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  <channel>
    <title>topic Re: Render a material to an AOV? Nothing fancy! in Arnold for Maya Forum</title>
    <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/render-a-material-to-an-aov-nothing-fancy/m-p/11045925#M7476</link>
    <description>&lt;P&gt;SolidAngle, are you listening? Not being able to do this is a huge issue.&lt;/P&gt;</description>
    <pubDate>Wed, 05 Jun 2019 20:15:26 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2019-06-05T20:15:26Z</dc:date>
    <item>
      <title>Render a material to an AOV? Nothing fancy!</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/render-a-material-to-an-aov-nothing-fancy/m-p/11045916#M7467</link>
      <description>&lt;P&gt;Hi,&lt;BR /&gt;&lt;BR /&gt;I cannot figure out how to simply output a particular material to its own AOV. I read the documentation, but it's all about how to replace one thing with another thing. I.e. how to create an AOV for object IDs, overriding the object material with a Utility shader. Well that is fine, but it does not help me understand how AOV Write nodes work in general. So I can't apply those general principles to my specific situation. The documentation just leads me down the garden path to a place I don't want to be.&lt;/P&gt;&lt;P&gt;What I need is to simply render out a particular material to its own AOV. I need to do this with emissive materials because they are not showing up in my light group AOVs.&lt;BR /&gt;&lt;BR /&gt;The thing is, I thought I could just create an AOV Write RGBA and connect the output of an Arnold Standard Surface to both the &lt;STRONG&gt;passthrough&lt;/STRONG&gt; and the &lt;STRONG&gt;AOV_input&lt;/STRONG&gt; of the AOV Write RGBA. So the material will show up in the beauty pass as well as the AOV. But I cannot connect the output of Arnold Standard Surface to the AOV_Input slot. It accepts a map, but not a material? This is very strange.&lt;BR /&gt;&lt;BR /&gt;Please tell me how I can output a particular material to its own AOV.&lt;/P&gt;&lt;P&gt;Thank you,&lt;/P&gt;&lt;P&gt;Aaron&lt;/P&gt;</description>
      <pubDate>Wed, 07 Nov 2018 04:20:12 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/render-a-material-to-an-aov-nothing-fancy/m-p/11045916#M7467</guid>
      <dc:creator>aaronfross</dc:creator>
      <dc:date>2018-11-07T04:20:12Z</dc:date>
    </item>
    <item>
      <title>Re: Render a material to an AOV? Nothing fancy!</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/render-a-material-to-an-aov-nothing-fancy/m-p/11045917#M7468</link>
      <description>&lt;P&gt;Standard Surface returns a &lt;A href="https://docs.arnoldrenderer.com/x/ZwAnAg"&gt;closure&lt;/A&gt;, not a color, that's why you cannot connect to the AOV Input.&lt;/P&gt;&lt;P&gt;Can you use the Emission AOV? That should have all emissive materials. &lt;/P&gt;&lt;P&gt;If you need just one emissive material, and not the others, then perhaps you could use cryptomatte and a material ID pass to get the specific material.&lt;/P&gt;</description>
      <pubDate>Wed, 07 Nov 2018 11:23:53 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/render-a-material-to-an-aov-nothing-fancy/m-p/11045917#M7468</guid>
      <dc:creator>Stephen.Blair</dc:creator>
      <dc:date>2018-11-07T11:23:53Z</dc:date>
    </item>
    <item>
      <title>Re: Render a material to an AOV? Nothing fancy!</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/render-a-material-to-an-aov-nothing-fancy/m-p/11045918#M7469</link>
      <description>&lt;P&gt;OK, thanks Stephen! I am very confused by the illustration on the docs page showing an Arnold Standard Surface material connected to the AOV Input of an AOV Write node.&lt;BR /&gt;&lt;BR /&gt;&lt;A href="https://docs.arnoldrenderer.com/display/A5AF3DSUG/AOV+Write" target="test_blank"&gt;https://docs.arnoldrenderer.com/display/A5AF3DSUG/AOV+Write&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper" image-alt="2625-image2016-9-14-11-0-23.png"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1041534i46FAD84C8124E2FB/image-size/large?v=v2&amp;amp;px=999" role="button" title="2625-image2016-9-14-11-0-23.png" alt="2625-image2016-9-14-11-0-23.png" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Wed, 07 Nov 2018 17:47:04 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/render-a-material-to-an-aov-nothing-fancy/m-p/11045918#M7469</guid>
