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    <title>topic Re: layer rgba in Arnold for Cinema 4D Forum</title>
    <link>https://forums.autodesk.com/t5/arnold-for-cinema-4d-forum/layer-rgba/m-p/11050577#M8619</link>
    <description>&lt;P&gt;It's a black and white texture an alpha map .... could we use it?&lt;/P&gt;</description>
    <pubDate>Thu, 24 May 2018 12:55:13 GMT</pubDate>
    <dc:creator>eldajanimahdi</dc:creator>
    <dc:date>2018-05-24T12:55:13Z</dc:date>
    <item>
      <title>layer rgba</title>
      <link>https://forums.autodesk.com/t5/arnold-for-cinema-4d-forum/layer-rgba/m-p/11050571#M8613</link>
      <description>&lt;P&gt;Hi I am doing really a simple scene and i want to use the layer rgba to use the alpha channel and manipulate it but it doesn't work i searched on the net but i always see that in the version 5 there is a layer but my version 5.1 there is layer rgba and two another layers like layer shader....but I am talking now about layer rgba how to use it with the alpha channel without using blend mode because blending mode change the original colors of my texture...the scene is a wall like in solidangle example and I want to put lot of textures on it...the question is how to use the alpha channel normally without blend mode the default mode is set to over??...like on Nuke you copy alpha and premult and then the merge over is simple as that. . i think it s a bit complicated. thank you very much&lt;/P&gt;</description>
      <pubDate>Tue, 22 May 2018 22:48:26 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-cinema-4d-forum/layer-rgba/m-p/11050571#M8613</guid>
      <dc:creator>eldajanimahdi</dc:creator>
      <dc:date>2018-05-22T22:48:26Z</dc:date>
    </item>
    <item>
      <title>Re: layer rgba</title>
      <link>https://forums.autodesk.com/t5/arnold-for-cinema-4d-forum/layer-rgba/m-p/11050572#M8614</link>
      <description>&lt;P&gt;Layer shader is built for mixing shader/texture without blending mode &lt;BR /&gt;Layer rgba is built for mixing shader/texture with blending mode and Alpha Channel operation &lt;BR /&gt;You can create very complex shader network when mixing both Layer Rgba and Layer Shader&lt;BR /&gt;Here is the doc for Layer Rgba:https://support.solidangle.com/display/A5AFMUG/Layer+RGBA&lt;BR /&gt;and here is the doc for Layer Shader:https://support.solidangle.com/display/A5AFMUG/Layer+Shader&lt;/P&gt;</description>
      <pubDate>Wed, 23 May 2018 00:06:11 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-cinema-4d-forum/layer-rgba/m-p/11050572#M8614</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-05-23T00:06:11Z</dc:date>
    </item>
    <item>
      <title>Re: layer rgba</title>
      <link>https://forums.autodesk.com/t5/arnold-for-cinema-4d-forum/layer-rgba/m-p/11050573#M8615</link>
      <description>&lt;P&gt;Thanks for your answer, excuse me I am new on Arnold but I didn't find it obvious to cut my first texture with an alpha and put it on the other texture by using layer rgba and blending mode .... I finally did it on photoshop and export it as png ...I don't know I have to search more to do it on arnold without a third party... thanks Rachid anyway &lt;/P&gt;</description>
      <pubDate>Wed, 23 May 2018 17:26:15 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-cinema-4d-forum/layer-rgba/m-p/11050573#M8615</guid>
      <dc:creator>eldajanimahdi</dc:creator>
      <dc:date>2018-05-23T17:26:15Z</dc:date>
    </item>
    <item>
      <title>Re: layer rgba</title>
      <link>https://forums.autodesk.com/t5/arnold-for-cinema-4d-forum/layer-rgba/m-p/11050574#M8616</link>
      <description>&lt;P&gt;Is there is a way to cut a texture with an alpha and then merge it over another texture on arnold?&lt;/P&gt;</description>
