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    <title>topic Re: Need some tips on how to achive this look! in Arnold for Maya Forum</title>
    <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/need-some-tips-on-how-to-achive-this-look/m-p/11058700#M8612</link>
    <description>&lt;P&gt;It looks like you have it down principally.&lt;/P&gt;&lt;P&gt;I used a circular ramp to fade the effect out from the center of the face, but its not necessary.&lt;/P&gt;&lt;P&gt;The Range shader documentation is &lt;A target="_blank" href="https://support.solidangle.com/display/A5AFMUG/Range"&gt;here.&lt;/A&gt; You could also use other &lt;A target="_blank" href="https://support.solidangle.com/display/A5AFMUG/Color"&gt; color  shaders.&lt;/A&gt;&lt;/P&gt;&lt;P&gt;You can, of course, use different projection methods (and textures). Keep playing with it!&lt;/P&gt;</description>
    <pubDate>Mon, 07 May 2018 14:20:53 GMT</pubDate>
    <dc:creator>lee_griggs</dc:creator>
    <dc:date>2018-05-07T14:20:53Z</dc:date>
    <item>
      <title>Need some tips on how to achive this look!</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/need-some-tips-on-how-to-achive-this-look/m-p/11058696#M8608</link>
      <description>&lt;P&gt;Hello, everyone, &lt;/P&gt;&lt;P&gt;I was wondering if anybody would be so nice to give me a hand.&lt;/P&gt;&lt;P&gt;I am trying to create a look like this :&lt;/P&gt;&lt;P&gt;&lt;A href="https://twitter.com/morfklasm" target="test_blank"&gt;https://twitter.com/morfklasm&lt;/A&gt;&lt;/P&gt;&lt;P&gt;with 3d models mixed with fractal shapes/displacement, i have read the tutorial about polymesh to volumes, but I am not very familiar with Maya (i come from xsi) so  for me some passages are not very clear and i could say that i see sss as well and i don't think that volume support that directly if not trought simple scattering.&lt;/P&gt;&lt;P&gt;Thank you for any help.&lt;/P&gt;</description>
      <pubDate>Sun, 06 May 2018 15:27:14 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/need-some-tips-on-how-to-achive-this-look/m-p/11058696#M8608</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-05-06T15:27:14Z</dc:date>
    </item>
    <item>
      <title>Re: Need some tips on how to achive this look!</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/need-some-tips-on-how-to-achive-this-look/m-p/11058697#M8609</link>
      <description>&lt;P&gt;Here you find the tutorial from the documentation:&lt;/P&gt;&lt;P&gt;&lt;A href="https://support.solidangle.com/display/A5AFMUG/Polymesh+to+Volume"&gt;https://support.solidangle.com/display/A5AFMUG/Polymesh+to+Volume&lt;/A&gt;&lt;/P&gt;</description>
      <pubDate>Mon, 07 May 2018 06:31:11 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/need-some-tips-on-how-to-achive-this-look/m-p/11058697#M8609</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-05-07T06:31:11Z</dc:date>
    </item>
    <item>
      <title>Re: Need some tips on how to achive this look!</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/need-some-tips-on-how-to-achive-this-look/m-p/11058698#M8610</link>
      <description>&lt;P&gt;&amp;gt;are not very clear and i could say that i see sss as well&lt;/P&gt;&lt;P&gt;I am guessing you are referring to &lt;A target="_blank" href="https://support.solidangle.com/display/A5AFMUG/Standard+Volume#StandardVolume-Transparent"&gt; Transparent Color&lt;/A&gt; in the Standard Volume shader which gives a similar effect. &lt;/P&gt;&lt;P&gt;Please let me know if there is anything confusing about the tutorial, so that I can make it more clearer.&lt;/P&gt;</description>
      <pubDate>Mon, 07 May 2018 06:42:41 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/need-some-tips-on-how-to-achive-this-look/m-p/11058698#M8610</guid>
      <dc:creator>lee_griggs</dc:creator>
      <dc:date>2018-05-07T06:42:41Z</dc:date>
    </item>
    <item>
      <title>Re: Need some tips on how to achive this look!</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/need-some-tips-on-how-to-achive-this-look/m-p/11058699#M8611</link>