      <dc:creator>aaronfross</dc:creator>
      <dc:date>2018-11-07T17:47:04Z</dc:date>
    </item>
    <item>
      <title>Re: Render a material to an AOV? Nothing fancy!</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/render-a-material-to-an-aov-nothing-fancy/m-p/11045919#M7470</link>
      <description>&lt;P&gt;That looks like an old Arnold 4 screenshot, with the old Standard shader. I'll have that updated, thanks&lt;/P&gt;</description>
      <pubDate>Wed, 07 Nov 2018 18:14:15 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/render-a-material-to-an-aov-nothing-fancy/m-p/11045919#M7470</guid>
      <dc:creator>Stephen.Blair</dc:creator>
      <dc:date>2018-11-07T18:14:15Z</dc:date>
    </item>
    <item>
      <title>Re: Render a material to an AOV? Nothing fancy!</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/render-a-material-to-an-aov-nothing-fancy/m-p/11045920#M7471</link>
      <description>&lt;P&gt;So we used to be able to do this in Arnold 4? Sounds like a feature regression to me. In this case I was barking up the wrong tree to solve my problem; AOV write wasn't the correct approach. But I can easily imagine situations in which it would be useful to output specific materials to their own AOVs.&lt;/P&gt;</description>
      <pubDate>Thu, 08 Nov 2018 19:44:51 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/render-a-material-to-an-aov-nothing-fancy/m-p/11045920#M7471</guid>
      <dc:creator>aaronfross</dc:creator>
      <dc:date>2018-11-08T19:44:51Z</dc:date>
    </item>
    <item>
      <title>Re: Render a material to an AOV? Nothing fancy!</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/render-a-material-to-an-aov-nothing-fancy/m-p/11045921#M7472</link>
      <description>&lt;P&gt;What was your solution, &lt;A rel="user" href="https://answers.arnoldrenderer.com/users/221/aaronfross.html" nodeid="221"&gt;@Aaron Ross&lt;/A&gt;?&lt;/P&gt;</description>
      <pubDate>Wed, 14 Nov 2018 18:29:14 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/render-a-material-to-an-aov-nothing-fancy/m-p/11045921#M7472</guid>
      <dc:creator>thebenp</dc:creator>
      <dc:date>2018-11-14T18:29:14Z</dc:date>
    </item>
    <item>
      <title>Re: Render a material to an AOV? Nothing fancy!</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/render-a-material-to-an-aov-nothing-fancy/m-p/11045922#M7473</link>
      <description>&lt;P&gt;&lt;A rel="user" href="https://answers.arnoldrenderer.com/users/3327/thebenp.html" nodeid="3327"&gt;@Ben Perkins&lt;BR /&gt;&lt;BR /&gt;&lt;/A&gt;There wasn't a solution to the problem of rendering a material out to its own AOV. Apparently it is not possible anymore; that's progress.&lt;BR /&gt;My actual production challenge was to render the light coming from an emissive material as its own AOV. And that works fine with the built-in Emission AOV, as Stephen mentioned. &lt;/P&gt;</description>
      <pubDate>Wed, 14 Nov 2018 19:00:33 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/render-a-material-to-an-aov-nothing-fancy/m-p/11045922#M7473</guid>
      <dc:creator>aaronfross</dc:creator>
      <dc:date>2018-11-14T19:00:33Z</dc:date>
    </item>
    <item>
      <title>Re: Render a material to an AOV? Nothing fancy!</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/render-a-material-to-an-aov-nothing-fancy/m-p/11045923#M7474</link>
      <description>&lt;P&gt;But my emissive material was outside a window. The Emission AOV did not work through a transmissive object, i.e. window glazing. I guess I could have tried a Transmission AOV, but I don't think that would include the incident light from the emissive material onto the scene geometry. In the end, I gave up and just turned off all lights and rendered a beauty pass. So much for trying to do things the clever way.&lt;/P&gt;</description>
