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    <title>topic Projecting an HDRi onto a sphere with emission and how to get same lighting as HDRi Sky in Arnold for Cinema 4D Forum</title>
    <link>https://forums.autodesk.com/t5/arnold-for-cinema-4d-forum/projecting-an-hdri-onto-a-sphere-with-emission-and-how-to-get/m-p/12407307#M947</link>
    <description>&lt;P&gt;I am trying to get parallax with an HDRi connected to the emission node (color and specular both set to 0), and I am having trouble getting the lighting to be closer to using a regular HDRi on an Arnold Sky.&lt;/P&gt;&lt;P&gt;In the photos I uploaded, one is the better more direct&amp;nbsp; lighting using the HDRi on Sky object, and the other is the sphere HDRi texture with poorer lighting that looks more softer.&lt;/P&gt;&lt;P&gt;I have tried messing with render settings and things, but I cannot seem to find a way to get the lighting to look like the real HDRi with more shadow contrast.&lt;/P&gt;&lt;P&gt;Is there no real way for this to work?&lt;/P&gt;&lt;P&gt;I saw this demonstrated with Octane and it looked like it worked the way I wanted.&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;My only other idea is to render the regular HDRi Sky with the sky invisible to camera, then render only the sphere HDRi solo, then composite them both later.&lt;/P&gt;&lt;P&gt;Or, is there any way to have both an HDRi Sky and a sphere with HDRi emission, but have only the Sky light the scene but still have the sphere visible in one render?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Thu, 30 Nov 2023 05:45:46 GMT</pubDate>
    <dc:creator>ssjenforcer191191191</dc:creator>
    <dc:date>2023-11-30T05:45:46Z</dc:date>
    <item>
      <title>Projecting an HDRi onto a sphere with emission and how to get same lighting as HDRi Sky</title>
      <link>https://forums.autodesk.com/t5/arnold-for-cinema-4d-forum/projecting-an-hdri-onto-a-sphere-with-emission-and-how-to-get/m-p/12407307#M947</link>
      <description>&lt;P&gt;I am trying to get parallax with an HDRi connected to the emission node (color and specular both set to 0), and I am having trouble getting the lighting to be closer to using a regular HDRi on an Arnold Sky.&lt;/P&gt;&lt;P&gt;In the photos I uploaded, one is the better more direct&amp;nbsp; lighting using the HDRi on Sky object, and the other is the sphere HDRi texture with poorer lighting that looks more softer.&lt;/P&gt;&lt;P&gt;I have tried messing with render settings and things, but I cannot seem to find a way to get the lighting to look like the real HDRi with more shadow contrast.&lt;/P&gt;&lt;P&gt;Is there no real way for this to work?&lt;/P&gt;&lt;P&gt;I saw this demonstrated with Octane and it looked like it worked the way I wanted.&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;My only other idea is to render the regular HDRi Sky with the sky invisible to camera, then render only the sphere HDRi solo, then composite them both later.&lt;/P&gt;&lt;P&gt;Or, is there any way to have both an HDRi Sky and a sphere with HDRi emission, but have only the Sky light the scene but still have the sphere visible in one render?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 30 Nov 2023 05:45:46 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-cinema-4d-forum/projecting-an-hdri-onto-a-sphere-with-emission-and-how-to-get/m-p/12407307#M947</guid>
      <dc:creator>ssjenforcer191191191</dc:creator>
      <dc:date>2023-11-30T05:45:46Z</dc:date>
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    <item>
      <title>Re: Projecting an HDRi onto a sphere with emission and how to get same lighting as HDRi Sky</title>
      <link>https://forums.autodesk.com/t5/arnold-for-cinema-4d-forum/projecting-an-hdri-onto-a-sphere-with-emission-and-how-to-get/m-p/12410063#M948</link>
      <description>&lt;P&gt;Ok, I think I finally found a workaround.&lt;/P&gt;&lt;P&gt;I have my Arnold Sky with the HDRi set like normal, however, I made it invisible to camera, and I excluded the sphere I made.&lt;/P&gt;&lt;P&gt;I then used the sphere with no material, and added a mesh_light with the object as the sphere and the color as the HDRi texture.&amp;nbsp; I turned up the intensity to an absurd amount, and this now seems to work the way I want.&amp;nbsp; I also set the mesh_light to include only the sphere.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;It is a bit convoluted, and the mesh_light is literally just lighting itself up to be visible and nothing else, but it works for me, and the noise will be less than using the emission.&lt;/P&gt;</description>
      <pubDate>Thu, 30 Nov 2023 06:12:52 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-cinema-4d-forum/projecting-an-hdri-onto-a-sphere-with-emission-and-how-to-get/m-p/12410063#M948</guid>
      <dc:creator>ssjenforcer191191191</dc:creator>
      <dc:date>2023-11-30T06:12:52Z</dc:date>
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