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    <title>topic Re: Shader custom AOV in Arnold for Maya Forum</title>
    <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/shader-custom-aov/m-p/11059585#M8207</link>
    <description>&lt;P&gt;if you apply aiStandardSurface to the hair, then you get all AOV working, where is the problem?&lt;BR /&gt;can you post a test scene with just a sphere +hair ?&lt;/P&gt;</description>
    <pubDate>Tue, 28 Aug 2018 10:48:48 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2018-08-28T10:48:48Z</dc:date>
    <item>
      <title>Shader custom AOV</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/shader-custom-aov/m-p/11059579#M8201</link>
      <description>&lt;P&gt;Hello, Can I make a shader a custom AOV? I have a hair shader that I want to have it's own AOV pass. I've made a custom AOV in the shader settings and in the node under shader I plug in the hair shader but I didn't get any results. I followed this link &lt;/P&gt;&lt;P&gt;&lt;A href="https://support.solidangle.com/display/A5AFMUG/Custom+Motion+Vector+AOV+with+Motion+Vector+shader" target="test_blank"&gt;https://support.solidangle.com/display/A5AFMUG/Custom+Motion+Vector+AOV+with+Motion+Vector+shader&lt;/A&gt;&lt;/P&gt;that's motion vector shader. I was wondering if it's possible with any shader?</description>
      <pubDate>Fri, 29 Jun 2018 00:27:17 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/shader-custom-aov/m-p/11059579#M8201</guid>
      <dc:creator>teddude75</dc:creator>
      <dc:date>2018-06-29T00:27:17Z</dc:date>
    </item>
    <item>
      <title>Re: Shader custom AOV</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/shader-custom-aov/m-p/11059580#M8202</link>
      <description>&lt;P&gt;I got it to work with LPE's. ("C'hair".*) is the key&lt;/P&gt;</description>
      <pubDate>Mon, 02 Jul 2018 16:10:44 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/shader-custom-aov/m-p/11059580#M8202</guid>
      <dc:creator>teddude75</dc:creator>
      <dc:date>2018-07-02T16:10:44Z</dc:date>
    </item>
    <item>
      <title>Re: Shader custom AOV</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/shader-custom-aov/m-p/11059581#M8203</link>
      <description>&lt;P&gt;I don't understand how you got it to work. &lt;A rel="user" href="https://answers.arnoldrenderer.com/users/153/teddude75.html" nodeid="153"&gt;@Edward Conry&lt;/A&gt;&lt;/P&gt;&lt;P&gt;I'm using Arnold 5 (3.0.1) with Maya 2018. &lt;/P&gt;&lt;P&gt;Prior to Arnold 5 you just needed to plug any shaders in the custom AOV and it worked! I'm doing the exact same here but it doesn't work, I just get black, it feels related to the LPE system, but I still can't figure it out...&lt;/P&gt;&lt;P&gt;Only works with an aiUtility Lambert/flat but that's not what I want.&lt;/P&gt;</description>
      <pubDate>Tue, 28 Aug 2018 03:32:14 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/shader-custom-aov/m-p/11059581#M8203</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-08-28T03:32:14Z</dc:date>
    </item>
    <item>
      <title>Re: Shader custom AOV</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/shader-custom-aov/m-p/11059582#M8204</link>
      <description>&lt;P&gt;Yeah I don't know how it worked before or even now. I only got it to work with a hair shader and LPE. When I render the AOV Shader it's a matte or doesn't have shading properties. If you find the answer let me know. &lt;A rel="user" href="https://answers.arnoldrenderer.com/users/285/sylvainsalame.html" nodeid="285"&gt;@Sylvain Salame&lt;/A&gt;&lt;/P&gt;</description>
      <pubDate>Tue, 28 Aug 2018 06:41:57 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/shader-custom-aov/m-p/11059582#M8204</guid>
      <dc:creator>teddude75</dc:creator>
