there any way to achieve this?&lt;/P&gt;</description>
      <pubDate>Sun, 04 Feb 2018 08:37:19 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/how-can-i-connect-the-ambient-occlusion-shader-to-a-textured/m-p/11057285#M9219</guid>
      <dc:creator>anoh94</dc:creator>
      <dc:date>2018-02-04T08:37:19Z</dc:date>
    </item>
    <item>
      <title>Re: How can I connect the Ambient Occlusion Shader to a textured Arnold Standard Shader?</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/how-can-i-connect-the-ambient-occlusion-shader-to-a-textured/m-p/11057286#M9220</link>
      <description>&lt;P&gt;You can use a mix shader with the AO shader connected to the mix parameter, or you can use a layered texture shader and mix the AO shader on top of the diffuse only.&lt;/P&gt;</description>
      <pubDate>Sun, 04 Feb 2018 12:52:07 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/how-can-i-connect-the-ambient-occlusion-shader-to-a-textured/m-p/11057286#M9220</guid>
      <dc:creator>zenop</dc:creator>
      <dc:date>2018-02-04T12:52:07Z</dc:date>
    </item>
    <item>
      <title>Re: How can I connect the Ambient Occlusion Shader to a textured Arnold Standard Shader?</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/how-can-i-connect-the-ambient-occlusion-shader-to-a-textured/m-p/11057287#M9221</link>
      <description>&lt;P&gt;Thanks Zeno, I know how to use a mix shader but what do you mean by layered? Just want to improve. &lt;/P&gt;</description>
      <pubDate>Tue, 06 Aug 2019 16:06:10 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/how-can-i-connect-the-ambient-occlusion-shader-to-a-textured/m-p/11057287#M9221</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-08-06T16:06:10Z</dc:date>
    </item>
    <item>
      <title>Re: How can I connect the Ambient Occlusion Shader to a textured Arnold Standard Shader?</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/how-can-i-connect-the-ambient-occlusion-shader-to-a-textured/m-p/11057288#M9222</link>
      <description>&lt;P&gt;Layer textures are &lt;A href="https://docs.arnoldrenderer.com/display/A5NodeRef/Textures" target="_blank"&gt;here.&lt;/A&gt;&lt;/P&gt;</description>
      <pubDate>Wed, 07 Aug 2019 06:42:23 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/how-can-i-connect-the-ambient-occlusion-shader-to-a-textured/m-p/11057288#M9222</guid>
      <dc:creator>lee_griggs</dc:creator>
      <dc:date>2019-08-07T06:42:23Z</dc:date>
    </item>
    <item>
      <title>Re: How can I connect the Ambient Occlusion Shader to a textured Arnold Standard Shader?</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/how-can-i-connect-the-ambient-occlusion-shader-to-a-textured/m-p/11057289#M9223</link>
      <description>&lt;P&gt;There's a material called aiLayerShader that lets you composite materials on each other. This would be the way to go if you want to mask the entire material and all components... diffuse, specular, SSS, etc.&lt;/P&gt;&lt;P&gt;Another way to go would be to send the AO to the Weight inputs of each material component such as diffuse or specular.&lt;/P&gt;&lt;P&gt;Still another way to go, depending on the results you want, would be to install the AO Light Filter. It's a secret magic Arnold plugin that is not included with the installation. There's no good reason this isn't available. It's super useful. You can get fake GI by disabling all Diffuse rays, adding a Skydome without shadows, and then adding the AO Light Filter to the Skydome.&lt;/P&gt;&lt;P&gt;&lt;A href="https://answers.arnoldrenderer.com/storage/attachments/4302-aolightfilter.zip"&gt;aolightfilter.zip&lt;/A&gt;&lt;/P&gt;</description>