      <pubDate>Wed, 14 Nov 2018 19:01:57 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/render-a-material-to-an-aov-nothing-fancy/m-p/11045923#M7474</guid>
      <dc:creator>aaronfross</dc:creator>
      <dc:date>2018-11-14T19:01:57Z</dc:date>
    </item>
    <item>
      <title>Re: Render a material to an AOV? Nothing fancy!</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/render-a-material-to-an-aov-nothing-fancy/m-p/11045924#M7475</link>
      <description>&lt;P&gt;By the way, the 600-character limit on replies is lame sauce.&lt;/P&gt;</description>
      <pubDate>Wed, 14 Nov 2018 19:03:40 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/render-a-material-to-an-aov-nothing-fancy/m-p/11045924#M7475</guid>
      <dc:creator>aaronfross</dc:creator>
      <dc:date>2018-11-14T19:03:40Z</dc:date>
    </item>
    <item>
      <title>Re: Render a material to an AOV? Nothing fancy!</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/render-a-material-to-an-aov-nothing-fancy/m-p/11045925#M7476</link>
      <description>&lt;P&gt;SolidAngle, are you listening? Not being able to do this is a huge issue.&lt;/P&gt;</description>
      <pubDate>Wed, 05 Jun 2019 20:15:26 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/render-a-material-to-an-aov-nothing-fancy/m-p/11045925#M7476</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-06-05T20:15:26Z</dc:date>
    </item>
    <item>
      <title>Re: Render a material to an AOV? Nothing fancy!</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/render-a-material-to-an-aov-nothing-fancy/m-p/11045926#M7477</link>
      <description>&lt;P&gt;However in our case we're just trying to generate a simple holdout matte AOV of a specific material.  If no longer possible, then A5 just broke an important part of our pipeline.&lt;/P&gt;</description>
      <pubDate>Wed, 05 Jun 2019 20:17:23 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/render-a-material-to-an-aov-nothing-fancy/m-p/11045926#M7477</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-06-05T20:17:23Z</dc:date>
    </item>
    <item>
      <title>Re: Render a material to an AOV? Nothing fancy!</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/render-a-material-to-an-aov-nothing-fancy/m-p/11045927#M7478</link>
      <description>&lt;P&gt;Yeah, I still don't know how to output a material to its own AOV.&lt;/P&gt;</description>
      <pubDate>Wed, 05 Jun 2019 21:03:44 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/render-a-material-to-an-aov-nothing-fancy/m-p/11045927#M7478</guid>
      <dc:creator>aaronfross</dc:creator>
      <dc:date>2019-06-05T21:03:44Z</dc:date>
    </item>
    <item>
      <title>Re: Render a material to an AOV? Nothing fancy!</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/render-a-material-to-an-aov-nothing-fancy/m-p/11045928#M7479</link>
      <description>&lt;P&gt;&lt;A rel="user" href="https://answers.arnoldrenderer.com/users/5748/jpolkvfne7.html" nodeid="5748"&gt;@Jim Polk&lt;/A&gt; You can still plug a Standard Surface into the Beauty port of a Write Color node. The color for the holdout matte goes into the Input, and that is what is written to the AOV&lt;/P&gt;</description>
      <pubDate>Wed, 05 Jun 2019 21:36:23 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/render-a-material-to-an-aov-nothing-fancy/m-p/11045928#M7479</guid>
      <dc:creator>Stephen.Blair</dc:creator>
      <dc:date>2019-06-05T21:36:23Z</dc:date>
    </item>
    <item>
      <title>Re: Render a material to an AOV? Nothing fancy!</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/render-a-material-to-an-aov-nothing-fancy/m-p/11045929#M7480</link>
      <description>&lt;P&gt;Hmm, I don't see a 'beauty' param on the MtoaWriteColor node...but we're a few versions behind the curve..&lt;/P&gt;&lt;P&gt;arnold-5.1.0.1:-version option&lt;BR /&gt;node:  MtoaWriteColor&lt;BR /&gt;type:  shader&lt;BR /&gt;output:  RGBA&lt;BR /&gt;parameters:  5&lt;BR /&gt;filename:  /muse/prod/arnold-5.0.2.4/mtoa-maya20165-2.1.0.2/shaders/mtoa_shaders.so&lt;BR /&gt;version:  5.0.2.3&lt;BR /&gt;&lt;BR /&gt;Type  Name  Default&lt;BR /&gt;------------  --------------------------------  --------------------------------&lt;BR /&gt;RGBA  passthrough  0, 0, 0, 1&lt;BR /&gt;RGB  aov_input  0, 0, 0&lt;BR /&gt;STRING  aov_name&lt;BR /&gt;BOOL  blend_opacity  false&lt;BR /&gt;STRING  name&lt;/P&gt;</description>
