<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic Re: aiToon width scaling depending on distance from camera? in Arnold for Maya Forum</title>
    <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/aitoon-width-scaling-depending-on-distance-from-camera/m-p/11061673#M7257</link>
    <description>&lt;P&gt;You can use an aiStateFloat set to Rl. This gives you the distance from the camera to the shading point.  Add one with aiAdd and take the reciprocal with aiReciprocal, thus taking the linear distance input and applying the function 1/(x+1).  The result will vary taper from 1 when the point is close to 0 when it is far away.  You can see what this looks like &lt;A href="https://www.wolframalpha.com/input/?i=1+%2F+%28x+%2B+1%29"&gt;here&lt;/A&gt;.  You can also scale the ray length with aiMultiply before passing it through the function to adjust how the effect falls off.  Use this to drive the aiToon edge width scaling.  If you're using Maya you can see an example &lt;A href="https://www.dropbox.com/s/mxsp13j5sbyg1pi/scale_line_width.mb?dl=0"&gt;here&lt;/A&gt;.  &lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1042816iC7F79628DDAE2093/image-size/large?v=v2&amp;amp;px=999" title="2876-far.png" alt="2876-far.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1042817i86E25A16B45F00A9/image-size/large?v=v2&amp;amp;px=999" title="2877-mid.png" alt="2877-mid.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1042818i4246E77FD45EA62A/image-size/large?v=v2&amp;amp;px=999" title="2878-close.png" alt="2878-close.png" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
    <pubDate>Sat, 15 Dec 2018 21:23:38 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2018-12-15T21:23:38Z</dc:date>
    <item>
      <title>aiToon width scaling depending on distance from camera?</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/aitoon-width-scaling-depending-on-distance-from-camera/m-p/11061672#M7256</link>
      <description>&lt;P&gt;Hello, can I change the edge width scaling on the aiToon in Maya, depending on the distance between the camera and my model?&lt;/P&gt;&lt;P&gt;I have read that attaching a facing ratio shader to the width scaling could help, but I have tried that and found that it had no effect. I found that changing bias and gain had some effect on the line width in general, but not depending on the camera. Is there a particular way I should attach it? &lt;/P&gt;&lt;P&gt;The problem I am having is the a close up of my model shows barely any line width, while a wide shot shows very thick lines in comparison to my model.&lt;/P&gt;</description>
      <pubDate>Fri, 30 Nov 2018 13:21:59 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/aitoon-width-scaling-depending-on-distance-from-camera/m-p/11061672#M7256</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-11-30T13:21:59Z</dc:date>
    </item>
    <item>
      <title>Re: aiToon width scaling depending on distance from camera?</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/aitoon-width-scaling-depending-on-distance-from-camera/m-p/11061673#M7257</link>
      <description>&lt;P&gt;You can use an aiStateFloat set to Rl. This gives you the distance from the camera to the shading point.  Add one with aiAdd and take the reciprocal with aiReciprocal, thus taking the linear distance input and applying the function 1/(x+1).  The result will vary taper from 1 when the point is close to 0 when it is far away.  You can see what this looks like &lt;A href="https://www.wolframalpha.com/input/?i=1+%2F+%28x+%2B+1%29"&gt;here&lt;/A&gt;.  You can also scale the ray length with aiMultiply before passing it through the function to adjust how the effect falls off.  Use this to drive the aiToon edge width scaling.  If you're using Maya you can see an example &lt;A href="https://www.dropbox.com/s/mxsp13j5sbyg1pi/scale_line_width.mb?dl=0"&gt;here&lt;/A&gt;.  &lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1042816iC7F79628DDAE2093/image-size/large?v=v2&amp;amp;px=999" title="2876-far.png" alt="2876-far.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1042817i86E25A16B45F00A9/image-size/large?v=v2&amp;amp;px=999" title="2877-mid.png" alt="2877-mid.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1042818i4246E77FD45EA62A/image-size/large?v=v2&amp;amp;px=999" title="2878-close.png" alt="2878-close.png" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Sat, 15 Dec 2018 21:23:38 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/aitoon-width-scaling-depending-on-distance-from-camera/m-p/11061673#M7257</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-12-15T21:23:38Z</dc:date>
    </item>
    <item>