      <pubDate>Wed, 07 Aug 2019 18:38:16 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/how-can-i-connect-the-ambient-occlusion-shader-to-a-textured/m-p/11057289#M9223</guid>
      <dc:creator>aaronfross</dc:creator>
      <dc:date>2019-08-07T18:38:16Z</dc:date>
    </item>
    <item>
      <title>Re: How can I connect the Ambient Occlusion Shader to a textured Arnold Standard Shader?</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/how-can-i-connect-the-ambient-occlusion-shader-to-a-textured/m-p/11057290#M9224</link>
      <description>&lt;P&gt;Would you also have the source for that filter?&lt;/P&gt;</description>
      <pubDate>Wed, 07 Aug 2019 19:14:42 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/how-can-i-connect-the-ambient-occlusion-shader-to-a-textured/m-p/11057290#M9224</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-08-07T19:14:42Z</dc:date>
    </item>
    <item>
      <title>Re: How can I connect the Ambient Occlusion Shader to a textured Arnold Standard Shader?</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/how-can-i-connect-the-ambient-occlusion-shader-to-a-textured/m-p/11057291#M9225</link>
      <description>&lt;P&gt;Here's the source for Mike Farnsworth's AO Light Filter&lt;/P&gt;&lt;P&gt;&lt;A href="https://answers.arnoldrenderer.com/storage/attachments/4303-aolightfiltershader.zip"&gt;aolightfiltershader.zip&lt;/A&gt;&lt;/P&gt;</description>
      <pubDate>Wed, 07 Aug 2019 20:18:30 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/how-can-i-connect-the-ambient-occlusion-shader-to-a-textured/m-p/11057291#M9225</guid>
      <dc:creator>aaronfross</dc:creator>
      <dc:date>2019-08-07T20:18:30Z</dc:date>
    </item>
    <item>
      <title>Re: How can I connect the Ambient Occlusion Shader to a textured Arnold Standard Shader?</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/how-can-i-connect-the-ambient-occlusion-shader-to-a-textured/m-p/11057292#M9226</link>
      <description>&lt;P&gt;Thanks for that! Seems to have a similar effect as the shadow controls Renderman had for years.&lt;/P&gt;&lt;P&gt;However, maybe I'm missing something but is that any different from comping over an AO pass with the same settings?&lt;/P&gt;</description>
      <pubDate>Thu, 08 Aug 2019 08:26:22 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/how-can-i-connect-the-ambient-occlusion-shader-to-a-textured/m-p/11057292#M9226</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-08-08T08:26:22Z</dc:date>
    </item>
    <item>
      <title>Re: How can I connect the Ambient Occlusion Shader to a textured Arnold Standard Shader?</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/how-can-i-connect-the-ambient-occlusion-shader-to-a-textured/m-p/11057293#M9227</link>
      <description>&lt;P&gt;"is that any different from comping over an AO pass with the same settings?"&lt;/P&gt;&lt;P&gt;Depends on how much comping you want to do. If you saved the skydome illumination out as its own light group AOV render pass, then multiplied that with the AO pass, then yes, you'd get the same result ... transparent objects notwithstanding. If you did have transparent objects, then you'd need to create a material override for those so they wouldn't capture the AO pass. Using the light filter makes the whole job way easier.&lt;/P&gt;</description>
      <pubDate>Thu, 08 Aug 2019 16:44:08 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/how-can-i-connect-the-ambient-occlusion-shader-to-a-textured/m-p/11057293#M9227</guid>
      <dc:creator>aaronfross</dc:creator>
      <dc:date>2019-08-08T16:44:08Z</dc:date>
    </item>
    <item>
      <title>Re: How can I connect the Ambient Occlusion Shader to a textured Arnold Standard Shader?</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/how-can-i-connect-the-ambient-occlusion-shader-to-a-textured/m-p/11057294#M9228</link>