      <description>&lt;P&gt;Thank you I was referring to this exact tutorial not being very clear, its made of course for someone more familiar with Maya, range nodes and camera projection which I am not yet.&lt;/P&gt;&lt;P&gt;@Lee Griggs&lt;/P&gt;&lt;P&gt;Thanks for taking the time to answer, I was following all your examples, they look really amazing, unfortunately, I think the way I am setting up my nodes is somehow wrong as I get this result (no scatter color or transparency yet)&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1042526iA34158658999696F/image-size/large?v=v2&amp;amp;px=999" title="1491-head.jpg" alt="1491-head.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;Here is my graph&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1042527i19BBCBA644538B5C/image-size/large?v=v2&amp;amp;px=999" title="1492-graph.jpg" alt="1492-graph.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;Another problem I am experiencing is with using Arnold volumes, I guess I need to connect a fluid or vdb file, with vdb after loading I can't actually see anything even though I have applied the same material.&lt;/P&gt;&lt;P&gt;Thanks for your time guys.&lt;/P&gt;&lt;P&gt;p.s.&lt;/P&gt;&lt;P&gt;sorry for the double user name i have no idea why it's showing differently.&lt;/P&gt;</description>
      <pubDate>Mon, 07 May 2018 13:59:39 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/need-some-tips-on-how-to-achive-this-look/m-p/11058699#M8611</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-05-07T13:59:39Z</dc:date>
    </item>
    <item>
      <title>Re: Need some tips on how to achive this look!</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/need-some-tips-on-how-to-achive-this-look/m-p/11058700#M8612</link>
      <description>&lt;P&gt;It looks like you have it down principally.&lt;/P&gt;&lt;P&gt;I used a circular ramp to fade the effect out from the center of the face, but its not necessary.&lt;/P&gt;&lt;P&gt;The Range shader documentation is &lt;A target="_blank" href="https://support.solidangle.com/display/A5AFMUG/Range"&gt;here.&lt;/A&gt; You could also use other &lt;A target="_blank" href="https://support.solidangle.com/display/A5AFMUG/Color"&gt; color  shaders.&lt;/A&gt;&lt;/P&gt;&lt;P&gt;You can, of course, use different projection methods (and textures). Keep playing with it!&lt;/P&gt;</description>
      <pubDate>Mon, 07 May 2018 14:20:53 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/need-some-tips-on-how-to-achive-this-look/m-p/11058700#M8612</guid>
      <dc:creator>lee_griggs</dc:creator>
      <dc:date>2018-05-07T14:20:53Z</dc:date>
    </item>
    <item>
      <title>Re: Need some tips on how to achive this look!</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/need-some-tips-on-how-to-achive-this-look/m-p/11058701#M8613</link>
      <description>&lt;P&gt;Thank you again, unfortunately seems i most do something weird, because circular ramp is making no difference, or at least no noticeble ones.&lt;/P&gt;&lt;P&gt;where have you place the camera for the projection camera node? frontal?&lt;/P&gt;</description>
      <pubDate>Mon, 07 May 2018 14:34:30 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/need-some-tips-on-how-to-achive-this-look/m-p/11058701#M8613</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-05-07T14:34:30Z</dc:date>
    </item>
    <item>
      <title>Re: Need some tips on how to achive this look!</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/need-some-tips-on-how-to-achive-this-look/m-p/11058702#M8614</link>
      <description>&lt;P&gt;&amp;gt;where have you place the camera for the projection camera node? frontal?&lt;/P&gt;&lt;P&gt;Yes, its the same as the Rendercam.&lt;/P&gt;</description>
      <pubDate>Mon, 07 May 2018 14:40:56 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/need-some-tips-on-how-to-achive-this-look/m-p/11058702#M8614</guid>
      <dc:creator>lee_griggs</dc:creator>
      <dc:date>2018-05-07T14:40:56Z</dc:date>
    </item>
    <item>
      <title>Re: Need some tips on how to achive this look!</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/need-some-tips-on-how-to-achive-this-look/m-p/11058703#M8615</link>