      <title>Re: aiToon width scaling depending on distance from camera?</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/aitoon-width-scaling-depending-on-distance-from-camera/m-p/11061674#M7258</link>
      <description>&lt;P&gt;Same problem here, my current workaround is primitive and tedious, in post (AE in my case) i apply a "simple choker" and animate the choke matte in relative to the edge widh i want.&lt;/P&gt;&lt;P&gt;This requires different passes for the outlines of each object if they move independently on the "Z" axes in your scene. &lt;BR /&gt;&lt;BR /&gt;Hope this helps&lt;/P&gt;</description>
      <pubDate>Mon, 17 Dec 2018 13:47:05 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/aitoon-width-scaling-depending-on-distance-from-camera/m-p/11061674#M7258</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-12-17T13:47:05Z</dc:date>
    </item>
    <item>
      <title>Re: aiToon width scaling depending on distance from camera?</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/aitoon-width-scaling-depending-on-distance-from-camera/m-p/11061675#M7259</link>
      <description>&lt;P&gt;Hi ! I was also looking for that. Thank you Tim but I think i miss something when I tried it and I am not able to open your project it says "Error reading file". Here is what i tried. I new to maya so i'm pretty sur I did a mistake. &lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1042819i735776652DF6F0B9/image-size/large?v=v2&amp;amp;px=999" title="3074-nodes.png" alt="3074-nodes.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;Thank you !&lt;/P&gt;</description>
      <pubDate>Mon, 21 Jan 2019 14:21:42 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/aitoon-width-scaling-depending-on-distance-from-camera/m-p/11061675#M7259</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-01-21T14:21:42Z</dc:date>
    </item>
    <item>
      <title>Re: aiToon width scaling depending on distance from camera?</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/aitoon-width-scaling-depending-on-distance-from-camera/m-p/11061676#M7260</link>
      <description>&lt;P&gt;Hey Tim, I downloaded your example, and it is an empty scene&lt;/P&gt;</description>
      <pubDate>Thu, 02 May 2019 17:47:30 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/aitoon-width-scaling-depending-on-distance-from-camera/m-p/11061676#M7260</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-05-02T17:47:30Z</dc:date>
    </item>
    <item>
      <title>Re: aiToon width scaling depending on distance from camera?</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/aitoon-width-scaling-depending-on-distance-from-camera/m-p/11061677#M7261</link>
      <description>&lt;P&gt;It's not empty. It's a Maya 2018 scene. Maybe you have an older verison? &lt;/P&gt;&lt;P&gt;Here's the shader tree:&lt;/P&gt;&lt;PRE&gt;createNode aiToon -n "aiToon1";
	rename -uid "4FADED48-470B-E0B8-228E-A79FCC4266B6";
	setAttr ".angle_threshold" 12.203390121459961;
createNode aiReciprocal -n "aiReciprocal1";
	rename -uid "EC988765-4429-C535-C4C3-798146F759E3";
createNode aiAdd -n "aiAdd1";
	rename -uid "8EE04718-4C0C-2392-9DDF-F9B189A2180C";
	setAttr ".input2" -type "float3" 1 1 1 ;
createNode aiMultiply -n "aiMultiply1";
	rename -uid "D738C301-43DD-46A2-1BEB-43A43B4F6BF4";
	setAttr ".input2" -type "float3" 0.1 0.1 0.1 ;
createNode aiStateFloat -n "aiStateFloat1";
	rename -uid "CD8210B2-4064-5D10-3045-DCA3506982DE";
	setAttr ".variable" 5;
connectAttr "aiReciprocal1.outr" "aiToon1.edge_width_scale";
connectAttr "aiAdd1.out" "aiReciprocal1.input";
connectAttr "aiMultiply1.out" "aiAdd1.input1";
connectAttr "aiStateFloat1.out" "aiMultiply1.input1r";
connectAttr "aiStateFloat1.out" "aiMultiply1.input1g";
connectAttr "aiStateFloat1.out" "aiMultiply1.input1b";
connectAttr "aiToon1.msg" ":defaultShaderList1.s" -na;
connectAttr "aiStateFloat1.msg" ":defaultRenderUtilityList1.u" -na;
connectAttr "aiAdd1.msg" ":defaultRenderUtilityList1.u" -na;
connectAttr "aiMultiply1.msg" ":defaultRenderUtilityList1.u" -na;
connectAttr "aiReciprocal1.msg" ":defaultRenderUtilityList1.u" -na;
&lt;/PRE&gt;</description>
      <pubDate>Thu, 02 May 2019 18:19:46 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/aitoon-width-scaling-depending-on-distance-from-camera/m-p/11061677#M7261</guid>
      <dc:creator>Stephen.Blair</dc:creator>
      <dc:date>2019-05-02T18:19:46Z</dc:date>
    </item>
    <item>
      <title>Re: aiToon width scaling depending on distance from camera?</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/aitoon-width-scaling-depending-on-distance-from-camera/m-p/11061678#M7262</link>
      <description>&lt;P&gt;yes, I am using 2017 atm.  Thanks for the tree&lt;/P&gt;</description>