      <description>&lt;P&gt;If somebody else wants to use that with Arnold 4 ...&lt;/P&gt;</description>
      <pubDate>Thu, 08 Aug 2019 20:49:19 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/how-can-i-connect-the-ambient-occlusion-shader-to-a-textured/m-p/11057294#M9228</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-08-08T20:49:19Z</dc:date>
    </item>
    <item>
      <title>Re: How can I connect the Ambient Occlusion Shader to a textured Arnold Standard Shader?</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/how-can-i-connect-the-ambient-occlusion-shader-to-a-textured/m-p/11057295#M9229</link>
      <description>&lt;P&gt;Hi all, I've followed the installation instructions Mads has on his website(C/ProgramData/Autodesk/ApplicationPlugins), but I don't see the light filter show up in drop down menu for skydomes. His tutorial video is of little help sadly, as well since it doesn't cover installation of this plugin. Am I missing something?..A little help will be appreciated &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Sat, 28 Mar 2020 04:51:02 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/how-can-i-connect-the-ambient-occlusion-shader-to-a-textured/m-p/11057295#M9229</guid>
      <dc:creator>tatjana.jukova</dc:creator>
      <dc:date>2020-03-28T04:51:02Z</dc:date>
    </item>
    <item>
      <title>Re: How can I connect the Ambient Occlusion Shader to a textured Arnold Standard Shader?</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/how-can-i-connect-the-ambient-occlusion-shader-to-a-textured/m-p/11057296#M9230</link>
      <description>&lt;P&gt;I don't know where the file have to go if you use Maya, but in MAX it should work if you put the .dll file into the root folder of the Arnold plugin.&lt;/P&gt;</description>
      <pubDate>Sat, 28 Mar 2020 13:58:22 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/how-can-i-connect-the-ambient-occlusion-shader-to-a-textured/m-p/11057296#M9230</guid>
      <dc:creator>madsd</dc:creator>
      <dc:date>2020-03-28T13:58:22Z</dc:date>
    </item>
    <item>
      <title>Re: How can I connect the Ambient Occlusion Shader to a textured Arnold Standard Shader?</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/how-can-i-connect-the-ambient-occlusion-shader-to-a-textured/m-p/11057297#M9231</link>
      <description>&lt;P&gt;in maya the best way is to create a folder(LightFilter) with 02 subfolders(&lt;STRONG&gt;ae&lt;/STRONG&gt; &amp;amp; &lt;STRONG&gt;bin&lt;/STRONG&gt;)&lt;BR /&gt;AOLightFilter.dll &amp;amp; AOLightFilter.mtd in bin folder&lt;BR /&gt;AOLightfilterTemplate.py in ae folder&lt;BR /&gt;then add ARNOLD_PLUGIN_PATH &amp;amp; MTOA_TEMPLATES_PATH variables&lt;BR /&gt;&lt;STRONG&gt;ARNOLD_PLUGIN_PATH&lt;/STRONG&gt; = C:\LightFilter\bin&lt;BR /&gt;&lt;STRONG&gt;MTOA_TEMPLATES_PATH&lt;/STRONG&gt; = C:\LightFilter\ae&lt;BR /&gt;&lt;BR /&gt;Here is LightFilter for Maya Houdini and Cinema4D&lt;BR /&gt;&lt;A rel="noopener noreferrer noopener noreferrer noopener noreferrer noopener noreferrer noopener noreferrer noopener noreferrer noopener noreferrer noopener noreferrer noopener noreferrer noopener noreferrer noopener noreferrer noopener noreferrer" href="https://answers.arnoldrenderer.com/storage/temp/6423-lightfilter.zip" target="_blank"&gt;LightFilter.zip&lt;/A&gt;&lt;BR /&gt;&lt;BR /&gt;here is the aeTemplate file&lt;BR /&gt;&lt;span class="lia-inline-image-display-wrapper" image-alt="6430-aeaolightfiltertemplate.jpg"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1042426i5C53A13F1AEA80CF/image-size/large?v=v2&amp;amp;px=999" role="button" title="6430-aeaolightfiltertemplate.jpg" alt="6430-aeaolightfiltertemplate.