      <description>&lt;P&gt;Also, play around with the Range values (depending on your texture).&lt;/P&gt;</description>
      <pubDate>Mon, 07 May 2018 14:46:54 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/need-some-tips-on-how-to-achive-this-look/m-p/11058703#M8615</guid>
      <dc:creator>lee_griggs</dc:creator>
      <dc:date>2018-05-07T14:46:54Z</dc:date>
    </item>
    <item>
      <title>Re: Need some tips on how to achive this look!</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/need-some-tips-on-how-to-achive-this-look/m-p/11058704#M8616</link>
      <description>&lt;P&gt;Hello, sorry to reply later i apreciate the time you spend to help me.&lt;/P&gt;&lt;P&gt;here is a front render with camera 1 as projection (rendered from camera 1) i get this weird result where you can see some blocks happening on the chin&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1042528i29AC8098A1D7EDF2/image-size/large?v=v2&amp;amp;px=999" title="1496-head-2.jpg" alt="1496-head-2.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;and this is the texture i am trying as displacement&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1042529iF95E3A2A3FF8AE78/image-size/large?v=v2&amp;amp;px=999" title="1497-disp.jpg" alt="1497-disp.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;i am trying to experiment with other textures too&lt;/P&gt;</description>
      <pubDate>Tue, 08 May 2018 10:56:09 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/need-some-tips-on-how-to-achive-this-look/m-p/11058704#M8616</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-05-08T10:56:09Z</dc:date>
    </item>
    <item>
      <title>Re: Need some tips on how to achive this look!</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/need-some-tips-on-how-to-achive-this-look/m-p/11058705#M8617</link>
      <description>&lt;P&gt;hello again, i have tried a test with a different noise texture, radial ramp and by changing the values on the range and as you can see there is still that blocky part under the chin and something weird happening.&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1042531i4BEF929881C49FA2/image-size/large?v=v2&amp;amp;px=999" title="1498-head3.jpg" alt="1498-head3.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Tue, 08 May 2018 11:18:10 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/need-some-tips-on-how-to-achive-this-look/m-p/11058705#M8617</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-05-08T11:18:10Z</dc:date>
    </item>
    <item>
      <title>Re: Need some tips on how to achive this look!</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/need-some-tips-on-how-to-achive-this-look/m-p/11058706#M8618</link>
      <description>&lt;P&gt;I had a similar issue. It seems to depend on the texture values used.&lt;/P&gt;</description>
      <pubDate>Wed, 09 May 2018 07:15:54 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/need-some-tips-on-how-to-achive-this-look/m-p/11058706#M8618</guid>
      <dc:creator>lee_griggs</dc:creator>
      <dc:date>2018-05-09T07:15:54Z</dc:date>
    </item>
    <item>
      <title>Re: Need some tips on how to achive this look!</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/need-some-tips-on-how-to-achive-this-look/m-p/11058707#M8619</link>
      <description>&lt;P&gt;Yeah, I figure it, actually, the ramp was creating the problem.&lt;/P&gt;&lt;P&gt;I am getting slightly closer now, but I have a problem with the  Arnold volume.&lt;/P&gt;&lt;P&gt;I have load the explosion.vdb and apply it to the volume, applied the same exact material as stated in the tutorial, but the volume doesn't seem to pick the material, any idea?&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1042532iB08A628E78BB2B41/image-size/large?v=v2&amp;amp;px=999" title="1499-smoke.jpg" alt="1499-smoke.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Wed, 09 May 2018 09:51:35 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/need-some-tips-on-how-to-achive-this-look/m-p/11058707#M8619</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-05-09T09:51:35Z</dc:date>
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