      <pubDate>Thu, 02 May 2019 19:16:14 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/aitoon-width-scaling-depending-on-distance-from-camera/m-p/11061678#M7262</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-05-02T19:16:14Z</dc:date>
    </item>
    <item>
      <title>Re: aiToon width scaling depending on distance from camera?</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/aitoon-width-scaling-depending-on-distance-from-camera/m-p/11061679#M7263</link>
      <description>&lt;P&gt;Thanks you Tim for the file! but i failed to render clear black line when the obj is really really far from the camera... does anyone know how to fix this? or is there any other way around this problem of width scaling depending on distance from camera?&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1042820iB694CC48DBFA476A/image-size/large?v=v2&amp;amp;px=999" title="6890-screenshot-2.png" alt="6890-screenshot-2.png" /&gt;&lt;/span&gt;&lt;span class="lia-inline-image-display-wrapper"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1042821i0708B556860F2FCA/image-size/large?v=v2&amp;amp;px=999" title="6889-screenshot-5.png" alt="6889-screenshot-5.png" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Wed, 29 Apr 2020 09:22:20 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/aitoon-width-scaling-depending-on-distance-from-camera/m-p/11061679#M7263</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2020-04-29T09:22:20Z</dc:date>
    </item>
    <item>
      <title>Re: aiToon width scaling depending on distance from camera?</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/aitoon-width-scaling-depending-on-distance-from-camera/m-p/11061680#M7264</link>
      <description>&lt;P&gt;&lt;A rel="user" href="https://answers.arnoldrenderer.com/users/1041/timh5d75z.html" nodeid="1041"&gt;@Tim Harding&lt;/A&gt;, is there a way to vary the thickness of different lines, while keeping the auto line thickness adjustment based off distance from camera? This technique works great, but I need a way to scale the overall thickness. Everything I've tried so far just seems to reduce the auto line thickness effect.&lt;/P&gt;&lt;P&gt;Thanks!&lt;/P&gt;</description>
      <pubDate>Mon, 24 Aug 2020 23:40:11 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/aitoon-width-scaling-depending-on-distance-from-camera/m-p/11061680#M7264</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2020-08-24T23:40:11Z</dc:date>
    </item>
    <item>
      <title>Re: aiToon width scaling depending on distance from camera?</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/aitoon-width-scaling-depending-on-distance-from-camera/m-p/11061681#M7265</link>
      <description>&lt;P&gt;Try this on for size homeboys&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1042823iD5A6C1668372EFD6/image-size/large?v=v2&amp;amp;px=999" title="toonies.jpg" alt="toonies.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Fri, 06 Nov 2020 09:17:51 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/aitoon-width-scaling-depending-on-distance-from-camera/m-p/11061681#M7265</guid>
      <dc:creator>forrest.brent</dc:creator>
      <dc:date>2020-11-06T09:17:51Z</dc:date>
    </item>
    <item>
      <title>Re: aiToon width scaling depending on distance from camera?</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/aitoon-width-scaling-depending-on-distance-from-camera/m-p/11061682#M7266</link>
      <description>&lt;P&gt;Has anyone come up with a solution for affecting line width with the folcal length and / or prescale of the camera?  I'm toying around with piping a userDataFloat into an aiRange but that doesn't seem to be doing the job&lt;/P&gt;</description>
      <pubDate>Mon, 09 Nov 2020 06:55:34 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/aitoon-width-scaling-depending-on-distance-from-camera/m-p/11061682#M7266</guid>
      <dc:creator>forrest.brent</dc:creator>
      <dc:date>2020-11-09T06:55:34Z</dc:date>
    </item>
    <item>
      <title>Re: aiToon width scaling depending on distance from camera?</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/aitoon-width-scaling-depending-on-distance-from-camera/m-p/11061683#M7267</link>