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;and here is the edited mtd file&lt;BR /&gt;&lt;span class="lia-inline-image-display-wrapper" image-alt="6491-aolightfilter.jpg"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1042427i2C23D263F6A0B04A/image-size/large?v=v2&amp;amp;px=999" role="button" title="6491-aolightfilter.jpg" alt="6491-aolightfilter.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Sat, 28 Mar 2020 17:28:25 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/how-can-i-connect-the-ambient-occlusion-shader-to-a-textured/m-p/11057297#M9231</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2020-03-28T17:28:25Z</dc:date>
    </item>
    <item>
      <title>Re: How can I connect the Ambient Occlusion Shader to a textured Arnold Standard Shader?</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/how-can-i-connect-the-ambient-occlusion-shader-to-a-textured/m-p/11057298#M9232</link>
      <description>&lt;P&gt;OK, I think Im going to update the files on my git where its located and rewrite description on site so it works with your py file.&lt;/P&gt;</description>
      <pubDate>Sat, 28 Mar 2020 18:17:35 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/how-can-i-connect-the-ambient-occlusion-shader-to-a-textured/m-p/11057298#M9232</guid>
      <dc:creator>madsd</dc:creator>
      <dc:date>2020-03-28T18:17:35Z</dc:date>
    </item>
    <item>
      <title>Re: How can I connect the Ambient Occlusion Shader to a textured Arnold Standard Shader?</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/how-can-i-connect-the-ambient-occlusion-shader-to-a-textured/m-p/11057299#M9233</link>
      <description>&lt;P&gt;that's nice idea&lt;/P&gt;&lt;P&gt;For cinema4D&lt;BR /&gt;just put dll and mtd file to C:\Program Files\Maxon Cinema 4D R21\plugins\C4DtoA\arnold\plugins&lt;BR /&gt;For Houdini same as Maya but add &lt;STRONG&gt;ARNOLD_PLUGIN_PATH&lt;/STRONG&gt;  in &lt;STRONG&gt;houdin.env&lt;/STRONG&gt; file or a json.fil&lt;BR /&gt;ARNOLD_PLUGIN_PATH = C:/LightFilter/bin&lt;/P&gt;</description>
      <pubDate>Sat, 28 Mar 2020 18:20:09 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/how-can-i-connect-the-ambient-occlusion-shader-to-a-textured/m-p/11057299#M9233</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2020-03-28T18:20:09Z</dc:date>
    </item>
    <item>
      <title>Re: How can I connect the Ambient Occlusion Shader to a textured Arnold Standard Shader?</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/how-can-i-connect-the-ambient-occlusion-shader-to-a-textured/m-p/11057300#M9234</link>
      <description>&lt;P&gt;Alright, Ill ping you to prof read when Ive updated it.&lt;BR /&gt;I dont suppose we could go all in, and you can provide 3 screenshots of some ui showing interconnections. Then Ill do the last. would make docu much better.&lt;/P&gt;</description>
      <pubDate>Sat, 28 Mar 2020 18:35:36 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/how-can-i-connect-the-ambient-occlusion-shader-to-a-textured/m-p/11057300#M9234</guid>
      <dc:creator>madsd</dc:creator>
      <dc:date>2020-03-28T18:35:36Z</dc:date>
    </item>
    <item>
      <title>Re: How can I connect the Ambient Occlusion Shader to a textured Arnold Standard Shader?</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/how-can-i-connect-the-ambient-occlusion-shader-to-a-textured/m-p/11057301#M9235</link>
      <description>&lt;P&gt;@rachid thanks for your answer. In which directory do you to create the folder specified? And "ARNOLD_PLUGIN_PATH &amp;amp; MTOA_TEMPLATES_PATH variables" - what is this?&lt;/P&gt;</description>
      <pubDate>Sat, 28 Mar 2020 19:43:45 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/how-can-i-connect-the-ambient-occlusion-shader-to-a-textured/m-p/11057301#M9235</guid>
