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    <title>topic Re: [Toon Shader] Select Contour Lines to Render in Arnold for Maya Forum</title>
    <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/toon-shader-select-contour-lines-to-render/m-p/11058805#M8554</link>
    <description>&lt;P&gt;Thank you for the suggestion! It didn't work for my purposes, unfortunately. &lt;/P&gt;&lt;P&gt;My hope is in the future we'll have more control over the edges that render. Right now I'm using thin toonlines converted to polygons along edges where I need them, but it's such a convoluted way to do things. If we could mark edges the way that can be done in Blender Freestyle, that would be amazing.&lt;/P&gt;</description>
    <pubDate>Mon, 28 May 2018 20:41:34 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2018-05-28T20:41:34Z</dc:date>
    <item>
      <title>[Toon Shader] Select Contour Lines to Render</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/toon-shader-select-contour-lines-to-render/m-p/11058803#M8552</link>
      <description>&lt;P&gt;I've been messing around with the new Toon Shader and I'm starting to get some nice results with it. That being said, one of the major features I use for line rendering with Maya Toon is hardening edges and turning the crease angle down to zero; this results in hardened edges receiving toon lines, so that I have complete control over where I want contour lines.&lt;/P&gt;&lt;P&gt;Blender's Freestyle has a similar option, where you can select an edge and under the menu select Mark Freestyle Edge. That causes that particular edge to render out. &lt;/P&gt;&lt;P&gt;Is there currently a way to do this now with the new Toon Shader and I'm just missing it? I messed around under the Utility Shader for a while and didn't have any luck. &lt;/P&gt;</description>
      <pubDate>Mon, 14 May 2018 03:22:02 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/toon-shader-select-contour-lines-to-render/m-p/11058803#M8552</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-05-14T03:22:02Z</dc:date>
    </item>
    <item>
      <title>Re: [Toon Shader] Select Contour Lines to Render</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/toon-shader-select-contour-lines-to-render/m-p/11058804#M8553</link>
      <description>&lt;P&gt;You should be able to get some results using the Angle Threshold of the shader and Maya mesh creases as you describe. Only in this case I set the crease amount to 5.&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper" image-alt="1553-toon-creases.png"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1042539i052657F0CA9E9FB2/image-size/large?v=v2&amp;amp;px=999" role="button" title="1553-toon-creases.png" alt="1553-toon-creases.png" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Fri, 18 May 2018 11:04:41 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/toon-shader-select-contour-lines-to-render/m-p/11058804#M8553</guid>
      <dc:creator>ashley.handscomb.retallack</dc:creator>
      <dc:date>2018-05-18T11:04:41Z</dc:date>
    </item>
    <item>
      <title>Re: [Toon Shader] Select Contour Lines to Render</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/toon-shader-select-contour-lines-to-render/m-p/11058805#M8554</link>
      <description>&lt;P&gt;Thank you for the suggestion! It didn't work for my purposes, unfortunately. &lt;/P&gt;&lt;P&gt;My hope is in the future we'll have more control over the edges that render. Right now I'm using thin toonlines converted to polygons along edges where I need them, but it's such a convoluted way to do things. If we could mark edges the way that can be done in Blender Freestyle, that would be amazing.&lt;/P&gt;</description>
      <pubDate>Mon, 28 May 2018 20:41:34 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/toon-shader-select-contour-lines-to-render/m-p/11058805#M8554</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-05-28T20:41:34Z</dc:date>
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