      <pubDate>Wed, 23 May 2018 19:54:10 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-cinema-4d-forum/layer-rgba/m-p/11050574#M8616</guid>
      <dc:creator>eldajanimahdi</dc:creator>
      <dc:date>2018-05-23T19:54:10Z</dc:date>
    </item>
    <item>
      <title>Re: layer rgba</title>
      <link>https://forums.autodesk.com/t5/arnold-for-cinema-4d-forum/layer-rgba/m-p/11050575#M8617</link>
      <description>&lt;P&gt;I did not understand the meaning of your question? are you asking if you can move alpha form one texture to other texture?&lt;BR /&gt;if that what you mean, the answer is yes&lt;BR /&gt;just use mask operation in the second layer(in this case I used ramp, but you can use any texture)&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper" image-alt="1601-layerrgba.jpg"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1044283iAA72B0D2997CF82A/image-size/large?v=v2&amp;amp;px=999" role="button" title="1601-layerrgba.jpg" alt="1601-layerrgba.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;and here with layer 2 disabled &lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper" image-alt="1602-layerrgbacolor.jpg"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1044284iFFFCBBE9ED0D84F4/image-size/large?v=v2&amp;amp;px=999" role="button" title="1602-layerrgbacolor.jpg" alt="1602-layerrgbacolor.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Thu, 24 May 2018 00:09:29 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-cinema-4d-forum/layer-rgba/m-p/11050575#M8617</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-05-24T00:09:29Z</dc:date>
    </item>
    <item>
      <title>Re: layer rgba</title>
      <link>https://forums.autodesk.com/t5/arnold-for-cinema-4d-forum/layer-rgba/m-p/11050576#M8618</link>
      <description>&lt;P&gt;Yes this is my question but it didn't work ...I did the same ..I am using Cinema 4d not maya ....I used the alpha output of the rgba layer it didn't work and I tryed the main output of the rgba layer it didn't work&lt;/P&gt;&lt;P&gt;Could you show me the same example on cinema 4d please thanks&lt;/P&gt;</description>
      <pubDate>Thu, 24 May 2018 12:11:27 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-cinema-4d-forum/layer-rgba/m-p/11050576#M8618</guid>
      <dc:creator>eldajanimahdi</dc:creator>
      <dc:date>2018-05-24T12:11:27Z</dc:date>
    </item>
    <item>
      <title>Re: layer rgba</title>
      <link>https://forums.autodesk.com/t5/arnold-for-cinema-4d-forum/layer-rgba/m-p/11050577#M8619</link>
      <description>&lt;P&gt;It's a black and white texture an alpha map .... could we use it?&lt;/P&gt;</description>
      <pubDate>Thu, 24 May 2018 12:55:13 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-cinema-4d-forum/layer-rgba/m-p/11050577#M8619</guid>
      <dc:creator>eldajanimahdi</dc:creator>
      <dc:date>2018-05-24T12:55:13Z</dc:date>
    </item>
    <item>
      <title>Re: layer rgba</title>
      <link>https://forums.autodesk.com/t5/arnold-for-cinema-4d-forum/layer-rgba/m-p/11050578#M8620</link>
      <description>&lt;P&gt;and then I want to put the result on a third different texture ... &lt;/P&gt;&lt;P&gt;When I use multiply and I put the third texture it changes my colors I can't find the right blending mode to put several texture over each others while using alpha ... &lt;/P&gt;</description>
      <pubDate>Thu, 24 May 2018 13:24:48 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-cinema-4d-forum/layer-rgba/m-p/11050578#M8620</guid>
      <dc:creator>eldajanimahdi</dc:creator>
      <dc:date>2018-05-24T13:24:48Z</dc:date>
    </item>
    <item>
      <title>Re: layer rgba</title>
      <link>https://forums.autodesk.com/t5/arnold-for-cinema-4d-forum/layer-rgba/m-p/11050579#M8621</link>