      <dc:creator>tatjana.jukova</dc:creator>
      <dc:date>2020-03-28T19:43:45Z</dc:date>
    </item>
    <item>
      <title>Re: How can I connect the Ambient Occlusion Shader to a textured Arnold Standard Shader?</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/how-can-i-connect-the-ambient-occlusion-shader-to-a-textured/m-p/11057302#M9236</link>
      <description>&lt;P&gt;any directory you want&lt;BR /&gt;ARNOLD_PLUGIN_PATH  to read the &lt;STRONG&gt;.dll&lt;/STRONG&gt; and the &lt;STRONG&gt;.mtd&lt;/STRONG&gt; file&lt;BR /&gt;MTOA_TEMPLATES_PATH  to read the &lt;STRONG&gt;aeTemplate&lt;/STRONG&gt; file&lt;BR /&gt;&lt;BR /&gt;&lt;/P&gt;</description>
      <pubDate>Sat, 28 Mar 2020 20:34:09 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/how-can-i-connect-the-ambient-occlusion-shader-to-a-textured/m-p/11057302#M9236</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2020-03-28T20:34:09Z</dc:date>
    </item>
    <item>
      <title>Re: How can I connect the Ambient Occlusion Shader to a textured Arnold Standard Shader?</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/how-can-i-connect-the-ambient-occlusion-shader-to-a-textured/m-p/11057303#M9237</link>
      <description>&lt;P&gt;yes you are right &lt;/P&gt;&lt;P&gt;&lt;BR /&gt;here is the screenshot for Maya&lt;BR /&gt;&lt;span class="lia-inline-image-display-wrapper" image-alt="6424-maya-aolightfilter.jpg"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1042428i8BBD0909E8863E3F/image-size/large?v=v2&amp;amp;px=999" role="button" title="6424-maya-aolightfilter.jpg" alt="6424-maya-aolightfilter.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;for Houdini&lt;BR /&gt;&lt;span class="lia-inline-image-display-wrapper" image-alt="6425-houdini-aolightfilter.jpg"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1042429iCF3EFFA8D16A242E/image-size/large?v=v2&amp;amp;px=999" role="button" title="6425-houdini-aolightfilter.jpg" alt="6425-houdini-aolightfilter.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;For cinema4D&lt;BR /&gt;&lt;span class="lia-inline-image-display-wrapper" image-alt="6426-c4a-aolightfilter.jpg"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1042430iC5BFDF8F75509BE7/image-size/large?v=v2&amp;amp;px=999" role="button" title="6426-c4a-aolightfilter.jpg" alt="6426-c4a-aolightfilter.jpg" /&gt;&lt;/span&gt;&lt;BR /&gt;and here is the zipped file (maya asci file, houdini file, and Cinema4D file  )&lt;/P&gt;&lt;P&gt;&lt;A rel="noopener noreferrer noopener noreferrer noopener noreferrer noopener noreferrer" href="https://answers.arnoldrenderer.com/storage/temp/6427-aolightfilter.zip" target="_blank"&gt;aoLightFilter.zip&lt;/A&gt;&lt;/P&gt;</description>
      <pubDate>Sat, 28 Mar 2020 20:38:38 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/how-can-i-connect-the-ambient-occlusion-shader-to-a-textured/m-p/11057303#M9237</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2020-03-28T20:38:38Z</dc:date>
    </item>
    <item>
      <title>Re: How can I connect the Ambient Occlusion Shader to a textured Arnold Standard Shader?</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/how-can-i-connect-the-ambient-occlusion-shader-to-a-textured/m-p/11057304#M9238</link>
      <description>&lt;P&gt;Perfect, I'll hook it up.&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;&lt;/P&gt;</description>
      <pubDate>Sat, 28 Mar 2020 22:36:06 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/how-can-i-connect-the-ambient-occlusion-shader-to-a-textured/m-p/11057304#M9238</guid>
      <dc:creator>madsd</dc:creator>
      <dc:date>2020-03-28T22:36:06Z</dc:date>
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