      <description>&lt;P&gt;Needed something like this for a little thing I was doing so I wrote down a quick linewidth_camerabased shader. Yep it supports camera FOV. Many things could be added but you can still expand it yourself with other arnold nodes like airange etc. First example is in the zip where noise is plugged into userfactor to further tweak line width. Oh, if lines starts to get 'grey' for far away objs it's because transparency is kicking in iirc .. there shold be an arnold option somewhere to avoid that.&lt;/P&gt;&lt;P&gt;Here some examples..&lt;/P&gt;&lt;P&gt;25mm&lt;BR /&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="linewidth-25mm.png"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1042825iC03F98613B453344/image-size/large?v=v2&amp;amp;px=999" alt="linewidth-25mm.png" title="linewidth-25mm.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;50mm&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="linewidth-50mm.png"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1042826iDE56F5721E8CB6F3/image-size/large?v=v2&amp;amp;px=999" alt="linewidth-50mm.png" title="linewidth-50mm.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;100mm&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="linewidth-100mm.png"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1042827iDB017CA840B689E6/image-size/large?v=v2&amp;amp;px=999" alt="linewidth-100mm.png" title="linewidth-100mm.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;fixed linewidth&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="linewidth-constant.png"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1042828iC2B8135044310D86/image-size/large?v=v2&amp;amp;px=999" alt="linewidth-constant.png" title="linewidth-constant.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;camerabased linewidth&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="linewidth-cambased.png"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1042829iA698E8E8370F1608/image-size/large?v=v2&amp;amp;px=999" alt="linewidth-cambased.png" title="linewidth-cambased.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&lt;A href="https://www.rombo.tools/downloads/romboUtil_ToonLineWidth.zip" target="_blank" rel="noopener noreferrer"&gt;https://www.rombo.tools/downloads/romboUtil_ToonLineWidth.zip&lt;/A&gt;&lt;/P&gt;&lt;P&gt;[edit: relinked with proper .ols file, previously I had upped the .oso]&lt;BR /&gt;&lt;BR /&gt;&lt;/P&gt;&lt;P&gt;simply drop .mtd and .osl files in a folder where you already have other arnold shaders.&lt;/P&gt;</description>
      <pubDate>Wed, 02 Apr 2025 17:47:26 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/aitoon-width-scaling-depending-on-distance-from-camera/m-p/11061683#M7267</guid>
      <dc:creator>maxtarpini</dc:creator>
      <dc:date>2025-04-02T17:47:26Z</dc:date>
    </item>
    <item>
      <title>Re: aiToon width scaling depending on distance from camera?</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/aitoon-width-scaling-depending-on-distance-from-camera/m-p/11061684#M7268</link>
      <description>&lt;P&gt;&lt;A rel="user" href="https://answers.arnoldrenderer.com/users/194/maxtarpini.html"&gt;@Max Tarpini&lt;/A&gt; Hi Max, I have just seen your attached file.&lt;/P&gt;&lt;P&gt;But the result didn't work like your pictures show.&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1042830i2BEA2FA081DC6BF6/image-size/large?v=v2&amp;amp;px=999" title="擷取3.png" alt="擷取3.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1042831i6B824603335D6BBD/image-size/large?v=v2&amp;amp;px=999" title="擷取4.png" alt="擷取4.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;I feel like toon1 shader is missing something? toon2 turns up equal line with all distance.&lt;/P&gt;&lt;P&gt;Could you explain how you make it in detailed?&lt;/P&gt;&lt;P&gt;Thank you in advanced.&lt;/P&gt;</description>
      <pubDate>Wed, 11 Aug 2021 12:17:52 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/aitoon-width-scaling-depending-on-distance-from-camera/m-p/11061684#M7268</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2021-08-11T12:17:52Z</dc:date>
    </item>
    <item>
      <title>Re: aiToon width scaling depending on distance from camera?</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/aitoon-width-scaling-depending-on-distance-from-camera/m-p/11061685#M7269</link>
      <description>&lt;P&gt;I attach here the simple net you need to setup for the line width camera based osl shader to work.. user factor can be a plain number or anything you wanna add in as a special fx (here using a cell noise to give some variation to the line width)&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1042834i3D1151C9F30DBE3D/image-size/large?v=v2&amp;amp;px=999" title="toonlinewidthmaya.png" alt="toonlinewidthmaya.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;Still here for those interested :&lt;BR /&gt;&lt;A href="https://www.rombo.tools/downloads/romboUtil_ToonLineWidth.zip"&gt;https://www.rombo.tools/downloads/romboUtil_ToonLineWidth.zip&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;&lt;/P&gt;</description>
      <pubDate>Fri, 03 Dec 2021 20:36:59 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/aitoon-width-scaling-depending-on-distance-from-camera/m-p/11061685#M7269</guid>
