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    <title>topic Re: How to render AiToon lines that is overlapping? in Arnold for Maya Forum</title>
    <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/how-to-render-aitoon-lines-that-is-overlapping/m-p/11061912#M7135</link>
    <description>&lt;P&gt;&lt;A rel="user" href="https://answers.arnoldrenderer.com/users/51/leegriggsgtkjs.html" nodeid="51"&gt;@Lee Griggs&lt;BR /&gt;&lt;/A&gt;The Angle threshold is already set to 0, and its not working.&lt;BR /&gt;The steps are one object, but I built them from a single cube using extrude and such, and without combining other polygons. Its impossible to be separated further.   &lt;/P&gt;</description>
    <pubDate>Tue, 08 Jan 2019 15:53:26 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2019-01-08T15:53:26Z</dc:date>
    <item>
      <title>How to render AiToon lines that is overlapping?</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/how-to-render-aitoon-lines-that-is-overlapping/m-p/11061910#M7133</link>
      <description>&lt;P&gt;I am working on a project and I am using AiToon for the first time. What I was trying to do is to render all the edges of a staircase. However, it looks like the edges that is overlapped is not rendering ( plz see the images, I don't know how to explain it properly). What should I do to get those edges rendered properly? &lt;BR /&gt;&lt;A href="https://answers.arnoldrenderer.com/storage/attachments/2952-aitoon.jpg"&gt;aitoon.jpg&lt;/A&gt; &lt;BR /&gt;&lt;A href="https://answers.arnoldrenderer.com/storage/attachments/2954-aitoon-alpha.jpg"&gt;aitoon-alpha.jpg&lt;/A&gt;&lt;/P&gt;</description>
      <pubDate>Wed, 02 Jan 2019 21:44:54 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/how-to-render-aitoon-lines-that-is-overlapping/m-p/11061910#M7133</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-01-02T21:44:54Z</dc:date>
    </item>
    <item>
      <title>Re: How to render AiToon lines that is overlapping?</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/how-to-render-aitoon-lines-that-is-overlapping/m-p/11061911#M7134</link>
      <description>&lt;P&gt;Does reducing the&lt;A href="https://docs.arnoldrenderer.com/display/A5AFMUG/Edge#Edge-AngleThreshold" target="_blank"&gt; Angle Threshold&lt;/A&gt; help?&lt;/P&gt;&lt;P&gt;Are the steps one object? If so try separating them.&lt;/P&gt;</description>
      <pubDate>Thu, 03 Jan 2019 08:47:56 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/how-to-render-aitoon-lines-that-is-overlapping/m-p/11061911#M7134</guid>
      <dc:creator>lee_griggs</dc:creator>
      <dc:date>2019-01-03T08:47:56Z</dc:date>
    </item>
    <item>
      <title>Re: How to render AiToon lines that is overlapping?</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/how-to-render-aitoon-lines-that-is-overlapping/m-p/11061912#M7135</link>
      <description>&lt;P&gt;&lt;A rel="user" href="https://answers.arnoldrenderer.com/users/51/leegriggsgtkjs.html" nodeid="51"&gt;@Lee Griggs&lt;BR /&gt;&lt;/A&gt;The Angle threshold is already set to 0, and its not working.&lt;BR /&gt;The steps are one object, but I built them from a single cube using extrude and such, and without combining other polygons. Its impossible to be separated further.   &lt;/P&gt;</description>
      <pubDate>Tue, 08 Jan 2019 15:53:26 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/how-to-render-aitoon-lines-that-is-overlapping/m-p/11061912#M7135</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2019-01-08T15:53:26Z</dc:date>
    </item>
    <item>
      <title>Re: How to render AiToon lines that is overlapping?</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/how-to-render-aitoon-lines-that-is-overlapping/m-p/11061913#M7136</link>
      <description>&lt;P&gt;I would remodel them as separate steps.&lt;/P&gt;</description>
      <pubDate>Wed, 09 Jan 2019 08:00:24 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/how-to-render-aitoon-lines-that-is-overlapping/m-p/11061913#M7136</guid>
      <dc:creator>lee_griggs</dc:creator>
      <dc:date>2019-01-09T08:00:24Z</dc:date>
    </item>
    <item>
      <title>Re: How to render AiToon lines that is overlapping?</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/how-to-render-aitoon-lines-that-is-overlapping/m-p/11061914#M7137</link>
      <description>&lt;P&gt;It's amazing how well designed was the Mental Ray's toon shader and how much features are missing in aiToon shader...&lt;/P&gt;&lt;P&gt;This is a must for toon shading on hard surface models. We really need a "depth threshold" for edge detection, so a surface behind another with same normal direction can be detected just because it is behind it. Current normal based detection is NOT enough for that situations.&lt;/P&gt;&lt;P&gt;Right now the only way to do that is to use a curvature node in order to tell aiToon that there is an edge there.&lt;/P&gt;&lt;P&gt;Would it be possible to add a depth threshold or is it in Arnold future plans?&lt;/P&gt;</description>
      <pubDate>Thu, 17 Mar 2022 13:12:16 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/how-to-render-aitoon-lines-that-is-overlapping/m-p/11061914#M7137</guid>
      <dc:creator>joie</dc:creator>
      <dc:date>2022-03-17T13:12:16Z</dc:date>
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