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    <title>topic Re: Replicating the C4D Variation shader to randomise texture placement across cloned objects in Arnold for Cinema 4D Forum</title>
    <link>https://forums.autodesk.com/t5/arnold-for-cinema-4d-forum/replicating-the-c4d-variation-shader-to-randomise-texture/m-p/11058853#M5259</link>
    <description>&lt;P&gt;Thank you so much for the example, Peter. Unfortunately I'm seeing the same co-ordinates repeated across all clones, but I'm attempting to achieve randomisation between each of the clones. Is this possible? This is what I see with your example:&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper" image-alt="7839-screen-shot-2020-08-12-at-100637-pm.png"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1044848iEE53F22E80892F40/image-size/large?v=v2&amp;amp;px=999" role="button" title="7839-screen-shot-2020-08-12-at-100637-pm.png" alt="7839-screen-shot-2020-08-12-at-100637-pm.png" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
    <pubDate>Wed, 12 Aug 2020 12:51:33 GMT</pubDate>
    <dc:creator>Tim_Anderson1</dc:creator>
    <dc:date>2020-08-12T12:51:33Z</dc:date>
    <item>
      <title>Replicating the C4D Variation shader to randomise texture placement across cloned objects</title>
      <link>https://forums.autodesk.com/t5/arnold-for-cinema-4d-forum/replicating-the-c4d-variation-shader-to-randomise-texture/m-p/11058851#M5257</link>
      <description>&lt;P&gt;I'm trying to assign a texture to cloned objects, randomising the UV offset, scale and rotation for each instance. I can do this with the C4D Variation shader, however I am unable to figure out how to replicate this with Arnold, any guidance would be greatly appreciated.&lt;/P&gt;&lt;P&gt;Here's an example of my use case achieved with C4D's variations shader:&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper" image-alt="7837-screen-shot-2020-08-12-at-94650-am.png"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1044853i539D88B6DF209D7A/image-size/large?v=v2&amp;amp;px=999" role="button" title="7837-screen-shot-2020-08-12-at-94650-am.png" alt="7837-screen-shot-2020-08-12-at-94650-am.png" /&gt;&lt;/span&gt;&lt;span class="lia-inline-image-display-wrapper" image-alt="7838-wood-06.jpg"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1044854iCC5779AC04B550AB/image-size/large?v=v2&amp;amp;px=999" role="button" title="7838-wood-06.jpg" alt="7838-wood-06.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Wed, 12 Aug 2020 00:03:23 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-cinema-4d-forum/replicating-the-c4d-variation-shader-to-randomise-texture/m-p/11058851#M5257</guid>
      <dc:creator>Tim_Anderson1</dc:creator>
      <dc:date>2020-08-12T00:03:23Z</dc:date>
    </item>
    <item>
      <title>Re: Replicating the C4D Variation shader to randomise texture placement across cloned objects</title>
      <link>https://forums.autodesk.com/t5/arnold-for-cinema-4d-forum/replicating-the-c4d-variation-shader-to-randomise-texture/m-p/11058852#M5258</link>
      <description>&lt;P&gt;Here's a simple example scene which reads the index of the clones via a &lt;EM&gt;user_data _int&lt;/EM&gt; shader and generates random vectors from it which drive scale, translate and rotate of a &lt;EM&gt;uv_transform&lt;/EM&gt; shader.&lt;/P&gt;&lt;P&gt;&lt;A rel="noopener noreferrer" href="https://answers.arnoldrenderer.com/storage/attachments/7886-wood-variation.zip" target="_blank"&gt;wood_variation.zip&lt;/A&gt;&lt;/P&gt;</description>
      <pubDate>Wed, 12 Aug 2020 10:23:41 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-cinema-4d-forum/replicating-the-c4d-variation-shader-to-randomise-texture/m-p/11058852#M5258</guid>
      <dc:creator>peter.horvath6V6K3</dc:creator>
      <dc:date>2020-08-12T10:23:41Z</dc:date>
    </item>
    <item>
      <title>Re: Replicating the C4D Variation shader to randomise texture placement across cloned objects</title>
      <link>https://forums.autodesk.com/t5/arnold-for-cinema-4d-forum/replicating-the-c4d-variation-shader-to-randomise-texture/m-p/11058853#M5259</link>
      <description>&lt;P&gt;Thank you so much for the example, Peter. Unfortunately I'm seeing the same co-ordinates repeated across all clones, but I'm attempting to achieve randomisation between each of the clones. Is this possible? This is what I see with your example:&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper" image-alt="7839-screen-shot-2020-08-12-at-100637-pm.png"&gt;&lt;img src="https://forums.autodesk.com/t5/image/serverpage/image-id/1044848iEE53F22E80892F40/image-size/large?v=v2&amp;amp;px=999" role="button" title="7839-screen-shot-2020-08-12-at-100637-pm.png" alt="7839-screen-shot-2020-08-12-at-100637-pm.png" /&gt;&lt;/span&gt;&lt;/P&gt;</description>
      <pubDate>Wed, 12 Aug 2020 12:51:33 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-cinema-4d-forum/replicating-the-c4d-variation-shader-to-randomise-texture/m-p/11058853#M5259</guid>
      <dc:creator>Tim_Anderson1</dc:creator>
      <dc:date>2020-08-12T12:51:33Z</dc:date>
    </item>
    <item>
      <title>Re: Replicating the C4D Variation shader to randomise texture placement across cloned objects</title>
      <link>https://forums.autodesk.com/t5/arnold-for-cinema-4d-forum/replicating-the-c4d-variation-shader-to-randomise-texture/m-p/11058854#M5260</link>
      <description>&lt;P&gt;Seems like the clone indexes are not exported? Are you using an older C4DtoA version maybe?&lt;/P&gt;</description>
      <pubDate>Wed, 12 Aug 2020 13:37:45 GMT</pubDate>
      <guid>https://forums.autodesk.com/t5/arnold-for-cinema-4d-forum/replicating-the-c4d-variation-shader-to-randomise-texture/m-p/11058854#M5260</guid>
      <dc:creator>peter.horvath6V6K3</dc:creator>
      <dc:date>2020-08-12T13:37:45Z</dc:date>
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