      <description>&lt;P&gt;are you reading this from preview post?&lt;BR /&gt; use MASK operation for the second Layer&lt;BR /&gt;&lt;span class="lia-inline-image-display-wrapper" image-alt="1621-layer-rgba.jpg"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1044285i8FF00244E2228F70/image-size/large?v=v2&amp;amp;px=999" role="button" title="1621-layer-rgba.jpg" alt="1621-layer-rgba.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;layer  disabled&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper" image-alt="1622-layer-rgbacolor.jpg"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1044287iB281FBEAC213245A/image-size/large?v=v2&amp;amp;px=999" role="button" title="1622-layer-rgbacolor.jpg" alt="1622-layer-rgbacolor.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Thu, 24 May 2018 14:34:24 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-cinema-4d-forum/layer-rgba/m-p/11050579#M8621</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-05-24T14:34:24Z</dc:date>
    </item>
    <item>
      <title>Re: layer rgba</title>
      <link>https://forums.autodesk.com/t5/arnold-for-cinema-4d-forum/layer-rgba/m-p/11050580#M8622</link>
      <description>&lt;P&gt;The &lt;EM&gt;over, etc.&lt;/EM&gt; blending modes uses the alpha channel of the input image. Since you have a separate alpha, I think what you need it to connect the alpha image to the &lt;EM&gt;Mix&lt;/EM&gt; parameter of the second layer and choose the &lt;EM&gt;overwrite&lt;/EM&gt; operation.&lt;/P&gt;</description>
      <pubDate>Thu, 24 May 2018 14:35:12 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-cinema-4d-forum/layer-rgba/m-p/11050580#M8622</guid>
      <dc:creator>peter.horvath6V6K3</dc:creator>
      <dc:date>2018-05-24T14:35:12Z</dc:date>
    </item>
    <item>
      <title>Re: layer rgba</title>
      <link>https://forums.autodesk.com/t5/arnold-for-cinema-4d-forum/layer-rgba/m-p/11050581#M8623</link>
      <description>&lt;P&gt;He want to use  the alpha channel from existing texture to cut out another texure&lt;/P&gt;</description>
      <pubDate>Thu, 24 May 2018 14:43:37 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-cinema-4d-forum/layer-rgba/m-p/11050581#M8623</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-05-24T14:43:37Z</dc:date>
    </item>
    <item>
      <title>Re: layer rgba</title>
      <link>https://forums.autodesk.com/t5/arnold-for-cinema-4d-forum/layer-rgba/m-p/11050582#M8624</link>
      <description>&lt;P&gt;Yes I understood how it works now , I wasn't using the opacity in the geometry channel &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt; and using the overwrite operation with the mix parameter was very helpful ...thank you guys for your help &lt;/P&gt;</description>
      <pubDate>Thu, 24 May 2018 14:51:52 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-cinema-4d-forum/layer-rgba/m-p/11050582#M8624</guid>
      <dc:creator>eldajanimahdi</dc:creator>
      <dc:date>2018-05-24T14:51:52Z</dc:date>
    </item>
    <item>
      <title>Re: layer rgba</title>
      <link>https://forums.autodesk.com/t5/arnold-for-cinema-4d-forum/layer-rgba/m-p/11050583#M8625</link>
      <description>&lt;P&gt;Finally the solution of Peter works when we have a separated alpha black and white and then we can put another texture to merge over without blending mode  and it works for me....and Rachid solution works when we have an already png (transparency) alpha already cut...I think so&lt;/P&gt;&lt;P&gt;thanks guys &lt;/P&gt;</description>
      <pubDate>Thu, 24 May 2018 15:52:39 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-cinema-4d-forum/layer-rgba/m-p/11050583#M8625</guid>
      <dc:creator>eldajanimahdi</dc:creator>
      <dc:date>2018-05-24T15:52:39Z</dc:date>
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