      <pubDate>Wed, 05 Jun 2019 22:36:45 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/render-a-material-to-an-aov-nothing-fancy/m-p/11045929#M7480</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-06-05T22:36:45Z</dc:date>
    </item>
    <item>
      <title>Re: Render a material to an AOV? Nothing fancy!</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/render-a-material-to-an-aov-nothing-fancy/m-p/11045930#M7481</link>
      <description>&lt;A rel="user" href="https://answers.arnoldrenderer.com/users/5748/jpolkvfne7.html" nodeid="5748"&gt;@Jim Polk&lt;/A&gt;&lt;P&gt;It's the passthrough&lt;BR /&gt;In the current MtoA, I use an aiWriteColor node, which comes out as:&lt;BR /&gt;&lt;BR /&gt;&lt;/P&gt;&lt;PRE&gt;aov_write_rgb
{
 name aiWriteColor1
 passthrough aiStandardSurface1
 aov_input 1 0 0
 aov_name "holdout_matte"
}


&lt;/PRE&gt;</description>
      <pubDate>Wed, 05 Jun 2019 22:40:37 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/render-a-material-to-an-aov-nothing-fancy/m-p/11045930#M7481</guid>
      <dc:creator>Stephen.Blair</dc:creator>
      <dc:date>2019-06-05T22:40:37Z</dc:date>
    </item>
    <item>
      <title>Re: Render a material to an AOV? Nothing fancy!</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/render-a-material-to-an-aov-nothing-fancy/m-p/11045931#M7482</link>
      <description>&lt;P&gt;Thoughts?&lt;/P&gt;&lt;P&gt;00:00:00  249MB WARNING | unable to connect standard_surface() to MtoaWriteColor(passthrough) - types are not compatible (CLOSURE to RGBA)  &lt;/P&gt;</description>
      <pubDate>Wed, 05 Jun 2019 22:53:21 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/render-a-material-to-an-aov-nothing-fancy/m-p/11045931#M7482</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-06-05T22:53:21Z</dc:date>
    </item>
    <item>
      <title>Re: Render a material to an AOV? Nothing fancy!</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/render-a-material-to-an-aov-nothing-fancy/m-p/11045932#M7483</link>
      <description>&lt;P&gt;Just a reminder, we only use Maya for modeling, we don't use it for rendering.&lt;/P&gt;&lt;P&gt;Thanks,&lt;/P&gt;</description>
      <pubDate>Wed, 05 Jun 2019 22:54:59 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/render-a-material-to-an-aov-nothing-fancy/m-p/11045932#M7483</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-06-05T22:54:59Z</dc:date>
    </item>
    <item>
      <title>Re: Render a material to an AOV? Nothing fancy!</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/render-a-material-to-an-aov-nothing-fancy/m-p/11045933#M7484</link>
      <description>&lt;P&gt;You need to use aov_write_rgb, not MtoAWriteColor&lt;BR /&gt;aov_write_rgb is in Arnold 5.1.0.1&lt;BR /&gt;not sure if that older MtoA exposes it, I have to check&lt;/P&gt;&lt;P&gt;aov_write_rgb takes a CLOSURE for the passthrough, that's what is needed to connect Standard Surface&lt;BR /&gt;&lt;/P&gt;</description>
      <pubDate>Wed, 05 Jun 2019 22:59:27 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/render-a-material-to-an-aov-nothing-fancy/m-p/11045933#M7484</guid>
      <dc:creator>Stephen.Blair</dc:creator>
      <dc:date>2019-06-05T22:59:27Z</dc:date>
    </item>
    <item>
      <title>Re: Render a material to an AOV? Nothing fancy!</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/render-a-material-to-an-aov-nothing-fancy/m-p/11045934#M7485</link>
      <description>&lt;P&gt;Ahh, ic, my bad...that does indeed work &amp;lt;big sigh of relief&amp;gt;&lt;BR /&gt;Thank you very, very much,&lt;/P&gt;</description>
      <pubDate>Wed, 05 Jun 2019 23:18:47 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/render-a-material-to-an-aov-nothing-fancy/m-p/11045934#M7485</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-06-05T23:18:47Z</dc:date>
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