      <dc:date>2018-08-28T06:41:57Z</dc:date>
    </item>
    <item>
      <title>Re: Shader custom AOV</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/shader-custom-aov/m-p/11059583#M8205</link>
      <description>&lt;P&gt;add a cutom AOV, "RGBA_hair" without quotes&lt;BR /&gt;for hair albedo use :&lt;STRONG&gt;C&amp;lt;RS'hair'&amp;gt;A&lt;/STRONG&gt;&lt;BR /&gt;for hair Indirect use &lt;STRONG&gt;C&amp;lt;RS'hair'&amp;gt;[DSVOB].*&lt;/STRONG&gt;&lt;BR /&gt;for  hair Direct &lt;STRONG&gt;C&amp;lt;RS'hair'&amp;gt;L&lt;/STRONG&gt;&lt;BR /&gt;for  hair itself  &lt;STRONG&gt;C&amp;lt;RS'hair'&amp;gt;.*&lt;/STRONG&gt;&lt;BR /&gt;Unfortunately hair Specular does not work with this LPE's C&amp;lt;RS[^'hair']&amp;gt;.*&lt;/P&gt;</description>
      <pubDate>Tue, 28 Aug 2018 09:42:18 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/shader-custom-aov/m-p/11059583#M8205</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-08-28T09:42:18Z</dc:date>
    </item>
    <item>
      <title>Re: Shader custom AOV</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/shader-custom-aov/m-p/11059584#M8206</link>
      <description>&lt;P&gt;Yeah I got it work with the hair shader but what about ai Standard surface custom AOV? That's what we are talking about. &lt;A rel="user" href="https://answers.arnoldrenderer.com/users/294/rachyd.html" nodeid="294"&gt;@rachid Hadj Abderrahmane&lt;/A&gt;&lt;/P&gt;</description>
      <pubDate>Tue, 28 Aug 2018 10:07:49 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/shader-custom-aov/m-p/11059584#M8206</guid>
      <dc:creator>teddude75</dc:creator>
      <dc:date>2018-08-28T10:07:49Z</dc:date>
    </item>
    <item>
      <title>Re: Shader custom AOV</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/shader-custom-aov/m-p/11059585#M8207</link>
      <description>&lt;P&gt;if you apply aiStandardSurface to the hair, then you get all AOV working, where is the problem?&lt;BR /&gt;can you post a test scene with just a sphere +hair ?&lt;/P&gt;</description>
      <pubDate>Tue, 28 Aug 2018 10:48:48 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/shader-custom-aov/m-p/11059585#M8207</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-08-28T10:48:48Z</dc:date>
    </item>
    <item>
      <title>Re: Shader custom AOV</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/shader-custom-aov/m-p/11059586#M8208</link>
      <description>&lt;P&gt;Yeah I wanted to plug in any shader a get RGBA information from the shader. The hair shader works by making a custom AOV and add C'hair.* to an AOV LPE.&lt;/P&gt;</description>
      <pubDate>Tue, 28 Aug 2018 11:35:39 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/shader-custom-aov/m-p/11059586#M8208</guid>
      <dc:creator>teddude75</dc:creator>
      <dc:date>2018-08-28T11:35:39Z</dc:date>
    </item>
    <item>
      <title>Re: Shader custom AOV</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/shader-custom-aov/m-p/11059587#M8209</link>
      <description>&lt;P&gt;same confusion here...  I am trying to create a custom aov with a utility shader Lambert mode on everything in my scene..   it works when u plug an AO shader into the custom AOV..  The utility shader however, returns solid frames on color mode.. can produce normal and all the other modes but color lambert.. no..&lt;/P&gt;&lt;P&gt;am i missing something ... a specific LPE?  should i plug the Utility shader through an aiWrite aov?&lt;/P&gt;</description>
      <pubDate>Thu, 21 Nov 2019 13:21:32 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/shader-custom-aov/m-p/11059587#M8209</guid>
      <dc:creator>sulkybunny</dc:creator>
      <dc:date>2019-11-21T13:21:32Z</dc:date>
    </item>
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