      <dc:creator>maxtarpini</dc:creator>
      <dc:date>2021-12-03T20:36:59Z</dc:date>
    </item>
    <item>
      <title>Re: aiToon width scaling depending on distance from camera?</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/aitoon-width-scaling-depending-on-distance-from-camera/m-p/11061686#M7270</link>
      <description>Sorry I have attached the .oso and not the proper .osl !&lt;P&gt;Now the archive is corrected. Same link for download.&lt;/P&gt;</description>
      <pubDate>Fri, 03 Dec 2021 20:39:15 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/aitoon-width-scaling-depending-on-distance-from-camera/m-p/11061686#M7270</guid>
      <dc:creator>maxtarpini</dc:creator>
      <dc:date>2021-12-03T20:39:15Z</dc:date>
    </item>
    <item>
      <title>Re: aiToon width scaling depending on distance from camera?</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/aitoon-width-scaling-depending-on-distance-from-camera/m-p/13305321#M7271</link>
      <description>&lt;P&gt;noice&lt;/P&gt;</description>
      <pubDate>Fri, 07 Feb 2025 09:35:55 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/aitoon-width-scaling-depending-on-distance-from-camera/m-p/13305321#M7271</guid>
      <dc:creator>tjwldn22222</dc:creator>
      <dc:date>2025-02-07T09:35:55Z</dc:date>
    </item>
    <item>
      <title>Re: aiToon width scaling depending on distance from camera?</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/aitoon-width-scaling-depending-on-distance-from-camera/m-p/13390512#M7272</link>
      <description>&lt;P&gt;Thanks for providing this! Looks great but I can't seem to get your file to work. I simply downloaded it and opened it in maya 2024. Is there anything that might need to be changed in for your net to work?&amp;nbsp;&lt;BR /&gt;Thanks in advance!&lt;/P&gt;</description>
      <pubDate>Tue, 25 Mar 2025 22:45:35 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/aitoon-width-scaling-depending-on-distance-from-camera/m-p/13390512#M7272</guid>
      <dc:creator>Dracous89</dc:creator>
      <dc:date>2025-03-25T22:45:35Z</dc:date>
    </item>
    <item>
      <title>Re: aiToon width scaling depending on distance from camera?</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/aitoon-width-scaling-depending-on-distance-from-camera/m-p/13390874#M7273</link>
      <description>&lt;P&gt;This tutorial may be of some use:&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;A href="https://www.youtube.com/watch?v=9tQ9whQPQ_Ahttps://www.youtube.com/watch?v=9tQ9whQPQ_A" target="_blank" rel="noopener"&gt;https://www.youtube.com/watch?v=9tQ9whQPQ_A&lt;/A&gt;&lt;/P&gt;</description>
      <pubDate>Wed, 26 Mar 2025 05:06:59 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/aitoon-width-scaling-depending-on-distance-from-camera/m-p/13390874#M7273</guid>
      <dc:creator>lee_griggs</dc:creator>
      <dc:date>2025-03-26T05:06:59Z</dc:date>
    </item>
    <item>
      <title>Re: aiToon width scaling depending on distance from camera?</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/aitoon-width-scaling-depending-on-distance-from-camera/m-p/13404981#M7274</link>
      <description>&lt;P&gt;You have to drop the .osl file in some folder seen by Arnold.&lt;BR /&gt;If you don't have one you may want to add it with the environment variable : ARNOLD_PLUGIN_PATH&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Wed, 02 Apr 2025 17:45:22 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/aitoon-width-scaling-depending-on-distance-from-camera/m-p/13404981#M7274</guid>
      <dc:creator>maxtarpini</dc:creator>
      <dc:date>2025-04-02T17:45:22Z</dc:date>
    </item>
    <item>
      <title>Re: aiToon width scaling depending on distance from camera?</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/aitoon-width-scaling-depending-on-distance-from-camera/m-p/13691823#M10520</link>
      <description>&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="mahmoudmoghabat8989_0-1750487087413.png" style="width: 400px;"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1545431iCD9764AEDC90DAFA/image-size/medium?v=v2&amp;amp;px=400" role="button" title="mahmoudmoghabat8989_0-1750487087413.png" alt="mahmoudmoghabat8989_0-1750487087413.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;this solution works for me, hope it helps.&lt;BR /&gt;use a distance tool to interactively place max distance&lt;/P&gt;</description>
      <pubDate>Sat, 21 Jun 2025 06:29:34 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/aitoon-width-scaling-depending-on-distance-from-camera/m-p/13691823#M10520</guid>
      <dc:creator>mahmoudmoghabat8989</dc:creator>
      <dc:date>2025-06-21T06:29:34Z</dc:date>
    </item>
  </channel>
</rss>

