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    <title>topic Re: MtoA incorrectly  rendering perspective projections in Arnold for Maya Forum</title>
    <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/mtoa-incorrectly-rendering-perspective-projections/m-p/11722571#M1404</link>
    <description>&lt;P&gt;Curious to find out if you found a solution, since I am having the same or a similar problem. I am trying to use a cylindrical projection, which looks correct in the viewport, but when Arnold renders it, it is distorted. I discovered that the distortion matches what the projection looks like if I switch to a spherical projection. I have attached an image illustrating this.&lt;/P&gt;</description>
    <pubDate>Wed, 01 Feb 2023 20:24:26 GMT</pubDate>
    <dc:creator>delapazr</dc:creator>
    <dc:date>2023-02-01T20:24:26Z</dc:date>
    <item>
      <title>MtoA incorrectly  rendering perspective projections</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/mtoa-incorrectly-rendering-perspective-projections/m-p/11576644#M1403</link>
      <description>&lt;P&gt;I tested this bug on MtoA from 5.2.2 to as back as 5.0, and this issue is easily and consistently reproducible on Maya 2020, 2022, and 2023.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;When using perspective texture projections, Arnold renders the projections incorrectly: apparently, it fails to obey the "projection1.fitType" (Match Camera Fill Gate/Resolution) flag, and perhaps other issues.&lt;/P&gt;&lt;P&gt;In other words, it prevents camera projections from matching what is the Maya's viewport unless the rendering resolution matches the aspect ratio of the projections.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;In the first two screen grabs, you can see the texture projection displaying as expected: the Arnold render and the viewport match. However, before taking the third screen grab, I changed the render resolution from 1024x1024 to 1024x512, and the texture projection behaved differently, even as I changed *nothing else* but the render resolution.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;It seems that Arnold texture perspective projections only work with "Match Camera Fill Resolution" mode with the fill value as horizontal.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sat, 26 Nov 2022 21:37:53 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/mtoa-incorrectly-rendering-perspective-projections/m-p/11576644#M1403</guid>
      <dc:creator>GiancaYard</dc:creator>
      <dc:date>2022-11-26T21:37:53Z</dc:date>
    </item>
    <item>
      <title>Re: MtoA incorrectly  rendering perspective projections</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/mtoa-incorrectly-rendering-perspective-projections/m-p/11722571#M1404</link>
      <description>&lt;P&gt;Curious to find out if you found a solution, since I am having the same or a similar problem. I am trying to use a cylindrical projection, which looks correct in the viewport, but when Arnold renders it, it is distorted. I discovered that the distortion matches what the projection looks like if I switch to a spherical projection. I have attached an image illustrating this.&lt;/P&gt;</description>
      <pubDate>Wed, 01 Feb 2023 20:24:26 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/mtoa-incorrectly-rendering-perspective-projections/m-p/11722571#M1404</guid>
      <dc:creator>delapazr</dc:creator>
      <dc:date>2023-02-01T20:24:26Z</dc:date>
    </item>
    <item>
      <title>Re: MtoA incorrectly  rendering perspective projections</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/mtoa-incorrectly-rendering-perspective-projections/m-p/11760597#M1405</link>
      <description>&lt;P&gt;I think this issue you are having is different: in your case, Arnold is not obeying the kind of projection you are trying to use and defaults to the spherical one.&lt;/P&gt;&lt;P&gt;In my case, the projection type (perspective) is correct in Arnold, but the aspect ratio of the original image is not.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;My solution, for now, is to use Redshift instead of Arnold, which works perfectly fine.&lt;/P&gt;</description>
      <pubDate>Thu, 16 Feb 2023 20:46:07 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/mtoa-incorrectly-rendering-perspective-projections/m-p/11760597#M1405</guid>
      <dc:creator>GiancaYard</dc:creator>
      <dc:date>2023-02-16T20:46:07Z</dc:date>
    </item>
    <item>
      <title>Re: MtoA incorrectly  rendering perspective projections</title>
      <link>https://forums.autodesk.com/t5/arnold-for-maya-forum/mtoa-incorrectly-rendering-perspective-projections/m-p/11761659#M1406</link>
      <description>&lt;P&gt;Thanks for reporting this giancarlo, we can reproduce the issue.&lt;/P&gt;&lt;P&gt;We created ticket MTOA-1319 to address this.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Cheers&lt;/P&gt;</description>
      <pubDate>Fri, 17 Feb 2023 08:30:31 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-maya-forum/mtoa-incorrectly-rendering-perspective-projections/m-p/11761659#M1406</guid>
      <dc:creator>sebastien.blaineau.ortegaHRM3U</dc:creator>
      <dc:date>2023-02-17T08:30:31Z</dc:date>
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